Dragon Warrior (or Dragon Quest in the rest of the world) is the first game in the Dragon Quest series and is the first RPG of its kind. This game was so influential and went on to directly inspire the Final Fantasy games among countless others. The gameplay seems simple nowadays but was revolutionary back in 1986, making this one of the greatest NES games. Playing as a lone hero is different than most RPGs and makes this game worth playing to this day. The GBC port improved on a lot of the graphics and gameplay and is definitely the better version. Overall this game still stands out as an RPG and is one of the most important games in history.
el farmeo, no como medio, sino como fin. luchar durante horas contra monstruos, q empiecen a huir d ti y t cueste la vida ganar oro, solo para perder un combate por recibir un crítico y perder la mitad d tu dinero, todo para comprarte la armadura q venden en ese pueblo y poder ir al siguiente a volver a empezar pq venden una armadura ligeramente mejor. uno debe imaginarse a sisifo hasta la polla.
One of the most influential RPG's ever made. You can see how unique and charming the enemy designs are here even in an NES game. Enjoyable but you probably will need a guide, and the grind can get tedious. Back in the day this would've been mindblowing to play but with speedup and guides, the game is honestly not that long and only serves as a piece of history to experience.
played using a fan translation of the Famicom version
someday I'll write a more detailed review but for now I'll just mention that this game's influence cannot be underestimated. without Dragon Quest I don't think we'd see a lot of JRPGs as we do nowadays, plus the game's pretty fun and the short length really benefits it. you can really beat it in just a couple of hours and that's enough to warrant a great recommendation from me. you can also complete the game just fine without a guide as talking to NPCs gives you valuable information that allow you to figure things out and progress, something later Dragon Quests are known for as well. the only real negatives I can think of at the moment is the grinding takes a while to the point where it'll take up a lot of the game time so you should be prepared for that, the other being that some of the enemies in the final dungeon are a little too tough to the point that they're more difficult than the final boss. but yeah some good old fashioned kino, the Famicom sprites elevate that vibe even further, the redone sprites in the NES version are technically better but the simplistic Famicom ones that only have front facing sprites are so goofy I can't help but prefer them. so yeah you should check the game out, maybe get an EXP and Gold patch if you want to save some time or showcase the game to some friends.
also it has Slime, peak character design
someday I'll write a more detailed review but for now I'll just mention that this game's influence cannot be underestimated. without Dragon Quest I don't think we'd see a lot of JRPGs as we do nowadays, plus the game's pretty fun and the short length really benefits it. you can really beat it in just a couple of hours and that's enough to warrant a great recommendation from me. you can also complete the game just fine without a guide as talking to NPCs gives you valuable information that allow you to figure things out and progress, something later Dragon Quests are known for as well. the only real negatives I can think of at the moment is the grinding takes a while to the point where it'll take up a lot of the game time so you should be prepared for that, the other being that some of the enemies in the final dungeon are a little too tough to the point that they're more difficult than the final boss. but yeah some good old fashioned kino, the Famicom sprites elevate that vibe even further, the redone sprites in the NES version are technically better but the simplistic Famicom ones that only have front facing sprites are so goofy I can't help but prefer them. so yeah you should check the game out, maybe get an EXP and Gold patch if you want to save some time or showcase the game to some friends.
also it has Slime, peak character design
O brave warrior, save us from such a dreadful omen!
Dragon Warrior is a milestone of a game not just for NES, but for the future of video games altogether. Late to the party from North America by three years, it is considered to be THE original "Japanese Role-Playing Game" experience that cemented a subgenre that would become pivotal to the ecosystem.
Sure, the mechanics are old and outdated, however I have managed to appreciate them as "antiques" rather than something rotten, like a very old liquor that manages to feel refined with age... all with a historical perspective of course. Progress on Dragon Warrior may be perceived as sluggish and relatively monotone compared to far more solid hits that came later years, but by all means Dragon Warrior really never does something "wrong" by the contextual standards. It does help that Akira Toriyama's illustrations had become part of this project's conception as they do breathe a lot of air in the enemy character sprites.
I recommend you to experience Dragon Warrior as a timepiece, I believe you need certain mindset to fully appreciate the significance of this game in this day and age.
Dragon Warrior is a milestone of a game not just for NES, but for the future of video games altogether. Late to the party from North America by three years, it is considered to be THE original "Japanese Role-Playing Game" experience that cemented a subgenre that would become pivotal to the ecosystem.
Sure, the mechanics are old and outdated, however I have managed to appreciate them as "antiques" rather than something rotten, like a very old liquor that manages to feel refined with age... all with a historical perspective of course. Progress on Dragon Warrior may be perceived as sluggish and relatively monotone compared to far more solid hits that came later years, but by all means Dragon Warrior really never does something "wrong" by the contextual standards. It does help that Akira Toriyama's illustrations had become part of this project's conception as they do breathe a lot of air in the enemy character sprites.
I recommend you to experience Dragon Warrior as a timepiece, I believe you need certain mindset to fully appreciate the significance of this game in this day and age.
As someone who has never played a Dragon Quest game, I didn't expect this to hold up as well as it does. The sense of accomplishment when making progress really helps prevent things becoming too repetitive.
Play this without a guide and only ask a friend for help when you've exhausted your options and you should have a pretty good time.
Play this without a guide and only ask a friend for help when you've exhausted your options and you should have a pretty good time.
This sure does feel like one of the first JRPG's.
Dragon Quest 1 isn't something that I'd recommend people play because it's "fun" rather, it's a game you experience so you can witness the birth of this style of game firsthand. I'll give it credit for all of the features and mechanics working correctly (a lot more rare than you think for these old games) but beyond that, there isn't much to see beyond a lot of grinding. You need to already have some level of appreciation for super retro games to be willing to see it through to the end. Certainly a one-and-done for me, but I'm at the very least glad I got to experience it.
Dragon Quest 1 isn't something that I'd recommend people play because it's "fun" rather, it's a game you experience so you can witness the birth of this style of game firsthand. I'll give it credit for all of the features and mechanics working correctly (a lot more rare than you think for these old games) but beyond that, there isn't much to see beyond a lot of grinding. You need to already have some level of appreciation for super retro games to be willing to see it through to the end. Certainly a one-and-done for me, but I'm at the very least glad I got to experience it.
one of those games you play to see where it all started and never again. at least this version anyway, I've heard much better things about the snes/mobile/switch ports that cut down on grinding those last few levels before the boss (which is a fucking slog)
it has a sense of humor though, the two npcs in that one town waiting for each other on opposite sides of the map made me smile a little. also it should be a given but toriyama's art is already iconic and charming rip :(
it has a sense of humor though, the two npcs in that one town waiting for each other on opposite sides of the map made me smile a little. also it should be a given but toriyama's art is already iconic and charming rip :(
It's easy to see why this game became such a sensation upon release. The bones of what makes a great JRPG are all there, and the Akira Toriyama designs are wonderful.
But in the grand scheme of the NES library this was very much a rough draft. The story is kind of inconsequential and the game really just boils down to "grind here for experience and gold in order to move to the next area where you'll do the same thing".
Within a year the first Final Fantasy was released that introduced real quest lines and a world that was full of discovery, plus a new level of strategy with the player deciding the party composition and things like elemental weaknesses.
So is it a must play? I think everyone should probably at least experience it somehow to see what is widely considered the grandfather of JRPGs. But I don't think it's necessary to grind your way through the whole game. There just isn't enough substance to sustain it the whole way through.
But in the grand scheme of the NES library this was very much a rough draft. The story is kind of inconsequential and the game really just boils down to "grind here for experience and gold in order to move to the next area where you'll do the same thing".
Within a year the first Final Fantasy was released that introduced real quest lines and a world that was full of discovery, plus a new level of strategy with the player deciding the party composition and things like elemental weaknesses.
So is it a must play? I think everyone should probably at least experience it somehow to see what is widely considered the grandfather of JRPGs. But I don't think it's necessary to grind your way through the whole game. There just isn't enough substance to sustain it the whole way through.
Rest in peace Akira Toriyama, you will be missed. I will be eternally grateful to the joys you have brought me with your works.
I respect this game a whole lot. It might just be the most important RPG of all time, as it was the first to actually attempt to adapt RPGs to video game format rather than simply emulating tabletop RPGs.
With that said, that's pretty much it. It's an important and interesting piece of history. If you are curious about video game history or about the origins of the series as a whole, then by all means, play this, it's not really so "bad" as it is 70% grinding.
It's not fun, deep or even really stimulating, I had to put on an audiobook to endure this game's grinding. And I'm sure that for its time, that was fine. But damn this is a slog.
Thank you Dragon Quest 1, for being the necessary step needed so that much better games could be made.
I respect this game a whole lot. It might just be the most important RPG of all time, as it was the first to actually attempt to adapt RPGs to video game format rather than simply emulating tabletop RPGs.
With that said, that's pretty much it. It's an important and interesting piece of history. If you are curious about video game history or about the origins of the series as a whole, then by all means, play this, it's not really so "bad" as it is 70% grinding.
It's not fun, deep or even really stimulating, I had to put on an audiobook to endure this game's grinding. And I'm sure that for its time, that was fine. But damn this is a slog.
Thank you Dragon Quest 1, for being the necessary step needed so that much better games could be made.
okay game but not that interesting, really. like yeah i guess part of that new wave of jrpgs, but if you want to play early rpgs you're better off with a game like ultima 3 exodus (probably a big inspiration for this game).
otherwise, it's fine. a fairly short rpg too, so you're not missing much but it's worth playing to see the "first" jrpg.
otherwise, it's fine. a fairly short rpg too, so you're not missing much but it's worth playing to see the "first" jrpg.
The first Dragon Quest, I just wanted to get into the franchise, and actually really enjoyed it for an 40 year old game.
You need to grind a lot just to beat the final boss (I actually grinded for like, 5 hours minimum), but it's fun, I grinded while watching YouTube videos and livestreams.
Really fun, i'm scared of the next one tho, they say it's much harder.
You need to grind a lot just to beat the final boss (I actually grinded for like, 5 hours minimum), but it's fun, I grinded while watching YouTube videos and livestreams.
Really fun, i'm scared of the next one tho, they say it's much harder.
It was a neat experience playing what would serve as the template JRPG. I had fun in that abstract way of admiring the pixel work, enjoying the music and reveling in its history; however, it is very grind-y. Ultimately, I enjoyed my time with the game and I’m glad I played it, but I won’t be revisiting this one
Tem um comentário a ser feito sobre a coragem de Yuji Horii e companhia quando os caras decidiram, lá em 1986, que o seu objetivo final estaria logo ali, assim que você termina o tutorial, bem na sua cara. É de uma elegância e confiança no que você tem pra mostrar que só me lembro de ser replicado com a mesma maestria em 2017, com The Legend of Zelda: Breath of the Wild.
Isso me choca um pouco. É uma decisão tão simples ao mesmo tempo que extremamente bem executada. Falando de Dungeons & Dragons por um instante, não é à toa que Ravenloft é possivelmente a campanha mais memorável até hoje. Essa visão, te motivando e te guiando por todo o continente (vale, em Ravenloft) é o que impulsiona sua aventura a cada batida do jogo.
Esbarrar no cativeiro da princesa desaparecida e ter de ignorá-la porque você simplesmente não está pronto e tem coisas mais importantes do que isso agora. É uma pitada de não-linearidade que te coloca dentro desse mundo de uma forma difícil de explicar. Adiciona um segundo objetivo, quase paralelo. Uma side-quest, alguns diriam.
É meio impressionante o quanto acertaram logo de cara aqui e o quão pouco precisou ser resolvido depois disso. Não poderiam ter pedido por uma base melhor para os jogos de RPG.
Foda-se aquele palhaço do Doc e seu papinho bunda mole querendo traçar uma linha imaginária definindo o que é e o que não é um rpg. Isso daqui é a história sendo feita. Tamo falando da Elite.
Isso me choca um pouco. É uma decisão tão simples ao mesmo tempo que extremamente bem executada. Falando de Dungeons & Dragons por um instante, não é à toa que Ravenloft é possivelmente a campanha mais memorável até hoje. Essa visão, te motivando e te guiando por todo o continente (vale, em Ravenloft) é o que impulsiona sua aventura a cada batida do jogo.
Esbarrar no cativeiro da princesa desaparecida e ter de ignorá-la porque você simplesmente não está pronto e tem coisas mais importantes do que isso agora. É uma pitada de não-linearidade que te coloca dentro desse mundo de uma forma difícil de explicar. Adiciona um segundo objetivo, quase paralelo. Uma side-quest, alguns diriam.
É meio impressionante o quanto acertaram logo de cara aqui e o quão pouco precisou ser resolvido depois disso. Não poderiam ter pedido por uma base melhor para os jogos de RPG.
Foda-se aquele palhaço do Doc e seu papinho bunda mole querendo traçar uma linha imaginária definindo o que é e o que não é um rpg. Isso daqui é a história sendo feita. Tamo falando da Elite.