Reviews from

in the past


i love vanillaware we really stretched the human anatomy with this one

like if shadows over mystara was unbelievably sick. getting the wallbounce off the dwarfs throw is str8 ropes every time

Only played this for amazon. its just repetitive and boring and I wish i had gotten a refund. too much screen clutter, and the cursor is a pain to navigate.
the art style didn't impress me much and the rpg elements didn't grab me either. this one is too repetitive to get into nowadays. hard pass, there's much better beat em ups

Un excelente beat em up, con un arte genial y gran rejugabilidad.

The men in this game make me go AWOOGA


this game would be so much better if you got to keep a set of party members and switch who you play as between levels, which is so extremely obvious that I have to assume its the way it is just to push multiplayer. play up until it starts asking you to replay stages and then drop it

Like 95% of beat 'em ups, it's fine? I would only come back to finish it as a MP experience.

Good beat'em up. Beautiful graphics and fun gameplay. The progression system later can get a bit annoying having to replay stages over and such.

i am not horny and i have never been horny.

amazon + sorceress couch co-op = cozy fun

Straight forward remastering effort. I wish it had it's own platinum though, love to do it again but I guess with the cross save feature that isn't possible.

The presentation is fantastic, the combat is decent, the RPG layers are fine. Not Vanillaware's best by any means, but I like it quite a bit

The kind of game that makes you wish you were 21 again and had more friends with whom you could play co-op without making plans 2 weeks in advance and only playing for an hour.

My only Vanillaware game to date and the art style deserves its reputation, for better and for worse.

Not as revolutionary as Leifthrasir was for Odin Sphere or additive as Rebirth for Muramasa, and frankly if there was a game Vanillaware should have gambled on breaking into the PC market with, it should have probably been this one. It feels a lil bit like Dragon Crowns Pro was sent out to pasture as the PS4 was on its way out - and thats a shame, cuz computer nerds wouldve died for Amazon. They would have jumped out of 6 story buildings just for the opportunity to be her doormat.

I don't have too much to say, the game looks great, sounds great. Gameplay def gets repetitive when you don't have your pals. Story is literally just DND.

Honestly as a single player game, 6/10. With friends, 8/10. So final score, 7/10.

Essa versão é uma resmaterização do jogo base originalmente lançado em 2013, sendo um side scrolling, beat 'em up com elementos de RPGs.

A história é praticamente inexistente sendo algo bem chocante vinda da Vanillaware, ela possui NPCs com diálogos objetivos e uma narrativa extremamente rasa, fazendo você perceber logo de cara que esse jogo é mais gameplay do que justamente roteirização e personagens, uma parada que me quebrou completamente, já que sou marinheiro de terceira viagem da empresa depois de ter experienciado 13 Sentinels: Aegis Rim e Odin Sphere: Leifthrasir.

De qualquer forma vamos lá, a gameplay do game segue por fases e cada fase representa uma dungeon, nelas, podemos jogar solo ou com uma party formada, seja online ou offline, no final de cada aventura ganhamos dinheiro e equipamentos para melhorar o nosso personagem, depois disso voltamos pra cidade, realizamos preparações, aceitamos quests e partimos pra uma nova dungeon; formato que se repete do começo até o final do endgame, totalmente repetitivo e cansativo de se jogar. Temos ainda alguns sistemas minimamente interessantes como as preparações de comidas com diversas camadas de aprendizagem e caminhos variáveis por fases, mas ainda assim.. se você jogar isso aqui solo como foi o meu caso, sua experiência vai ser um porre.

A "itentificação" (termo que se refere ao gerador de itens dentro do jogo) é bastante competente, lembrando fortemente franquias como Diablo e Borderlands; ela consegue estimular o jogador o suficiente a continuar jogando, graças a quantidade considerável de itens que é tacado na nossa cara logo quando finalizamos uma aventura.

A direção de arte é bem dahora, isso eu tenho que admitir, na época rolou uma polêmica envolvendo a Amazon e a Sorceress por conta dos seus visuais extravagantes e tals, mas depois geral percebeu que na realidade todo mundo daquele universo era esquisito mesmo.

A trilha sonora entra naquela mesmice, pra mim ela não teve nenhum destaque.

Pra concluir, eu me decepcionei com esse jogo, mas gostei dele apesar das ressalvas, o lance é que Dragon's Crown simplesmente não é pra mim, mas ainda assim joguei o suficiente, zerei no hard e brinquei com outros personagens, então fica ai meu ponto.

I would've enjoyed it a lot more if I was an adolescent boy again but in all seriousness the game does have great artwork that's about the only thing it excels at, everything else is mid tier.

Combat can get visually noisy resulting in mindless button mashing and having no fucking clue what's going on on the screen, the 2.5D perspective here makes your character movements a bit stiff and feeling restrictive. I don't know whos genius idea was to have guard and sprint bound to holding your primary attack button when there's free real estate on like half of your controller buttons this also can't be remapped. The side quest are a chore to do at least the rewards are worth it. Getting to the credits was also a bit of a grind.

You do get a good few classes to choose from and they do seem to play a bit different from one another which is cool, the dungeon select music and map art are a chefs kiss, it would be a decent game to have on like a hand held device to kill some time but that's about it honestly you could shelve it 2-3hrs in and you wouldn't miss anything.

I don't like this game very much. The voice work and art are very pretty but as a game... It's a boring slog where you can barely tell what's going on half the time. The rune system is maddeningly awful to control as-is. Using a simulated cursor is a cute gimmick but rubbing the walls down for loot or clicking on doors just feels terrible. The camera zooms and pans all over the place while you're trying to click on stuff.

I can't believe I didn't played this game sooner. Friends and I completed this game with every character, it was grindy as heck but man it was satisfying to kill that dragon. One of the best beat em' ups RPG hybrid I ever played right next to the D&D CAPCOM arcade games. Definitely give this game a shot with friends.

Grindy but mostly satisfying action that knows exactly what it is. Beatiful as always from Vanillaware with extremely memorable player and monster designs across the board. I probably wouldn't have liked this nearly as much if I didn't have a friend to go through it all with.

It's like Golden Axe, but with slightly more in-depth combat, a D&D campaign style narrative and a Diablo loot system and skills. Fun game overall, but a bit too repetitive after awhile.

The art is very unique and beautifully drawn, the narration is killer and never gets old, the story is basically just playing a D&D campaign, it's not the greatest thing ever, but it manages to be interesting enough, the score is very orchestral and bombastic and fits the high fantasy style of the game. The actual gameplay while fun enough, but can get very repetitive due to the combat despite having a few combo inputs just not being deep enough, also wasn't a huge fan of the rehashed level designs and having to go through every level twice for the main story. All the bosses were pretty cool at least though.