Reviews from

in the past


I don't know how to describe it other then everything feels very amateurish? Guns feel okay but some have missing animations like the shotgun while others feel weak to shoot like the duel smgs. The most annoying is the save system however i dont know who thought it would be a good idea to have a save system in you fast paced boomer shooter where you have to stop at save points and manually save halting all action. This will inevitable end up withe you forgetting to save and then dying and having to replay a decent chunk. It does have auto saves but they are not very common. Put in almost an hour before I realized it was just not for me.

Dread Templar is a boomer shooter that seemingly wants to be everything and it almost nails everything! Something is just... off about the whole game.

It reminds me of everything that is good and bad about that era of shooters: The very chaotic levels, seemingly large but very shallow enemy variety and the fact that it has "episodes", each with a different theme.

What makes Dread Templar unique are the runes and the "default equipment" of the protagonist. At the first episode of the game, you assemble what is basically the essential weaponary for your character, namely a katana, a bow and a trap launcher. These weapons will be your best friends along the journey, as 2 out of 3 has infinite ammo, you only need to wait for a short cooldown to use them again. The runes are essentially perks and modifiers that you can find in secret locations, and along the main path, making your weapons shoot faster, deal more damage or store more ammo.

Along these weapons you also have a bunch of other toys, as a demonic rocket launcher thing, dual SMGs, shotguns and the list goes on. These weapons are pretty standard and you need to mix them with the above mentioned katana and the bow to create combos. You can also slow down time, and dash, so you can really make those ugly demons suffer for what they done to you.

Speaking of demons, the enemies are annoying, and their designs are just simply flawed most of the time. There is one in particular, that can sidestep, but only in one direction, no matter where he is, so he can just sidestep into a wall and appear out of nowhere, making these creatures annoying, instead of challenging. There are also enemies, which can just zap you almost instantly, ones who can bombard you with what seems like exploding spores and the list goes on. They are not that good to engage with, that is what I am saying.

What makes this game seemingly fun though is the fact that you have the bow and the katana, and the obvious mixing and matching of runes, where you can create alternate versions of guns with the highest tier runes. The SMGs can become mini chainguns or the regular pistols can become demonic versions with better bullets. These alone can make up for the flawed enemy designs, the seemingly messy concept of the game, and the overall fact that it feels kind of overly long to finish this game. I played this one for 10 hours, and it did not have that much content in it. I wish this was a shorter, sweeter and better game, but I did not regret my time with it, thanks to the vast combat equipment.


Decent retro FPS, but a lot of its positives are accompanied by something pulling it down.

The upgrade system includes a lot of unique changes to how a weapon behaves or can be used as a whole, although a good deal of those mods are extremely overpowered whereas some are borderline useless.

The soundtrack is pretty good with a lot of nice metal songs, but they loop so often during the game's long levels that it kind of blends together at some point.

The game really drags on towards the end, featuring five episodes with levels being really long compared to other retro-FPS'.

The arsenal itself is decent, with (mostly) punchy sounds, but as is often usual with Retro-FPS, their impact on enemies is only felt after you kill them by gibbing them (and even the gibbing is somewhat underwhelming).

Fun boomer shooter with a unique skill mechanic. I enjoyed all the weapons, music was solid as well. Very enjoyable time.

Sigh. All flair & no substance. Graphics are good. that's it. Every enemy just moves to player location. "Upgrade" system that's so rare & sparingly there's no point. Avoid


The high intensity soundtrack that almost never lets up renders Dread Templar needlessly mentally exhausting.
Invisible walls, an abundance of tight corridors with few tanky foes within, and the fact that enemies lack collision, all sums together into a rather sub-par feeling experience. Enemies like the bipedal charging magma monsters feel especially low quality. Which is regrettable since the actual arsenal is decently distinct from its contemporaries.

I don't remember the Templars from Assassin's Creed being this badass???

Dread Templar is very fun and well polished (gameplay-wise), but I think it sorta struggles to establish its own identity among the many other games of its genre coming out. Still I really enjoyed it, it's not a must play of the genre, but as a game it does most things right.

At the very best mediocre but ultimately it doesn't do anything better than any of the other "boomer shooters" out there while also never really exceeding at anything it tries do. Standard weapons, limited movement, dull levels and really terrible boss fights. There are better options out there.

Divertidinho, tem bastante arma, bosses nem um pouco marcante mas legaiszinhos, a história é completamente desinteressante e apesar do jogo não durar tanto ele se torna extremamente repetitivo com inimigos que são literalmente um recolor.

Esse game tem uma estética Lovecraftiana maravilhosa.

just not very fun. looks ok, has an achievement called "THIS IS SPARTA!" in a game from 2021 but everything you do feels weak and there's nothing that stands out about it. the definition of mid

não gostei da gameplay, que é a única coisa que importa nesse tipo de jogo

Played on Linux

Nice boomer shooter with some more modern mechanics like dashing and upgrade systems.

i loved the style, but the gameplay felt so empty and slow, and the enemies are so fucking boring idk

Nothing about this boomer shooter felt special enough to interest me in finishing even the first episode. Music was cool though.

I don't really play FPS a lot, but I am interested in this genre. Dread Templar picked my interest, so I decided to give it a go. Movement feels good and responsive, guns shoot, music rocks, enemies slay and are being slayed too, retro-style graphics are stylish but detailed enough to contain more... details; power-ups are plenty but the currency you pay for installing those upgrades is not, which is a good thing - it makes you choose between preferred guns and therefore between playstyle. But that's pretty much it. Dread Templar has seeds of a good game scattered here and there, but they did not grow in some memorable and engaging mechanics.

The music is just there... it's not a bad music, it's just metal. Metal everywhere. Even when you're just walking with no one in sight. Feels goofy.

Save system is weird. I mean, where is autosave? I'm not against having an option to save in different slots but after two hours of playing I started question myself why would I need different slots anyway? It's not like if I find more secrets the ending would change, is it? And why do I need to press several buttons to save in the only slot I use? Too much work for something trivial. Also, sometimes (at least in the first chapters) these checkpoints at which you can save are close to each other which doesn't really makes sense. You can save here or 50 metres away, it won't really matter.

The enemies lack some sort of interactivity. Yes, they are different in their attacks, but all you can really do is shoot them. The only difference is target's size and (sometimes) speed. But it honestly looks uninspiring and feels boring to just walk and shoot. Would be cool if some enemies reacted to your arsenal differently depending on what guns you are choosing to use. Because for now it seems like you just need to use weapons that deal more damage. That is until you run out of bullets.

Also, explosions. I want to see their impact. But really you don't see the explosion itself, there is no immediate visual responce. Yes, enemies die around some radius, but it's not as satisfying when you actually see fire and smokes. Just a side note.

I refunded the game because my limited playtime wasn't promising. The only thing I hold against Dread Templar is lack of more nuanced directional and artistic approach. It's just a boring game. It's not that bad, but it also is far from good.

the weapons aren't there yet imo, but the base of a good game is here, hope it doesn't die indev

I dunno! I like how it controls, the weapons are all sick, but it’s a very exhausting game. The music never lulls meaning there’s lots of times it’s playing the hardest riff you’ve ever heard while simply scavenging for ammo and secrets, and enemies almost all rush you at a rapid pace, with few enemies that do not, leaving me with want for a little space. The story’s also pretty bad and the production value in some areas is really lacking but I can excuse that kinda thing for an indie retro shooter - I just wasn’t feeling it, I guess.

a tolerable checklist of boomer shooter game design. shotguns this meaty and the game's fun take on a BFG-like super weapon are severely hampered by sprawling yet empty levels that somehow look so drab in such a cool setting. the world is so monotone in its textures but not in a mirrors edge or devil daggers way, it's more like samey textures plastered all over rooms making them hard to distinguish themselves from each other. the lighting can be pretty at times but barely gets adventurous, neither being too playful or dramatic at pretty much all times.

the combat is close to good, the quick weapon swapping is akin to doom eternal catharsis but the repetitive enemies and lame movement is a brick wall to the fighting. theres no bhopping man and it feels so sluggish. theres seemingly no momentum, just holding W to shoving a shotgun into a demon's face.

so far, it's just average. nothing to write home about but nothing atrociously horrible. seems short so ill play it through.

Just painfully mediocre but with a lot of promise...

For starters, the movement feels pretty bad, just plainly. An important aspect of a shooter (or just games in general) is if it feels good to simply walk around... that is not the case in Dread Templar.

There are a few neat guns but for the most part, the gunplay is pretty lackluster. Almost everything in this game feels weak. I mainly attribute this to the fact that the sound design is pretty horrendous, everything just sounds dull. Really that's the best word for this entire game, dull.

Level design is also not very fun and since the movement feels horrible, I don't care to look for any secrets (not that they're very easy to pin down anyways).

The most redeeming things this game has are its upgrade system and I guess the visual style?? The upgrades can be fun and interesting but they alone don't save the game's gunplay. The visuals are also just kind of generic for the most part... some of the later weapon designs are neat though and the enemies look pretty neat... environments are also kind of cool for the most part.

All this to say that it's not particularly bad, just really damn bland. I can't see myself picking it back up any time soon.


It's a great feeling boomer shooter, but it got a bit too difficult for me after mission 2 so I ended up dropping it.

A work completely devoid of creativity or thoughtful game design. Thoroughly derivative, wholesale dollar store variant Indie Retro FPS Inspired By Doom and Quake, purposely and pointless. Soundtrack of Andrew Hulshult rejects. DEEPLY despised this, on principal. Ruined my Halloween. A retro FPS with a bad shotgun. Stinky.

Darth Maul Katana go ragdoll go weightless aaaa