wherever tifa lockhart and vincent valentine go, i'll be there
shitty in a very distinctly cool way. makes me miss when i'd walk into the arcade of a movie theater or w/e in the late 90s/early 00s and chuck a few of my parents' quarters away on something barely playable that looked rad as hell to my idiot child brain. i love how easy it is to cheese the AI with spamming specific attacks, the whole experience is just a flailing mess and it rules. makes me wanna boot up power stone or something, it's been like two decades since i've even thought about games like this, but i know my life is only enhanced by their existence
tifa's design here makes her look like an action figure for pervert otakus, but w/e i like spamming triangle and juggling the bad guy when they're close and spamming tifa hadouken when they're far away and winning. girls are so cool. i like the powers dog that has a red XIII alt and the animorph girl and the guy who shoots rockets out his leg. don't like the old guy with the annoying stick or the yoyo cop tho. i'll play the minigames and quest mode someday maybe, idk just something about blasting through an arcade mode that appeals more to me in these types of games
adding this to my "games that would fucking rule at slumber parties even though i'm turning 32 in a week and all the friends i could have slumber parties with are productive adults who live halfway across the country from me and also i have crippling student debt" list! shirtless sephiroth tho
shitty in a very distinctly cool way. makes me miss when i'd walk into the arcade of a movie theater or w/e in the late 90s/early 00s and chuck a few of my parents' quarters away on something barely playable that looked rad as hell to my idiot child brain. i love how easy it is to cheese the AI with spamming specific attacks, the whole experience is just a flailing mess and it rules. makes me wanna boot up power stone or something, it's been like two decades since i've even thought about games like this, but i know my life is only enhanced by their existence
tifa's design here makes her look like an action figure for pervert otakus, but w/e i like spamming triangle and juggling the bad guy when they're close and spamming tifa hadouken when they're far away and winning. girls are so cool. i like the powers dog that has a red XIII alt and the animorph girl and the guy who shoots rockets out his leg. don't like the old guy with the annoying stick or the yoyo cop tho. i'll play the minigames and quest mode someday maybe, idk just something about blasting through an arcade mode that appeals more to me in these types of games
adding this to my "games that would fucking rule at slumber parties even though i'm turning 32 in a week and all the friends i could have slumber parties with are productive adults who live halfway across the country from me and also i have crippling student debt" list! shirtless sephiroth tho
I went into this completely blind, and lost my shit when I accidentally scrolled onto Sephiroth.
Honestly, it was a lot of fun. It was jank and stiff as hell but it definitely had charm and love put into it.
Really enjoyed Yoko and her yoyo mechanics, however you can't beat playing as Cloud and just wacking Tifa in the corner with your Buster Sword.
The Quest mode it had, whilst ambitious for what it is, left a lot to desire and I felt my will to live decrease by the second the longer I played it. But...
That Main menu SFX.....
LEAVE ME ALONE. AAAAAAAAAAAAAAAGHHHHHHHHHHHHHHH.
Honestly, it was a lot of fun. It was jank and stiff as hell but it definitely had charm and love put into it.
Really enjoyed Yoko and her yoyo mechanics, however you can't beat playing as Cloud and just wacking Tifa in the corner with your Buster Sword.
The Quest mode it had, whilst ambitious for what it is, left a lot to desire and I felt my will to live decrease by the second the longer I played it. But...
That Main menu SFX.....
LEAVE ME ALONE. AAAAAAAAAAAAAAAGHHHHHHHHHHHHHHH.
Not even the FF VII cast could make me believe this is any masterpiece. But it's a overall decent game.
Fighting doesn't have much strategy, it's more about being in a 3D ring with not much controlling movement.
The weird story mode didn't helped either and wasn't interesting for me.
So, to recap:
- a mediocre fighting game
- a weird clunky Mystery Dungeon/Rogue-like game
It's still impressive that it is both featuring also some hilarious minigames, I'll give the credit for that.
Fighting doesn't have much strategy, it's more about being in a 3D ring with not much controlling movement.
The weird story mode didn't helped either and wasn't interesting for me.
So, to recap:
- a mediocre fighting game
- a weird clunky Mystery Dungeon/Rogue-like game
It's still impressive that it is both featuring also some hilarious minigames, I'll give the credit for that.
Gameplay is surprisingly good, even running feels great thanks to the well balanced acceleration and great animations. But content is...Weird. This is a fighting game but it has a "RPG" mode which is a combination of Diablo and Final Fantasy also roster isn't interesting or enjoyable to fight againts with the exception of Final Fantasy VII characters of course.
rare occasion of a PSX fighting game being enjoyable, nice soundtrack, had final fantasy characters, and you could get into the gameplay pretty easily
a couple of flaws here and there but it's not a bad game, believe it's worth trying out
( might write more when i play the apparently different arcade version and if i ever attempt the psx exclusive side story mode )
a couple of flaws here and there but it's not a bad game, believe it's worth trying out
( might write more when i play the apparently different arcade version and if i ever attempt the psx exclusive side story mode )
Very much a guilty pleasure, sure it's kinda weird and jank but it's got so much charm, a bunch of cool character designs, it has the goddamn cast of Final Fantasy 7 playable, a load of extra content to unlock, a bunch of minigames and a whole-ass dungeon-crawler game included because why the hell not?
I'd take this anyday over the absolute slop fighters that get released nowadays.
I'd take this anyday over the absolute slop fighters that get released nowadays.
it's fun! characters feel a bit same-y but the overall concept is interesting and the endings are mostly entertaining. i can play as Tifa!!!!!!
a bit of a disservice tho, while we did play the minigames we did not even touch the RPG mode nor do I think we will. i'm learning to let things go unfinished in games...
a bit of a disservice tho, while we did play the minigames we did not even touch the RPG mode nor do I think we will. i'm learning to let things go unfinished in games...
peak. 3d arena fighter ala powerstone but instead of items they added like... idk... wrestling elements? the final fantasy characters are a nice treat but the core gameplay is satisfying as all hell by itself. reaaaally not into the quest mode in this one, just doesn't do it for me, but the code is just a blast
I have more nostalgia for the 16-bit era, but it's arguable that Squaresoft's PSX offerings were their golden age, full of unqualified slam dunks (FFVII), flawed masterpieces (Xenogears) and excellent forays into hybrid-style RPGs (Parasite Eve) and even other genres (Bushido Blade). In this era, Ehrgeiz stands out as one of the rare mediocre titles: a hodgepodge of different influences which couldn't quite match up to the games that influenced it.
Its most obvious influence is Tekken, and it certainly matches up with Tekken when viewed purely as a spectacle. The art style is gorgeous, and while the character models look rather uncanny-valley by today's standards they were excellent for the time; this is one of the best-looking and smoothest-animated games on the Playstation. The graphics, music and general aesthetic are the game's main strength, and for a good hour or so made it feel more fun than it actually was. Unfortunately, the gameplay pales in comparison with Tekken, and also lacks depth when compared to another of its contemporaries - Destrega (which by the way is a Pretty Cool Game you should try if you have the chance). Ehrgeiz and Destrega share the same free-moving 3D arenas and a similar control scheme, but while Destrega added depth with a rock-paper-scissors system for special attacks, Ehrgeiz feels more clunky and seems to favor spamming your longest-reaching or highest-priority move rather than picking the right move for the right situation. The lack of character movelists in the practice mode does seem to highlight how the game subtly nudges the player towards spamming/mashing. The characters are also largely forgettable - I wish more time had been spent on fleshing them out and integrating them into the story more, and I'd have happily have gone without the FF7 cameos if it meant more effort went into giving them more personality.
The PSX port comes bundled with the 'Quest Mode', a dungeon crawler featuring just one dungeon and one town a la Azure Dreams. It has the framework of a good game, but it's let down by needless complexity - you need to constantly eat food in the dungeon to replenish your hunger meter, but you also need to mind what you eat as an unbalanced diet will lead to erratic stat gains on level-up. This, combined with breakable equipment and the fact that you essentially need to complete the dungeon twice with two characters make it too bloated for me to want to finish. It also feels strangely rushed and unpolished; many of the music tracks fade out and restart instead of looping, and finishing the quest mode leads to a very hasty text outro that's little better than the 'CONGLATURATION' text crawls from the NES days.
After a largely negative write-up, I'm surprised to find myself giving it a neutral rating of 2.5 stars. In the end, it looked and sounded great, and provided me with some genuinely fun moments, short-lived as they were. I just wish it could have been more! The ingredients were certainly there.
Its most obvious influence is Tekken, and it certainly matches up with Tekken when viewed purely as a spectacle. The art style is gorgeous, and while the character models look rather uncanny-valley by today's standards they were excellent for the time; this is one of the best-looking and smoothest-animated games on the Playstation. The graphics, music and general aesthetic are the game's main strength, and for a good hour or so made it feel more fun than it actually was. Unfortunately, the gameplay pales in comparison with Tekken, and also lacks depth when compared to another of its contemporaries - Destrega (which by the way is a Pretty Cool Game you should try if you have the chance). Ehrgeiz and Destrega share the same free-moving 3D arenas and a similar control scheme, but while Destrega added depth with a rock-paper-scissors system for special attacks, Ehrgeiz feels more clunky and seems to favor spamming your longest-reaching or highest-priority move rather than picking the right move for the right situation. The lack of character movelists in the practice mode does seem to highlight how the game subtly nudges the player towards spamming/mashing. The characters are also largely forgettable - I wish more time had been spent on fleshing them out and integrating them into the story more, and I'd have happily have gone without the FF7 cameos if it meant more effort went into giving them more personality.
The PSX port comes bundled with the 'Quest Mode', a dungeon crawler featuring just one dungeon and one town a la Azure Dreams. It has the framework of a good game, but it's let down by needless complexity - you need to constantly eat food in the dungeon to replenish your hunger meter, but you also need to mind what you eat as an unbalanced diet will lead to erratic stat gains on level-up. This, combined with breakable equipment and the fact that you essentially need to complete the dungeon twice with two characters make it too bloated for me to want to finish. It also feels strangely rushed and unpolished; many of the music tracks fade out and restart instead of looping, and finishing the quest mode leads to a very hasty text outro that's little better than the 'CONGLATURATION' text crawls from the NES days.
After a largely negative write-up, I'm surprised to find myself giving it a neutral rating of 2.5 stars. In the end, it looked and sounded great, and provided me with some genuinely fun moments, short-lived as they were. I just wish it could have been more! The ingredients were certainly there.