Reviews from

in the past


É um bom Remake, trás história para os personagens que no original não tinha, mas ainda sim prefiro o original pelo som e arte

idk its just your standard classic final fantasy nothing really standing out so far

A good effort to breathe new life into a very old game only notable for introduction of job system and a few good music tracks.
Still nowhere near later entries, but likely the most accessible out of the first three games.

From the last save point to the end of the game, there are SIX (6) bosses. If you lose to any one of these bosses, back to the menu with you. It's such a slog that it retroactively soured much of the experience for me.

Job system is great, spell slots are great. The characters are... there.


This one was pretty fun, fair bit of a challenge but got pretty boring in the end when it was just generic battles every few steps. Played a ROM so couldn't do any of the Mogmail sidequests.

This review contains spoilers

It's a nice game. It introduced me to the classic job system Final Fantasy is known for. But it is really rough around the edges.

Story:
Nothing outstanding. It is not bad, but there isn't anything good either. It is just extremely generic and there isn't really anything to talk about.

Characters:
It is nice that the protagonists got their own character design and personality in the remake. But they are no Sora or Cloud when it comes to the individual characters themselves. Just as basic as the story, although the designs are kind of nice.

Music:
The music is also very generic. It has some cool tracks here and there though.

Gameplay:
The gameplay is fine. It is basic traditional turn based combat. The coolest part is unlocking new jobs and using their abilities. Additionally you can switch jobs at any time and make your own personal party with the jobs you enjoy most. And when you stick with them you get their legendary equipment piece when reaching job level 99 and this equipment is usually pretty cool. It is extremely fun to browse through all of the jobs and see what they can do, what their stats are and their synergies with other jobs. Buying/Finding new equipment and spells is always pretty fun because they usually are big upgrades from what you had before, so they feel impactful. Generally the gameplay and the systems attached to it are pretty fun. What isn't fun though is the overall difficulty pacing of the game. This game is usually kind of difficult, but still very manageable. But there are some instances where the game implicitly forces you to use specific jobs for a specific boss fight or dungeon or else it gets frustratingly difficult out of nowhere. I hated the Garuda boss fight not only for that reason, but because in the story you cannot leave the town before beating him, so grinding that might be necessary is extremely limited and tiresome. The dungeon with the earth fang where you basically have to use Dark Knights is also very bad. You are almost forced to use that job and the enemies only give small amounts of EXP. All in all it's an awful dungeon. I always flee from the battles there so I don't have to bother with the fights. These parts of the game are just the worst. The secret boss of the game is also atroucious. The boss itself is fine and cool and all, but reaching the point where you are actually strong enough to be able to fight him is just unfun. Usually you are around level 40 to 60, depending on how you play, when you finish the story. The recommended level for the secret boss is 99. And grinding to even near that level takes an ennoyingly amount of time which is just unnecessary. It took me 50% of the time it took me to finish to whole game, just to grind up to defeat that boss and even then I barely won. You can use a specific job combo for your team and by having job level 99 for these jobs you are basically good to go. But what if I don't want to use these jobs and that very specific strategy that you are forced to use? In both cases it is generally not worth it to fight him. Dungeons themselves are as basic as the story and the characters, but the last three dungeons of the game are extremely cool and epic. They are I bit to long (especially the crystal tower) and if you die you have to do the whole thing all over again. But that doesn't apply to any other version of Final Fantasy III (FF3) after the DS remake, because of autosaves.

Content:
This game is relatively short. It has its 20-25 hour long main story, some mini side-quests and one secret boss. The sad part is that to be able to do any of the side and post game content you need to send letters to another DS with it's own FF3 game. Locking that content in such a way is not player friendly for people outside of Japan, where the chances are way higher to meet people to do this with. Or else you need two DSs and two FF3s and do it with yourself. Luckily every other 3D version after the DS remake has that content integrated into the game by default.

Replay value:
I think this game has amazing replay value. Thanks to the fact that the game is relatively short and simple you can replay it a bunch with different job combinations every time. I think FF3 is my most replayed game in general because of that.

Conclusion:
I like this game. It belongs to one of my favorite games ever. Even though it is the worst game out of my personal best games. It is really rough around the edges when it comes to consistent balancing and game flow, but the gameplay systems are fun enough to at least experience the main story.

text by Brendan Lee

★☆☆☆

“BENDING FROM THE WAIST.”

Final Fantasy III on the DS sees Square at its most sweaty and desperate . . . an oozing carnival barker, equal parts chin oil and elephant ear crumbs, swinging a sodden stub of Swisher Sweet toward a tattered Tent of Terrors.

You know, perhaps, exactly what you’re going to find; some pickled multi-necked cow fetus, horrifyingly illuminated by a guttering fluorescent bulb. You’ll stand there, you and your best pal, give the thing a tight-lipped once-over, thrill a bit, slap a few mosquito bites, and shuffle your way out.

Did you just get scammed by that guy?

Did you just flush an E ticket on an A-ticket attraction?

Well, that’s kind of up to you. Matrix has done a fair job of porting the NES classic to the DS – – it uses what 3D the DS has to good effect; the sound is more or less in order. Full-motion video inserts the pastel-colored natsukashiiiiiiiiii knife directly at the base of the spinal column and twists until the blade snaps. Weary of tiresome buttons? Whip out the stylus and castrate what few Pavlovian illusions tapping them still hold – – though not to a FFXII-Gambit level, I guess, which came as breathtakingly close to an Emperor-Sans-Clothes scenario as any in recent RPG memory.

That’s it! If you like this you like this, which means that you like it and you like it so you’ll like it again. In a certain sense, this continual retreading of musty IP is perfectly understandable, even divorced from Square/Enix’s conscienceless coffer-stuffing: it fleshes out all of the fiddly little gaps that previously had to be filled in by the player’s imagination . . . you’re waddling further and further toward making the Final Fantasy universe (gasp!) real. A few more generations, and maybe that’ll be me jumping in place to the victory music from the comfort of my gravy-stained sofa. You never can tell about the future: maybe some scraggle-bearded, wrap-around Oakley version of me will even put out the extra eighty bucks for the vibrating wireless scabbard.

Clips right there onto the sweatpants!

So! A port – – and a pretty darn competent one at that. Somewhere at the Cheeto-scented end of all of our chained realities there’s a version of actionbutton.net rendered largely in bright pink Macromedia Flash, and in that version this review’s lone star is a brilliant shade of gold. Sadly, we toil here at this end of reality, where good children sometimes go hungry and it rains on chocolate layer cakes and mastheads must be followed to the absolute immutable letter.

So! A well-carved statue to the past, placed on a carefully tended hill. You’ve got a backpack full of the very finest sandwiches. You glance at your wrist. Your watch has stopped. A cool breeze ruffles through your hair. What on earth could possibly be wrong with that?

It’s . . . well, it’s quite poignantly wrong. You’re really gnawing the hecking paint chips when you cave to idolatry like that. Think back: when Square killed Aeris . . . why was that the defining moment of Final Fantasy VII? Was Aeris this fascinating, multi-faceted corker of a gal symbolizing innocence and the purity of nature in a World Gone Mad? Or . . . was she kind of a glassy-eyed dud that said […] an awful lot?

Both, I suppose, depending on your views on pressurized cheese. Still, the reason that moment had actual emotional resonance was that she hecking well died. No materia could rescue those perfect brown locks; no amount of gil could rewind the sword out of her angelic vertebrae. Even the mighty Pro Action Replay could only dance her hollow ghost tantalizingly in front of you, like a Kit Kat wrapper caught in a persistent updraft. Sad!

In a medium that, almost by definition, always affords you One More Chance, it said a hell of a lot. There’s only so much that you can save. You’ve got a limited sphere of influence, and sooner or later you’ve got to grab your jacket and head for the exits. It was – – by video game design standards – – a gutsy move.

One that’s been torn from the playbook, sadly. Rather than leaving her in the box, the poor gal’s electrified corpse has been pimped again and again for a few coke-stained twenties per throw . . . and Final Fantasy III is right there beside her, bending from the waist, two black eyes and a run in her stocking.

Saying goodbye stings like battery acid, I guess, but at the end of the day it’s right, and it’s honest.

Give us some honesty.

If Square/Enix has even the faintest desire to avoid the continued strip-mine Disneyfication of its sagging intellectual property, this dry-hump farce-fest needs to end. Square should look the Past right in the eyes, whisper a dry-lipped adieu, and let the overdose of morphine do its hecking job.

My introduction to the series so I hold it favourably compared to the previous 2 games but still suffers from similar issues.

A true and real 4/10 but an enjoyable experience with free time and a second monitor. Recomend ONLY if trying to beat every FF game

It was interesting to touch remade classic. The game is a bit too grindy and the story is a bit too simple but I still had nice time with it

Honestly one of the first Classic JRPGs I have finished and I enjoyed it alot. But I would like to say that the game suffers from unskippable cutscenes and the lack of saving in dungeons (a feature that was in FF1&2 Dawn of Souls) would have been perfect given the final area requiring a full clear eitherwise you have to go back to the start of the crystal palace.

Other than that I think the game was great.

Classic RPG issue of needing to constantly grind to face the constant difficulty spikes. Wouldn't be AS much of a problem, if you didn't need to grind jobs as WELL as levels, so it ultimately felt like too much of a slog before it got interesting.

-> Peor juego que he tocado.
-> Todo este juego esta pensando como metodo de tortura.
-> Solo gusta a aquellos que abusan de guías, trucos o tácticas avanzadas, así como a quienes no han jugado y aquellos que han utilizado innumerables trucos

6,5/10

+
- Système de Jobs
- La 3D
- L'histoire simple & les héros personnalisés ( pas des randoms )
- Difficulté bien dosée

-
Manque de quality of life :
- Les combats sont lents, les animations de fin ne sont pas skippable
- Sauvegarde uniquement sur la worldmap
- Tunnel de 2h sans save possible pour battre le boss final (si perdu => on recommence tout)

CCL :
- Jeune mais vieux ( Refonte graphique sympa mais rigide niveau QoL )
- Très sympa à faire

Oh, I guess I'll just wait in the overworld for a bit, wait, the song goes on for longer, wait, this sounds very good, wait, I need to play every final fantasy game now.

It's certainly no V, but it's still very worth playing. I tried the ds, android and pc versions and they were all pretty equally good, though with minor differences in a small extra mechanic to flesh out secondary characters (mognet).
Goes really hardcore in the last dungeon, but most of the game is a smooth progression.

Not without its jank, but not without its charm, either. The final stretch is brutal, but not impossible- fun, even, and satisfying when you manage to pull it off. The job system is very, very fun to mess around with. The narrative isn’t anything special, and I wasn’t expecting it to be; it’s simply very quaint and comforting in that fact. I’m a big fan of the presentation, actually. The 3D is very silly and very cute. I would genuinely recommend the game, for as little substance as there is compared to others- although any comparisons to more modern titles would feel unfair anyhow.

Was good until you hit the crystal tower. still it introduced the job system which another game in this franchise that uses it I like

Game was really fun, going for the 100% completion achievement was a pain though, since all classes need to be maxed on all characters. If you just want to beat it instead of completing it, I would definitely recommend it.

Never played a FF game in my life until this point until my Mother had brought this home for me one day after school because she got confused and thought it was a Fire Emblem game. Never did finish it but I absolutely adored my time with it and I went on to become a Final Fantasy fan as result

These days I don't really like FFIII that much but if you are going to play it then it should probably be this version.

This is a really fun game with a great soundtrack. The pacing and difficulty at the end can be quite frustrating and the story itself is stupidly basic, but other than that this is a fantastic Final Fantasy experience.

played it back on the DS and I loved everything about it, one of my favourite of the older FF games.

my favorite part of the story was uninstalling this game


Uno de los primeros Final Fantasy que jugué. Muy guapo.

Unholy amount of charm. this might be one of the most visual captivating games from its time, included with remastered osts and QoL from the previous versions.
Not without its flaws tho, this game has a LOT of grind, and i mean it. it works just fine until lvl 30+-, everything after that either oneshots you, or you just steamroll throught it.
Not being able to save during the last dungeon gauntlet might be a deal breaker for a lot of people, which is understandable, since you can lose 2hrs+ on that.

Best version, way easier than the famicon version. But have new things to do. This game give the Onion Knight Class the fame and use that deserved long way ago.