Reviews from

in the past


the second half is just so fucking dogshit that it ruins what i like in the first half

I did not expect to like this game so much! I enjoyed playing so much that I even got all achievements on steam.

I think that the strongest suit of the game goes to Gameplay, what seems to be an extremely simple combat system (Press Circle to attack and Square to dodge) ends up being extremely addictive when combined with all your secondary actionable skills, Warping, switching weapons, Arminger and switching to other characters with their own mechanics. I really liked how they managed to make long battles not feel like you are just hitting a meat wall with way too much HP, thanks to all the battle mechanics and how it actually depends on how you use of all your tools to progressively take down the enemies faster.

The cycle of doing the side quests, hunts, getting gear and fighting big monsters was really enjoyable to me, switching weapons, characters and other characters to face battles in different ways really got me hooked on playing it to completion.

I did enjoy the characters, their personalities, the story and those big cinematic moments. Although I think they are really good, I would not say they are as good as they could have been.

After playing the game, I researched all that Versus XIII situation I kept hearing about and I think that the troubled development of the game does show in a lot of places. I definitively don't think it ruins the game or anything, but it just feels odd. For example, the game feels like it has so many stories of characters, world building and a message that is wants to tell, but for some reason it is all scattered around on movies, animations and 4 DLCs that, despite deepening the main characters of the game, are meant to be played AFTER finishing the main story, essentially trowing all that character development into nowhere.

I really think that the story would have been much more impactful if those scattered resources were focused on the main game to deepen your relationship and understanding of the other characters.

I also think that the game has some really bad design decisions that end-up being a huge time waster for no good reason. For example, not fast travelling and actually going for the manual/automatic road trip is terribly boring, you do nothing on the car but wast time. I do realize they wanted to go for a "Road Trip with friends" vibe, but it just does not work.

In conclusion, I think it's a pretty solid game and deserving of your time!

my personal favorite FF, despite the fact that it had 13 years to be insanely peak and scrapped that shit twice. entirely bias for 5/5

Um Final Fantasy imperfeitamente perfeito.

Eos é um lugar lindo pra se explorar, sua fauna e flora é perfeita e bastante diversificada, no jogo tem desertos, pântanos, vulcões, florestas densas, planícies e neve, mas infelizmente como mundo aberto o jogo é bem medíocre, SideQuest de ir buscar/matar algo e voltar para entregar é o que não falta nesse jogo, mas são poucas as boas missões secundárias, sendo a sua maioria as dungeons opcionais e as duas missões roxas.

As cidades são lindas, cada um com sua própria personalidade, seus próprios ingredientes, animais, plantas, realmente cada cidade é única.

Altissima merece um destaque muito grande como a cidade mais bela desse Final Fantasy, pra mim ela foi extremamente baseada em Water 7 de One Piece que por sua vez foi inspirado em Veneza e a musica tema da cidade reflete muito bem nisso.

A trilha sonora aqui é perfeita, as musicas ambientes são ótimas, as de boss são ótimas, a de batalha é ótima, o 15 tem a melhor variação do tema do final fantasy, enfim não tem nada ruim quanto a isso, inclusive pra mim muitas das musicas principalmente as ambientes me lembram que eu estou jogando um Final Fantasy.

O ponto mais alto do FFXV fica para os personagens da party, Noctis, Prompto, Gladiolus e Ignis, os quatro são pra mim a melhor party que já tive em qualquer outro jogo do gênero, cada um com uma personalidade muito única e todos com uma ótima química, são realmente irmãos, e aqui entra o que me pegou mais nesse jogo, com o passar da história, você também vai conhecendo eles mais, entendendo suas piadas, gostos, desgostos e até o final do jogo você se torna um deles, você conhece eles tão bem quanto conhece algum amigo seu, não consigo colocar em palavras o quanto o jogo consegue fazer você se apegar a eles.

O jogo começa lento e com bastante viagem de carro, o que pode afastar bastante gente, mas pra mim isso foi uma escolha acertada, cada viagem foi projetada pra você apreciar o mundo de Eos e pra escutar as conversas da party e é assim que o jogo constrói seu relacionamento com eles.

Infelizmente o ponto mais baixo do jogo é sua narrativa, MUITA coisa não é explicada, MUITA coisa é atropelada e fica tudo muito confuso, você ta vendo várias coisas acontecendo, mas nem tudo dá pra compreender, as vezes podia ter até a melhor história de todos os jogos, mas do jeito que foi contado realmente é entendível o porque muita gente não gosta desse jogo.

Felizmente existe o filme Kingsglaive: Final Fantasy XV, que se passa junto com o começo do jogo (Aconselhável ver antes de jogar) que consegue dar um pouco mais de contexto, também existe um anime de 5 episódios de menos de 20 minutos Brotherhood: Final Fantasy XV que explora um pouco mais a party e como eles se juntaram a Noctis.

Também tiveram 4 dlcs que exploram certos momentos em que os personagens se separam da party por motivos da história (Fica a recomendação de jogar elas assim que eles voltam pra party) e eles também complementam e inclusive você perde bastante e fica ainda mais confuso sem elas.

Além do personagem que protagoniza a dlc, sempre vai ter algum outro personagem secundário da história com ele que o jogo aproveita pra colocar algum contexto adicional e até um certo desenvolvimento extra, como Coru na dlc do Gladiolus e a Aranea no episódio do Prompto.

Só pra vocês terem ideia, mesmo com todo esse conteúdo extra, a história mesmo assim continua confusa e desconexa, melhora, mas continua com esses defeitos.

Sobre a gameplay, o combate é simples e divertido, acho que cumpre o seu papel, mas queria pontuar uma escolha de design que acho genial, nesse jogo pra computar o exp ganho você precisa descansar seja em um acampando ou em algum inn, sempre que descansa o Prompto mostra as fotos que tirou, o Ignis pode cozinhar, O Gladiolus tem desafios fisicos e tudo isso mostra muito da personalidade dos quatro.

O Noctis tem paladar infantil, O Gladiolus ama acampar em campo aberto, o Prompto odeia insetos, o Ignis é uma babá pro grupo, isso são algumas das coisas que você descobre acampando.

É uma pena que o jogo meio que desestimula você a ir acampar dando bônus de XP de até 3 vezes mais indo dormir em algum Pousada/Hotel, ou seja, por mais que acampar seja legal, você estaria perdendo muito exp.

Falei bastante, mas isso foi porque Final Fantasy XV foi o primeiro jogo que joguei da série e o que fez eu me apaixonar, mesmo com esse problemas na história, pra mim segue como um ótimo jogo, recomendo bastante.

(Não vou dar spoiler, mas a cena pós créditos é intankavel, a foto, a trilha sonora estrondosa, o que acontece com a logo, os sinos batendo, chorei feito menino novo, simplesmente CINEMA)

This review contains spoilers

I knew Final Fantasy XV was a massive mess of a game. I’ve known it ever since the game came out in 2016, consequently seeing them try to patch it together into something more coherent. Despite that deep-seeded knowledge, what drew me to this? Was it a pressing desire to engage in high octane combat after a series of games with sparse physical gameplay engagement? The fact it was on sale for $14? A gut feeling that I would actually think the game is pretty good (I mean it was patched a bunch)??? Was it the twinks????????? The answers naturally follow: yes. Ultimately, it’s the hunter to blame for being slain by the beast if they were given sufficient precaution to its ferocity.

These initial drawings started to wear away quite quickly. After an opening that throws you into it with little pretense and the "Stand By Me" car pushing scene that I always thought was referring to the movie when people have talked about it prior, combat rears its fangs. You can attack enemies with a volley of sword swings, warp to enemies, have your allies pull off their own moves, aaaaand... that's about it!

To be blunt: the combat sucks. Even my desire for something physically engaging is shot by the fact that the basic cadence the sword not feeling very satisfying. Otherwise, you can use the complete non-starter of a magic system or cutscene attacks that lose their luster almost immediately. With so few options at your disposal, it ends up being perhaps the very epitome of hold attack to win... very slowly... either taking down one giant dude with way too much health, or handling a way too large number of goons in a game severely lacking in crowd control options, often just leading to a several minute long clusterfuck.

Sword warping is perhaps the most disappointing element, when its so clearly meant to be this combat's "thing". You can warp to an enemy to do a fairly strong attack, you can warp to a safe point to heal, and... again, that's it! Frustratingly, the game does show the cinematics it so desperately wants for all of two boss fights: following them throughout the air, clashing arms, sending them to the ground. It makes every other uninteresting, incredibly samey-feeling fight all the most frustrating, because there's clearly potential here that's barely tapped into.

This fleeting potential is a story that repeats itself throughout just about every single aspect of the game. A couple of moments of absolute brilliance that's drowned out by a flood of incredibly poor construction. One particularly prominent beacon of light shines during the open world exploration, a fairly novel approach to it where you're largely stuck to your car as a base, going from it out to do sidequests before wrapping back to a campsite or hotel after a couple to cash in your experience. While the world itself is fairly barren—with a number of enterable buildings rivaling that of the latest Pokemon games and sparse incentive for natural exploration outside of sidequests—the interactions with your cast are such a treat that it made the mundanity of the moment-to-moment gameplay itself so much more tolerable.

Noctis's entourage—Prompto, Gladiolus, and Ignis—are the blazing heart and soul of the game. There's a bevy of unique lines for each location and quest and really eloquently made animations for each camping section. One of my favorite moments was after camping for the night, when Prompto asked me to wake up early the next morning for a short sidequest to capture a picture of a giant monster nearby. It was such a natural excursion that really made the game feel alive for those few moments, like I was really going on a road trip with my bros. It's a great feeling! Prompto ended up my favorite of the bunch, not just because he's the cutest (though that does help!), but the way his photography integrates so naturally over the course of the game. It's such a joy flipping through the snapshots while camping as a brief retrospect of what you did, saving the best to create a growing compendium of your entire adventure. And to the game's credit, it very well knows this!

It's so great then when the game decides to rip off what little appeal is left draped on its shambling corpse. I was well aware that the open world is abandoned in the game's back half for something strictly linear, but it didn't properly prepare me for how much it would make the open nature of the game prior a fading star. All of the time spent on a roadtrip with your pals is thrown out for traveling down a fuckton of barren hallways getting into the nitty gritty bullshit of its swiss cheese-ass story. It's really, really hard to care about a lot of the events that are going on when the game never takes the care to set them up properly due to its immensely fucked up dev cycle. How am I supposed to care about the death of Ravus when he's in two scenes of the game prior and gets his demise announced in a completely missable radio broadcast???

So many characters in the game end up unceremoniously killed despite having 5 minutes of screentime prior. Noctis's dad being assassinated in a nonsensical supercut of a scene from the Kingsglaive movie that wasn't even in the game prior to its day one patch. Jared's death leading to Noctis having an outsized breakdown for a character that is the most literal who imaginable. Lunafreya being such an important cornerstone of the game's plot, but the swift knife of messy development basically cutting her out of the game!!! Did you know: the developers of the game called her a strong female character? Despite the only thing she actually does in the game is help make sure her groom-to-be could continue on his destined path???? But hey, another character calls her strong for doing this in a flashback several hours after her death, so its fine.

The linearity really comes to a head in the penultimate Chapter 13, a winding gauntlet where you're stripped of both allies and weapons. You have to slowly plod through this place, slowly gaining back what you've lost to overcome the odds. I can see the intention: illuminating the weaknesses and insecurities of Noctis as a solitary figure, split apart from the allies so vital to him. It's meant to be scary, but it just ends up being tedious. It really had no reason to keep going and going and going AND GOING, keeping up the same monotony for a solid hour. And this is after the patch that gave you the ability to sprint during the chapter and let you kill enemies way faster! I can only imagine how miserable playing this chapter must've been at launch.

But for all the misses with its ideas the game has, again, some of its ideas are still able to shine through. After Ignis is blinded due to [DON'T WORRY ABOUT IT], you spend Chapter 11 traversing a dungeon where the tensions of the group are at an all time high. Gladiolus just got done yelling at Noctis for his inabilities and now you have to slowly walk through this pit while making sure the cane-wielding Ignis doesn't fall behind. If you try to go ahead, Prompto and Gladio will passive-aggressively snark at you to wait up. The whole experience genuinely started to piss me off, bringing me right into their shared mindset. By focusing on these characters I already grew an attachment to in the game's first half, it ends up being an incredibly effective, and genuinely impressive, unity of gameplay and story beats.

This game has a vision that illuminates so clearly in its final act. Noctis Lucis Caelum: a pampered prince thrust out into the real world, going on a 10-year journey to learn the sacrifices we must make for each other such that he is able to become the King of Kings and free his kingdom and his people of the darkness once and for all. When he's able to enter the throne room for his final duel, he takes one last look through the photographs saved throughout the journey, a reflection of all everything that led to him being the man he's become. This moment shows that the developers knew what they had here, and it hit me so well. Then Noctis enters the throne room, and makes the ultimate sacrifice to complete his destiny. And the final scene transitioning into the game's logo. Beautiful on a level few games are able to reach. On paper, it is such an incredible epic to be told.

Which makes it so supremely frustrating that's not what Final Fantasy XV is.

The losses Noctis has suffered are almost all stunted by being characters with so little screentime or being omitted almost entirely. The 10-year timeskip just kinda happens without much reasoning behind it, besides it advancing what the devs wanted the endpoint of the game to be. It ends up being really jarring, and hampers Noctis's grand return when he was only gone for like 30 minutes of actual game time. The game brings itself to such an epic conclusion, with its lavishly rendered cutscenes and incredible music, without building up a story that deserves such a finale.

And yet, the final campfire scene, where Noctis, about to leave behind his friends for good, tearfully bears out his love for them. And it got me! Because I love these characters! It's such a genuine, hearfelt, incredible place to leave them off, it almost makes me angry. Noctis, Prompto, Gladio, and Ignis deserve the 9/10 game this 4/10 game so desperately wants to be, but it's too late for that to happen.

—————————————————

I also played the four DLC episodes that released, the first three presenting the truth of things that happen to the three members of Noct's entourage in their absence that are never elaborated on in the game. While on their own they're largely inoffensive (a tedious enemy gauntlet, a not very good feeling shooter, and an actually pretty cool elemental combat system), they mainly suffer from the fact that, since they're so disconnected from the game itself, what happens in them can't actually have an impact on the main game's story. Gladio's and Prompto's stories don't end up adding to their respective characters much, and perhaps even worse, Ignis's does!!!

Finding out the reason Igniswent blind is that he sacrificed it to put on a holy ring and save his king is so much cooler than what I expected the reason to be and fits in so well with the game's central theming of sacrifice. It makes it all the more frustrating that this can't be explored in the main game because the reasoning for his blindness is completely skimmed over there. I don't understand if its out of a greedy desire to make people buy the DLC or a prideful desire to only show this reveal in the best light possible, but even if they couldn't rewrite the story with the mess they had... at least mention this plot point! Even the messy development can't really excuse the nonsensicality of this.

Then there's Episode Ardyn, following the eponymous villain of the game (which was spoiled for me due to the DLC's description. lol. lmao). The gameplay is genuinely really cool, with what's by far the best boss fight in the entire game, for as low a bar as it is. Yet, letting the story sink in during the following hours has soured me a fair bit on it. Selfsame to my problem with the other episodes, the story it covers just does not interact well with the main game its supposed to slide into, and even worse feels kind of contradictory. Ardyn turns out to have been the true king chosen by the gods and Noctis's ancestor, the first king of Insomnia, acknowledges himself as something of an illegitimate heir? Perhaps I did not read well enough, but that sense of Ardyn being a tragic villain who was betrayed does not come across AT ALL in the main game. In fact, it makes the whole story of Noctis coming back to reclaim his throne feel kinda weird!

This was meant to be the start of a series of DLCs, Dawn of the Future, with an alternate telling of the game's story, before being unceremoniously canned in possibly the strangest developer broadcast of all time. Ardyn and Noctis and others were to team up against the gods and unseal themselves from the fate set upon them, with a drastically different ending from the one in the main game. While I'm not against the concept of DLC delving into alternative storylines, its such a bizarre decision here. Final Fantasy XV's ending is already its best realized part and is firmly rooted in the idea of Noctis fulfilling his destiny. To make a path focused on breaching that destiny feels like it undermines what made the original ending so powerful.

All of this DLC doesn't change what Final Fantasy XV is: a deeply disappointing, unfinished, not very fun to play game. If they didn't want to make the full effort to integrate these stories into the game, I really don't think they should've bothered. It's not that I would expect them to do that, considering how much effort would need to be put in to wrangle this game together into a something that's truly quality. This isn't something that could be, or should be fixed. The effort required would be so much better put into new stories and experiences. I don't even feel like I wasted time with this game, despite having such a distain for so much of it. Despite everything, this game still managed to make me care about Final Fantasy as a series. I've dabbled in VI & VII, but this was my first time digging really deep into one, and now I'm voracious for me. I'm already planning on playing VI, and VII and VII remake and XVI when it hits PC. Final Fantasy XV is perhaps the most interesting failure of a game I have ever played, and for all of that, it at least managed to make an experience I would call unforgettable.


My introduction in the final fantasy games, i found my time with this game extremely fun, the story was so good for me and its amazing how they tie up the story so well in the end even envolving the car and the photo mechanic is beyond anything i have seen gaming, the end made me sweat from my eyes hahahaha. Incredible Experience that i wont forget, now i want to play other final fantasy games XD.

a) pc port 😁🔫
b) the plot here is so freaking convoluted that half the time idk whats going on... but at least the main four have cute banter

Alguns anos depois eu voltei para o mundo de Eos, só que agora jogando no PC. E confesso que a experiência foi bem agradável. Ainda mais jogando as DLCs adicionais, que complementam alguns furos na narrativa do jogo principal. Em destaque especial para os episódios do Prompto e Ardyn, que são os maiores e mais interessantes, que me intrigaram do começo ao fim.

Tentei ir atrás de todos da platina, mas as conquistas do "Comrades" são ridículas, o que me fez desistir dessa maluquice vontade. Quem sabe um dia...

Эту игру не спасти, но я попробую. Сильно завысил, но иначе не мог.

played on September 19th.
I've only played the Demo version, and its actually pretty good than most demo's I've tried. It looks pretty promising, def looking forward to buying the full version.

idc about the complaints ive had the time of my life

This is a very scuffed game. I'm sure that statement is nothing new to anyone, but I don't think this game is the worst thing ever. It has some great moments and, since I played it in 2023, is now actually a finished game.
- This game's open world is the reason I hate open worlds. You are forced to interact with it in order to actually be strong enough to progress with the story, but then interacting with that open world takes ages. 75 percent of the open world is also just grass and dirt.
- The story of this game is absolutely hilarious. Disconnected story events just happen in an order and you have to pretend to know why they're important or why that last thing is suddenly no longer relevant. The actually good stuff of the story only crops up in chapter 13.
- The best sequences in this game are when it is actually on rails. The open world actively detracts from both the tension and pacing of the story. But when I'm stuck on a train that's headed towards the imperial capital and the empire shows up and starts attacking, its cool as shit.
- The combat in this is dumb. I love my health bar meaning basically nothing against one hit from an endgame enemy. I played on Normal, I shouldn't need to have a million elixirs on me just because an enemy flinched and apparently hit me even though I was holding X. When the combat works its decently fun, but when it doesn't, it makes you want to pull your hair out.
- I also wanted to play as the rest of the party, but the only one that is even helpful is Gladio. Prompto sucks so much ass (sorry man) and dies at the drop of a hat.
- Those summoning cutscenes are sick though.
- Final boss was a joke.

This review contains spoilers

Its a good game, but definitely not perfect. I initially enjoyed my time with the combat, but towards the end of the game it really felt stale. It's a good thing the DLC episodes shake it up a ton.

The story was.... uhhhhh interesting? I technically didn't get the full experience as they made a movie, anime and book to coincide with this game, but from playing the main story + all DLC episodes you can kinda piece it together and its quite enjoyable. However, in one of the earliest cutscenes (& also the PICTURES OF THE GAME ON STEAM) show Noctus & the gang aged, clearly Noctus has facial hair lol, making it pretty obvious that there would be a timeskip of sorts. Sadly made that point of the game pointless, I wish it was more of a surprise.

It was also kind of weird that very important story details are left to the DLC to explain - I feel like the game could've explained it in the main campaign but whatever.

All in all I did enjoy my time with the game, about 30ish hours for main campaign + DLC episodes (including both verse 2's)

the only final fantasy I play and so good

As others have stated already the game feels like a roadtrip with your bros, the combat was eh and so was the general plot but the character interactions made the game enjoyable IMO.

Look, the game is cool, but why do I need to play 6 DLC, read a book, watch movies, read mangas, watch anime, etc. just to understand the entirety of the story?

Oficialmente meu primeiro jogo zerado em 2024, e eu não me arrependo nem um pouco de ter começado o ano logo com esse.

Final Fantasy XV está longe de ser um jogo perfeito, e eu reconheço muitas das falhas que ele tem (a maioria em sua história bem embaralhada), mas sinceramente? Tudo isso é irrelevante em meio à imensidão que esse jogo transmite, seja no seu vasto mundo, nos seus personagens, nos seus monstros, nas suas batalhas, e em todos os seus outros aspectos.

Eu aproveitei cada segundo enquanto jogava isso, foi uma aventura imensa e que, sem dúvida alguma, vai permanecer comigo por um bom tempo. Principalmente o quarteto principal, que tem uma das, se não a, melhor sinergia que eu já vi em um videogame. Todos os quatro protagonistas são igualmente carismáticos e gostáveis, nenhum é superior ou inferior ao outro, pois qualquer ponto que algum deles careça é cobrido por um dos outros 3, eles se complementam de uma forma magnífica e como dito numa própria fala do jogo, eles parecem compor uma pessoa só.

A gameplay ao mesmo tempo que é uma das partes mais divertidas do jogo, eu também achei que ficou bem de segundo plano em relação à história e à exploração. O combate é bem divertido e mesmo você fazendo basicamente as mesmas coisas toda hora ainda assim o jogo não se torna repetitivo em momento algum, a maneira como cada um dos personagens da party é autônomo e luta contra os inimigos é muito bem feita e deixa o combate fluído e interessante. Em geral um combate bem polido e funcional, muito divertido e com mecânicas interessantes, além de toda boss fight ser bem intensa e emocionante.

Não dando uma de advogado do diabo, mas a história recebe muito menos mérito do que ela merece; é sim bem confusa e as vezes até apressada, mas no geral é bem formulada e nenhum acontecimento nela parece fora de lugar ou irreal. No início tudo é arremessado na sua direção sem explicação alguma como se o jogo esperasse que você já tivesse conhecimento prévio daquele mundo e dos elementos que o envolvem, mas depois de um certo ponto (mais ou menos a metade do jogo) as explicações vão surgindo conforme você explora Lucis, lendo seus livros espalhados, ouvindo suas rádios, e etc. Por mais que esconder elementos importantes da história e do mundo do jogo em lugares tão passíveis assim seja uma decisão bem questionável e nem um pouco intuitiva, eu acho que faz sentido com toda a sua proposta; é um mundo tão imenso que é impossível saber de tudo, somente o explorando que se é capaz de ter uma maior compreensão sobre ele e sobre o seu misticismo, mas ainda assim não completamente. Obviamente isso é apenas a minha visão e opinião sobre esses pontos da história e eu entendo 100% quem não gostou desse estilo, mas eu acho que complementou e muito pro restante dos elementos presentes nela.

E o que falar do final? Completamente carregado de emoção e sentimento, ver do reencontro até a despedida dos protagonistas é simplesmente lindo e a conclusão do Noctis ao finalmente alcançar e cumprir com o seu papel de rei foi incrível de se ver, além da cena final com ele enfim se reencontrando com a Luna e seguindo com o casamento deles. Sinceramente uma das sequências finais mais lindas e emotivas que eu já vi em um jogo.

E falando do Noctis: um dos protagonistas mais humanos que eu já vi até hoje (surpreendentemente, já que até o momento tudo que eu havia visto de Final Fantasy era muito "anime"), um personagem incrível e com um desenvolvimento sútil mas feito de maneira muito boa, novamente, eu gosto muito como o jogo deixa as coisas rolarem em silêncio e não joga tudo na sua cara toda hora, e isso cai muito bem nas interações dos protagonistas, nos personagens deles e nos seus desenvolvimentos, da um sentimento de "humanidade" que é até irônico pra uma franquia que se reafirma o tempo todo como fantasiosa. Como já dito antes, os personagens principais são realmente a melhor parte do jogo e eu gosto muito do jeito que construíram eles sem serem expositivos, isso passa uma sensação de naturalidade e realmente tudo que acontece É feito de maneira natural e nada forçada.

Final Fantasy XV é um jogo imperfeito, mas as suas imperfeições de forma alguma conseguem ofuscar a sua grandiosidade e o seu carisma, todos os elementos dele me transmitiram muita paixão e eu não consegui evitar de ficar apaixonado por tudo que acontecia e pelo gigante mundo de Eos. Um jogo EXTREMAMENTE subestimado e eu fico feliz de finalmente ter o completado e ter visto a sua história até o fim. Virou um dos meus jogos favoritos e eu duvido que essa opinião vá mudar tão cedo, se é que mude.

"Walk tall... my friends."

Final Fantasy 15 is a game I love immensely, and find very, very hard to recommend. You have to have the patience of a saint to enjoy this game; it will test you over and over again, with its unintuitive controls, technical bugs, wack-a#s storytelling, terrible DLC scheme, and much more; most negative things people have said about this game are in fact true. However, despite everything, I love this stupid trashfire game so much. There are good points beyond just my own copium; the characters are easily the high point, with the main party of Noct, Gladdy, Iggy and Prom being a fantastic emotional core, with a truly astounding amount of randomly triggered unique interactions throughout the game that really makes me hope the excellent voice actors got payed well for their efforts. The combat is very fun when you get used to it, with the Point Warp technique in particular being a blast to use, and the game's soundtrack is on-par with most other Final Fantasy games, meaning it's superb. The game is very pretty as well (Altissia is one of my favorite video game locations ever, full stop) and even if its set pieces can be over-the-top, they're always a spectacle to behold visually.

Overall, this game isn't anything great, by any means, but for those who are looking for down-to-earth, truly emotional moments between characters who truly feel like friends, this might just be a game for you. Hey, if you're willing to give it a chance, it might even surprise you.

Final Fantasy is a broken game.
But broken as it is, it's still a very touching game.

I honestly wasn't sure what to expect with how much people seem to dislike this game. But I adored it. It was refreshing to be part of this crew of teens bantering and slowly discovering the weight of the burden put on them. For at the end, they didn't lose hope. Of course, it isn't perfect by any stretch of the word, but I'd be damned if I didn't enjoy my time spent with this gem of a game.

The combat feels odd at times, but getting the hang of it was fun. It prolly was made with a controller in mind so trying my best to master it didn't yield more than the keyboard and mouse allowed me. In the end, the camera was my biggest enemies, specially when fighting inside areas with plenty of bushes.

The story was captivating. I made sure to watch the movie after finishing the first chapter of the game, As I heard it gave important context, and it was a fun watch (though I admit going "omg it's Aaron Paul" did make me gigle at times). The main plot of the game kept me going forward for I wanted to see what would be of Noctis and his band of brothers. Some character deaths, though not unpredictable, still made me emotional.

Honestly, I think what this game nails the most is when nothing is really propelling the story forward. There aren't a lot of games that make me NOT want to use fast travel just so I can hear the guys talk about something that is happening or just not talk at all. It felt so very comfortable, I really did love it.

In the end, the memories I made along the game got shown on the credits, and I couldn't help but shed some tears. I know people have some gripes with this one, but I'll forever treasure it as one of my favorite Final Fantasy games :)

While it is a more divisive entry in the franchise, I consider XV to be one of my favorite Final Fantasy games. The PC port is pretty rough and needs a fairly modern rig to run smoothly despite it's age.

Utterly odd game. Captivating at points. A complete mess of a story once you reach the mid-point. World building is confused mixture of concepts, but not unappealing. Fun to play for the most part and fairly forgiving (while still having some challenge).

-> Juego base y mayoria de DLC estan bien.
-> DLC Ignis es mejor del juego sin duda en todos los aspectos es sobresaliente.
-> Episodio Ardyn tambien es muy bueno.

boys roadtrip made it out of the gc (gone wrong)


man i wish i had friends


Very bad story, mid characters and bad camera. Clunky combat. Open world is not exploited at all. Beautiful visuals and amazing music but everything else is bad. Noctis was butchered in the western localization to appear "more cool". Shame.

I fell in love with Final Fantasy XV and I hope it doesn't make me weird.

I'm not a big FF fan I only really liked X-2 before this game dropped but wow from going from the steaming pile of shit that FFXIV was to this ? Its a massive improvement. The story is so good and they nailed pretty much everything on the head. I just wished the side content was a little less generic and the game was a tad less grindy on the leveling side.