Reviews from

in the past


I loved this game but it has major flaws. The gameplay loop gets tiring so very quickly and if you aren't determined enough or have enough time, getting every single event is hell. It was relatively easy for me- but I did end up having like... 153 loops when I finished the game. It's a wonderful game with great characters and a fantastic setting, and if you can look past the gameplay, its something very special

Was originally planning to go for platinum in this game, but honestly I never wanna touch it again and honestly just seeing Sqs face on the cover irritates me.
While the evolving gameplay and slowly progressing story seems as if it would remain enjoyable throughout, this game overstays its welcome. While it’s forgivable the plot is fairly basic and there’s not much substance thematically, the characters dont really have payoff. You’re literally characterizing them throughout the game with the reveals, but honestly it doesn’t amount to shit.
The ai is boarderline retarded at some points and makes it very frustrating.
The highlights in the game are when Yuriko straight up challenges you, and similar events to that, when there’s a specific goal and barrier made to you right off the rip. it feels like you’re actually playing against someone. But for the most part this game is brainless button mashing until youre lucky to get info. Unless you’re using a guide, and that’s bullshit if a game expects you to use a guide to know which events to do

It's amoungus. A few of the details eluded me for a long time and i ended up looking up a guide because it just got tiresome (it was mostly RNG preventing me from getting certain outcomes! I was just so unlucky!) I really liked the characters, though, and I have never responded so positively to the main love interest/partner type character. I ADORED them, and since they were the emotional core of the story, the story worked!

When you get over the fact that you can’t argue with the NPCs and it’s mostly a game of stats, this is a great experimental indie RPG. Time loops and amnesia are all tired tropes, but the story cuts straight to the chase and recontextualizes them into an addicting gameplay loop which kept me hooked all the way through. What shines in Gnosia is the excellent presentation; the unique character designs and haunting music contributes to an almost surreal atmosphere that will be hard to ever forget.

It’s too obtuse for its own good (I basically felt forced to use a guide by the end). Be warned this game requires a lot of patience from the player.

Really enjoyed just jamming mafia. As a visual novel, it felt like it lacked meat unfortunately.


(Probably gonna write a proper review for it on steam)
I feel like this game definitely requires a specific mindset and expectations to truly enjoy it. I'm lucky enough with the former and managed to reframe the latter and by that i mean i bought the game almost on a whim without reading the description which was a mistake solely on my part ultimately leading me to a slight disappointment at the realization that this game is more of an... JRPG in its mechanics rather than, say, Danganronpa or Ace Attorney.

However, after realizing that and reframing my view on the game, i found it pretty enjoyable and even addictive to a degree. While the story might not be anything special for anyone very familiar with the sci-fi mystery genre, i really liked how the narrative and gameplay are interwoven and if you don't drop it after about 2-3 hours for how repetitive it is, it's a pretty interesting experience overall.

Good story, gameplay gets tedious tho

Im sad that this kind of flew under the radar for so many people because this concept is REALLY fucking cool. Youre basically playing a deduction visual novel rpg with stats to upp the odds of your success and survival ala Murder/Werewolf/and yes... yes its like Among Us.
Single Player Among Us.. but still in A WAY among us

EXCEPTTT THERE;S NOT REALLY LIKE A FOCUS ON TASKS AND SUCH and its more like the raw 1:1 deduction and conversational aspects of this game are what youre playing it for which can be a mixed bag, I absolutely love the music and the art style and how many different roles you can play

Youre one of several poor gay assholes stuck in a time loop with universal fuckery happening bc of this entity called Gnos, a gnosia is a being thats caused by infection of the host and they really just only try to kill humans but they can throw other Gnosia under the busssss and really throw the group off of shit.

Infact, the more you play the game the more it feels like you get for wiggle room with what can happen and theres an insanely high chance that the person thats gnosia wont be it again twice in a row

The loops are very fun but I think that,,, once you start not coming across interactions organically.. once you hit a certain point iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiits... magic starts to wane for me babe
The game thankfully lets you be able to have preset settings for things that will inch you along in the story and all that jazz when getting to one of the endings, but youre still at the bane and mercy of the biggest nigh cosmic spacial threat of all beyond Gnosias, Bugs and Gnos... RNG lmfao

Sometimes you can get lucky!! and sometimes the skills really do make a massive difference in upping the odds as ive said before but!!!! there's a double edged sword thing going on here that may make or break it for a lotta people
I loved this game i found it even hard to put it down despite it flickering between being really freeflowing and then becoming some planeswalker to-do list matches that may or may not pan out how you want
and then the endings can vary in satisfaction but... i honestly just kinda went "damn. that sucks." for the bittersweetness but you dont see BEYOND that with... hm nah im starting to get into spoilers and i want ppl to be able to see atleast most of this soooo yeah thats all i can say

all in all its one of the coolest visual novels ive ever touched but i think it technically doesnt succeed very well with some ofwhat its going for with the story and narrative because i felt like i wanted M O R E.. more directness with the narrative and conflicts that get overcame tht make me feel MORE but instead i just wound up liking the taste enough to keep sticking my fingers in and going onnn and onnn and on with random matches and trying new things anddddd it got entrancing but i wouldnt say that makes it GOOD design
more like that it hit a nice chord for me at the right time

Some other little things thatre nice are the designs and whole alien/human things going on with these people so theyre not all just the exact same age and species, it makes the crew feel more interesting and learning more abt them is fun
Props to this game's devs for also not only letting you make yourself explicitly nonbinary, but there's two actual nonbinary characters ingame thatre (sharp exhaling.. sayin these nowadays makes me feel like a robot sometimes) amab and one that was afab, and theyre both really cool characters thatre different and not just total 1:1 copypastes or anything not even in design they contrast each other almost completely :) i just think thats very cool

shoutout to SQ the poly cis sapphic ally of all time <3 love her up and down

so yeah grab it if its on sale and the pitch seems really cool to you but if a mystery murder game had no extensive puzzles and was solely debating and levelling up and time fuckery to get more sides of the pie cut out doesnt sound like your thing, then thats okay :)
i just think its pretty rad

the gameplay loop is so booooooooring, im dropping for now
the story is interesting so i might come back for that

good music tho

Really cool decision from the devs to make Raqio consistently needed alive to unlock numerous unrelated characters' notes, while simultaenously gracing her with the subtly of a jack-hammer, inevitably leading to her getting voted 13-2 right after everyone agreed to hang SQ.

EL AMONGUS OTACO. Lo único que le pesa es lo repetitivo, lo impredecible de la IA y lo largo que es (podría durar la mitad de horas perfectamente). A su favor que la OST es un pepinazo y la historia es exactamente la mierda que quiero inyectada en vena.

A single-player, narrative driven version of Among Us that is both fascinating in how the game evolves and yet still does wear on you with its repetitiveness. Discovering the strategies of how to determine who the infected are is a fun experience. Full review: https://thethirstymage.com/2021/03/10/gnosia-on-nintendo-switch-review/

Setsu: We have factual evidence that SQ is Gnosia [Definite Enemy]
Yuriko: I support Setsu's statement, you all should as well [Seek Agreement]
Raqio: So, logically we should vote for SQ immedia-

SQ: CURSE OF RA 𓀀 𓀁 𓀂 𓀃 𓀄 𓀅 𓀆 𓀇 𓀈 𓀉 𓀊 𓀋 𓀌 𓀍 𓀎 𓀏 𓀐 𓀑 𓀒 𓀓 𓀔 𓀕 𓀖 𓀗 𓀘 𓀙 𓀚 𓀛 𓀜 𓀝 𓀞 𓀟 𓀠 𓀡 𓀢 𓀣 𓀤 𓀥 𓀦 𓀧 𓀨 𓀩 𓀪 𓀫 𓀬 𓀭 𓀲 𓀳 𓀴 𓀵 𓀶 𓀷 𓀸 𓀹 𓀺 𓀻 𓀼 𓀽 𓀾 𓀿 𓁀 𓁁 𓁂 𓁃 𓁄 𓁅 𓁆 𓁇 𓁈 𓁉 𓁊 𓁋 𓁍 𓁎 𓁏 𓁐 𓁑

Yuriko: Actually, I think I saw Raqio vent [Exaggerate]
Setsu: Raqio is mad sus lol [Obfuscate]

Raqio was sent to cold sleep

Played through with my brother. The concept was fun at first and I still commend the ambition, but as you got deeper into the game trying to get all routes completed and the dialogue repeats itself in many parts, it can get repetitive and become a chore to get the full story. Still, though, nothing gets my heart racing than that spooky music and quick close ups on some GNOSIA's face.

With the amount of Among Us jokes thrown at killing game VNs I was expecting this to just be another Danganronpa-esque social deduction type game, not an actual single player Among Us game. You got the roles on a spaceship with aliens indistinguishable from humans randomized in each match and the voting period to eliminate whoever is being sus. Since most visual novel readers are all lonely fucks who don't have enough friends to fill out a 10 player lobby in among us, this was the perfect game for me.

The most striking thing about Gnosia definitely has to be the art style and the diverse cast of characters, they are all very unique and leave you interested on their backstory, but unfortunately it's the sort of mystery story where the mysteries are a lot more thrilling than the reveals.

There is a meta element to the story about every match you play being a loop you're stuck into and the only way to progress through the real story is to see through all the events the story has to offer, which is fair enough if you want to see these characters being developed, but since the game is automated in a way where anyone at any time during the amogus match can die, some events are so obtuse and hard to get to the point where I pretty much gave up and looked for a guide to fill out the last 5. It surely starts out happening randomly enough without you doing much to trigger them, but the fact that absolutely everything is up to chance, means that you'll be seeing the same 20 dialogue boxes for hours without progressing the story for the sake of playing the game instead of the game within the game.

The first 100 or so loops are actually pretty engaging, the matches don't take longer than 5 minutes once you know what you're doing and the progression system of slowly acquiring more skills and having more weight and presence when voting helps it balance the early game where you're constantly saying "STOP VOTING FOR ME YOU FUCKING IDIOTS I'VE BEEN TELLING YOU SQ IS THE GNOSIA FOR THE PAST 3 ROUNDS!", but I clocked in at around 160 loops and I feel like it could have been 80 if the game actually did better use of it's runtime, I'm no scientist but 5 minutes times 160 adds up to a lot of unneeded time. I don't know how intentional the absolute eye-rolling, dreadful state of being stuck in constant loops trying to find the needle in the haystack to fill out the completed files was, but everything past loop 100 felt like busywork because the game required you to 100% it to finish it, which is always a lesson in endurance and patience. It felt like grinding out a season pass for a singleplayer game.

Once the credits rolled I was disappointed that I did not even get a better look at this game's world, lore or characters because again, the way it's structured is optimized to waste your time, and all the info you get from the cast is reduced to checklists with only a handful of them having a semblance of a character arc, whatever information you get from their skill graphs don't help in making the game faster by knowing if they're lying or not, more so than just tell the abilities that they're capable of using.

Could have been fantastic, ended up being just fine. Still somehow slightly more fun than playing among us or reading Danganronpa 2.

While I don't hate this game, I can't bring myself to actually continue playing it. I actually enjoy the premise a lot, but the gameplay is extremely unenjoyable.

For starters, it was fun re-playing Raging Loop again. Both the looping, the specific humans/wolves killing game, and every single facet of the killing game is present in this game.

As the elements of the killing game are revealed, more and more of your ability to draw inferences based on behavior are eliminated, until eventually there really is no way to draw any useful inferences.

With no ability to draw meaningful inferences, the game ultimately hinges on leveling your RPG stats, as they give you psychic powers like the ability to tell when someone is lying, or boosting your ability to convince people, or your ability to lie persuasively. Because of this, it becomes a grinding game where you loop over and over again in order to unlock these psychic powers.

The first few hours I played, I was enjoying myself. At a specific point, a character unlocks the full game, and it stops being fun. If the grinding took 1/10th as long, I might have stuck through it.

Un poco áspero en algunos puntos, especialmente durante el proceso de entender que es más el juego de mesa de Hombre Lobo transformado en un stat-grinder que un juego en el que puedas solucionar diálogos de forma ingeniosa o correcta. No obstante, el misterio es excelente, los personajes derrochan carisma en su totalidad y vale la pena tener un poco de paciencia con él.

Great game with unconvoluted timeline madness. Story is Very Easy to follow but takes a bit of external help to get all the crew members affinity nodes. If you like among us and you're lonely, Gnosia is amazing.

Caceta, terminei mas acho que esse vai ficar na cabeça por um bom tempo. Quem diria que um Lobisomem single-player funcionaria tão bem. Por favor jogue isso.

Being one of the most unique visual novels I've played so far, Gnosia plays pretty much like Werewolf, with its unique mechanic being looping. You start the game on a ship with no memories and must find the titular bad guys Gnosia (or the other way around if you're Gnosia, killing every human) among the rest of the crew through deduction gameplay, looping back to the start after each successful or unsuccessful run to repeat this process, each loop adding more characters and events that slowly unfold the mystery of Gnosia.

I really love this as a concept and I had a great time figuring out the story, the different character events and endings but I also understand and acknowledge that the loop system overstays it's welcome at around 30 loops in. And if you're lucky enough with RNG and figuring the requirements to some of the events then you may even finish the main story in less than 100 loops but that wasn't the case for me lol (took me 168). And like I mentioned, I loved finding all the endings and events but man some of them were pretty obscure and actually frustrating to get (one example was one event required me to end the game as Gnosia with one specific character alive and for like 8 times I tried getting this event, this same person kept exposing me as Gnosia even though we were supposedly working together against everyone else, leading me to get put into cold sleep everytime. Nearly drove me insane.)

Art and music were a big highlight for me, just beautiful in all aspects. I enjoyed most of the characters, even considering that they don't really have much depth to them aside from brief characteristics and a few lines of dialogue here and there outside of events/endings that alude to their background. Setsu and Remnan were probably my favorites from the bunch.

Overall, it's a game worth experiencing even though I know the loop system will turn alot of people off from picking this up.

"Don't doubt. Don't be afraid. And know.
Knowledge will save all".

Gnosia presents us with a very interesting premise. Social-Deduction RPG which is basically what it meants, deduce who is the enemy or lie your way to victory. Main objective is to eliminate all threats upon our way to victory, we can either play as the "Threat" (Gnosia, Bug, AC Follower) or "Human" (Crew, Doctor, Guardian Angel, Engineer, Guard Duty). Each class has their own tutorial while going progressing through the game and each is explained in detail. I won't go much in detail for the mechanics here, they are explained very well in the game.

You take the role of an unknown crewmate in the ship. Again, your main objective is to survive discussions in the ship, alongside the Gnosia threat, depending the class you choose to take part in. As an RPG, you'll start as a pretty tame individual, my recommendation for first time players is to not take much part in disscourses and limit yourself only to vote what people think is the real enemy. As you progress more, you'll level up and learn more abilities to add to the set discussion making surviving much more easier, even being to 180° most situation.

You can say there is a story here, but is underneath layers and layers of "special events" throughout the game. These events let you progress through the story and slowly start to piece all together. Yeah, which means there is no linear story here. I was in a loss at first, events kept occurring seemingly in no particular order, and that's a given. You won't experience the same events in the same order as myself, it's RNG most of the time.

It's really lighthearted in tone, and I'm use to visual novels to go absolutely hogwild at some point, but this isn't much the case. It feels very honest about what it wants to tell. And I'm very thankful for it since, in my opinion this game doesn't need to go that far and touches most topics again, in a very innocent way with it's characters. Talking about characters, they're really charming. Everyone is different from one another, not just in aspect but in personality and this is reflected in all sort of places; during disccusions, during events and even their stats. Everyone has their own stats, some are better than others at disscusions and some have abilites others simply don't. Though, I wanted to know more about the them. This is strictly tied to events as I said before and every characters has more than 4 events to explore from 14 characters in total, not including the main character which we know close to nothing about.

The presentation in this game is wonderful and full of life. If I'd had to give it a name it would be something like: "Alien, but welcoming" and that's knowing you're in a ship with a bunch of alien and humans. Muisc is like goofy-esque silly drama most of the time and calm and weirdly sentimental when it needs to, that I thought suits this game very well alongside the visuals. Every character is separated by a color palette wich makes each one standout more from the rest and is easier to recognize everyone as soon as you see their portrait on screen. I don't personally have a favourite but if I have to choose, I'll go with Shigemichi. He's a pretty funny fella.

My favorite moment of this game when I decided to trust a certain crew member while Gnosia just to cover mysef of any suspicion since she was against me and picking on me constantly on discussions. The idea was to make her support me on the debates trusting each other on the act. An event triggered after finishing that day, then she asked me if I was lying this whole time to again, cover myself as Gnosia. Said yes, but she didn't mind as a Human and even knowing I was Gnosia she decided to support me on those debates just because I was honest with her. It was honestly surprising. Then "Aster" starts playing in the background, one of the very few vocal songs in the game only reserved for moments as special as this one.

After Loop 30 or so you're free to do whatever you want. I'm a bit sad to say this is where this game starts to get worse. Before each gane a menu is presented, you're able to choose everything; from the amount of people that are in the ship and gnosia quantity and the class you want to take part in. You main objective now is to search for these events to advance through the story. Some are really difficult to trigger and activate and some require very specific instances to then activate.

Personally I probably would never have found some if it wasn't for a quick internet search and I'm quite sad for it because I loved this game before it forced me to stay as away as possible for it. And it gets worse, I started to not care about the characters and only focus myself on getting these events activated. Remember the RPG aspects? You'll start to level up like crazy after each loop and become untouchable for the most part by level 100. Days and days, searching for these events to trigger. Some didn't, some randomly appear and some luckly were triggered as well. And I hate to say this, but you better off watching the ending(s) on Youtube.

Wish this game gets a sequel soon, with a new row set of characters because I feel there is a lot of potential wasted here. Mainly to fix how you progress through the story. I'm quite sad seeing how things turned up for Gnosia because I really liked it at first but then my love for it started to go downhill as loops went on and on, until the very end. If these things gets fix in the future, I'm sure this game will recieve more international praise and not be just relegated to be only known by some people. I'm sure of it.

my favorite part of every round is the very beginning where we have literally zero information so we all just vote for Raqio because no one likes him

I have finished Gnosia and I must inform you that there is an awful glitch in the late-game that kinda hides some of the late-game functions without you knowing. Once you notice that nothing's happening in your loops except the loop itself (and characters aren't using any special commands), do note that that is a glitch and you have to do manually reset specifically by quitting the menu. I did at least 50 or so loops before realizing this and it drove me mad.

Which is a shame cuz it's this late-game stuff that's kinda the most unsatisfying part of the game story-wise and, if you got stuck in endless not-dev-intended bugged loops like me, makes things a little sour for having put up with all that.
Like seriously, some of the "epilogue" stuff (barely existent) is so unsatisfying I thought it was bait for the True Ending, but the True Ending is real short and doesn't actually say much about most of the other cahracters.
But uhhhh yeah good game regardless. Great art, the music really grew on me, the mechanics grew and evolved over time (and you had to both play with specific round settings as well as do some different challenges to progress the story), and the way the mystery unfolded was really cool.
Neat idea, has enough depth that I'd honestly wanna see these mechanics in perhaps another scenario. The mechanics used the character writing to its advantage and you could easily port this same game to a different story.

un vicio total, a pesar de sus mecánicas repetitivas y texto reciclado. la verdad es que me hubiera gustado que tuviera un enfoque algo distinto que explotase más a sus personajes, su historia y su setting, pero igualmente ha sido una experiencia super divertida. desentrañar todos los misterios de la historia con esa curva de dificultad tan inusual se convierte en una tarea adictiva en cuanto entiendes el funcionamiento del juego. la longitud del juego es perfecta, y los personajes están mejor construidos que los de algunas VNs famosas... En definitiva, el Lobo llevado a sus últimas consecuencias interestelares. Muy chuli.


Conditions for winning and getting certain events can be confusing and frustrating, but when the game repays you after 10-15 loops with an intriguing scene, damn it hits real hard. Hell, I even started role-playing like my life depends on it for most of the game.

I'm starting to think I would love playing a game like this IRL.

What essentially came across as a visual novel take on Among Us, I was really intrigued going in. The actual execution is less than ideal, as the uber-repeated dialogue became increasingly frustrating and exhausting as the hours went by trying to fully complete this game. It truly overstays its welcome and fails to capture exactly what I was looking for, but it has some redeemable elements to it at least.

cool idea but executed ehhhh boring

Loved the game, hated the challange tho. (You'll know what i mean)