I love this game's visual design, hub world, and even the gameplay itself, but the actual rouge-like gameplay loop isn't for me.
I'm not exactly a huge fan of rougelike/rouge-lite games, but this game in particular is brutal. I can barely make it past the first level, albeit I'm enjoying the audio-visual experience along the way.
It's worth it for the experience, and if you like this type of game and/or are a harder-core Gamer than I, check it out. I want to come back to this later, for sure.
I'm not exactly a huge fan of rougelike/rouge-lite games, but this game in particular is brutal. I can barely make it past the first level, albeit I'm enjoying the audio-visual experience along the way.
It's worth it for the experience, and if you like this type of game and/or are a harder-core Gamer than I, check it out. I want to come back to this later, for sure.
I'll probably finish this game in a few months for a simple reason: it gets "old" pretty quick. Don't get me wrong: every run is a nightmare, a fever dream that you want to explore until you saw everything, got spooked by every monster and laughed at the strangeness.
The only thing is that every single strange thing becomes normal in a few hours of gameplay, in 8-9 hours there is no freshness to it. The experience is still really fun, though, so I'm sure I'll get to the end of it someday.
The only thing is that every single strange thing becomes normal in a few hours of gameplay, in 8-9 hours there is no freshness to it. The experience is still really fun, though, so I'm sure I'll get to the end of it someday.
40 benadryl simulator
It was nice not following a guide and having the genuine feeling of being lost for the first couple of hours. The game is insane in theming and art direction - with a very disgusting overall style (in the good way). Gameplay goes from very scary to roguelite optimization and just as it's about to overstay it's welcome, it ends luckily.
I'd love to give it a higher score for its uniqueness, especially its sound and world design; but limited gameplay, some poorer optimization on bigger levels, and nausea inducing experiences do hold it back somewhat.
Even though the "game" aspect isn't as fun, I feel like this overall product will stay in my mind for a while.
It was nice not following a guide and having the genuine feeling of being lost for the first couple of hours. The game is insane in theming and art direction - with a very disgusting overall style (in the good way). Gameplay goes from very scary to roguelite optimization and just as it's about to overstay it's welcome, it ends luckily.
I'd love to give it a higher score for its uniqueness, especially its sound and world design; but limited gameplay, some poorer optimization on bigger levels, and nausea inducing experiences do hold it back somewhat.
Even though the "game" aspect isn't as fun, I feel like this overall product will stay in my mind for a while.
A few hours in, it's intriguing but insubstantial. I'll mimick a few other reviews I've read that call it out for being inspired by Cronenberg and Suda51, but only takes the "weird for weird's sake" from its inspirations instead of digging deeper into its potential for a meaningful narrative.
Mechanically, too, it doesn't seem to fit into its format as a roguelike in the ways I expected or wanted it to. It feels like fumbling around in the dark, even when you know what you're doing, as the randomized elements are randomized to the point that you're just clicking buttons and hoping something has a positive effect. It's an interesting idea to randomize the effects of every single item, but the game is so in-your-face that it starts to become more of a "click buttons and run" thing than a "fast and loose inventory roulette" thing. This matches with the roguelike aspects to make it feel less like you're making progress between runs and more like your failure is just something that's happening AT you instead of something you're calculating and learning from.
I'm hesitant to give it a negative review on Steam, but then again Steam's review system is busted and unhelpful anyways. I'm just at a loss as to why this has so MANY positive reviews, is it a case of people thinking it's lol random what drugs were they on when they made this game? Is it because people thought the idea was interesting enough to override the gameplay? Is there something I'm missing? I'll never know, because Steam users can't write a sincere review to save their lives. That's ok, I like the idea of this anyways, and I'd been anticipating playing it since it came out. Maybe spend your effort on Perfect Vermin instead, if you're hesitant to try this one for any reason.
Mechanically, too, it doesn't seem to fit into its format as a roguelike in the ways I expected or wanted it to. It feels like fumbling around in the dark, even when you know what you're doing, as the randomized elements are randomized to the point that you're just clicking buttons and hoping something has a positive effect. It's an interesting idea to randomize the effects of every single item, but the game is so in-your-face that it starts to become more of a "click buttons and run" thing than a "fast and loose inventory roulette" thing. This matches with the roguelike aspects to make it feel less like you're making progress between runs and more like your failure is just something that's happening AT you instead of something you're calculating and learning from.
I'm hesitant to give it a negative review on Steam, but then again Steam's review system is busted and unhelpful anyways. I'm just at a loss as to why this has so MANY positive reviews, is it a case of people thinking it's lol random what drugs were they on when they made this game? Is it because people thought the idea was interesting enough to override the gameplay? Is there something I'm missing? I'll never know, because Steam users can't write a sincere review to save their lives. That's ok, I like the idea of this anyways, and I'd been anticipating playing it since it came out. Maybe spend your effort on Perfect Vermin instead, if you're hesitant to try this one for any reason.
This game is currently in the Humble Choice for March 2023, this is part of my coverage of the bundle. If you are interested in the game and it's before April 4th, 2023, consider picking up the game as part of the current monthly bundle.
What is this?
Golden Light is a rogue-lite, but it’s also a First Person Horror game, it gets weirder than that. You can eat any item, including maps, and weapons. The game and story are very jumpy, even having a few jump scares, especially with a focus on mimics. This is a strange game, with an even stranger UI at times. Though I will say after an hour I can appreciate the amount of work that went into some of the art.
The thing is, this game feels like it’s purposefully trying to annoy the player. The Options menu isn’t just bad, it’s intentionally bad. The gameplay feels very random, the controls are annoying to use, and while it supports a gamepad, it requires a keyboard for important functionality. That’s not even talking about the gameplay itself which just seems to frustrate me more with how much it tries to frustrate me. I don’t like horror, I just wish horror was the only thing I disliked here.
Pick this up if... Listen, don't pick this up… unless you love everything on the screen right now. This is well reviewed on Steam, with 1600 reviews, 90 percent positive, but I can’t find anything to like about this, this feels like the insane ramblings of a man, who got other people to listen to him. Maybe I’m wrong, but this is still my review, and I can’t recommend this in good faith.
If you enjoyed this review or want to know what I think of other games in the bundle, check out the full review on or subscribe to my Youtube channel: https://youtu.be/JA8-MbCM6v0
What is this?
Golden Light is a rogue-lite, but it’s also a First Person Horror game, it gets weirder than that. You can eat any item, including maps, and weapons. The game and story are very jumpy, even having a few jump scares, especially with a focus on mimics. This is a strange game, with an even stranger UI at times. Though I will say after an hour I can appreciate the amount of work that went into some of the art.
The thing is, this game feels like it’s purposefully trying to annoy the player. The Options menu isn’t just bad, it’s intentionally bad. The gameplay feels very random, the controls are annoying to use, and while it supports a gamepad, it requires a keyboard for important functionality. That’s not even talking about the gameplay itself which just seems to frustrate me more with how much it tries to frustrate me. I don’t like horror, I just wish horror was the only thing I disliked here.
Pick this up if... Listen, don't pick this up… unless you love everything on the screen right now. This is well reviewed on Steam, with 1600 reviews, 90 percent positive, but I can’t find anything to like about this, this feels like the insane ramblings of a man, who got other people to listen to him. Maybe I’m wrong, but this is still my review, and I can’t recommend this in good faith.
If you enjoyed this review or want to know what I think of other games in the bundle, check out the full review on or subscribe to my Youtube channel: https://youtu.be/JA8-MbCM6v0
Conceptually very cool. Fleshpunk is fun! But I feel like the generative nature of the environment kind of detracts from the horror because everything becomes... predictable? Is that a thing that happens in horror games? I don't know, I don't really play many. Feels like a lot less of a punishing nightmare crawl and more like a very atmospheric coin toss.
But who knows, maybe I'm playing it wrong. Feels like one of those games that you can't really understand how to play until you finish it. Skill issue?
But who knows, maybe I'm playing it wrong. Feels like one of those games that you can't really understand how to play until you finish it. Skill issue?
It's a completely fine game, but it's not the end-all-be-all of strange indie horror. The mechanics and general aesthetic is unique, and I respect it for its consistency, but the issue with it is that the strangeness of it quickly becomes the norm.
At the beginning, sure; it's strange every weapon is edible and could set you on fire and inanimate objects could just as easily kill you or hug you, but when you play this game for anywhere above 2 hours, it becomes standard. And it becomes less about horror and experimentation and more about just getting to the end with as little hassle as possible.
At the beginning, sure; it's strange every weapon is edible and could set you on fire and inanimate objects could just as easily kill you or hug you, but when you play this game for anywhere above 2 hours, it becomes standard. And it becomes less about horror and experimentation and more about just getting to the end with as little hassle as possible.
I love the nightmarish visual design but the gameplay just doesn't work for me. I just had this feeling the whole game that I was playing the game wrong because everything was so hard and tedious. Trying to kill enemies with guns or melee but every weapon breaks after couple hits. Trying to stealth past enemies but it seems random when it works and when it doesn't. So in the end I mostly ran past enemies.