Reviews from

in the past


Very cool! Managed to fit a large amount of intrigue into a very small package: As others said it feels a lot like a very inventive thesis film. Walking sims as a medium would be a hell of a lot better if they all let you jump around on every NPCs head like this one does.

when i die i hope i, too, recall the scene of michael corleone's italian bride getting car bombed. let's face
it, i won't have any real memories of my own.

honestly think i preferred this to Thirty Flights Of Loving. it's cool!

No mínimo intrigante. Eu ri duas vezes: a primeira vez que o passarinho explodiu e uma hora que o jogo crashou.


You go to a comedy open mic. A comedian gets up to the mic and deadpans an amazing joke. The comedian then immediately sits down.

Was that a great stand-up set?

This is a metaphor for Gravity Bone.

7,1/10
Free dynamic Jazzpunk. It doesn't make much sense, but you can get an epic charge in 5 minutes)

wes anderson's first source engine project

It was me! I can't believe I was the gravity bone the whole time!

It plays like a deliciously witty student film. If I had gone to college in 2008 this game would've been what I would've wished I had made.

Like its companion piece Thirty Flights of Loving, this is a very pleasant micro-game that lingers in the imagination. I think I prefer Gravity Bone, though, because it's slightly more inventive and a bit less pretentious. Plus, it's free. If you like this sort of thing, check it out, because it's better than 95% of the popular indie narrative games you paid $15 for.

Short, funny. Builds up expectations well enough within its brief runtime to make the final sequence giddily exciting. Games could use more Andalusian Dogs.

i wonder if chung had seen 2046 prior to making this