Like its companion piece Thirty Flights of Loving, this is a very pleasant micro-game that lingers in the imagination. I think I prefer Gravity Bone, though, because it's slightly more inventive and a bit less pretentious. Plus, it's free. If you like this sort of thing, check it out, because it's better than 95% of the popular indie narrative games you paid $15 for.
Complete playthrough. An earlier game from Blendo Game, Gravity Bone shares the short length and oddball graphical style of Thirty Flights of Loving, but actually I found that I enjoyed it somewhat more. The game still jumps between scenes, but the events are more clearly defined, alongside having more interesting objectives and an enjoyable sense of humour throughout.
Really cool!
I like how you can look around during cutscenes but only a bit. So it can still do like cinematography while still letting you observe your surroundings a bit.
Also I feel very seen by this being made on Id Tech 2 lol. I wish more game devs didn't immediately dismiss older engines as "obsolete". I messed around in unreal engine 3 for a bit a few days ago and I kinda like it's ui better than ue4???? and idk i think a game taking less of your computer resources is nice. Unfortunately the only ways people really use older engines is like "Woah so nostalgic!!!! "im Cumming!!!!!"
I slapped on the stampylongnose playthrough of this after finishing it for some reason and he called it a "First Person Viewer" which is a much better genre name than "Walking Simulator" imo. It's so funny he made that a 2 part lp. 2013 was a fucked up time.
I like how you can look around during cutscenes but only a bit. So it can still do like cinematography while still letting you observe your surroundings a bit.
Also I feel very seen by this being made on Id Tech 2 lol. I wish more game devs didn't immediately dismiss older engines as "obsolete". I messed around in unreal engine 3 for a bit a few days ago and I kinda like it's ui better than ue4???? and idk i think a game taking less of your computer resources is nice. Unfortunately the only ways people really use older engines is like "Woah so nostalgic!!!! "im Cumming!!!!!"
I slapped on the stampylongnose playthrough of this after finishing it for some reason and he called it a "First Person Viewer" which is a much better genre name than "Walking Simulator" imo. It's so funny he made that a 2 part lp. 2013 was a fucked up time.
Una joya, un juego corto, simple, pero lleno de personalidad y mas que nada, interesante. Me dan ganas de que sea mas largo, que tenga mas, pero eso mataria la esencia de lo que es este juego, algo que se tiene que experimentar por uno mismo.
Y el final fue emocionante, agregando un sentido muy profundo a lo que era ya un juego divertido (Buena referencia al Padrino por cierto). Merece la pena, es gratis y te va a dar que pensar.
Y el final fue emocionante, agregando un sentido muy profundo a lo que era ya un juego divertido (Buena referencia al Padrino por cierto). Merece la pena, es gratis y te va a dar que pensar.
Prequel to "Thirty Flights of a loving" and just like that game I was left stupefied and befuddled by the entire ten minutes it takes to complete. These games are just straight up weird, but definitely my kind of weird. I even love that there's developer commentaries, although they aren't as revealing as I'd have hoped. This is still a student project level of quality, but one with imagination. I bet they grew up to be cool.