Reviews from

in the past


It was me! I can't believe I was the gravity bone the whole time!

It plays like a deliciously witty student film. If I had gone to college in 2008 this game would've been what I would've wished I had made.

wes anderson's first source engine project

when i die i hope i, too, recall the scene of michael corleone's italian bride getting car bombed. let's face
it, i won't have any real memories of my own.

Short, funny. Builds up expectations well enough within its brief runtime to make the final sequence giddily exciting. Games could use more Andalusian Dogs.

A deep inspiration to my own DIY instincts. Do not be stopped by deficits, make the deficits dance for you. Also stylish as fuck.


it's like a really satisfying short film, but in game form. looking forward to playing the followup some time soon.

No mínimo intrigante. Eu ri duas vezes: a primeira vez que o passarinho explodiu e uma hora que o jogo crashou.

Cool game I liked the ending sequence (was that the car blowing up scene from the godfather shown for like 2 seconds?!)
But the parkour bit was annoying

honestly think i preferred this to Thirty Flights Of Loving. it's cool!

recuerdo haber visto un video de este juego de Mangel Rogel

Me encanto y lo amo, es corto y sencillo, lo unico que se necesita para hacer una obra maestra como esta

15 minutes of worse Jazzpunk, but I fucking love Jazzpunk

Like its companion piece Thirty Flights of Loving, this is a very pleasant micro-game that lingers in the imagination. I think I prefer Gravity Bone, though, because it's slightly more inventive and a bit less pretentious. Plus, it's free. If you like this sort of thing, check it out, because it's better than 95% of the popular indie narrative games you paid $15 for.

Complete playthrough. An earlier game from Blendo Game, Gravity Bone shares the short length and oddball graphical style of Thirty Flights of Loving, but actually I found that I enjoyed it somewhat more. The game still jumps between scenes, but the events are more clearly defined, alongside having more interesting objectives and an enjoyable sense of humour throughout.

You go to a comedy open mic. A comedian gets up to the mic and deadpans an amazing joke. The comedian then immediately sits down.

Was that a great stand-up set?

This is a metaphor for Gravity Bone.

Really cool!

I like how you can look around during cutscenes but only a bit. So it can still do like cinematography while still letting you observe your surroundings a bit.

Also I feel very seen by this being made on Id Tech 2 lol. I wish more game devs didn't immediately dismiss older engines as "obsolete". I messed around in unreal engine 3 for a bit a few days ago and I kinda like it's ui better than ue4???? and idk i think a game taking less of your computer resources is nice. Unfortunately the only ways people really use older engines is like "Woah so nostalgic!!!! "im Cumming!!!!!"

I slapped on the stampylongnose playthrough of this after finishing it for some reason and he called it a "First Person Viewer" which is a much better genre name than "Walking Simulator" imo. It's so funny he made that a 2 part lp. 2013 was a fucked up time.

Very cool! Managed to fit a large amount of intrigue into a very small package: As others said it feels a lot like a very inventive thesis film. Walking sims as a medium would be a hell of a lot better if they all let you jump around on every NPCs head like this one does.

Una joya, un juego corto, simple, pero lleno de personalidad y mas que nada, interesante. Me dan ganas de que sea mas largo, que tenga mas, pero eso mataria la esencia de lo que es este juego, algo que se tiene que experimentar por uno mismo.
Y el final fue emocionante, agregando un sentido muy profundo a lo que era ya un juego divertido (Buena referencia al Padrino por cierto). Merece la pena, es gratis y te va a dar que pensar.

Absolutely iconic. I’ve thought about this game constantly over the years after I first saw it on YouTube. It’s so strange and surreal yet it’s so dense for some reason. It’s a true enigma to me and I love it.

Não sei o que sentir, só sentir.

An interesting experimentation on storytelling in videogames, but not much more than that. Also, it gave me insane motion sickness.

I recommend this and the sequel to people more enthusiastic about making games, people who just like playing them might not see much fun in it.

Prequel to "Thirty Flights of a loving" and just like that game I was left stupefied and befuddled by the entire ten minutes it takes to complete. These games are just straight up weird, but definitely my kind of weird. I even love that there's developer commentaries, although they aren't as revealing as I'd have hoped. This is still a student project level of quality, but one with imagination. I bet they grew up to be cool.


i wonder if chung had seen 2046 prior to making this

the kind of proof of concept game that despite being really shallow, i still enjoyed what i played