Reviews from

in the past


343 have produced what is almost the PERFECT Halo multiplayer with this.

I haven't enjoyed Halo multiplayer this much since Halo 3, Reach was great but not on the same level.
The gunplay feels a little weird, could be that I'm not used to the game anymore but it doesn't feel bad, the only thing that IS bad, no player collision, the amount of times me and an opponent melee each other only to then pass through each others body and start looking around frantically is too damn high!
Reduced melee lock on distance is a good thing but my muscle memory hates it at the moment.

Game modes feel slightly limited and the variety of maps could have been a bit more diverse if you want to start nit picking, the maps are great but the biomes are all pretty much the same.
Having no Slayer only playlist is a bit annoying because the Slayer players are infesting objective game modes and not playing objective, that's one of my biggest pet peeves in multiplayer games.
These are things that will become irrelevant over time because it's a game as a service now and the maps and mode selection will become larger.
Forge is yet to come also and that usually produces some awesome maps and really fun game modes.

Everyone knows...The Battlepass system blows. I have absolutely no problem with skins that cost money and stuff, providing there are skins you can unlock for free by playing. I just want to be able to unlock them at a fun pace and not feel like it's a real chore.

The game can easily become a 5 star game, improved map & game mode selection and improve the Battlepass. The game mode and map selection are almost guaranteed but the Battlepass, we will see. I have faith that 343 will get it right, they acted fast on initial feedback and it just takes a bit of testing and time to get it right.

343 finally made a good halo, but they accidentally fucked it up with the shitty payment progression.

They've promised more features with time, but whether or not they change the free-to-play economy into something that doesn't feel predatory remains to be seen.

"Not at Launch" is this game's mantra, and it's a real shame. The base game is entirely solid, and most of the issues surrounding Infinite's F2P multiplayer - Egregious MTX that are more "Macro" than "Micro" in pricing, weird weapon nerfs from the pre-release flights, and needlessly restrictive armor customization really leave an ugly mark on an otherwise excellent package. Once again a barebones MP launch after Halo 5's non-existent suite of game modes and community features even after a 1-Year delay is... Baffling.

Coming off of the promising sounding promo materials regarding monetization and customization as well, the trend continues - If a 343i Halo game sounds too good to be true, then it probably is.

This will be excellent down the line, but the playlists suck and the menus are buggy af


my graphics card sucks therefore the game sucks

I can't find the fucking battle pass

I realise 343 were in the unenviable position of needing to make a good Halo game, but given they did so, they needed to convince people to actually try it, and so we got this free-to-play deal. It's a real shame because the core game feels like classic Halo with a respectable bit of Reach and 4 thrown in, and I would love to be able to just buy it and avoid the horrible monetisation dreck we're left with.

The battle pass progression feels extremely predatory, and despite a welcome post-launch change to add experience for each played game, the fact that without going premium there are many levels where you get absolutely no reward feels completely ghoulish. Even a handful of armour customisation options available from the jump, or unlocked in-game would alleviate this problem, but Microsoft have clearly seen the whales on the horizon and that's now the focus.

All that being said, the core gameplay is fantastic, a real return to form for the series. Guns feel and sound great, the mechanics work how they ought to, and it's just downright fun. Jumping in a fire team with friends is a great time, and well worth the time. Some of the newer game types feel a bit off - what the heck is a power seed, anyway - but the gameplay itself is so solid that really doesn't matter too much.

Gamepad input is a bit weird, and I'm struggling to dial in the settings just how I like, I think there might be a bit of an aggressive deadzone making things feel pretty coarse.

It's Halo, and it's a lot of fun. The only real complaints I have are with the monetization of the game and extremely slow progression. But my god, this is the most fun I've had with a multiplayer FPS in a really long time.

It's Halo!
I hadn't played it since 3 and this one was very fun, actually.

Fucking throwback, just wish the battle pass had more customization for all of noble team

Saw the season 2 announcement and decided to review it with around 90 hours played.

Halo Infinite is a superb multiplayer experience that is sadly hamstrung by some of the worst content drip I've seen in a live service game with a bumpy progression.

Starting extremely positive however is the overall gameplay feeling absolutely phenomenal. Movement might be the best it's ever been in the series with so much combining to make a satisfying experience (grapple + skewer my beloved). Also the overall chaos that can be acheived is incredible and the maps feel incredibly well designed. Also very much support the battle pass not expiring like every other game.

Sadly so much is weakened by the live service aspect choking the game. Content drip has been TERRIBLE with fuck all maps being introduced leading to an overall hollow experience. Only two new modes got added (Fiesta and Swat) that were pretty good but did not do much to alleviate this issue. It should not take SIX FUCKING MONTHS to get maps for a game that is this monetized. Speaking of that the progression changes have been incredibly middling, with level ups feeling incredibly sporadic unless going for challenges (which are a coin toss most of the time). Also want to note the optimization has been weird as well though last time I played I was able to consistently get 60 with medium-high settings.

Overall my time with Halo Infinite has been incredibly positive but certain aspects make it one of the least enjoyable Halo MPs. Hoping Season 2 and onward abolishes my issues because this is genuinely some of the most fun I've had with a shooter since Titanfall 2.

Final Rating:8.5/10