Reviews from

in the past


is like game but for stupid . friend angel will like this game . he stupid .

man its fucking dnd clicker heroes it sucks

Not great for an idle game or what I want out of one. I want some progression and some convolution but not miles of windows to mess with. I like this sort of thing when I can't play something more engaging, say while working, and it has too many elements to micromanage, and I don't get anything from. The art is also a bit ugly and unappealing. I do like some of the systems, but they'd have to be employed in a more engaging experience for me to care any further

You know, I think the Forgotten Realms might be a bad setting. One of the most uncomfortable aspects of this game, for me, is how one of the early heroes is a bird dude who takes an affinity for one of three racial selections. Such as "human", which immediately makes "a party entirely of humans and one bird dude" a very optimal build, and reminds how, yeah, Forgotten Realms is kind of racist isn't it.

It's also just not a very satisfying idle game. You have to spam acceleration potions to make it feel as fun as incremental games like Orb of Creation. And the writing is just... so boring. It's just generic fantasy stuff. Imagine if the fetch quests from opening Runescape took four times as long. I just keep wishing I felt invested like I did with YourChronicle.

It's also got some gacha mechanics. So that's a thing. Buh. I don't know, I'm just tired of D&D's cultural dominance and especially the dominance of its settings, when it's really just a haphazard grab-bag of stuff that is often more interesting elsewhere.

In summary it's weird that this boring idle game reminded me so strongly that D&D is Bad about the races thing.

Another idle game I have 165 hours in, and can't actually remember a single thing about it. I vaguely recall it was a game I could leave on while I went to work or over night and forget about. It left zero impact and seems to be just a cash cow for D&D whales who like references.


I don't understand why people like this game :(

I played the non-D&D branded precursor to this game and it felt pretty meh. I'm not sure if it's all the polish they've done to this version or just the familiarity of D&D but this game feels a lot nicer. The formation mechanics are very interesting and make this game worth playing despite it being pretty shallow otherwise for an idle game.

Could've been better. They had a nice theme with the D&D stuff but eventually, it ends badly.

While the art style is nice and there are often rewards for tuning in to streams from the devs or partners, it just reminds me of one of those mobile AFK arena copies- which, in a way, goes against what I expect of an idle game.

Mind you that I am by no means the biggest Idle player, but this one is simply not for me. I think there is room for improvement here.

By being a free-to-play game, it is quite easy to test it out for yourself, so give it a try if you have a few hours of your life to spend looking at the game now and then.

This is such a sad attempt at an idle game. It truly just feels like a vessel to sell you your favorite D&D characters in a glorified mobile game.

Maybe not the best idle game, but it's got just enough strategy involved to keep me playing. The neat D&D theme with characters from the community helps as well.

played only for joe mangianello to notice me

Currently this game is my addiction at the moment as all of it's flashing lights and sounds is keeping me coming back to it, like how it's designed to exploit people like me to swindle cash out of me and then point and laugh at me for doing so. As of yet, it hasn't convinced me to put money down, but damn is it tempting sometimes and I'll get into that.

First, the gameplay:

...or lack-there-of. This is, as the title suggests, one of those idle games that play themselves and most of the time you will be watching bad guys blow up into coins and bosses drop sacks that contain the secondary currency while you sit there, try to get events done, then look at the time and wonder what the fuck happened to your time that this game just stole from you?!?!

The intention is that you click on an enemy, you do damage from somekind of fire blast. You can level this up so you do more damage, however, it doesn't scale well so when you're fighting higher level enemies you can't do anything to them! This is where the heroes come in.

The heroes fight by themselves, usually attacking when their bar fills and often killing an enemy, but this also scaled badly as you will find yourself fighting enemies that are too tough for the current highest level you can afford for your heroes, but here's where the rogue-lite elements play out. You can leave missions and you gain favour. That favour, becomes a passive % bonus to the amount of coins that are dropped. So for example, 10 favour gets you 10% so it's a direct trade off. Pretty nice huh?

...yeah I didn't think you'd fall for that. Currently I struggle to get to area 250 on some places and I have favour in the billions! That should give me characters with levels so eyeball meltingly high that I can bat away anything, but since they often reuse the exact same sprites and the areas cycle over and over then you can find at the beginning of a stage you're batting imps and demons aside like nothing, but later bears and wolves are giving you real grief and are even so strong your attacks to 0 damage! Or atleast, it looks like 0, but their HP is so high that the health bar looks like it doesn't even wince in response to an attack.

Your heroes all get specials and passives that can do things such as boost eveyone's base damage, nuke all the enemies on the field and everything inbetween. They take a while to recharge though so it may help you clear one area, but then you could get knocked back in the following area because it's not recharged.

You can get cute little familiars, but in my experience the only way you can get them is via gems or other paid ways. These are extremely useful as they passively click for you so you don't end up breaking your finger of suffering from RSI!

Equipment! What party can't get equipment! Well, here equipment gives passive buffs to the characters, some giving a passive damage buff to ALL the characters on the field so it's best to bring your best equipped along, but this too is open to monitisation as I'll cover shortly.

Potions are another little boost to improve your party. They last for a limited time with the more powerful ones lasting up to a day or even until that adventure ends!

Feats are something characters gain at a certain level, however, you are limited in your selection and the number of slots you unlock is few and far between. That said, there are advantages such as once it's unlocked, it remains unlocked no matter how many times you reset which can be pretty neat. You only have a few to choose from and others are unlocked in drum roll loot box- I mean, chests!

Yes, chests. As you adveture you'll come across two kinds of basic chests. Silver and Gold. Silver holds some gold for you to use in your current adventure along with the potential of a potion and equipment. However, the equipment has a rarity value and silver only gives you Common to Uncommon for the main starting 12 characters and that's it! You get these in the form of a set of cards. Silver only offering you three.

Gold on the other hand has gives you equipment from uncommon to rare, bounty contracts to gain rewards for what you would've spent time to get, blacksmith contracts for leveling up equipment and you get five cards instead of three. A few other characters are also covered by these gold chests too and the price, in gems is very different. Silver is 50 whilst gold is 500. A massive difference when you seem to only get gems after a boss fight and even then, often under 10. You could also buy the gold ones for $5.99! Bloody rip off, considering.

Then you have heroes who have their own unique chests. These are for all kinds of heroes that have been unlocked in events and such, like most recently the event that's going on I unlocked "The Dark Urge" from BG3, a game I've yet to actually play and doesn't have this microtransaction BS in it.

Numerous champsions have their own exclusive chests so you can't get their equipment even in the normal golden chests that are on market and you have to pay a premium for them which, during the current event, is either a grind of 7,500 flags or $5.99. Same price as a regular gold chest, but you have the change to get equipment for that specific character!

The other bit I find a little bit insideous is that they advertise whenever they or a partner is streaming or posting up YouTube videos and each time, you get a code to unlock an "Electrum" chest which often gives you the majority of things you find in a gold chest, but also a handful of gems to try and get you hooked into that economy.

There's also multiple skins for everyone, because of course. You can't just get skins, you need to buy them or unlock them in special events and then there's these things called "Modron" Parts which I have no idea what they are as I've not progressed beyond the first main campaign as I've been sucked into the events going and trying to accomplish them because my brain wants a full set of items for the collection. Atleast, I've stopped it from buying into it.

It may seem fun with the gameplay images, but trust me, it's not. Especially if you are susceptible to these kinds of monetisation scams I highly recommend you stay the fuck away from this! It's so full of microtransactions all over the place that you could easily end up penniless.

Stay away for your own safety.

Edit: Forgot to mention, they seem to have this nasty habit of referring to their micro-transactions as "DLC" when in reality it isn't. It's micro-transactions. It comes off much like when Bethesda were trying to call their paid mods "Mini DLCs" and I can't stand this disgusting position that these kinds of predatory companies like to stand.

The older I get the more I hate these games designed in such a way that traps my little adhd rat brain. Free me from this mortal coil.

Good to throw on your third monitor while writing a college essay.

It is with tremendous shame I come forth to say I've actually given Codename Entertainment ten of my dollars and god-knows-how-many hours in exchange for an extremely predatory game where you do almost nothing.

This game, and likely any other idler but especially those with microtransactions, is just bad for your brain as it'll degrade you into a bizarre type of addict you didn't think you could become. This game capitalizes a shit-ton on problems it creates for itself and, especially with the introduction of seasons, FOMO.
The companies running these games are basically drug dealers and know exactly what they're doing, which is trying to milk you for every dollar you're worth in exchange for as little as possible. I got hooked when Epic Games, as its free game that week, offered a “value” pack of chests and characters and other useless shit that I was being told I was lucky to have gotten for free (the first hit always is!).
It doesn't take long before you reach that “slowing down” part of the game. I'm talking about that point where you're out of the tutorial and into the game, and you wonder why you're just not making progress all too fast. You'll see there's so many missions to explore, but you only have one party and it's a slow-going one. Want a second party? You need at least twelve more characters, one for each slot, before you can split! Do your heroes have only white gear like peasants? There are chests for each character with the chance to unlock better gear in the premium store! Sick of constantly clicking to do assisting damage for your party? You should buy familiars that click for you! The ones you can earn take weeks of grinding per familiar, but don't worry, there are dozens to buy!! Is the slow game going slow by design?? Buy SPEED POTIONS!!
You see where this is going?

So what do you “do”? Very limited team management. You'll build a preset you like for that campaign's grid pattern, and at the beginning of each level you'll click it to deploy your familiars and assigned party members, then alt-tab out to do anything else. You'll check back in every so often to upgrade your party, then you're alt-tabbing out again. It's an idler, you obviously don't “do” much.
You'll soon reach the previously-mentioned tedium point where your usual dose just doesn't hit the same anymore, and so here's the fork in the road: quit now, with a lesson learned and only some time wasted... or get your wallet out. Unfortunately, I chose the latter, but I'm alive and here to tell you it'll get you nothing but regret.
They got me for 10 bucks, I bought season one's pass. With that money spent, I unlocked more gear (gear that would soon disappear into the Disney Codename vault -- again, FOMO) and probably didn't get my money's worth. But as they do, the season ended, and it came time to buy season two's pass. It was, at a glance, an even worse value. I didn't buy it. I had a moment of clarity, playing that second season without a pass, where I finally asked myself “What the fuck am I doing here?” and I just stopped playing.

I reopened the game up before writing this review, they're now in season four but it's still the same nasty “game”. They're pretty generous drug dealers: there's always an event going on to get a couple free characters/loot and the seasons have freebies anybody can get. They seem generous... but then you look at the store. Packs of chests for $50, three familiars for $17 (this is “on sale”), five heroes with chests (again, these have the chance to have good items) for $55, a single hero with gear for $10 (remember: you need twelve heroes for that second group!). The freebies are only there to help work you into the sunk-cost fallacy and have “spend some money” make more sense.
You are not here to have a good time. You are here to spend money.

There are so many games out there you should be playing instead of this. At a certain point, this game is really only for people with a findom fetish (which no one should have).
If this game has you in its clutches, I recommend just cutting it cold turkey. I know you've got a backlog: play anything else from it, now. This is not a game, this is an eventual money sink.

Enquanto fã de longa data de D&D, eu vim aqui com o coração super aberto. Achei que ia ser um Gatcha temático como o Warriors of Waterdeep de celular, com elementos de rpg de turno. Erro meu, pois aparentemente "Idle" é um tipo de jogo que se joga parado. Até aí, TUDO BEM, mas uma coisa é jogar parado e sem esforço, outra coisa é o jogo simplesmente correr sem você sem problema NENHUM. A party aparentemente é predeterminada e você pode no máximo desbloquear roupinhas, fazer as aventuras no fim das contas não significa nada por que o jogo reseta ao começar uma nova e enfim, não tem NENHUM sentimento de dever cumprido ao fim de qualquer coisa.

Dei um ponto ainda pelas historinhas que são genéricas mas charmosas pra um fã de D&D, mas é isso.

Ou isso aqui é a maior perda de tempo com o nome de Dungeons & Dragons que já vi na vida ou eu que não aprendi a jogar em 24h. Estou apostando na primeira possibildade.

Unique RPG-like design, but truly boring. Game gets way too repetitive and detailed to turn attention away from. Probably won't revisit this.

It's fine I guess. Some of the original characters are fairly great, I put Turiel and Sisaspia in my own D&D game

There are better idle games. Not only that, but there's also, most definitely, better D&D games.