Reviews from

in the past


THIS IS PEAK NOT EVEN LYING ITS SO GAS

pleasant and generally well put together. feels like the design briefly disappears in spots during the last couple of worlds, wherein the devs put in a bunch of odd gimmicks and awkwardly precise platforming segments for whatever reason. still, the levels of customization the game gives you and its simple yet robust nature kept me going and it brought me back to the early smartphone glory days for just a moment. absolutely worth it for anyone who remembers the originals even if it never really tries to be more than it already is.

With wacky physics, puzzle and platformer hybrids coming back into fashion as of recently, it's only fair that an often-forgotten legend should make its return.

Despite bigging it up that way with the opening sentence, I actually don't... like the current trend of "whoa so zany!" physics in many games like Fall Guys becoming so commonplace, and have found the whole concept to be a tad annoying as an addition to a lot of recent examples. So a game based all around that style of gameplay then...

While I did have my woes with a couple of levels and gimmicks, JellyCar Worlds is a great return to form for a long dormant franchise in need of some TLC, with its unique twists on controls and gameplay combined with bitesized, quick to pick up and put down again levels hitting a benchmark of "just right" for me. Looking forward to new content releasing in the future.


WOOOOOOOOOOO YEAH BABY THAT'S WHAT I'M TALKING ABOUT (this game is a steal, it even includes levels from previous JellyCar titles. anyone who doesn't buy it is missing out)

I gotta come back to this but boy is it a nice little nostalgia trip for me

Wiiiiii, vroom vroom, katchakatchakatchaka

the hard levels and some of the beat the dev challenges are intensely frustrating. miss these games though, wish i could play the original 3 still.

Playing JellyCar Worlds, it feels like no time has passed at all since the original game I used to play practically daily on my iPod Touch. Worlds is built on the same solid grounding of pure fun, low consequences that the original had. It's not hard to tell each level was built with love and care while still allowing so much room for the player to push the boundaries (sometimes literally).

I wish I could try out the custom car sounds, but I don't think that feature is available on Switch. Designing my own car was a lot of fun though, especially when I found out the burger design I drew coincidentally had matching tires and an antenna to go with it. The car variety was nice too, and the different cars actually had their own little pros and cons that actually made me swap back and forth (though I think if I had to stick with one, it'd be the tank which seems like the most direct upgrade over the original).

I've seen it been mentioned by someone else, but the skull levels are ridiculously difficult compared to anything else in the game. It's fun to have a big challenge as a reward for getting through everything else, but the movement required to beat some of them is insanely precise and often fidgety. They quickly go from fun to frustrating when you fall back to the start in Getting Over It style fashion.

As of writing this there are 6 worlds with 2 more yet to come, plus a level editor. The price already fits the bill for the amount in 6 worlds, and this game is easy to step back into so I feel fine with the slight incompleteness of the game on release, if anything just because that means the fun isn't yet going to end.