Puta que me pariu que jogo bosta mano. A história é daorinha, mas o jogo em si é insuportável, talvez a versão de gba seja melhor, mas eu não vou voltar pra olhar. Esse jogo traz ideias legais e consegue falhar em TODAS, jogar esse treco é uma experiência miserável, recomendo tentar a versão de gba pra quem for jogar, se também não rolar, pode pular e ver as cutscenes no Youtube.
Pau no cu desse jogo, nem aguento mais escrever sobre ele
Pau no cu desse jogo, nem aguento mais escrever sobre ele
it's... not great. I appreciate what they were going for: take this (also not that great) GBA card game, put it on the same hardware as the big releases, use the fancy character models and have your actors record lines for it. it's just not very fun, is the thing. it's mostly just a rehash of KH1 with some weird memory bullshit going on, with a little bit of actual story. at least the characters introduced in this game are solid, and I think all of the Org XIII characters from it actually matter(?), which is more than I can say for KH2 lol
you've gotta play it for plot reasons, but honestly you'd probably be better off just pulling up a youtube video, unless you're really stubborn
you've gotta play it for plot reasons, but honestly you'd probably be better off just pulling up a youtube video, unless you're really stubborn
i made it to the 13th floor and decided i have to put this down for a while. i really want to like this game because i think plot wise it’s a fascinating & complex interlude for KH1 & KH2. in a way this feels like a Majora’s Mask level sequel to the first. and as silly as the card mechanic is it truly stands out in the series and is really fun when not tedious. will revisit this when i have more patience and there aren’t a million other games to play
I played the game for a couple hours until I couldn't beat normal enemies anymore because my deck was too weak. Apparently, I "upgraded" too many of my best cards, which made them only playable once per battle. This made the game practically unplayable since all my cards would get countered after just a few plays. I then gave up on the game and watched all the cutscenes on Youtube, skipping to Kingdom Hearts 2 afterward.
Its kind of remarkable, how many other devs do you see making fully featured total remakes of Game Boy Advanced games? The original has a charm but this almost feels like a full sequel - tho of course the card system causes some disappointment when the game now looks like the other games that had full combat.
This review contains spoilers
Holy fuck, this game is shit. I literally had to force myself to keep going and finish it
Positives
1. If you can get the higher leveled sleights, they're fun to use
2. The soundtracks good but only by default since it uses a lot of KH1's Songs
Negatives
1. This game arguably started KH's story becoming confusing. It throws so many concepts at you that you NEED to keep track if you don't want to be hopelessly lost during KH2 (ex: castle oblivion, organization 13, Sora going into a deep sleep, twilight town, the whereabouts of Riku and Mickey, etc.). It''s even worse if you consider the gba version on release when people thought they could skip it since it was on a handheld only to come to a rude awakening
2. A significant amount of the graphics are recycled from KH1 which isn't a problem on it's own but the environments are so barren and boring compared to KH1 that it just feel more insulting
3. The randomly generated level design sucks. It recylces the same layouts a lot and is way too underpopulated and boring.
4. The story within the disney worlds are almost carbon copies of the one's from KH1 expect they kinda revolve around memories and the in engine cutscenes are animated stiltedly and lazily.
5. Sorting through your deck to find the best cards for the situation can be very frustrating considering that you have to not only level up but also choose to get more card points and sacrifice health or new sleights for that level up which on your first play through, you wouldn't know the optimal decision to make so you'll either not have a comfortable amount of health the survive the bosses, you'll not have many cards in your deck for any and all combat, or you'll have a lot of sleights with barely any of the cards to use them
6. The combat itself is fine but can be either very infuriating with constant card breaks and low level cards or completely broken in your favor with busted slights and card combinations. There is hardly ever an in between
7. The bosses are the definition of unforgiving. They expect you to either rock the very broken sleights or constantly spam elemental weakness. Difficulty in itself isn't the issue, the issue is that the bosses give you zero breathing room for any other strategy, it's either those two or die.
8. While the prospect of the Riku story is great and it's better than Sora's technically, It's still mostly the same as Sora's story with the same problems and it's crucial for the story so if you wanna follow that, you can't skip it (I honestly recommend watching the cutscenes online if you can't stand this game)
in short, fuck this game from the bottom of my heart
Positives
1. If you can get the higher leveled sleights, they're fun to use
2. The soundtracks good but only by default since it uses a lot of KH1's Songs
Negatives
1. This game arguably started KH's story becoming confusing. It throws so many concepts at you that you NEED to keep track if you don't want to be hopelessly lost during KH2 (ex: castle oblivion, organization 13, Sora going into a deep sleep, twilight town, the whereabouts of Riku and Mickey, etc.). It''s even worse if you consider the gba version on release when people thought they could skip it since it was on a handheld only to come to a rude awakening
2. A significant amount of the graphics are recycled from KH1 which isn't a problem on it's own but the environments are so barren and boring compared to KH1 that it just feel more insulting
3. The randomly generated level design sucks. It recylces the same layouts a lot and is way too underpopulated and boring.
4. The story within the disney worlds are almost carbon copies of the one's from KH1 expect they kinda revolve around memories and the in engine cutscenes are animated stiltedly and lazily.
5. Sorting through your deck to find the best cards for the situation can be very frustrating considering that you have to not only level up but also choose to get more card points and sacrifice health or new sleights for that level up which on your first play through, you wouldn't know the optimal decision to make so you'll either not have a comfortable amount of health the survive the bosses, you'll not have many cards in your deck for any and all combat, or you'll have a lot of sleights with barely any of the cards to use them
6. The combat itself is fine but can be either very infuriating with constant card breaks and low level cards or completely broken in your favor with busted slights and card combinations. There is hardly ever an in between
7. The bosses are the definition of unforgiving. They expect you to either rock the very broken sleights or constantly spam elemental weakness. Difficulty in itself isn't the issue, the issue is that the bosses give you zero breathing room for any other strategy, it's either those two or die.
8. While the prospect of the Riku story is great and it's better than Sora's technically, It's still mostly the same as Sora's story with the same problems and it's crucial for the story so if you wanna follow that, you can't skip it (I honestly recommend watching the cutscenes online if you can't stand this game)
in short, fuck this game from the bottom of my heart
Card combat is a bit repulsive at first but you get used to it after a while. Not great but not ideal either. Overall I liked the game. The animation quality, the thematic and visual cohesiveness and the charm of the disney worlds are still there, and I liked this game's plot more than the first one because it feels faster paced and I felt more intrigued about it. The disney parts of the story being shorter probably contributed to this a lot, they were a bore in the first game. It would be a great game if the cards were left only for combat, searching for a level 9 map card for an hour just to progress half an hours worth in the game before needing to do that again felt a little off. (It's not an all the time thing but happened once or twice for me.)
I know it's kind of a meme that a lot of Kingdom Hearts players just skip this one and watch the cutscenes online, but I wanted to at least try it. After finishing about half the game, I think I've had enough. Would probably rate this lower if I understood the battle system enough to describe exactly why I don't like it.
That said, there's a lot of good ideas at play here, especially with the story. Looking forward to playing KH2 :)
That said, there's a lot of good ideas at play here, especially with the story. Looking forward to playing KH2 :)
Re:CoM is my trash that I loved playing once but would never want to play ever again.
The card system is fascinating to learn and intensely rewarding to inevitably break and it’s exhilarating to watch Sora and Riku get pushed to their emotional limits in the leadup to 2, but the repeated worlds from KH1, horrendous balancing, extremely steep learning curve and the game overall being 10-15 hours too long makes it such a tough sell that you’d be forgiven for deciding to skip it, especially when every cutscene in the game that isn’t in Castle Oblivion is entirely skippable.
The card system is fascinating to learn and intensely rewarding to inevitably break and it’s exhilarating to watch Sora and Riku get pushed to their emotional limits in the leadup to 2, but the repeated worlds from KH1, horrendous balancing, extremely steep learning curve and the game overall being 10-15 hours too long makes it such a tough sell that you’d be forgiven for deciding to skip it, especially when every cutscene in the game that isn’t in Castle Oblivion is entirely skippable.