Forgot just how good this game actually is, might not be the best in the series but replaying it made me appreciate it a lot more than I did at launch. Having a ton of characters to play as with a mode encouraging you to learn how to use was really good, I just wish you could actually take them through the main game.
Even with the updates adding cool and challenging post-game modes, this game really underwhelmed me. The game kinda plays itself with the AI partners and there's no real way to work around that. Didn't help that the game ran pretty slowly, made playing it feel less snappy than a Kirby game should. The visuals and original characters were pretty enjoyable, at least.
in 2000, little child Granny wanted to play as Adeleine in Kirby 64 so bad. Was let down a few years later when I found out she was initially going to be playable in that game but got cut. I was so hyped when Star Allies dropped 18 years after Crystal Shards and she was finally playable. Loved this so much, this game is a dream come true for me.
The game is very easy, just as all other Kirby games are, but feels like a tribute to the entire franchise as a whole. Bringing back multiple iconic enemies, characters and bosses from previous games and making them playable, the game is not short on content. However, with mildly repetitive gameplay, "ok" level design, and a brutal 30 fps cap make this game a fun local co-op experience but one that you'll probably put down forever upon completion.
how on earth do you go from the masterwork that is planet robobot to this? star allies is even simpler than the usual kirby formula, which is saying something. i'm not expecting complex ideas from kirby, but i am expecting memorable level designs and a great gimmick. star allies has neither.
let's take a look at the couple kirby games prior to star allies. return to dreamland had the super abilities, triple deluxe had hypernova, and planet robobot had the mech suit. the largest difference between these 3 abilities and the ally gimmick in star allies is player control. all 3 prior games gave kirby himself some extra ability, while star allies simply makes kirby's job easier. the previous abilities are also designed for very specific sections of the game, which allows for the level design to adapt to kirby's extra powerful abilities at the time. star allies, on the other hand, must assume the player doesn't have friends at all times, which forces the level design to be extremely basic and one-note.
the story also lacks the impact of many of kirby's previous adventures. while kirby's never been a particularly story-focused series, triple deluxe and planet robobot had pretty solid characters and a decent emotional core. star allies more or less ditches this, and the story fails because of it.
everything else is pretty solid; it's still a kirby game. visually, the game is stunning. beautiful colors and models, which is to be expected for kirby. the game's also got great music - once again, a standard for kirby. it's not a bad game, per se, it's just a much less interesting game than the games released prior and since. it's an odd dip for a series whose quality is generally very high.
let's take a look at the couple kirby games prior to star allies. return to dreamland had the super abilities, triple deluxe had hypernova, and planet robobot had the mech suit. the largest difference between these 3 abilities and the ally gimmick in star allies is player control. all 3 prior games gave kirby himself some extra ability, while star allies simply makes kirby's job easier. the previous abilities are also designed for very specific sections of the game, which allows for the level design to adapt to kirby's extra powerful abilities at the time. star allies, on the other hand, must assume the player doesn't have friends at all times, which forces the level design to be extremely basic and one-note.
the story also lacks the impact of many of kirby's previous adventures. while kirby's never been a particularly story-focused series, triple deluxe and planet robobot had pretty solid characters and a decent emotional core. star allies more or less ditches this, and the story fails because of it.
everything else is pretty solid; it's still a kirby game. visually, the game is stunning. beautiful colors and models, which is to be expected for kirby. the game's also got great music - once again, a standard for kirby. it's not a bad game, per se, it's just a much less interesting game than the games released prior and since. it's an odd dip for a series whose quality is generally very high.
Was horribly lacking content on launch. I bought this for full price one afternoon and finished it before I had to grab dinner that same day. The final boss is genuinely my favorite of any game I've ever played and there was free DLC added later to try and fix the content issue but my experience with the game wasn't good enough for me to want to go back to it.
Complete lack of substance attempted to be supplemented with "yeah remember this character from this other game that isn't Star Allies? He's playable now!"
Literally did that with every single mainline game that came out before.
Also, Kirby doesn't really need that crazy lore that they intended (yet fumbled) to add.
Literally did that with every single mainline game that came out before.
Also, Kirby doesn't really need that crazy lore that they intended (yet fumbled) to add.
Great charm and high accessibility tried, but could not save Kirby Star Allies from what it is: A fun, but short and weak ride through Kirby's galaxy.
Great soundtrack, sweet graphics, an endeering 'heart mechanic' and the easy to pick up controls helped the game to move on its own, but it just wasn't enough. Luckily enough, I played Kirby Star Allies entirely on co-op mode and that helped my experience immensely. Not sure I'd have enjoyed had I played it solo.
With all that said, this entry in this lovely franchise is just weak and shallow. Short and easy to a fault. It makes finding collectables and reaching 100% a boring chore and the level design is just bland.
It's fun, but it gets old quickly and just doesn't change things enough as other Kirby titles did.
I really didn't have high hopes for Star Allies, but damn... The only way I'd recommend this is if you have someone to play it. Otherwise, just stick with the other Kirby games.
Great soundtrack, sweet graphics, an endeering 'heart mechanic' and the easy to pick up controls helped the game to move on its own, but it just wasn't enough. Luckily enough, I played Kirby Star Allies entirely on co-op mode and that helped my experience immensely. Not sure I'd have enjoyed had I played it solo.
With all that said, this entry in this lovely franchise is just weak and shallow. Short and easy to a fault. It makes finding collectables and reaching 100% a boring chore and the level design is just bland.
It's fun, but it gets old quickly and just doesn't change things enough as other Kirby titles did.
I really didn't have high hopes for Star Allies, but damn... The only way I'd recommend this is if you have someone to play it. Otherwise, just stick with the other Kirby games.