Reviews from

in the past


Forgot just how good this game actually is, might not be the best in the series but replaying it made me appreciate it a lot more than I did at launch. Having a ton of characters to play as with a mode encouraging you to learn how to use was really good, I just wish you could actually take them through the main game.

That was kinda underwhelming, especially on the worlds and levels. A game that felt really rushed (with numerous update to fix that).

It still plays as a good Kirby game nonetheless, but personally I really hoped for a better experience.

Não zerei. Joguei umas 3 horas, devo ter feito ao menos 70%, mas senti que já tinha visto o suficiente. É daora essa parada de tu poder jogar com qqlr personagem e tal, mas de resto, é só mais um jogo do Kirby com as mesmas coisas que já se viu ao longo desses 25 anos até esse jogo.


Even with the updates adding cool and challenging post-game modes, this game really underwhelmed me. The game kinda plays itself with the AI partners and there's no real way to work around that. Didn't help that the game ran pretty slowly, made playing it feel less snappy than a Kirby game should. The visuals and original characters were pretty enjoyable, at least.

This game is hated for reasons I get, but I love it a lot for what it accomplishes. Great "shut your brain off" game.

Very underwhelming for a Kirby game. Much better Kirby games out there and on the same console.

Honestly wouldn't have enjoyed it as much if I wasn't playing with a friend. Extra modes were really repetitive. Having all the characters is an awesome idea though.

The main campaign definitely isn't up to par with the other 3 RtDL-style games and it wasn't complete at launch but the side stuff is great and it's probably my favorite Kirby game in terms of core gameplay.

in 2000, little child Granny wanted to play as Adeleine in Kirby 64 so bad. Was let down a few years later when I found out she was initially going to be playable in that game but got cut. I was so hyped when Star Allies dropped 18 years after Crystal Shards and she was finally playable. Loved this so much, this game is a dream come true for me.

The game is very easy, just as all other Kirby games are, but feels like a tribute to the entire franchise as a whole. Bringing back multiple iconic enemies, characters and bosses from previous games and making them playable, the game is not short on content. However, with mildly repetitive gameplay, "ok" level design, and a brutal 30 fps cap make this game a fun local co-op experience but one that you'll probably put down forever upon completion.

A meddling game with an insane amount of love packed into it.
This game is a Kirby fans pipedream. You get to take down a suicide cult with Marx, Magalor, and Knuckle Joe? Sign me the fuck up!
The actual level design is pretty boring.

man this game is so ass, there's nothing going for it- levels easy af and the powerups get washed after 5 mins of playing. a really surprisingly lazy nintendo title i played with my roommate and regret it, wasted our time.

how on earth do you go from the masterwork that is planet robobot to this? star allies is even simpler than the usual kirby formula, which is saying something. i'm not expecting complex ideas from kirby, but i am expecting memorable level designs and a great gimmick. star allies has neither.

let's take a look at the couple kirby games prior to star allies. return to dreamland had the super abilities, triple deluxe had hypernova, and planet robobot had the mech suit. the largest difference between these 3 abilities and the ally gimmick in star allies is player control. all 3 prior games gave kirby himself some extra ability, while star allies simply makes kirby's job easier. the previous abilities are also designed for very specific sections of the game, which allows for the level design to adapt to kirby's extra powerful abilities at the time. star allies, on the other hand, must assume the player doesn't have friends at all times, which forces the level design to be extremely basic and one-note.

the story also lacks the impact of many of kirby's previous adventures. while kirby's never been a particularly story-focused series, triple deluxe and planet robobot had pretty solid characters and a decent emotional core. star allies more or less ditches this, and the story fails because of it.

everything else is pretty solid; it's still a kirby game. visually, the game is stunning. beautiful colors and models, which is to be expected for kirby. the game's also got great music - once again, a standard for kirby. it's not a bad game, per se, it's just a much less interesting game than the games released prior and since. it's an odd dip for a series whose quality is generally very high.

Was horribly lacking content on launch. I bought this for full price one afternoon and finished it before I had to grab dinner that same day. The final boss is genuinely my favorite of any game I've ever played and there was free DLC added later to try and fix the content issue but my experience with the game wasn't good enough for me to want to go back to it.

Honk shimimi gameplay, cool story (and lore) and post launch dlc added better modes and lots of old friends, but kinda weak

It's cute. Glad I borrowed it because I can't imagine spending what Nintendo's charging for it.

Complete lack of substance attempted to be supplemented with "yeah remember this character from this other game that isn't Star Allies? He's playable now!"
Literally did that with every single mainline game that came out before.
Also, Kirby doesn't really need that crazy lore that they intended (yet fumbled) to add.

Great charm and high accessibility tried, but could not save Kirby Star Allies from what it is: A fun, but short and weak ride through Kirby's galaxy.

Great soundtrack, sweet graphics, an endeering 'heart mechanic' and the easy to pick up controls helped the game to move on its own, but it just wasn't enough. Luckily enough, I played Kirby Star Allies entirely on co-op mode and that helped my experience immensely. Not sure I'd have enjoyed had I played it solo.

With all that said, this entry in this lovely franchise is just weak and shallow. Short and easy to a fault. It makes finding collectables and reaching 100% a boring chore and the level design is just bland.

It's fun, but it gets old quickly and just doesn't change things enough as other Kirby titles did.

I really didn't have high hopes for Star Allies, but damn... The only way I'd recommend this is if you have someone to play it. Otherwise, just stick with the other Kirby games.

the only thing i remember abt this game is that it makes your controller play a song

This one gets alot of shit but I think it's decent fun :)

Incredibly charming, the friend mechanic is great and I love the guest star allies. Just a great celebration of the franchise as a whole. Unfortunately the level design and gameplay are just off somehow. Holds a special place in my heart but from an objective standpoint its nothing special.


very very very very very very very very boring.. but you get to play as Dark Meta Knight and Marx.. so like.. it has something

played the hell out of this game like 300 hours idk why tbh

Apart from the fact this game is infantile easy, its a fun crossover between a bunch of the series', well... star allies. I imagine if I had played this with others instead of solo, it would have been a lot more fun

A fairly fun Kirb-venture. That finale went down hard! I've heard a lot of people complain that the game is really easy, as you can just let your allies do the tough parts, but the post-game content more than makes up for it.