Reviews from

in the past


I love this game, my only complaint is the lighting is kinda bad in some section, but the remastered version fixed that anyways. Best soundtrack in Metroid, my favourite gauntlet of bosses, and a variety of ways to explore and sequence break if you're brave and skilled enough.

It’s a crime to have a GameCube without this one.

This review contains spoilers

When playing Metroid Prime, I found myself not only curious about its world and mechanics, but I found myself curious about our world. It's the kind of game that inspires me to learn more. There are some intense moments and some cinematic moments, but some of the best moments in the story exist in the fallout of that tension - clearing out a room of Space Pirates and spending time in silence reading their research logs, understanding more and more about them. On the complete opposite side of this example, loved returning to to the Chozo Ruins, being able to explore more of its catacombs and finding more writings the Chozo civilisation left behind in their struggle. How the story is being told, is just as important as the story being told.

The scan visor is a smart way to get you to learn about the world. Through it, you learn more about the creatures you’ll face in battle, swapping beams and visors to get a better hold of many combat encounters. You learn about how you can destroy and traverse the world, and you can read scripts left behind by the two dominating races on the planet of Tallon IV. The combat isn’t particularly deep, but the visors and beams give each encounter a unique quirk. When using the wave beam against the final boss, I found myself acting more acrobatically to weave around its attacks, due to the wave beam’s homing properties. In other encounters, the wave beam made me act more aggressively, because it stuns smaller enemies. The other three beams have this same kind of situational variety. At the bare minimum, for the more superfluous applications of each beam and each visor, they add that kind of frenzied panic to the combat which I appreciated a lot in Super Metroid. The scan visor often contextualizes how you’ll be using each beam/visor. Sometimes you’ll reason out to use certain beams against certain enemies, like the plasma beam against ice enemies. Other times, the scan visor will aid you in understanding what beams, visors, and by extension, strategies, to use.

Mechanically, the world is a pretty good translation of the 2D Metroid formula. Get an upgrade, find the path the game’s unseen hand is guiding you towards, repeat - with a few optional upgrades and artifacts to find for observant or replaying players. The last half of the game challenged me into thinking critically - I found it very fun to plan my route on the fly to maximize the amount of upgrades and artifacts I could find in the shortest amount of time possible. I think because of the third dimension, Prime can’t get away with as many well kept secrets as its 2D siblings, without them being impossible to find. Thankfully, I find that there are a lot more puzzles and activities that test your spatial awareness - even then, they can be a little simplistic and boring. In a game with a literal added dimension to it, the hint system is a welcome addition, and an even more welcome addition is being able to disable it. The physical world isn’t the most interesting visually or mechanically, but it has some fantastic setpieces, and uses Samus’ available movement well. Samus’ main visor, the one you’ll have equipped for most of the game, has a lot of impressive details to it, further grounding the user interface and “video-game-y” mechanics into the world’s canon, which I appreciate.

Metroid Prime, for me, more than anything, is about the environment and knowledge, and life. Every facet of it feels deliberate, and in service of its greater experience. The Space Pirates are insistent on their believed place in the hierarchy of the cosmos, taking all that they can from the Metroid Prime, augmenting themselves beyond health and sentience. Then, the Metroid Prime, subtextually, represents not a poison, but knowledge itself. Knowledge the Chozo knew to keep at bay, and knowledge the Space Pirates believed they could harness. Samus then, is a kind of succession, who drives away the last sentient beings from Tallon IV, and kills the memory of the knowledge they tried to control, like an empty earth burying the last remaining memory of a nuclear war that wiped out humanity - nuclear energy and waste, comparisons I think are inevitable to Phazon.

There’s a lot more to think about when it comes to Metroid Prime’s story. I think its told organically and does a wonderful job of building tension in the game’s narrative. I think it’s very thought provoking.

I think everything about it is great! The gameplay is not slacking by any means but the story truly elevates it. What I see as its overarching theme, it succeeds at conveying - delivering one of the most focused and immersive games I have had the pleasure to learn more about.

I remember before starting this game my thoughts were, "how do you turn a perfect 2D game into 3D?" Then immediately after I loaded in and left the first room I said, "Oh that's how." This game was perfect up until the final section where it tried to push the boundaries of controls a bit. Maybe I'm just bad though, who knows.


I really wanted to like this game. But it was just tedious to know where to go next. Even with a guide, it was just painful.

I did not like the level design and the music. To me, this game has no charm. It is a shame because i really liked the 2D games.

Una de las cosas que no esperaba de Metroid Prime es que fuera un zelda. Los jefes son de zelda, cada nivel está planteado como mazmorra de zelda y hasta suena la tonada de zelda cada vez que resuelves un puzzle. Pero también es super metroid, así que prepárate para dar vueltas, muchas vueltas, y ahí tienes tus puertas cerradas para más adelante y el tramo final de recolección de 12 artefactos. El tedio de la filosofía Nintendo se prolonga toda la aventura, sala por sala. Llegas a una puerta sin energía, busca tres interruptores con la visión térmica para abrirla. Entras a la siguiente sala, la puerta está sin energía, busca tres interruptores con la visión térmica para abrirla. Consigues una mejora para el blaster, una señal te indica que debes ir a la zona contraria del mapa.

La mazmorra no funciona como lugar creíble pues la verosimilitud se pierde entre artificales secciones de plataformas y rompecabezas. No funciona como espacio a resolver ya que la exploración no es el reto en ningún momento. No funciona como escenario para una acción de repetitivos encuentros con la profundidad de un charco. Y yo me pregunto, ¿en qué funciona Metroid Prime?

Lo que tiene de propio suena mejor en la teoría que en la práctica. La primera persona, que nos pone en la piel de la cazarrecompensas, con su interfaz orgánica, tiene su gracia y da personalidad a un avatar que de otra forma quedaría desdibujado. Aparte, intenta sacarle algo de partido al punto de vista con los distintos visores, aunque acaben teniendo un uso anecdótico. El escáner, la excusa narrativa para conocer la fauna y flora local, termina siendo una herramienta de ayuda al avance y una guía de puntos débiles de jefes y enemigos antes que un instrumento para el aprendizaje y descubrimiento del ecosistema. Poco interés naturalista muestra el juego cuando los únicos seres que podemos escanear son los que tienen repercusión directa en el juego y nada nos dirá de un banco de peces, insectos fluorescentes o las aves del cielo.

Me da hasta pena Samus, pues con todo su traje de terminator y habilidades extraordinarias no deja de tener la misma voluntad individual que el escarabajo que se te lanza al ataque en el mismo pasillo de siempre. En este escenario artificial con apariencia de mundo, ocupa su lugar como eslabón que mueve el engranaje que es el videojuego, pero nunca como exploradora, cazadora o aventurera.

Intense, rainy-day-techno ambiance. The lock-on shooting de-emphasizes combat in favor of platforming and exploration. Hunting for Artifacts is a chore, but otherwise this is a brilliant (and shockingly successful) East-West collaboration. Amazing soundtrack.

Easily one of the best video games ever made. I can't play the Space Pirate station tutorial level, hear that opening Samus theme, watch her flip off the ship, and then fight my way to the Parasite Queen without being transported back to Christmas when I was 14.

It hasn't aged for me. It still feels as timeless as it ever did. I was listening to the soundtrack yesterday, after 22 years with it. The Title screen, Phendrana, Magmoor, all of it is sublime. Favorite OST ever, no contest.

I love the exploration. Each area is so distinct with it's own enemies and obstacles and scenery. Being behind that visor and watching it mist with humidity, reflect Samus' face back in moments of high-fire peril versus Chozo ghosts, the crack on the 'mission failed' screen, what is more immersive? Every wary turn down a new hallway almost always yields a worthwhile reward. I know a lot of people dislike the scanning, but I adore it. When I'm fastidiously taking in every detail of my surroundings, I'm in the skin of the galaxy's greatest bounty hunter. No matter how many times I've played through it, I never get tired of reading about the flora and fauna of Tallon IV.

Every upgrade is a significant gameplay and accessibility shift. Meaning there's always something new to explore, which means the excitement doesn't stop. New suits are always the most thrilling. I think the color palettes look brilliant here. New beams are fantastic too, considering that one is more effective in certain areas than perhaps the one you received it. The visors are a little "who cares", but they still are important to progression.

The boss fights are among the best under a Nintendo banner. I MUCH prefer these fights to any Zelda game. Flaaghra, Thardus, the phazon pirates, and the titular Metroid Prime are all very memorable. Some still terrify me to this day to see them barreling down at me.

The biggest complaint I hear about this game is the backtracking and the fetch quest. Neither of which bother me particularly. As I said, solving puzzles and acquiring upgrades remains fun and worthwhile to me. And, as soon as you've been through it enough, you can mitigate some of the backtracking AND the fetch quest by picking these items up as you move through the level. Some you HAVE to wait, but not all.

Overall, this is not a game I will ever get sick of. It is one of my Great Loves of this medium and the fact that a remastered version just released feels like a personal gift to me.

I wasn't sure what to expect since my first 3D Metroid game was Other M, but thank god this game wasn't anything like that (or at least how people say Other M is. It's been a long time since I've played, so I barely remember anything about it)

The thing that I was most scared about it is how the map works, but it's actually very intuitive. Not only that but the music is also great as always, and the FPS gameplay fits perfectly into the game.

The only thing that I remember disliking is that Mecha Ridley ended up being so easy. I don't know if I just got lucky or what, but I barely lost any health while fighting against him

At lest for me, it's impressive how they did all of this while being the first 3D Metroidvania. The first Metroid had so many problems nowdays, so I'm happy that this doesn't apply to Prime (at least, not yet)

Le 4 il sort un jouuuuuur ou vous vous branlez la bite nintendo

This is THE miracle game. It boggles my mind how the managed to take the Metroid formula and transfer it so flawlessly to 3D in their first try. Nintendo did it before with SM64 and OOT (and decades later with Kirby and the Forgotten Land) but Metroid is different.
Metroid's interconnected map was already complex enough to design in 2D, so how the hell do you do it in 3D? But those crazy bastards did it. Even after so many years Prime is still a candidate for the best level design in history.
But they didn't stop there. The graphics were amazing for its time. The art direction was insane. The music is one of gaming's best. The story is great with an excessive lore messages to read. The controls were perfect for a non dual-stick shooter. I have no words.
M-i-n-d-b-l-o-w-i-n-g

Metroid Prime Trilogy version played

It was a great transition to 3D, let down by some slight issues with backtracking and its level design towards the end but it overcomes these problems to be an overall great first attempt that's still worth playing today in whatever form you chose.

Finally finished this one after struggling with the final bosses for a few days. What a masterpiece. Challenging to some who isn't the best at games and i often got lost and went around in circles after missing something very simple. However this never felt unfair or unduly punishing just me being an idiot. The game design is the selling point of the game and that fundamental Metroid feeling that i heard of so many times was introduced to me really well as the branching paths of the world unfurled before me. In fact the way that the game slowly introduces all of its features to you is truly rewarding and gives a sense of accomplishment that is missing in some modern games in which they just give you everything from the start. The only possible flaw is the lack of a rewarding story at least for me personally. I will go away and research it a bit more to get the full picture and the setting was explained atmospherically really well as I went along. A clear goal and desire for catharsis would have amplified it a notch though. I will be playing the sequel soon!

¿Qué tanta mala suerte tengo que el día que ya solo me queda 1/4 del juego anuncian un remaster que arregla todos los problemas que tengo con él? Una joya que me imagino que hoy en día es de lo mejor de lo mejor

For as antiquated its design, and with as truly horrendous controls as the GameCube version has, I still couldn't help but enjoy Metroid Prime. Sure, it may have a lot of blemishes, and doesn't hold up as well as a game this beloved probably should, but the hypnotic effect long sessions of this game can have is something everyone should experience at some point or another.

Absolutely fantastic jump to 3D, Metroid Prime perfectly, and arguably better, encapsulates the feelings of exploring an alien planet as a lone badass. Framing the game as if you are playing as Samus from first person, having HUD elements on your helmet visor and effects such as fog and liquid covering it is such a genius design decision, making you ever more immersed in the world. If the last third of this game wasn't a fetch quest and/or there was a better shortcut system this might have been one of the greatest games ever made.

Story: 9
Sound: 10
Concept: 10
Graphics: 10
Gameplay: 9
Characters: 9
Replay Value: 9
Overall Enjoyment: 9

I give Metroid Prime a STRONG 9!

I believe Metroid Prime is one of the greatest games ever made. I played Remastered first and stepped into the original recently, and wow. The game has some of the best environmental storytelling ever in my opinion, and the exploration is just so fun. I could seriously run around this map for days on end without getting bored. There is so much to find, so much to do, and it is so fun to upgrade everything. This game was not only WAY ahead of its time, but also stands up today as one of the juggernauts of gaming.

I played both the GC and Trilogy version of this game.
Spent years hearing people say this is a masterpiece and one of the best games of all time, a work of art and the like.
And surprise surprise.
I agree.
Its the first game that was hyped to this degree for me that it delivered as much as it was praised.
The transition to 3D took 8 years for Metroid, and hearing how awful the development cycle was for this game, it is so amazing to see this game be as incredible as it is because the devs were able to overcome all of that shit (which should've NEVER happened in the first place) and create one of gaming's best masterpieces.
The OST is so amazing, like its incredible how good the composition is for both the atmosphere, and to listen outside of it (Phendrana Drifts my beloved).
Adding the hint system was so great, and even moreso making it optional, and I think for this game, it works for it to be there as an option.
The level design is so good and the area design is very memorable, Tallon overworld, Frigate Orpheon, Chozo Ruins, Magmor Caverns, Phendrana Drifts, Phazon Mines and Impact Crater are all very memorable and fun to traverse and explore.
The boss design is really great for the main bosses.
Parasite Queen, Flahgraa, Thardus, Omega Pirate, Meta Ridley and Metroid Prime are all very memorable as bosses and stand out a lot.
A shame the sub bosses suck, but oh well, you win some, you lose some.
Anyways, this game's masterful and a must play.
GC, Trilogy, Remastered.
Whatever the version, its an incredible game.

me lo jugue en mi gamecube hace una banda no lo termine

I had completely missed out on the Metroid franchise as a kid until this game came out. This is a near perfect game with incredible atmosphere and level design. Metroid works surprisingly well in first person. Honestly, my only real issue with the game is that Magmoor is a pain to navigate because it's mostly a straight line that you frequently end up traveling the entire length of in order to get to another destination.

YES, YES, YES. Powerful nostalgia for a great FPS adventure that aged like fine wine, and the remaster we recently got only confirms it. The atmosphere of Tallon IV is unlike anything else, only probably Halo can Reach it................sorry, that was horrible, I know.

Can't think of anything unfunny for me to pretend is witty. Just an extremely solid game that set up the Prime series well

It's objectively a cool game with lots of good atmosphere, but the controls are pretty awkward considering stuff like Timesplitters was coming out at the same time for another console


It's incredible that I first played this game in 2016, 14 years after it launched, and I was still blown away by it's graphics.

Played this a bunch as a kid but it was too hard for me to finish. Five stars for the memories and the fact that I've since finished the remaster.

I tried Doom 2016 just before this and had an awful time trying to hit anything with the right stick. I've always hated aiming with a stick. I have the means to play the Gamecube version, the Wii version in the Trilogy (and Wiimote pointing is even worse than right stick aiming), and the new Switch version. I chose to play PrimeHack, a version of Dolphin made for playing the game with mouse and keyboard controls. This felt amazing to play with a mouse. I highly recommend it. My only issue with this method is that Visors and Beams demand 8 buttons that you'll want access to quickly, and there's no convenient solution to this. Switching any of these mid combat kinda sucked, and I played with different config options quite a bit. As for the game itself, I loved the exploration (even tho the map screen is kinda unfun to navigate), the vibes and the music were peak, I played with headphones on in the dark and it was so immersive. Years ago, Scanning was one of the things that made me put it down really early (that and Wiimote pointing), and I still don't care for it, but at least this time my problem with making it convenient to switch Visors carries some of the blame for that. I mapped those to Z X C and V and it did not feel great. There were a few times in the Phazon Mines where this got me really banged up by Space Pirates as my left hand panicked and fumbled. One time 3 of them pinned me to a wall and I couldn't move. luckily I had the Power Bomb. But yeah that's another thing I don't care for, prolonged combat. I don't mind it too much against bosses, but Chozo Ghosts and Space Pirates respawn and they always demand your attention unless you wanna get shot a million times just trying to pass by. I dunno what it was but the dodge almost never came out when I wanted it to, so I'm just jumpin through the air gettin shot even more no matter how I move. Hated the Phazon Mine and the pirate base in Phendrana for these reasons. And they've gotta have their variants that only take damage from their favorite Beam so there's another thing to fumble with during combat. I wanna stress, I very rarely died, it was just very annoying and stressful and took away from the fun I was having just gettin places. Visor and Beam switching mid-combat come together to absolutely ruin the final boss for me. My hand is cramped after that experience. So if a version of this game exists that just has the big world to explore, killer vibes, puzzles to solve, and no Visors, That could be the perfect game for me. debated giving it a 9 but that whole Crater area really drew out how much I hated certain aspects of it.

Also this game looks sick on an ultrawide monitor and with higher resolution. So so nice.

A solid transition to 3D but I much prefer Metroid in 2D. The music, atmosphere, the gunplay and a lot of smaller details I really liked. I just don't enjoy how much slower everything plays out in 3D. Backtracking, fighting enemies again, platforming, hunting for upgrades. All the things you'd expect in a Metroid game but more often than not I found myself unenthused about going to wherever the game pointed me next.