Reviews from

in the past


Good start for that long going series

The name "Monster Attack" reminds me of when I was in my late teens staying up late on a Saturday night so I could record anime on the sci-fi channel using VHS. It wasn't so prevalent at the time. Whilst waiting I would watch whatever bad horror or sci-fi movies were being shown on the run up, it became such an ingrained memory as an adult I would later host bad movie night with friends where we would watch Sharknado, wolf cop, Killer Clowns from Outer space and other dubious films.

I guess it really helped solidify not only my love of B movies, but also due to the PS2 of just mid budget game equivalents as it seemed there were so many of these at the time before everything started being swallowed up in consolidations now days. Back on the PS2 this was such a line of thinking that a simple series) of extremely mid budget cheaper games was launched. A bizarre mix of titles some of which make Dead or Alive Volleyball look tame. A big selection of these got Western releases in the West and a couple even became successful enough to spin off their own series. Some of these are still going to this day such as Onechanbara and Monster Attack, you see Monster Attack is actually the first in the Earth Defence Force series.

The Simple Series 2000 was apparently named this because the games would cost 2000 yen which today is just over £10 and considering this fact, Monster Attack is really quite good. All the staples of the series are still here. There are giant ants, UFOs, walking robots and giant dinosaurs. You can get in tanks and helicopters and there is even a nifty hover bike. Buildings collapse in chunky explosions as your stray rocket accidently slams into it with smoke from the collapse. In some ways despite the progress made in a lot of areas in later games there is actually something extremely pleasant about the simplicity of the game here.

I feel the scale a lot more in Monster Attack. My character is small compared with the surroundings, it's slightly more claustrophobic in some ways. The music and designs have a lot more of a retro inspiration with purple spinning top robots and UFOS with purple bulging discs to the sound of music like it was played on a Theremin. Things collapse and explode with surprising impact through my headphones with beefy explosions and the game doesn't out stay it's welcome. An issue I have despite my love of the later games but at 25 missions it is easily played in a couple of evenings. You only have a generic trooper and as you kill enemies they will occasionally drop weapons and armour boxes to expand your overall health and give you combat options. The growth rate is such that at the moment playing through easy, normal and hard I haven't had to grind at all as it curves out nicely.

Where the game does fail for me though is on two fronts, original design and localisation short cutting. On the original design front it's incredibly easy to bounce off of this game from it's base controller setting, it's pretty evident even here on backloggd because the initial set up is truly abhorrent. This mode doesn't allow you to manually aim vertically or use the right analog stick. It's basically unplayable and it's utterly baffling how this was thought to be a good idea as the standard set up. There is a control option that allows you to move with the left stick and aim with the right like a traditional third person shooter in the settings that makes this infinitely more fun though you can't remap the other buttons which I would have preferred but that's the lesser of two evils here. Equally it has a cinematic cam that makes you watch the UFOs as they burn and descend into epic explosions when you destroy them. It gives a great field of view blurring you out and looks pretty awesome. What isn't so wonderful about this though is that enemies continue their relentless assault upon you with a fixed angle and no reticule. Just terrible idea, you need to turn that off in the settings to then the game plays pretty well.

The second issue is the localisation. It removed all the voice acting from the game. I get it might not have been worth dubbing it financially but it also didn't add subtitles to the point it even removed the tutorial messages at the start of the game for the controls. Such an odd decision and it makes the levels feel so silent without them. I had to watch a playthrough with the voices and subtitles to see what was actually missing. It's kind of night and day.

Those two pretty glaring flaws aside though I can see why this super cheap budget game got a franchise because 21 years later it is still extremely fun to play and the idea of giant insects, robots and monsters attacking cities will probably never get old. Whilst I would still recommend the later games over this, it's still not a bad place to start the series.

+ Basic idea is just fun to blast monsters and robots.
+ Has pretty good pacing and levelling curve compared with later games.
+ Holds up really well...

-...after changing the settings. The starting controls are bafflingly bad.
- Localisation removed all voice acting and even the tutorial boxes. Really impactful on the overall experience.

My first step into the EDF world.
I played and completed this with my nephew back on the PS2. I am so grateful for the memories and amazing time I had with this beautiful game. and I am so happy and excited for the continuity of the EDF franchise and hoping to see more exciting things in the future #EDF20thAnniversary

I've actually cleared this one's JP incarnation 100%, barring a few miscellaneous weapon drops. Only worthwhile to EDF addicts. The game is solid, but you're better off with the other 5 mainline titles. 2 is a flat improvement over 1 even with very similar game-feel.

Very cute little budget title despite being pretty terrible but its still an interesting game despite its non-existent budget.

The JP version is better since it has the over-the-top voice acting the series is known for. I would recommend playing that version over this if you can understand basic JP.


1st Finished Game of 2023

Simple 2000 Vol. 31: Chikyū Bōeigun (2003) (PlayStation 2)

Or

Earth Defense Force (2003) (PlayStation 2)

or

Monster Attack (2003) (PlayStation 2)

The first game in the Earth Defense Force (EDF) franchise where a certain laziness from D3 Publisher in evolving the game is noticeable, putting Earth Defense Force (2003) and Earth Defense Force 6 (2022) highlights almost identical games, following a stigma similar to the Dynasty Warriors franchise where the games are fun but graphically awful, EDF 2003 keeps its main feature in having a huge variety of weapons (111 to be exact) and an optional grind that the game requires you to replay all the phases in their difficulty variations, but here unlike its sequences we have a limited range of phases
(25) and only one class equivalent to the Ranger of its sequences.

Game that debuted here as part of the Simple 2000 series, series with low budget games and more accessible prices on PlayStation 2 era exclusively for Japan, where it had only localization for Europe in PAL format with the name Monster Attack. Game here paves what would be its franchise, with enemies ranging from giant ants and flying saucer and the replay factor related in collecting all your possible weapons.

Difficulty: 04/10
Total game time: 04h21
Rating: 07/10

TO SAVE OUR MOTHER EARTH FROM ANY ALIEN ATTACK
FROM VICIOUS GIANT INSECTS WHO HAVE ONCE AGAIN COME BACK
WE'LL UNLEASH ALL OUR FORCES, WE WON'T CUT THEM ANY SLACK
THE EDF DEPLOYS!

i played this for 3 hours with godawful controls before realizing i can change them into actual decent controls lmao

This is what Helldivers 2 would look like in 2017

Monster attack also known as The Earth Defence Force overseas (Do not confuse with the SNES title) is the iconic yet obscure action game where you play as a marine on duty to stop the alien invasion on earth by kicking the ass of each and everyone of them.

This game is obviously inspired by Starship Troopers and a lot of other kaiju Japanese movies like Godzilla and a ton of more obscure ones, with these movies in mind it’s not really hard to figure out what the gameplay would be like.
Pretty simple, pick a mission, kill aliens, get new weapons and upgrade your armor, rinse and repeat. If you’ve played any future entry it’s literally the same thing except it looks worse and play worse but the game is primarily the same.

But ignoring all future entries, the armor system always seemed weird to me like why do I have to grind armor items to get more HP, wouldn’t it just be easier to have a classic RPG level system based on kills since that’s what you do 90% of the game! It gets really tedious to walk to every dropped item just to get a scrap of health or a duplicated weapon.

I won’t be too harsh about it since it’s part of the simple 2000 franchise and if you are not aware they were pretty much bargain bin games before they were even released, the goal was to make cheap games hence the 2000 in the name since it’s 2000 yen per game, so for that price I’d say it’s a pretty cool experimental game and it would eventually lead us to where we are now so bless you simple 2000.
So yeah it’s just a worse version of what you can play now on consoles, it looks bad but it has REALLY cool destruction physics for a ps2 game, it plays like crap with the second stick for aiming not being available by default you actually have to enable it, it’s really repetitive with very few enemy type of weapon variations, and it’s very grindy if you actually want to finish all difficulty.
I honestly wouldn’t recommend playing this entry it’s just not as good as the later entries obviously, but hell if you want to melt your ps2 with massive explosions at sub 15 fps in local COOP go for it.

if this is the low point for the series then that's an extremely good sign. what the hell is it with japanese b teams and making absolutely cracked third person shooters???

honestly i was more surprised by how fully formed everything here felt despite it being a budget title. sure there's a lot of lag, but that crunchiness just makes the massive kill counts more cathartic

go play zombie zone and come back here. tell me which one feels more budgeted

It's clunky, laggy, and a bit of a mess all-around.
However, it is still somehow pretty fun.

Bro why did it take Japan so long to discover the Second Analog Stick they invented it

yep that went exactly how I thought it would go for the first EDF game. Budget as shit blasting hordes of honestly creepy looking giant bugs with various guns. The game engine does not give a singular shit about trivial matters such as game framerate and as such this game will make your PS2 scream in agonizing pain trying to render a trillion bugs onscreen at once.

I always enjoy going back to the first game when it comes to popular franchises that have been around for a while. In the case of the Earth Defense Force series, that first game is actually Monster Attack. A lot of the time, I find myself fascinated by how much has changed. Many well known series still kicking today got their start on the ps2 and are barely recognizable today. EDF on the other hand is almost identical. Most people would see that as an insult, but for most EDF fans, its what keeps them coming back. The series has such strong routes in being reminiscent of ps2 jank to the point of most fans disregarding any games that try and bring some mainstream appeal and modernization to the franchise. However, those games aren't the only games in the series to get disregarded. Monster Attack, tends to also be neglected, and neglected this game certainly is considering its one of the few games in the series to not even have a wikipedia page.

Monster Attack is a rather simple game (lol). I mean that as in you basically can probably start playing the game within a minute of booting the game up and I'm sure that's what most people will do. Hell, it is exactly what I did. I pressed "New Game", read that story dump, and within a minute I was already blasting ants. However, this is the wrong way to play Monster Attack for you will have a miserable time by approximately level 15. If you're anything like me, you will acknowledge how different the default controls are and play the game as if you just experiencing something new. As you continue playing, you will feel like a tortured soul wandering hell and regretting your actions. You will pray that there is a way to redeem yourself, and you will discover the options menu. You will notice the choices of "Normal" and "Technical". The idea of those horrible controls being normal will haunt you and send a chill down your spine. You gulp and switch to technical as you feel a horrible burden being lifted from your experience. However, there is a looming darkness still out there-- The cinematic camera. You are suddenly reminded of the many times your gameplay session was tragically interrupted by this torturous fiend and without hesitation, you turn it off. You even decide to turn it off for player 2 despite having no intentions of ever bringing a friend along to play Monster Attack. Without making these changes, the game would be miserable and borderline unplayable. You are now ready to experience Monster Attack the way it was intended.

Monster Attack is a weird, but fitting name for this game. Earth Defense Force is definitely a much better name for the game, but after playing and seeing just how basic and generic everything is, I think it fits. Minimal story, basic gameplay, simple graphic, lack of variety, it's all just simple which is extremely fitting in all due to this being from the simple series. In a way, I found myself actually becoming accepting of the fact that this game just recycles most of its content from previous levels.

Despite my many frustrations with Monster Attacks, I enjoyed this game quite a bit. Flying up in the sky and seeing hundreds of enemies in the air and on the ground swarming this Japanese city as I shot from above and watched the buildings, and my framerate crumble. It was one of those magical ps2 feelings similar to riding the dragon in Drakengard or growing in Katamari. There were some moments throughout my time where I felt way cooler than anyone should ever feel when playing a game called Monster Attack. While I would make some changes to the weapon system and balance if I could, the range and diversity of the weapons were a joy to see.

Coming back to Monster Attack was fascinating, I've been playing through a few other EDF games and despite the time passing, I still felt at home with this. I almost like to think of EDF as being a bit like Monster Hunter. Each game is the same concept but each game is mostly just an update for people who got tired of the old one. The core concept for EDF is layed out in the original, its just asking for a touch up. While this first game has just one destructible small destructible city map along with one small countryside map, the later games would eventually add more. Monster Attack was built on the idea of being simple, so more or less, it succeeds at its goal. It was so successful in fact that its now on its 6th entry. No longer a series dependent on being simple, EDF is now a series about going beyond being simple.

P.S. It's 6 am, I beat this game in one sitting, and I just finished this review. Ignore any kind of grammatical errors, typos, or other nonsense you see. I will probably fix them when I wake up, but if you're reading this, it means I probably never reread this and never fixed them.

Literally actively falling asleep while playing this