Reviews from

in the past


It's fine I guess? Making Pac-Man into a sort-of adventure game is a neat idea, but this game doesn't fully land it. It feels caught in between a good pac-man game and a good adventure game without being either.

Re-jogando esse jogo tão legal que joguei muito na adolescência.

game is fun stages are unique recommend this over pac man if your not good enough to play pak man

Decent game, stages are fun, but some can go a bit too long.
It's also annoying that they bar you from 100%ing some stages until you beat a certain boss, making you play the stage twice. It's just padding.

Then there's time trial with the time required being too tight. You make just one mistake and it might cost you the run.

Honestly I don't know exactly why I like this game a lot, I just do? Great soundtrack with decent puzzles.


A sizeable and tough 3D approach to Ms Pac Man. The level from the cover gave me PTSD as a child.

i was like 4 i can't remember these playstation games but this was compelling

It was a very enjoyable game, with a good soundtrack. It was decently challenging, too. I recommend it.

This is a great maze game adding nice and neat ideas that fit the maze formula well and adds a lot of puzzles that will challenge you sometimes. Though I will say Backtracking makes this game go on for a bit too long than it has too

cool timewaster that i have fond memories of that unfortunately feels kinda cheaply-made

I have no idea why I own this. It's actually pretty decent? Better than you'd probably think.

If I had a nickel for every N64 game where you get through all the levels and have an initial confrontation with the villain (who is a stereotypical green Halloween witch), but to get the true final battle you have to go back and get VERY close to full-completing the game, I'd have two nickels.

This game actually holds up extremely well... for the most part. The graphics are simple, which is all they need to be for a game like this, and there are a surprising amount of charming and unique details interspersed throughout the levels, with pleasant colors and textures. The music is great, but there aren't that many songs, and hearing the same relatively short loop for three levels in a row gets tiring, no matter how much of a banger it is. Apparently the way they got around N64 music limitations was just... actually making the songs shorter by cutting out parts of them, the "calmer" parts that made them seem less repetitive. The PS1 and Dreamcast versions apparently have more levels too, including more bonuses with varied gameplay, not to mention other features like voice acting and rendered preview images before levels. In my quest to play every decent game on the N64, I have once again fallen victim to the inferior version of a product.

Version differences aside- the simplicity of this game is another reason it holds up so well. The only buttons required outside of menuing are the dpad or stick, with A and B merely zooming in and out. Everything is accomplished by walking around to collect dots (including the classic power pellets that will let you devour your foes), walking onto switches, and interacting with other things in the environment. I could see this kind of simple appeal finding an audience in the indie market today. Yet even here there somehow manages to be camera issues, with a camera that often lags behind your movement. If you don't stop and wait for it to catch up, you can run into some rude surprises.

The top-down maze format is filled with block-pushing puzzles, which almost always involve TNT blocks that explode on a timer and will blow up other blocks in your way, but also the old standby of ice blocks that can cool lava enough to make a temporary bridge, and other types of environmental puzzles and interactions. Nothing is too hard to figure out, but it's fun and engaging enough to keep you going.

Unfortunately, this game has a massive flaw: the stringency of its requirements to access the final boss. You have to get the VAST majority of stars in the game, which are gained from either finding every fruit in a level, every dot, or completing a time trial. Let's talk about those first two. They can ostensibly both be accomplished on a single run, but for some levels you actually can't get everything until you've beaten the first boss (after completing every level at least once) and received a special key, so you might spend time trying to collect everything only to later realize you're gated off from initial success. What's more, there are often "points of no return" in the levels, so if you missed something, get ready to do the whole thing all over again because there's no way to go back.

The time trials, though. They remove all key blocks from the level, making them shorter overall (as there are lots of side areas you won't have to visit)... But even so, they are EXTREMELY demanding (with a few exceptions) and will require routing, practice, and near perfect execution- including avoiding enemies who will take time off your clock instead of damaging you. Depending on how much damage they would normally do, this can be as much as 20 or even 30 seconds. Your attempt could be functionally over after one hit. The challenge could be fun and rewarding but the investment rarely seemed worth it. You will have to do at least a few of them, so choose wisely.

It's easy to sour on an overall fun experience when you have to slog your way through the same levels several times, repeating the same puzzles, with the same walking pace and non-variable gameplay. Even just hacking off five or ten of the required stars would have encouraged people to revisit levels and engage with the time trial mechanics without ending up feeling like a job.

It's a charming and unique game which, due to its simplicity, doesn't really feel dated... but far outstays its welcome. By the end, I definitely felt the maze madness setting in.

Man...that's really it, huh?

As much as I love Pac-Man World and have a lot of fun with the Championship Edition games...this is really all we've gotten in this style? I can't exactly say that I'm surprised that the soundtrack is the only thing about this game that's ever brought up. Maze Madness feels more like a proof of concept than anything else. Where Pac-Man World got a sequel that took its foundation and polished it into a damn good game, here it's just...nothing.

Don't get me wrong, I did enjoy this game! The classic maze formula brought into 3D with a focus on puzzle solving, that's great! I love it! The game never really feels like it gets off the ground though, it just always feels like it's missing something. There's only so many ways you can push ice blocks and TNT to solve puzzles before it starts to feel samey. I was waiting for the game to really test my abilities or introduce some whacky new gimmick to solve puzzles with, but..it never happened. The game never goes beyond just "good."

Instead the game artificially extends its runtime with the worst padding I have ever seen. See I actually don't mind that you have to go out of your way to collect as much as you can in levels in order to progress. It's Pac-Man, I want to collect all the dots and fruit anyway. The problem is that the game will lock you away from collecting things in a stage at first so that you HAVE to play it a second time later on. The witch's key is the dumbest thing this game throws at you. You don't unlock it until you enter the final world in the game, and it unlocks paths in previous levels you couldn't access before for no real reason! On top of that, this is the same point where the game roadblocks you, and doesn't let you progress until you've collected enough in older levels.

Once I realized that all you get for doing this is a rematch with World 4's boss, which is the only boss fight in the game by the way, and then the game just ends...yeah, no thanks. I'll pass.

Unfortunately we're probably never going to get another game like this ever again, and it's a real shame. There's plenty of potential here, and I would've much preferred another crack at this formula over a 3rd World game and that stupid reboot they did, but oh well, what can ya do.

Pretty solid Pac-Man maze game! The maze concepts, gameplay, visuals and the surprisingly great music were highlights of this game for me, though I'm not a fan of the required backtracking around the end of the game and the strict difficulty of the time trial levels. It does get repetitive during long playthroughs occasionally. But overall, a neat game for it's time.
Finished 72% and 54 stars collected.

It's a solid way to expand upon the maze gameplay of the pac man games without just doing more arcadey stuff which is cool. The whole star grind near the end definitely pads things out more than necessary though.... The OST bumps hard thoughso that's cool as well. As long as you are fine with the padded star grind its worth a play for sure.

MS. PACMAN MAZE MADNESS is a great spinoff of the Pacman series featuring Ms. PACMAN as the protagonist rather than her husband/love interest PACMAN.

The game had Professor Pac show Ms. PACMAN an object that can travel to another world.
The games story is that Professor Pac gets captured into the new world and Ms Pacman has to save him... at least that's what you think at first, since as soon as you start the level, boom he's like 5 steps away from you, and becomes the narrator/tutorial explained of sorts.
The actual objective is to find all the crystals to fix the object, that and stop the evil witch, Mesmerelda.
The witch wants the crystals in order to control PAC-LAND.

Ms. PACMAN travels through 16 distinct worlds (well distinct in the sense that they have different styles and structures to the levels).
The settings for the level include:

• Egyptian
• Ice Cave with Lava
•Ancient China
•Haunted house/Graveyard/village

The game works as follows:

Collect Pellets throughout different areas, while avoiding the ghosts and other enemies throughout the games, it's essentially a 3D version of the original arcade game, except with more traversal as you collect pellets and travel to different areas within the same map. You also have to collect Fruit (though this is more so for if you want to 100% complete the game).

The game is really fun and the locations and music are really great to listen to.
The game can be called "easy" but still a game can be hard as hell or easy as all hell but if it's fun, then it's a good game.

The biggest issue with the game is that most of the levels you can't complete before reaching level 12 - Gobblin, as some levels require the Witch Key that you can only get from Level 12's boss fight.
Another big issue is the game requires you to collect the stars throughout each level in order to progress to the next level, it's not that difficult but gets really annoying when before the second to last level, the game requires 50 stars.
There are 4 different stars per 14 levels, and 3 per 3 bonus levels.

The way you obtain the stars are as follows:

☆ Collect all Pellets
☆ Collect all Fruits
☆ Complete the time trial (this one can only be done after completing the level, you can't get it with the other 3)
☆ Complete the Level

The time trials can range from:

THIS IS REALLY EASY -> THIS IS IMPOSSIBLE

Though with enough trial and error, you can do it.

The game has 2 bosses in the entire game, though before you fight Mesmerelda. (The only boss)

You have to run away from a Green Giant mouth eating monster that looks like PACMAN called GOBBLIN. The priority here is to just run away and try not to hit any of the instant death boxes AKA the green boxes.
The first time running from GOBBLIN it's easy, the second time is annoying and long, and sometimes the controls had a delay since you can only use the D-Pad.
The 1st boss fight against Mesmeralda is just shooting rockets at her from 2 different windows, while using rockets that will either shoot high or low missles, literally this boss fight is so easy because you're able to switch back and forth between 2 different rockets next to eachother.

The second and final boss fight against Mesmerelda again is you having to use these satellites that you have to make sure absorb Mesmerelda's fire ball, there's about 6 of them, after that you then need to press all the buttons again so thay an electrical chain reaction happens that instantly kills Mesmerelda. Though honestly I don't understand why they even bothered to give her a health bar, but i guess it has to feel like a boss.

Ms PACMAN MAZE MADNESS is very fun to play, but can absolutely get tedious when having to backtrack to previous stages in order to collect more stars.
I will say, I wish there was a 1 hit death option, like a hard mode.

What I mean is, the game features a health bar for Ms PACMAN so whenever she gets hit a little bit of life gets taken away from you. That is helpful though I wish that they had a hard mode where it's a one hit death like the original PACMAN arcade machines. Still though the health can absolutely be a blessing.

After defeating Mesmerelda, Ms. PACMAN restores the object with its crystal and turns Mesmerelda back into a princess, who says that an evil witch cursed her to become... an evil witch (strange curse lol: " I CURSE YOU TO LOOK AND ACT LIKE ME!")

The ending is sweet. This game overall was a fun time to play, I really enjoyed myself with it, and I'm happy to own it.
Also along with the 3-D game, you actually get the original Ms PACMAN arcade machine game as a new mode called "classic mode" which is just the original Mrs PACMAN, so that's super awesome! I recommend if you want to physcially own a fun Ms. PACMAN game as well as the original arcade machine game!


Sadly😔...
I have to mention this in case you guys don't know, NAMCO no longer licenses Ms. PACMAN because now the owners are ATGAMES now. Originally Ms. PACMAN was a copy of Pacman that people loved, so much so NAMCO licensed the character and always had an agreement with GCC (GENERAL COMMUNICATIONS COMPUTERS), though they went bankrupt and Ms. PACMAN is now owned by... ATGAMES, creators of those shitty Genesis, Atari, and Namco flash back consoles you could find at a Pharmacy store... yeah them.

So because NAMCO doesn't want to deal with ATGAMES, they no longer want to license Ms. PACMAN, so much so they even created a replacement called PACMOM, and she not that bad looking, I just wished she had black PACMAN eyes like PACMAN, instead she has eyewhited and pupils.
So R.I.P. to the first female video game protagonist, Ms. PACMAN (fuck you ATGAMES🖕)


Ms. Pac-Man Maze Madness is a solid game until you reach the late-game where it starts padding out content and requiring replaying previous levels under certain conditions like Time Trial to progress further. I didn't have a problem with this, but I imagine most people would. It's super soundtrack & charming visual style with all that in mind leave me happy with this game overall.

This game was almost ok but then it made me go back to old levels to collect stars. I might be able to put up with this in a faster paced game but this game focuses on block pushing puzzles and such, which is boring enough the first time around but on replays? Yeah nah go eat shit
The best part is that they actually expect you to do time trials in this.

Misandry (/mɪˈsændri/) is the hatred of, contempt for, or prejudice against men or boys in general.[1][2][3] Misandry may be manifested in numerous ways, including social exclusion, sex discrimination, hostility, gynocentrism, belittling of men, violence against men, and sexual objectification.

This game ain't too shabby!

It's not amazing or jaw dropping, but I feel like most Pac-Man games that try to get out of its comfort zone are usually just okay. The Pac-Man World games are fine, but you can replace the Pac-Man character and you wouldn't lose much. Here, this can't be anything other than Pac-Man and takes that formula to a natural level adding puzzle elements to the labyrinth style that's found in Pac-Man. I still prefer the original format of the Pac-Man games, but I don't mind popping this in once in a while and giving it a go.