This game, man. It has one of the worst middle cases ever, but knocks it out of the park with it's final case. It's a nice bowtie (for now) on the legacy of people, their parental figures, and how it effects their children. And how they get to choose what to do with it. The character dynamics are great in this game, seriously one of the best in the series. A bit of a pain to get through, but it's well worth it.
Play the DS version and gun for the bad ending for a funny translation error.
Play the DS version and gun for the bad ending for a funny translation error.
Caso 1: Sinceramente gostei muito desse tutorial e a aplicação do efeito amnesia kkk. Achei melhor que o do primeiro.
Caso 2: enredo bom demais, mas aqui começa uma gameplay um pouco pretensiosa e pé no chão que vai se seguir o jogo inteiro. Acho a gameplay um pouco injusta, entretanto, a maneira que aquela premissa que aparenta não ter escapatória alguma ao réu vai desenrolando, é simplesmente muito foda.
Caso 3: impressionante como o assassino é o personagem menos sociopata desse circo. Cheio de personagens pedófilos, deturpados e narcisistas. Tirando o moralismo de lado, é um caso medíocre na sua resolução. Muito previsível, além de ter alguns protestos ridículos.
Caso 4: o melhor do jogo, mesmo infelizmente eu não achando a parte do tribunal tão fluida e dinâmica (principalmente comparado aos casos do primeiro jogo e alguns que já joguei do terceiro). O enredo é simplesmente foda e com alguns dilemas que são apresentados pela primeira vez na franquia.
No geral, eu gostei do segundo, mas não me pegou tanto quanto o primeiro. Achei ele bem punitivo desnecessariamente e mal resolvido nas resoluções de evidências. Também gerei um ranço com esse juiz, queria que mudassem.
E ah. Mr Von Karma eu te amo. Toda vez eu quebro com aquele chicote kkkkkkkkkk
Caso 2: enredo bom demais, mas aqui começa uma gameplay um pouco pretensiosa e pé no chão que vai se seguir o jogo inteiro. Acho a gameplay um pouco injusta, entretanto, a maneira que aquela premissa que aparenta não ter escapatória alguma ao réu vai desenrolando, é simplesmente muito foda.
Caso 3: impressionante como o assassino é o personagem menos sociopata desse circo. Cheio de personagens pedófilos, deturpados e narcisistas. Tirando o moralismo de lado, é um caso medíocre na sua resolução. Muito previsível, além de ter alguns protestos ridículos.
Caso 4: o melhor do jogo, mesmo infelizmente eu não achando a parte do tribunal tão fluida e dinâmica (principalmente comparado aos casos do primeiro jogo e alguns que já joguei do terceiro). O enredo é simplesmente foda e com alguns dilemas que são apresentados pela primeira vez na franquia.
No geral, eu gostei do segundo, mas não me pegou tanto quanto o primeiro. Achei ele bem punitivo desnecessariamente e mal resolvido nas resoluções de evidências. Também gerei um ranço com esse juiz, queria que mudassem.
E ah. Mr Von Karma eu te amo. Toda vez eu quebro com aquele chicote kkkkkkkkkk
just like literally every other person on the planet i do not like turnabout bigtop. its a constant of life that we all just gotta live with. i started JFA back in like 2019 and i STILL have not finished it because i just dont wanna do turnabout bigtop. THAT BEING SAID, i seem to recall really REALLY enjoying those first few cases, and i wouldnt say its a bad game. once i get back to this game and finish it ill come back and edit this review
3 Casos Peak, 1 Caso legalzinho.
Não superou o 1 pra mim, mas me conquistou em muita coisa. A Música, Os Personagens...
E acho eles melhores desenvolvidos do que no jogo anterior até, tudo isso em um pacote lindo.
E bom, nem preciso comentar do Caso 4, simplesmente magnífico e tenso.
Pelo o que me disseram, eu esperava que era um jogo fraco....aí lembrei que Ace Attorney não tem jogo ruim Hihihihi
Não superou o 1 pra mim, mas me conquistou em muita coisa. A Música, Os Personagens...
E acho eles melhores desenvolvidos do que no jogo anterior até, tudo isso em um pacote lindo.
E bom, nem preciso comentar do Caso 4, simplesmente magnífico e tenso.
Pelo o que me disseram, eu esperava que era um jogo fraco....aí lembrei que Ace Attorney não tem jogo ruim Hihihihi
This review contains spoilers
Hot take: I like Justice for All a little better than the first game. Not by a ton; it has a lot of issues with the writing, which I'll get to in a bit, but I think the pacing is greatly improved and the magatama adds a lot to investigations.
The Lost Turnabout: A better first case than The First Turnabout, imo. Nick having amnesia is a pretty cool twist that also justifies re-tutorializing the mechanics. Maggie and The Drift King are really fun characters and Gumshoe is also there which is good.
Reunion and Turnabout: A very good second case. I like how it build's on the backgrounds of Maya, Kurain Village, and the Fey family. Pearl and Morgan are also great characters and it was fun getting to see Lotta again. The central mystery surrounding Ini Miney and how it plays out are also pretty neat. Franzy's my least favorite main prosecutor of the trilogy, but she's still got a lot going for her (even if it doesn't get fully resolved until Trials and Tribulations).
Turnabout Big Top: Hoo boy, this one's rough. You've probably heard before about how badly it handles the love triangle, and the defendant, and certain leaps in logic in the deduction, and certain parts of the trial, and all of those are true. With that said, I don't hate it, even if I think it's the weakest case in the trilogy. Moe the Clown is actually a pretty good character when he's not being so unfunny it gets a man convicted of murder, Acro's a really interesting killer, and I like the conversation between Franziska and Phoenix.
Farewell, My Turnabout: My second-favorite case in the trilogy. It has everything you could possibly ask for from an Ace Attorney case: High stakes, great characters, an intriguing mystery, Edgeworth catching the phone, and so much more. Edgeworth's return is absolutely glorious and really highlights how he's grown since the end of the first game, with him simultaneously being a rival and an ally. I love how the game tricks you into thinking it's just another Turnabout Samurai before immediately placing Maya's life on the line. And holy shit, Matt Engarde is a fantastic villain. Forcing Phoenix to defend a guilty man is probably the most interesting thing you could possibly do for his character, and it's fully explored here. All of this culminates in an insanely satisfying conclusion and an enticing set-up for the next game. This case deserves every bit of praise it gets.
The Lost Turnabout: A better first case than The First Turnabout, imo. Nick having amnesia is a pretty cool twist that also justifies re-tutorializing the mechanics. Maggie and The Drift King are really fun characters and Gumshoe is also there which is good.
Reunion and Turnabout: A very good second case. I like how it build's on the backgrounds of Maya, Kurain Village, and the Fey family. Pearl and Morgan are also great characters and it was fun getting to see Lotta again. The central mystery surrounding Ini Miney and how it plays out are also pretty neat. Franzy's my least favorite main prosecutor of the trilogy, but she's still got a lot going for her (even if it doesn't get fully resolved until Trials and Tribulations).
Turnabout Big Top: Hoo boy, this one's rough. You've probably heard before about how badly it handles the love triangle, and the defendant, and certain leaps in logic in the deduction, and certain parts of the trial, and all of those are true. With that said, I don't hate it, even if I think it's the weakest case in the trilogy. Moe the Clown is actually a pretty good character when he's not being so unfunny it gets a man convicted of murder, Acro's a really interesting killer, and I like the conversation between Franziska and Phoenix.
Farewell, My Turnabout: My second-favorite case in the trilogy. It has everything you could possibly ask for from an Ace Attorney case: High stakes, great characters, an intriguing mystery, Edgeworth catching the phone, and so much more. Edgeworth's return is absolutely glorious and really highlights how he's grown since the end of the first game, with him simultaneously being a rival and an ally. I love how the game tricks you into thinking it's just another Turnabout Samurai before immediately placing Maya's life on the line. And holy shit, Matt Engarde is a fantastic villain. Forcing Phoenix to defend a guilty man is probably the most interesting thing you could possibly do for his character, and it's fully explored here. All of this culminates in an insanely satisfying conclusion and an enticing set-up for the next game. This case deserves every bit of praise it gets.
I love how much the judge clearly hates Phoenix. Like we could have fifteen murder weapons all with the real culprits fingerprints alongside a full confession from the murderer while they're foaming from the mouth on the stand but because we didn't explain a motive for our defendant the judge is just like, "Sorry there's no proof, guilty, throw 'em in the chair".