Reviews from

in the past


This review contains spoilers

i can understand why people like this one, i do enjoy rayfa's character arc and case 3 was pretty cool, but it's definitely not for me. i am not partial to Little Apollo's Tale finding hidden treasure in the crystal caves. i wish i was. but i personally am not. i also feel like the last confrontation really elevates the stakes way too high for me. generally the whole killing all defense attorneys thing is just kinda silly, it's a common joke that defense attorneys and prosecutors are the most important people on earth in this series but it's actually real in this game. the defeat of a genocidal monarch at the hands of the lost son of a disgraced revolutionary hailing from the oppressed class sounds cool but not when applied to Prosecutor World in my personal opinion. it certainly appeals to some and i am glad they can enjoy.
- Excerpt from the journal of Gaspen Payne before his execution

Spirit of Justice vai ser meu último Ace Attorney por agora, desde novembro estou fazendo uma maratona da franquia e FINALMENTE terminei a timeline principal, e nossa, foi uma grande jornada hein.

Spirit foi um jogo que não me pegou tanto, boa parte dos casos achei só normal mesmo e o final apesar de ser muito único e fechar perfeitamente o personagem do Apollo (caba que gosto muito) não supera os casos finais de outros jogos pra mim.

Ainda assim, é um final digno, quanto mais a franquia avança mais os finais vão ficando cada vez mais malucos de seu próprio jeito, Spirit of Justice tem uma trama épica de revolução te esperando nesse final.

Não sei o que o futuro Ace Attorney 7 vai ser, mas espero que seja focado na Athena, porque eu quero muito ver um dia todo mundo de volta a ativa em mais um jogo com uma trama extremamente foda, eu confio.

Slightly better than Dual Destinies for now. Still at case 4/case DLC.

It's again really great I can't rate it any less than the previous games and I will never understand how people can have so much criticism with such a great series just enjoy all the games brah its not that hard !


Spirit of Justice is a bit of a complicated game for me. It starts out promising, but I feel it never fully realizes some of it's ideas, and instead goes in other directions instead of backing up what's already been established. A lot of the game didn't sit right with me, but before I go into what I didn't like so much, let me start with the many things I did like, because I did really enjoy SoJ.

I: Regardless of What I Say, I Think Spirit of Justice is a Good Game
Regardless of how my feelings may seem, I do think SoJ is a genuinely good entry to this series and very worth playing. Solving the game's mysteries was especially fun. A lot of them are based around scenarios that seem pretty cut-and-dry, where you hardly have any information and the only plausible explanation seems to be that your client was the only person who could've done it. Many Ace Attorney games follow this structure, but I particularly like how SoJ frames a lot of it's mysteries around locked rooms and special areas. It leads to many of the puzzles themselves flowing very nicely.

I particularly enjoyed how 6-2, The Magical Turnabout, handled this. I won't spoil too much of what happens, since SoJ is now pretty relevant again due to the Apollo Justice Trilogy, but figuring out the mystery around how this murder happened and how your client didn't do it is really incredible. It was easily my favorite case in the game.

A lot of the reason I like The Magical Turnabout is actually another cool thing about SoJ. Trials feel like they wrap up fast. Magical Turnabout, for instance, is 1 day 1 trial. 6-1 and 6-4 are trials without investigations. Cases in this game feel faster paced, sometimes for the better and sometimes for the worse, but I think it's a decent change for the series.

Additionally, the character writing in this game is really good! Like DD, I tend to enjoy a couple of the newer characters more than the returning ones, but even the returning cast is mostly all around enjoyable. This game has basically fixed most of the issues I had with Dual Destinies' character writing. Villains are no longer goofy and feel like they have more to them than being evil (mostly). Characters feel less one note in general. Throughout my playthrough I ended up liking a lot of the side characters; the cast here is genuinely really good. It does have a few misses, though.

AA6 has a lot of positives. On paper, it seems like an excellent game, fantastic even. I would agree, but I think the game fumbles on the execution of many of it's great ideas. Ideas like:

II. The Absolute Failure of a Character That Is Nahyuta Sahdmadhi
If you like Nahyuta, that's fine. I'm very sorry, though. I hardly have anything positive to say about this guy aside from the fact that his theme is good and I like his design. There's not a lot of Ace Attorney characters I genuinely dislike, and most of the time when I do dislike them, they're only around for 1 case or so. Nahyuta however, is one of my least favorite main characters to come out of this series BY FAR.

Imagine a shoddy attempt at making another Edgeworth, except he’s instead an annoying prick who’s obsessed with winning and has the personality of white bread while cycling through the same couple of insults that boil down to telling you you’ll turn into (insert creature) and burn in some kind of hell. He has no witty banter, no smart counter-arguments, and not even a fun gimmick. He’s literally just a brick wall that does nothing except waste your time in court and add nothing meaningful to the courtroom sections.

He’s extremely missed potential, and you have to deal with him for three and a half of the 6 cases in this game. I was already tired of him by the end of the second case. The game wants you to like him, and I want to, since he's a major character, but there's nothing that makes me want to like him and it's frustrating.

III. The Failings of Khura'in
There's so much I could say about why Khura'in negatively fails for me. Firstly, It's a place that seems grander than it actually is. The whole premise of SoJ is that this is a huge kingdom, yet you hardly meet a lot of people from Khura'in though-out the game. This is of course, probably due to the fact that half of the game's cases are in America and the others are in Khura'in, but it leaves the narrative very confused. The game clearly wants you to be invested in the story of Khura'in, but it's difficult to when most of the information about the country isn't even revealed until a super long and poorly spread out info-dump in 6-5. Khura’in feels really tiny and lifeless in a game where it’s supposed to be the big new locale, so much to the point where it hardly feels like a country.

Another issue I have with Khura'in also has to do with the Defense Culpability Ace itself. I'm not gonna elaborate on it too hard, as I'd like this to be pretty spoiler free, but having something that artificially raises the stakes in every Khura'in trial sucks. It doesn't make me worried for the characters, it just feels like it's trying to randomly build tension without understanding what actually makes you worried about characters.

The DC Act also feels so not Ace Attorney. It's genuinely baffling how less grounded the game becomes as a result of it. The thing I always loved about Ace Attorney was how immersive and real the worlds felt; It’s hard to get immersed in Khur’ain as a place the same way you can get immersed in the unique ancientness of Kurain Village (No, not Khura'in; they're different places, yes it might be confusing), for instance. Khura'in feels so much less personal, to me. It doesn't feel like this could be a real place, and feels instead oddly like a fantasy adventure town plopped in Ace Attorney.

IV. The Complicated Role of Maya Fey
Maya Fey, in the Phoenix Wright trilogy (AA1-3), was basically the heart and soul of that game for many people. I love Maya Fey, she's one of my favorite characters from these games. With Maya, Shu Takumi had managed to create a girl that was funny because she was an isolated village girl who was overly excited about the world around her. Maya Fey has so much to her in the original trilogy. She's strong to ensure the people around her are happy and doing well, and the whole trilogy practically always involves her, emotionally or spiritually, the entire time. She's a pivotal and necessary character for the narrative of those games.

So, to commemorate the return of one of the series' fan favorite characters for the first time in a mainline game since 2004, SoJ chooses to honor this by doing a terrible job with the implementation of Maya in the game.

Maya Fey is terrible in this game, and it's not even her fault. In SoJ, Maya's big issue is that she doesn't get to do anything. Whenever she's around, it's because the plot needs her and that's it. She's never just hanging around with Phoenix in Khura'in, whenever she's around, it's always because she's being used as a plot device and it really sucks.

The one case where she isn't forced to be a plot device is Turnabout Time Traveler. One case out of 3 Khura'in cases. Maya being stuck to only having a role in Turnabout Time Traveler sucks when she's supposed to be one of the big things about the game. She's an important character to this series and it really sucks how SoJ refuses to do anything with her.

V: Apollo Justice
Look. There's a lot I wanna say about Apollo in SoJ. Most of it is spoilers, though, and this review has already gotten long enough. Like Dual Destinies, Apollo has another backstory, and I actually find the content of Apollo's new backstory to be fine, it's just the way it's executed in the final case of the game and how it connects to the story that I don't like. That's incredibly spoilers, though.

So that's Spirit of Justice. With the release of Apollo Justice Trilogy, Spirit of Justice is relevant again. Will it have the same staying power the games of the original trilogy has in game discussion? Maybe not. But I particularly enjoyed Spirit of Justice. It's a game that has a lot of good ideas, and even if it doesn't follow up on all of them very well, I still greatly enjoyed my time. Spirit of Justice is a good game, and if you like Ace Attorney you'll probably like it. But for as good as it is, it misses quite a bit and I don't think it matches up to the quality of most other Ace Attorney games. Here's hoping the next game ends up being more in line with how good the previous entries were.

better than dual destinies at least lol 😭

This review contains spoilers

Don’t know what they were cooking with the “Apollo overthrows the government of an entire country” plot but I wholeheartedly approve of it. If the new prosecutor didn’t suck, it would be higher.

This review contains spoilers

I won't lie, I was a little taken aback by the setting of this game initially. Being in a totally different country and representing some random kid in court definitely threw me for a loop. But from the first case of this game I could tell this was going to be a fantastic experience. The setting of Khura'in is fascinating, and the Defense Culpability Act adds so much by raising the stakes to each case. As always with all Ace Attorney games, this game is full of memorable characters, great soundtracks, and an immersive story.

Played this for nearly an hour before deciding enough was enough. The Yamazaki team have been one disappointment after another, managing to squander the themes which made the series compelling beyond the "wow, cool mystery!" aspect.

Spirit of Justice revels in the worst excesses the franchise: bloated scripts, a fetishisation of technology and black-and-white characterisation of the cast. Add the weird orientalist feel, the setting's naïve portrayal as well as the fact that almost fifteen years in we still have to deal with fixed speed textboxes and you've utterly lost me.

It's as if every title from Investigations 1 onwards were building up to this: a complete reimagining of the series, shaped one game at a time into something alien beyond the most surface aspects. The writing had been on the wall since the gutless Investigations 2, the hints it left of things to come taking monstrous shape in the dull Dual Destinies. Spirit of Justice is just the final form of this new beast, one living in a courtroom-shaped hyperreality entirely detached from its origins.

The game enjoys a healthy rating, the series still has fans clamoring for a seventh mainline entry. As for me, if things don't change drastically going forward I can safely say I'm good, thank you. Time for this old geezer to step off the ride. You kids have fun.

For now, It's good but the goddamn goofy ass pursuit gets me on my nerves...

star and a half is just for rayfa, she's important. she's so special. everything else belongs in hell ❤️

i dont know if this is fully controversial or not but i lovbe spirit of justice or let me re phrase that. i love turnabout revolution. i wont go into spoilers but to me its my second favorite just below farewell my turnabout and its mainly because of the characters and the emotions it gives you. that case is truly the best part of the game

the rest of the game is a bit of a mixed bag unfortunately. i really like the first case and the magic case but the third case (as usual) sucks. nahyuta is a boring prosecutor and most definitely the worst in the series.

turnabout storyteller can be summed up by saying
athena
clown
uendo toneido

overall its a mixed bag of a game but like justice for all it really comes together in that final case damn

totally get why this may not be some people's Thing ace attorney-wise but i really loved it. real talk sometimes even in my fave games of this series there's at least one case that really drags/feels like filler (i think dual destinies really suffered from having TWO cases that i wasn't super invested in, even if i thought the concluding case was strong) whereas that wasn't a problem here! even the non-plot relevant case worked because it 1) didn't outstay its welcome, 2) had some fun characters in the witness box (and from what i've read a surprisingly accurate depiction of did?) 3) gave the focus to characters who otherwise wouldn't have had much in this game. between that and trucy's case i think this did a much better job than dual destinies at juggling an increasingly large cast of characters by simply acknowledging that it COULDN'T give them all equal attention all the time but could spotlight a few for one part. though i understand that maya may be less prominent than people imagined when it was first announced she was coming back (it's a bit hard to gauge this for me 7 years on).

also i think it's fun that you get followed around a bunch by a teenage girl who hates you and insults you at every opportunity!

me encanta ema y me gusta que vayas cambiando entre el pov de phoenix y apollo. trucy es increíble y los casos están guays aunque no son apenas memorables in my opinion

the game rocks! lots of course corrections from dual destinies to mesh things better into the overall franchise while still maintaining the sort of batshit absurdity that seems to sort of give this 3ds duology its identity.

yes of course the extra backstory for apollo is kind of ridiculous but i would say hardly moreso than all the retcons in aa3 and everyone knows that game rules. in my opinion it works great and finally gives him a lot more of his own stuff to do. i found it weird that in aa4, apollo's titular game, he is largely just going through phoenix's story and battles for him (still prolly the best one besides tgaa tho).

there is no case i did not enjoy, although i will say for as fun as the game is, a bit more focus would have been good. if it were up to me, one improvement i'd make is i'd spend all 5 cases in khurain besides the first trial of case 5 and save the trucy thing in case 2 and the simon case 4 for the inevitable aa7 with thena.

datz arebal best witness ever lol

Oh yay an ace attorney game with actual themes (wasian savior complex) and so its not the series, dual destinies really is just that bad huh

This review contains spoilers

This game is much better if you imagine Nahyuta sounding like Whis from Dragon Ball Super.

What a stark contrast to Great Ace Attorney and how it handles the "stranger in a strange land". Just a baffling set of decisions and a mountain of inherited narrative bloat that overwhelm the proceedings. In essence a saturday morning's cartoon understanding of most of the themes it approaches, like dictatorship, revolution, "insurgents", oppression, discrimination against minorities (such as defense lawyers lol), culture clash, almost all of it is laughable. It wouldn't be such an issue if the game itself weren't setting up the ball for a spike to then only fumble it in an almost embarrassing way. Imagine a world in which a chef poisons a beloved ruler and thus all chefs are banned and hated, like serial killers or rapist pedophiles. And if a chef should present himself in public, he should be scorned like a leper. We should be constantly baffled by why he isn't actively POISONING everyone around him, like a werewolf that can't help itself. That's how this game portrays defense lawyers and has characters react to them.

There's still fun to be had with the formula and the cast. But we are once again confronted with so so many of the same plot points we've seen before, done worse, some of them George-Lucas levels of comical (once again we have dueling lawyer and prosecutor, who go way back to childhood, and you end up defending him in the end, as JUST an example. oh and Maya's accused of murder. Again. And kidnapped for blackmail. Again). If this had been the final Ace Attorney product I would not be clamoring for more, but thankfully Great Ace Attorney was a flawed but inspired final act.

I'd much rather have a Great Ace Attorney 3, or just do another Edgeworth game. Those seem unlikely so I'll take a soft reboot over a proper AA7, I don't think they can pull off that balancing act, with so much 'lore' and not many places left to go.

3 main characters for the price of one, I think I’ll take it and advise you.

3 главных героя по цене одного, пожалуй я возьму и вам советую.

(De momento) el último juego de la saga. Para mí, un producto bastante redondo a pesar de las críticas que se llevó. El último caso es increíble, y ESA revelación me pone los pelos de punta cada vez que lo veo. 8.98/10

While playing Turnabout Storyteller all I could think was how good a full game with Athena could be. The rest of game? It's okay nothing special.

A massive improvement over Dual Destinies.

Alright, I guess. Stop giving Apollo backstories.

Honestly the most forgettable out of all the games. wasn't bad from what i remember but i genuinely couldn't tell you a single case from this game

This review contains spoilers

Sim, eu chorei com a morte do Dhurke...

Would be worst game of the series if Dual Diarrhea didnt exists. Someone save Ema from this dumpster fire


A lot better than the last one but still kind of a mess

This review contains spoilers

divination séances are a pretty neat addition imo and i was satisfied by the ending.

though i really love ace attorney and would always like more, i feel that this one was a little bit too long for the story it was telling. the amount of times that they have the exact same flashback/ remembering of stuff that happened in the case less than like 30 minutes ago is staggering. i get that if you don't play for long periods of time you might completely forget some important minute details, but a lot of the time it just feels silly and i feel like at times i was like "are you serious i literally just watched this." woulda been nice if they had like a professor layton-esque recap thing at the start of a play session or something to mediate things like this, but idk how successful something like that would be.

as the series grows in size and scale with the amount of characters it introduces, espeically playable characters, it gets harder and harder to give everybody a satisfying amount of time to be furthered as a character. they definitely did apollo right, and honestly this is basically his game and the end of his arc up until this point. athena gets a little bit of time to shine in turnabout storyteller, and she did just have dual destinies before this, but i felt she was just kinda missing from the overall story in a way that phoenix and apollo weren't. also i absolutely adore maya but she is not significantly in this game, lmao. shes a defendant, and gives testimony for a little bit, but theres not really interacting with her outside of that. she doesn't show up until the third case and then doesn't return in a significant capacity until the end of the fifth. i haven't played the dlc case, turnabout time traveler yet, though, so maybe maya gets some love there.

overall, I enjoyed the game, I just wasn't as actively excited to keep playing it as I was with other games in the series.

Let's just say there's a clear reason why they kinda soft-rebooted the series with the ace attorney chronicles.

I never finished this game. I got bored in the third case and called it quits. Every bad thing about ace attorney since the end of the first trilogy coalesced into this game while GAA was singing beautiful songs in Japan only. Overreliance on gimmicks, comically overblown stakes, boring investigation sequences, bloated cast, this game really does have every criticism of ace attorney in one package. Doesn't help I was playing this on my phone, which is absolutely the worst way to play these games.