Reviews from

in the past


A short, charming game. I wish it had been part of my childhood, like so many others'! It shows its age in some regards (even if this is based on the Wii version and note GameCube). The "swarming" was a little difficult to master; in fact, I didn't really master it until late game.

Lots of replayability. A perfect game to want to speed run!

First time playing through Pikmin. I have been meaning to for years but stuff always came up or gotten in the way of me actually doing it. My earliest real memories of the series is Pikmin stuff being in Brawl (although I do remember watching the trailer on Luigis Mansion). With the stage that was included with Brawl, I was convinced for some reason that I had played “that game” before, when I was younger. But. I was actually confusing Pikmin with Zapper, another bug like Gamecube game (probably cashing in on the ascetic the same way that Shark Tale did to Finding Nemo (Except WAY more niche and less lucrative)). I played alot of Pikmin Bloom prior to this and have the entire series, I just wanted to play them in chronological order. Going into it I was kind of nervous. I didnt fully understand how the game works and when a game has a time limit, it makes everything 10 times more stressfull to learn fast. I kind of had the impression that the game would be like Majora’s Mask but on crack, where if I make too many mistakes, I basically would have to start an 8 hour run all over again after getting the bad ending. I played the first few game days like this, only realizing at about game 7 after a horrible day that I dont HAVE to save my progress. This made me feel like I had a huge weight off my shoulders and felt like I could take my time more and actually think. I would sometimes do scouting days where I would just spend an entire day when at a new area just looking around and forming a battle plan. I then became obsesive for the next few game days, going for perfection because I was way behind on parts from my bad first 7 days and was trying to master things to get at least 2 parts a day for a while. I liked playing lik this because I found myself while the game was off, or I was at work, thinking about the game and what I can and would do to optimize a route to get as much as possible. I think thr beauty of this game is definitely on repeat playthroughs. Its very fun and a great first time experience, but I think on repeated playthroughs, going for high scores, where you know where everything is and its just up to you to figure out how to do it most efficiently, thats where the meat of the game is. I ended with getting all parts at 21 days and my best day consisted of me getting 3 parts at once. Going to play Pikmin 2 in the near future.

After playing Pikmin 4 and falling in love with Pikmin, it was fun to play the game that started it all. I really enjoyed getting to utilize the Dandori skills I had acquired. However, I would have had no idea what was going on and gotten stuck many times if I had not already played Pikmin 4 and learned the series' mechanics.

I missed things that were added in later games, like the Piklopedia, and the atmosphere felt lonely with Olimar being the only character. It's also easier to lose Pikmin in this game than in any other game in the series, and I felt really bad about all the ones I lost.

Still, this was really fun and I'm glad my love for a modern game gave me the ability to appreciate and enjoy an older game so much.

This may be the best way to play Pikmin 1! Some may argue that the lack of Wii styled pointer controls in this port make it not as good as playing it on Wii, however I'd disagree. The game looks great and people don't give enough credit to Pikmin with stick controls, it controls just fine! This is the easiest and most accessible way to play this great game, so go do that!


Pikmin 1 used to be a game I had difficulty playing as a kid, seeing how Pikmin 2 was my first introduction into the series and how bare bones the first game felt in comparison. I had Pikmin 1 shelved away for over a decade before I decided to purchase the Nintendo Switch port of this game. Honestly? I'm so glad I decided to give this game another try.

For a first installment of a Nintendo franchise, Pikmin 1 gives a solid introduction to Captain Olimar via his ship logs, and does a great job of showcasing how vital it is use the Pikmin to the players' advantage as time goes by. With Olimar becoming the de-facto leader of the Pikmin he discovers on PNF-404, he finds himself growing fonder and more fascinated by their strengths and ability to cooperate with his leadership.

With just three different Pikmin types (fire, water, electricity) at my disposal and Olimar being the only captain available to play as, Pikmin 1 definitely provided a neat challenge for me as far as defeating enemies and time management goes. There was a greater necessity to map my days ahead of time based on the progress I made the day prior, and the 30-day time limit provided a decent cushion for me to collect all of the S.S. Dolphin's ship parts. That said, those 30 days do add a sense of pressure to get each ship part as soon as possible, and there's a degree of learning how to balance exploration versus efficiency. The player can explore each area of the map and bask in the immersive soundtrack each area has... but only for a little bit before the day is through. At the same, it isn't always in the best interest for the player to rush each day, since a minor miscalculation in planning the day can lead to the Pikmin dying in a few different ways, which can feel pretty devastating at times. This strategic planning to utilize my Pikmin to their potential day-by-day also provided me a greater incentive to beat my previous completed saves, and I found each new play through more rewarding than the last.

To emphasize my previous point further, Pikmin 1 is a relatively short game depending on how effectively the player uses their Pikmin to get the ship parts before the 30 days run out. For me, there was a deeper sense of motivation to find shortcuts and tricks to access different ship parts sooner than the average play though (most notably, throwing Yellow Pikmin with bombs on top of a gate surrounded by water). The added benefit of the Nintendo Switch version of Pikmin 1 is the option to switch between standard and motion controls, since the motion controls are able to let me throw my Pikmin at farther distances & gives Olimar's whistle a greater reach. I'm sure there's other little tactics and strats that I'm forgetting to touch on, but up to now I've been able to get my record down to 12 days & 84 Pikmin lost in battle. Slowly but surely, I'm working my way down to 10 days & (hopefully) zero Pikmin deaths.

That said, Pikmin 1 isn't without weaknesses. That Pikmin 1 AI, man. Not to say it's the worst AI ever in a game, but I found it more frustrating than endearing to see my Pikmin haul ass to an enemy yards away in the opposite direction from where I'm trying to lead them. They also tend to trip over themselves every so often, and while it's cute and funny the first few times, those quirks became a hinderance for me to beat my speed run times during my additional play throughs. This AI also made using the whistle to line up my Pikmin annoying, since they could sometimes get stuck in walls or auto-shuffle themselves amongst each other and fall off a bridge/pathway in the process.

Don't expect this game to be too combat-heavy. There's minimal strategy when it comes to killing most enemies with the Pikmin, with the exception of maybe a handful of enemies requiring a specific Pikmin type to strike it down. More often than not though, expect to mash the throw button and hope your Pikmin kills a Spotty Bulbear or Wollywog quick enough.

I'm not sure of whether to count this as an AI issue or a combat issue (or a skill issue of my own lol), but I found that using the bombs weren't as reliable as I hoped they would be. I had moments where I'd throw Yellow Pikmin towards enemies + gates and they'd either A.) not drop the bomb and run back to me or B.) drop the bomb but not respond to my whistling fast enough before dying an unnecessary death. Even with plenty of bombs at my disposal during The Final Trial, they seemed to work some of the time, despite me memorizing Emperor Bulblax's cues before his attacks. The only time I could think of where the bombs came in handy were when enemies were sleeping & would wake up right as the bomb detonated.

This is more of a minor dislike for me, but I didn't find the bosses to be all that challenging & were more of an inconvenient obstacle in my speed running attempts. That said, I did look forward to Emperor Bulblax at the end of the game each time I played, despite what I mentioned earlier about the bombs.

Overall, Pikmin 1 is a charming, yet eccentric entry into the series for first time players, and it's a neat little gem from the Gamecube that I'm glad to see get some recognition with a Switch port. It's one of those games that's great to pick up if someone is looking to kill a few hours on the weekend, or wants a unique spin on a RTS game with a decent challenge.

I always looked at this game and thought "naw I probably wouldn't like it" finally bought it and Damn was I wrong this game is great and I can't wait to check out the rest

So I had played Pikmin 3, and I fondly remember it being fantastic. Pikmin is a very special genre that has to be played to be believed. A successful real time-strategy game played with a controller. That's also throwing in the least-chill mechanic of a strict time limit to everything you do. And it sounds stressful and awkward and demanding, but it's all somehow effortless and charming. This was apparent in Pikmin 3, and is oh so more raw and thrilling here.

The Pikmin sequels have offered expansion and innovation through an increased character roster. And yes, Pikmin 3's three protagonists do mean that gameplay is more active, resulting little less standing around watching Pikmin work and more wonderful micromanagement. But, with gaining two extra characters, the world of Pikmin 3 is more of an excursion with friends (the threat of running out of food aside, as giant juicy fruits are Pikmin 3's collectible btw).

Pikmin 1 on the other hand, Olimar is alone. It's just him and the Pikmin in this hostile alien landscape. Time always ticking away, a constant reminder of your finite time to save Olimar. He's got children, and priorities. He really doesn't want to die out here. Thirty days of life, and thirty pieces of the ship to collect. The math adds up, you can't help but feel a little anxious if you don't get a piece on a day. Then Olimar starts reasoning with himself that maybe he doesn't need it all. He reflects on family, on creature comforts, on his own humantiy. His only hope lies with, these joyous creatures, the Pikmin. These ever so shockingly mortal Pikmin.

You're gonna lose a lot of Pikmin. The pathfinding and user-friendliness of the Pikmin in Pikmin 3 is much better. I've not played it in over three years, yet I know it wasn't as bad as it can be in 1. But, I feel it works in Pikmin 1's favour. I can't help but enjoy how stupid the Pikmin can be sometimes. Getting caught on ledges, under bridges, slipping into the water. Olimar is one-part war general and one-part flusted geography teacher on a school trip. You march your soldiers into combat, and at least one of them will trip and fall into the water.

So, one criticism. Using bomb rock with Pikmin is finnicky as heck in this game, and considering the last boss needs you to use them... ...well, I finished the game with 41 Pikmin. I threw five entire platoons at the final boss. Sheer attrition and bodycount, rather than trying for any ingenuity. You likely need to use bombs to weaken him or something, but I just poured on the Pikmin til it collapsed...
And, for those who know what the final ship part is, will sure understand the bittersweetness I feel upon completion.

Pikmin 1 is excellent, a game that despite 3 sequels, still has its own merit, triumph and mood. A must play.

The AI of the Pikmin can get a bit frustrating in the original. Glad to have finally beaten it after having never completed it as a kid.

Very fun, frustrating at times in terms of actually getting the controls and the camera to cooperate but still super charming and enjoyable. Excited to play the rest of the games now

Pretty nice game, despise some frustrations with camera. It definitely aged a little.

Gonna shit out some not too detailed reviews while I try to remember all the games I've finished since I last remembered about this site. Anyways this game rocked I'm fully pikpilled I can't wait to play all the other ones! I got all 30 ship parts in like 24 days or smthn btw. Yeah I'm a bit of a gamer (over half the Pikmin I spawned over the course of the game died)

perfectly establishes the series just that later games surpass it

red yellow and blue
my little pikmin i love u

Considering I didn't play this game on Wii, I suppose an element of my negativity comes from using the clunkier controls of the classic version. Also, the stretched UI on switch isn't ideal. But by the time I made it to this game, I had already finished Pikmin 4 100%, so I was already used to the control scheme, for the most part.
That's not where my problems lie.
Pikmin 1 really didn't age very well? The environments, despite their amazing music and their nice theming, are not designed well against the clunky pikmin squad AI, meaning traversing them ranges from frustrating to infuriating (Distant Spring was my breaking point, but the Forest Naval was my number one offender).
The limited pool of enemies and Pikmin types means theres only so much they can do with what they have, which I could excuse more if it didn't feel like I was fighting my own pikmin to get them to not drown themselves. Or blow themselves up. Or swarm correctly. Or walk along bridges properly.
The short length is held up by its replayability, but I think I only really had fun for the first few hours before it felt like the game was beating me down for doing anything at my own pace

To plagiarize my friend for a moment, I think this game works more as like a tech demo for the better games in the series. It lacks a lot of the personality and polish that make later games in the series really shine, so maybe if this was my first game I played in the franchise, I would like it better. But, since its not, I can only really appreciate it for what it did, not really what it is.

bottom line is I think this game desperately needs a full scale remake.

the little guys..!!! haven't played the other versions but from everything i've read and heard they really fixed it up for switch, and what a way to experience it for the first time. was instantly hooked

"Pikmin 1" is so much fun!

I was a bit afraid of getting into this one, since I'm almost always scared of big time restrictions in games; but this one ended up working out really well! The thirty day time limit is actually really easy to work with, as long as you get one part a day, you'll likely get the good ending. But it still helps put pressure on you and gives you the impression that you're really trying to survive on this deadly foreign planet. I ended up really liking the mechanic overall.

The gameplay itself can feel kinda weird at times, and there is frankly a massive skill ceiling, but the core mechanics work pretty well and are fun to toy around with. This entry in the series is somewhat restrictive since you only have three Pikmin types, but the game makes great use of all of them. It was rewarding to beat up monsters and grab ship parts the entire time playing!

I'm looking forward to playing the sequels, but this one hit pretty damn well. This was clearly a great start to an amazing franchise.

IT"S CALLED PIKMIN NOT ANYTHING ELSE

This is a series I had put off for so long and I'm glad I marathoned them all once they became available on Switch. This first entry is genuinely something special. It honestly feels like a horror game in disguise with how cute and serene the game presents itself, but then suddenly a giant monster you have no idea on how to handle pops out of nowhere and wipes out tons of Pikmin. The 30 Day timer doesn't help either. 30 Ship Parts in 30 Days, and though not all are mandatory (which you would not know about unless someone told you), it still adds to this overall dread the game envelops you with.

I finished my adventure on Day 21, and even though I was on track for the best ending, I always had this sense of dread whenever going back to my ship for the night. The music that plays when you're in space is supposed to make you feel at ease, but it always left me wondering if I was going to make it out in time. This is something that this series does best. It's through the gameplay and music alone that will have you feel all sorts of emotions, from happy-go-lucky, to genuine fear and terror, to constantly asking yourself "Could I have spent that day better? Did I waste too much time doing xyz when I should've been doing 123?". And despite future titles being better GAMES, I don't think any other game comes close to capturing all these emotions better than Pikmin 1.

Gameplay jank and Pikmin AI will definitely have you wishing you could jump to Pikmin 3 immediately, but I feel like you'd be doing yourself a disservice not experiencing the first two games at least once. But if you decide to quit after the Forest Navel, well I can't blame you, that place sucks. Just play a Pikmin game though! They're all mostly great!

When Olimar said "You guys truly were my Pikmin", I teared up.

Very surprised, Pikmin is really fun!
I think I've never played a strategy game like this, you have to manage your pikmins and what you are gonna do next, which you are gonna use and how, since you have limited days to beat the game.
It is also a survival game with all the dangers and obstacles you encounter. The ship logs give a great sensation of what it feels to be in a mysterious planet without knowing anything about it or the pikmins.
I think my only big issue is with the controllers, sometimes I've lost a lot of pikmins for not being able to select them properly or not having a better way to split them in colors in a comfortable way.

A classic, shoot me for not playing this earlier please.
The ultimate cosy, nightmare simulator.

This review contains spoilers

Didnt get the good ending which means Olimar died but I'm satisfied with my playthorugh

I was skeptical I would ever find Pikmin a truly enjoyable experience. From gameplay I'd seen and people kind of putting it down I thought it would be an informative experience but I didn't know I would love it as much as I did. Every part of this game feels so phenomal to control and play and even though the time limit was stressful, it was incredibly rewarding to handily beat it on a first playthrough (19 out of 30 days)

I love Pikmin! This is the first time I have fully gone through the original game, I only played it partially at friends' houses previously and watched playthroughs as a kid.

I do miss the pointer controls from the Wii version, it enhanced the gameplay to a whole new level, but I don't mind the new motion controls it has to extend your reach and be a bit more precise. I like the throwing controls more in this game than in Pikmin 4, the motion controls precision feels like they matter when everything isn't locking on immediately. The Pikmin AI could use some work though they are so stupid in this game, but I still love them :)

Overall it is a short and sweet game that I want to play again, the short length makes it so satisfying to go as fast as possible. It just doesn't hit the heights that later games do.


Playing through the first Pikmin game after already completing the 3rd and 4th game in the series made me realize how far this series has come, but the original Pikmin still holds up. I had some gripes about how the Pikmin move and get stuck in certain areas, but I was eventually able to work around it. I also didn't mind the 30 day in-game time limit to complete the story and was able to do so with plenty of days to spare.

This was a lot of fun. I did have it on the Gamecube when it first came out, but I couldn't deal with losing pikmin at the time so I never finished it. This time I've finished it with finding all parts and only losing 1125 pikmin in the process. Ah well.

It's nice that this got a rerelease and I'm looking forward to playing Pikmin 2. It's a nice game to dip in and out of between others. Play a couple of levels here and there. I like the funny wee guys.

This game has so much charm! Not only the Pikmin and the creature design, but even things like Olimar's voyage log, the noises the different actions make, even the UI.

I really enjoyed the core gameplay of exploring, fighting, solving puzzles, and bringing ship parts back. There's something so rewarding about this game when things go right.

In my opinion, the worst part of this game is probably the combat. I feel like this is mostly down to the enemy design, but the controls and the Pikmin AI also plays into it. I found a lot of enemy types more frustrating than fun to play against, and there's definitely no shortage of enemies. I'd have much preferred to have more puzzles. A lot of enemies are made significantly easier by (literally) throwing more Pikmin at them, rather than applying any real strategy.

Overall though, I really enjoyed this game. The 15-minute day length and 30-day limit worked really well for me, it kept me engaged/invested and I felt it was the perfect length.