Reviews from

in the past


I think we rented this from the video store a few times, and I remember the arcade cabinet too. The novelty of big apes and dinos fighting carried it for me for sure. I could never figure out how to do the special moves though, even after printing out the button combinations for them

This gets a half star boost solely for the dope-ass character designs. You bet I loved the idea of a fighting game with dinosaurs and weird monsters as a kid. Then the execution leaves a lot to be desired, though. Doing special abilities is like trying to unlock a safe! And while the visuals may look impressive, the animations just aren't as smooth as something animated in a 2D space (hello, Steet Fighter!). Interesting novelty, and fun to play in the arcade, but outshined by its rivals.

Like Clayfighters, another generic fighting game that was elevated by awesome characters and visuals. The blood and violence was exciting to a young me

Oh wow. I remember this game. It's not good, but one of the monsters had farting as their special attack.

Primal Rage WILL be at Conman EVO/ConVo/Convolution Championship Series 2024. Each entrant will have to chug a full Monster Energy drink and snap into at least two (up to ten) Slim Jims between each match. One Slim Jim/Cheese combo will be provided at finals in honor of the game’s “no cheese” system.


Gameplay - ★
Roster - ★★
Graphics - ★★★
Sound - ★★★½

So this is a shame. I wanted to enjoy this game, but just couldn't bring myself to actually bother to play it much further. Feels poor to control, with no training room, no proper single player content and just poor execution all round really.

A fighting game made by, I can only assume, people who had never played a fighting game and just read about one in a magazine.

The big monkey farted on the dinosaur and it dieded :O

However in all serious this game is quite fun when playing against someone on the same TV but the controls are a bit ehh, especially for special moves. However you know what doesn't have eh controls and is even more fun to play with someone on the same TV? THAT'S GOD DAMN RIGHT DORITOS CRASH COURSE FOR THE XBOX 360.

Doritos Crash Course is a 2010 Xbox 360 released game developed by Wanako Games, the games pricing was and still remains free to this day (what an absolute steal). It was released as part of the "Unlock Xbox" competition that was sponsored by Doritos. The concept of the game was designed by North Carolina resident Jill Robertson and is heavily inspired from Japanese game shows such as Sasuke and Takeshi's Castle.

The gameplay is quite simple, as before mentioned the game is heavily inspired by Japanese game shows and its gameplay is exactly as you would expect. It takes your custom made Xbox 360 avatar and chucks them into a variety of obstacle courses and tasks you with maneuvering your way through them.

The level design themselves is quite interesting, it takes a night setting with glittering lights and the backdrop of cheering and hollering crowds, and will have various landmarks depending on the chosen locations. For example;
the USA levels feature the statue of Liberty in the background and the floor design is a blue and red colour scheme with white stars on the red. The Japanese levels feature a Red and Gold colour scheme, with the background taking the appearance of a modern Tokyo city electric billboard ridden city. Finally (Not including DLC) the Europe levels have a blue and yellow colour scheme mirroring the European flag, and the backdrop features various castles and famous European landmarks such as the Eifell Tower of Paris, France.

Obstacle design is not extremely diverse however the utilization, unique placement, and slight deviations in certain attributes of them create a fresh and satisfying run for every level.
Obstacles include:
- Swinging hammers: These nasty tool inspire traps will make swift work of any player who dares cross them. These hammer will knock the aspiring player into the dark unknown waters that reside beneath the treacherous obstacle course. This obstacle can be avoided by jumping over it, quite a simple concept however much more difficult to successfully execute on the fly as you attempt to speed through the courses. The hammers swing with a pendulum-like motion so you can also time your movement and you will easily be able to speed by them.

- Crushers: The crusher is one of the most common obstacles/traps you will see, it is a simple weighted piston that is positioned on top of the path the player seeks to take and will crush you swiftly and painfully!
The only way to get past these evil contraptions is to time yourself and move just after the piston retracts back from crushing.

Conveyor belts: The conveyor belts are by far the most common obstacle. It's a simple revolving belt that will either push you backwards or propel you forwards, generally to your impending doom.
This obstacle can be avoided by sprinting and jumping in the direction you want to travel. Easy peasy right? However, the conveyor belts are not the primary threat they are used in conjunction with the other traps such as the previously mentioned hammers and crushers and three more obstacles which will be mentioned below...

Paintballs: by far the most annoying obstacle you will encounter, being hit by one of these propelled balls of paint will stun your character making you unable to move and knocking you back a few steps. Getting hit by one of these under a crusher, in front of a hammer or on a conveyor belt will most likely result in a swift reset to the last checkpoint.
The only way to get around these things is to jump or duck underneath them when you can!

Ropes: these are used to traverse large gaps or to climb up them to jump to higher platforms. The player can grab onto these ropes by jumping at them and by moving in the correct directions and with the momentum of the rope can make large jumps a sinch to jump over by correctly timing an exit jump off of the rope! However, if you are hit by a paintball when climbing a rope you will let go and plummet into the water below resetting you to your last checkpoint and taking a good chunk of your time!

Fans: Fans send the player into the air, use these to reach higher platforms or in the case the fan is on a moving platform, to track the fan in the air to cross large gaps.

Giant swinging hammers: These are much larger variations of the first mentioned swinging hammer, these work the same way except they can be slid underneath and can be much easier to traverse past due to this weakness.
This is the majority of the obstacles in the game, now lets talk about some of the movement.

Movement in Doritos Crash Course is relatively simple, you can jog, run, jump, crouch and slide.
By moving the left analogue stick by itself the player initiates into a reasonably passed jog, however by applying pressure to either of the triggers on the back of the controller the player can allow their avatar to go into an all out sprint! However you can only sprint for a short period before your character loses balance and falls over, this will make you lose time. Jumping whilst jogging will grant the player a moderately sized jump allowing you to cross a few gaps, however the majority of jumps will be made whilst sprinting.
Sprinting and jumping allows you to jump much larger gaps and at a faster speed then regular jog jumping.

Tilting the left analogue stick down will make the player crouch whilst not moving.
Upon finding a slope the player can slide down it by crouching on it, you will achieve great speeds and if the slope turns into a ramp at the end you can jump as you slide up the ramp and jump huge gaps.

If the player fails a certain part of the obstacle course the game offers a 'chicken out' option in order to skip it. This revokes the player's rights to a time or in multiplayer a placing, however offers an easy way out of annoying situations for players just looking to have fun and relax.

The game initially comes with three countries serving as difficulties, with USA being the easiest, Japan being the medium difficulty and Europe being the most difficult.
Each country comes with five levels and each level is extremely memorable and different from the last.

dinosaur more like dinosnore am i right nah but seriously this game fucking sucks

This is the game that separates the men from the boys, the game that can put hair on your balls, the game that's so radicle most people have died just for a glimpse of this masterpiece, anyone who has lived from playing this game has turned into an absolute beast ready to consensually ram your sweet ass over the dining room table.

YOU WANNA GET FUCKING NUTS BECAUSE THIS GAME IS SO FUCKING NUTS IT'S NUCKING FUTS.

This game is butt ugly and plays horribly. The dinosaurs look like something Chris Chan would make with model magic. Clayfighter is ass and this plays just as poorly and personally this game makes me happy the dinosaurs went extinct.

I didn't much care for this game i might have respected it more if i played it back in the 90s but it just sucks to be fair the other fighting games are the hell of alot better. I don't know why I never bothered with this game back in the day must be popular though it has a port on every console from that generation, I just couldn't get into it.

The most epic shitty game of all time

cool looking but uncomfortable fighting game that looks right but plays really poorly.

Pros: Prehistoric carnage at its best, the stop-motion models for the dinosaurs, apes, and whatever Vertigo is supposed to be, are incredible. There's a Ray Harryhausen quality to their movement, and they really do feel like creatures that would terrorize wonderfully campy B-movies. The fighting gameplay is standard, but between you and me, I don't know SHIT about fighting games, I'm almost embarrassed to say it, but I'll be honest... I just button mash. Sorry FGC, I'm not part of the club. So really, I'm a poor judge of gameplay quality here, but in my experience, I enjoyed playing this game up against similarly low skilled players, and I still had a good enough time.

Cons: The SNES version has several shortcomings from the arcade original, mostly with the spritework being lower res and lacking in effects. And yeah, I may be a poor judge of fighting games, but I could tell, this was no Street Fighter 2.

What it means to me: Look, Jurassic Park had just released the year prior, so I was all about dino-mania when this game released. I was IN! The makers of this game knew this too, they marketed the hell out of it, posters, board games, toys, ads everywhere, and I in particular LOVED the action figures. It was a rare thing back then to get action figure toys from video games, at least, ones you'd see in high quality next to all the big budget hollywood movies of the day. And these toys were nice, and I had a few of them. Vertigo, the half cobra half dinosaur, was perhaps the coolest of all the characters, she had, if my memory serves me right, hypnosis powers, and her toy could shoot water or something, I don't know. Anyway, I've rambled way off topic here waxing nostalgia about toys, point is, this game meant something to me, even if the gameplay side of things barely mattered (oh man, and that Chaos the ape character would piss and fart for an attack, and that shit was HILARIOUS to me as a kid, lmao).

This review contains spoilers

Even with the limited color pallete of the Genesis, the stop motion claymation work makes the graphics age far better than the grim dark 90s CGI "realistic" look of Killer Instinct, as if all characthers were animated like Goro from Mortal Kombat 1. The fact these creatures are gods gives more reason for the edgy mechanics like eating people (followers) in the background to replenish health during battle.

That said, it's still as juvenile without satire as you can think of, one characther literally fights with farts so stinky they knock you out

I owned a Sauron action figure for my whole childhood and did not realize it until 2022.

Mermão, que porra é essa?

I wanted to like this more as a kid as I loved dinosaurs and a fighting game with them in the mortal kombat style sounds fun. It is to a degree but it's really weird too. The way you do specials moves is really weird with holding buttons then doing a motion then letting go as you finish. I was never able to do it as a kid so it really came down to just basic normals. I found most normals pushed the enemy to far away to do any combos. (For me) I know they exist and such but from this reviewers point of view at the time they weren't really a thing. Playing today I still feel it's kinda clunky and wonky. The graphics are great and the animations are good. It's still dino on dino action but MK or SF gameplay it is not.

Beat game ever made look at the cover It is like godzilla versus kong my favorite is the ape that pee on the big tirex xD

One of the only games that the FGC is truly missing out on.