Reviews from

in the past


Shame how expensive the series is getting now. Wish they did ports I feel like this entry in specific would be a great switch port.

Guapo que flipas e, lo de viajar por el mundo me encantó

I LOVE JEAN DESCOLEEEEE HE'S SOOOOO HFHBSFHJBUIHSDUGBSKALFJBJ

crazy experience as the final prequel game...I feel like so much didn't actually need to be done to try to make it top everything else in the series, i think a lot of the things revealed ended up feeling kind of out of left field because of this, but i still liked the game and its setting, and change in gameplay where you visit areas with the airship. sycamore is the best thing about this though #GOAT

This review contains spoilers

it introduces desmond sycamore <3
unfortunately before playing this id seen spoilers about desmond/descole and layton, but everything about them still upset me while playing :(
knowing this is a prequel Does make the part where they all Die kind of underwhelming, but its still a good game :)


this shit is fucking dogshit ass trash i fucking hate this game
pacing was terrible, chapter 3 is just dicking around towns doing nothing except a fetch quest, you finish that and then some other bullshit, emmy is bad for 2 minutes but not really shes actually good, descole continues to be overrated and bad, plot reveals come out of fucking nowhere and its just a shitty ass ending to the trilogy

holy shit dude

Its not really worth getting into what the final act of the story pulls so I'll keep this brief and just say that I found the multiple locations bit and the mysteries surrounding them way more underwhelming compared to the usual formula of figuring what the deal is with one town in particular. the puzzles themselves are fine but I disagree with the game's thinking that I should just do a bunch of backtracking and go to all the locations again just to investigate some newspaper clipping that ultimately has nothing to do with the story or even any of the events that took place during the original detours to these extra locations.

I'm content to just forget about this one entirely, if we're being honest.

i cant believe this game invented the irish

This game is so insane, it's so bad that it's good. They reveal the big plot-twists in the last hour of the game and I've never cried as much as I did from laughter alone.

Azran screams the energy of an extremely low budget title the team had to urgently tape together to finish off the prequel saga before it died slowly.

Cutscenes are the most infrequent they've ever been, the story is mostly filler when it isn't ripping off Laputa: Castle in the Sky and the puzzles are nonsensical.

this game is so bugfuckedly stupid it's genuinely admirable. you know how stephen king claims he just doesn't remember writing dreamcatcher? like he was in a drug haze the whole time and it just Happened To Him? this game feels more insane than that.

on days when i'm a bitch i WILL claim this is better than unwound future, just to see how much it hurts the people i love

Why is all the side quest stuff actually more fun and engaging than the main story help.

The main story sucks

Es el Layton más irregular y con el ritmo peor planteado en su historia. Y, aún así, al llegar al final he sentido que todo ha valido la pena.

if the lost future is the magnum opus of the layton series; this is the swansong for it. really sad story and has some extremely touchy moments if you are well acquainted with the characters before playing.

While the first two acts of the story have some minor pacing issues (which, this game has made me realize, a lot of the Layton games seem to have) it's made up for by the really stellar finale; the game pulls out a handful of big twists in quick succession and somehow they all feel handled really well. It even does a good job on the emotional beats, which I really wasn't expecting since this was a replay (granted, the first one in a while, but still).

Also I really liked that one trick question puzzle at the beginning of the game.

This review contains spoilers

First video game where the main character gets dead named

This review contains spoilers

Professor Layton is one of my favorite series. I started playing them in 2020, and have finally finished the 2nd trilogy. For some reason I took a year break in between starting azran legacy and finishing it.

This is one of the weaker entries in the series, although it makes up for it by being the largest. Each Layton game is eager to slightly one-up the previous in puzzle count. Azran legacy is the sixth iteration in this arms race... wow there's a lot of puzzles packed into this one. I need to put into perspective just how each entry in this awesome series scales up in content: I spent 16 hours playing through Curious Village and 50 playing through Azran legacy.

Azran Legacy is also impressively high effort. It has many gorgeous 3D environments, a beautiful 2.3 hour soundtrack, charming puzzle visuals, and plenty of characters. All of this is spread across a fairly wide spread of themes and locations.

There is some padding in the structure of the game, but make no mistake the main attraction of the puzzles is wonderful the whole time. As a puzzle enjoyer, this game was well worth my time. One of my favorite parts about Professor Layton games is the diversity of puzzles, it's refreshing to play a random puzzle collection instead of a game that iterates on one theme and set of mechanics. This aspect truly shines in Azran Legacy, although most of the puzzles in this game have at least one sequel. One small quibble that's worth noting is that the picarat ratings are weirdly inflated in this game and I think there's actually a slight absence of truly evil puzzles.

Like every other prequel trilogy layton game, the trunk is home to fairly involved and interesting puzzle minigames . Bloom Burst has interesting mechanics and is surprisingly tricky. I like the optionial challenge of trying to green every square, although I didn't go for that on the last 3 levels. Nutty Roller was a lot of fun as well. The fashion minigame is cute and not annoying, I guess that's all I can say about it. {Wait, I have something else to say. WHY IS ONE OF THE OUTFIT PIECES NOT OBTATINABLE UNTIL YOU GET TO THE NEST. Literally every other thing in the trunk resolves before you visit there. It is maddening to feel like I've obviously missed something only to look it up and realize no it's just this one thing I can't get yet before this telegraphed "finish your business traveling around the world first". }
Also The "episodes" scenes are incredibly uninteresting.

I appreciate how each Professor Layton game has such a distinct tone and style. Azran legacy is centered around travelling the world, mystery of the week storytelling and a huge vibe of "hey we watched castle in the sky". Unfortunately this is probably the weakest vibe of the series... it's entirely outclassed by the other games. One of the big reasons for this is due to the travelling around the world gimmick. It sacrifices too much of something core to the layton identity: spending time in an intriguing place. The places are just settings for the adventure, rather than the adventure being fundamentally about exploring the mystery of some location...I'm definetly not a fan.

The most eggregious flaw in the game is the chapter where you search for eggs. Tragically, each location you visit for this bulk of the game is uninteresting and shallow. To make it worse, the puzzle placement and world times articles will require you to revisit each of these areas multiple times. I spent quite a bit of the playthrough doing another sweep through each area... only for all of them to unlock more puzzles after I thought I was ready to activate the eggs. Maybe this terrible pacing is why this game took me so long to finally finish.
I can't believe a layton game has places this boring
To be clear, there's quite a few locations I enjoyed, but my disappointment in these egg areas really killed a lot of this game for me

Ok time for some specifics and spoilers (note: I offhandedly and vaguely mention some stuff from previous games in the series as well)

Froenborg and London are awesome, shoutout especially to their music. Kodh has a solid vibe. The jungle and wild west are a total waste of time. The beach is amusing for the joke of there being tons of eggs and has nothing else going for it. The Dragonlord village and phoenix city are definitely the best of the egg ones, although they aren't amazing. At least those two have the decency to have something intriguing. My favorite of those 2 is definitely the phoenix city, although the answer for why the adults are all asleep is pretty lame. {I'm used to the answers to questions in this series being many things... lame is not one of them. This is pitiful compared to most of the crazy stuff in this series}

The nest is awesome, I wish you got to explore more of it. The Azran ruins look pretty cool, although they have the sin of overusing the Norwell track. That's unfortunate because what was associated with a strong emotionial moment in miracle mask has been repurposed to just be the theme of azran ruins.


My biggest disappointment is with the story. The whole time I was eagerly awaiting my dose of layton's signature reveals. What wild way would the Azrans be entirely fake (and replaced with something hilariously less believable)? It's strangely out of character for the main premise to actually be real. In some ways it's kind of like an amusing joke, but Unwound Future did that better.

Almost every twist around the climax of this game felt pointless. Ok who cares that Emmy was a targent traitor {although the awkward regret she feels in some of the epilogue scenes is neat}. Ok who cares that Bronev was actually layton's biological father. Descole and layton being brothers... literally who asked. These aren't quite the caliber of reveals I expect from layton games. It's like the writers heard that Layton is known for it's twists, but they didn't understand what makes them work so well.

The payoff for the Azran is quite bad. They choose to go such a generic direction with it. There's very little emotional weight (something the series normally excels at, even when you're laughing you're head off at the absurdity ). The whole "you're willing to kill Aurora, the humans are evil, let's unleash the golems and kill them all lmao" is dumb. Everyone "sacrificing" themselves in the beams of light is even more dumb. I don't mean the fun dumb that throws my suspension of disbelief on a rollercoaster, i just mean boring and uninspired writing dumb.

This review contains spoilers

Layton and Luke in Curious Village walk around and act like they didn't just fucking die and come back to life in this one.

The puzzles in this one just straight blow ass. Easily the worst in the series, rivaling the OG with all of it's scuffed stupidity. Over a third of them are just "arrange these objects in the correct way" which gets boring real fast, way too many "get to the end of this maze under X conditions" also. There's only like 8 puzzles in the whole game where you have to write an answer. They're also all super easy! It could just be that I'm a lot smarter than I was when I played the other games (Unlikely) but I only really had to use my brain once every 20 or so puzzles. Kinda inexcusable for a series based entirely on puzzles (In fairness, I can't imagine 87 year old Akira Tago was on his A-Game making these). The side minigames blow too! Normally they're brutal but these ones are baby easy! WHat the heck gives!!!

Plot's weird. Starts out promising in the beginning with it's odd plot hooks but then sags in the middle massively with random side story stuff, leaving the resolution super rushed. Think the hunt for the 7 Needles in Mother 3 but way longer and significantly more disconnected from the main plot. Not wholly uninteresting, but god does it drag and make you forget why you're even doing it in the first place.

I was gonna call the plot absurd, but it's a Layton game. They're all absurd. I don't know if this would even rank among the most absurd in the series.

But, I dunnooo. It's still got that Layton je ne sais quoi to it that kept me through the whole thing. Endlessly charming, still love all the characters and their interplay, art is as good as ever. The heart of the franchise was clearly still here, just the other vital organs were on their last legs.

still hype as fuck for the new one tho, finally gonna be a good switch exclusive

My status:

(165/165 Puzzles Solved, 6385 Picarats, Time: 19:00, February 23, 2017)

[I will preface this by saying that the Layton games were my childhood, including this one. So I will be intensely biased and I will be overlooking obvious flaws that this game definitely does have.]

This is such a weird and charming lil' game. The story is really weirdly inconsistently inconsistent and really does not make any sense - which I absolutely love. It's an amalgamation of tropes and ideas and plot twists that do absolutely not result in a coherent, well-constructed storyline but which absolutely do result in it being fun as hell to follow. It's like the entire thing is told by an unreliable narrator that did one of those drug things. I love it! The storylines in PL games also always have that thing where their absurdness doesn't at all diminish their emotional impact. They're really charming! Also they finally gave Descole a time to shine, which is objectively good.

The game also looks absolutely beautiful. Like, I think this is the best-looking 3DS game that also really benefits from it being 3D as the landscapes you get to click through really get a sense of scale through that feature. And they're so richly detailed and charmingly crafted and fun to look at! There's also incredible variety, with the game being a journey around the world and all that. It's so fun to explore these places with my lil' magnifying glass and getting jumpscared by puzzles!? And those are still at the heart of the game and those are really fun and kinda charming again and I found only a small number of them really obnoxious.

So yea, it's a beautiful looking charmingly crafted weirdly written game - as all the Layton games are. This one has the benefits of 1) being dumb as hell about Laytons backstory and the greater mystery of the prequel trilogy 2) having a lot of variety in the places you visit 3) havin Descole do the puzzle pose thingy - It's fun! It's a place to relax! It doesn't scream for your attention, instead it just lets you chill!

Refreshing after Miracle Mask left me with a sour taste in my mouth. Azran Legacy refines everything that Miracle Mask did extremely poorly. It has more interesting locations, a better overall mystery, better puzzles and the performance is significantly smoother. It's a bit more of a MacGuffin quest than most Professor Layton games, but I found myself having a good time with it. I might even say it's a little underrated.

Edit: I'll echo the sentiment that the mess of plot twists at the end is pretty bad. But outside of that I don't think the plot is too bad.

Disappointing end to the prequel trilogy. This could have been the next Unwound Future, but fumbled it massively and ended up feeling like a Castle in the Sky or Assassins Creed rip-off.

Story-wise, almost all of the issues can be tied to letting you visit the world locations and solve the mysteries there in any order. It prevents the writing from carrying themes forward and leaves you with 6 separate stories that don't have much in common. As the stories are basically surreallist detective novels, it doesn't really work at building up the ending.

Gameplay-wise, the puzzles in the 3D games just feel too much like mini-games compared to the more puzzle-bookish puzzles in the 2D games. This, combined with the weird looking 3D graphics, makes the game feel a lot more childish than the previous ones. Miracle Mask also suffered from this, to some extent, but I didn't mind so much then because it wasn't the finale.

The point is that most of the story and gameplay feel quite simple and childish, and this then clashes massively with the ending, which in classic Layton-fashion is unexpectedly dark and mature. Additionally, 50% of the cutscenes happen at the end, so the majority of the game's dialogue is shown with goofy 3D-models of 2D characters gesturing wildly at each other.

However it is still a Layton game and a bad Layton game is still a good game relative to others on the DS/3DS, so I don't hate it but it did disappoint me after all the hype it built up.

tbh i just think the plot twists in this one are really goofy and was really funny the more i thought about it especially from a fan-content perspective of things. if you know you know. thats the main reason i enjoyed it. game-wise tho its the same old stuff nothing too special

Can't believe I sold this game.

Great end to the prequel trilogy. Would love to have it back, but it's very rare and fairly expensive now.


The last of the mainline Professor Layton games wraps up the prequel trilogy in a fashion with a globe-trotting adventure with a lot of locations and major plot revelations. Even in the sometimes ludicrous world of Layton, I definitely didn’t buy into all the plot twists and character turns that happen here, some of which felt forced to get us on track to Curious Village and so forth. But it’s still an engaging story and I was curious to see it through.

Credit always has to go to puzzle master Akira Tago, who died in 2016. A legend and the backbone of what made these games so great along the way. Professor Layton is a really fun series to get into and I’d definitely suggest starting at the beginning. Azran Legacy isn’t a bad final chapter to the gentleman’s adventures.

Finally the story ends and the conclusion is not that bad. However I really dislike the whole pace of the game and the main part of the game, collection a bunch of stuff in different locations, was super uniteresting.

what is it about the final entry of professor layton games that makes it go so hard

As the last installment of Professors Layton's tale, Azran Legacy clearly learns from the past making it's gameplay the best of the series, the puzzles, the solutions, the way you progress and even the mini games all come to their best here, the azran puzzles are the best in the series, letting the puzzelocks as the only bad part.

In it's character it also delivers in greatness, all of them are well designed and find their place into the narrative. The narrative itself is well done, however a little too megalomaniac for my own taste, but still maintains the series constant quality.

In general Professor layton has been a delightful series to have played throughout it's entire duration in the last year, it sure was made with a lot of care and dedication put into it, it deserved more attention and future, but it was nice to see that their legacy will always be there in the form of a great serie of games.