Reviews from

in the past


i really like rayman 2 and the tone shift it had from the first game. exploring the beautiful world is why i always enjoy playing through rayman games and this game is no exception. this port feels a bit weaker than the other versions due to the hub world imo just because it kind of made it confusing figuring out where to go next to progress which kind of annoyed me but other than that the game is solid.

De las peores versiones del juego y una que no recomendaría a quienes prueben Rayman 2 por primera vez. Es el mismo juego pero con montones de padding cuyo objetivo, aparte de hacer perder el tiempo, es volver la experiencia menos lineal, algo que no necesitaba. La mayor ofensa es tener que conseguir lums para comprar las habilidades básicas de Rayman que en el juego original te daban conforme avanzabas la historia, lo cual es más relleno que se interpone en tu progreso.

A very solid 3D platformer, one that's aged quite a bit better than a lot of other games from the same time. The story is pretty gripping (and the voice acting is surprisingly alright for a late '90s/early 2000s game), the levels are intricate and well-designed, the world is vibrant and magical, and the soundtrack, while not really full of "bangers" so to speak, is very well-done and contributes greatly to the game's atmosphere.

The hub areas can be a bit cumbersome to navigate at times, and the frame rate can dip every so often, but this is otherwise a rock-solid title that's still worth playing, even if I personally prefer Rayman 3 when it comes to 3D Rayman.

Great platformer with a unique vibe. You can tell there was a lot of love and care put into the graphical design, soundtrack, writing etc. to create a very specific tone. It's a lovely world to explore and move around in. Has a few frustrating spots that bring it down but I greatly enjoy it and think about it often.


yeahhhh we'll settle on a 3.5 I think. I don't think anybody's out there considering boss fights to be the bread and butter of the Rayman series but these fights are just dog water. it's probably the original version that I've actually been nostalgic for rather than this, I know I've played both as a kid but I guess I remembered wrong. I love this game and how much personality there is but for the camera to have this many issues as a remaster(?), how LONG this feels, it's just not quite the winner I remember it being.

Whoever made those rocket levels fucking hated children.

Being someone who adores Rayman Origins and Legends as well as 3D platformers, I thought I would love Rayman Revolution: "A 3D Rayman platformer? I have to like this!"

But I really didn't. Sure, the worlds are fun, colourful and creative, just as you'd expect. And the game looks phenomenal for its time. The controls are great when you play the normal sections and the game has a dreamlike but also dark/serious (compared to other Rayman games) atmosphere.

However, the vehicle and sliding sections are horrible and awkward to control. It's like the game is actively fighting against me. And the leveldesign is a bit boring in my opinion.

Idk aybe Origins's and Legends's insane senses of flow spoiled me to the point that I have way too high expectations for a Rayman game in the regard of how Rayman feels to control.

Even though the original version of the game is my favorite game of all time, this is so much more flawed. All of the original content is still there (which is why I'm not giving this a low score) but the new content feels tacked on, especially the open world which is just boring at some times. I will say that the some of the new content added some challenge that was needed in the original, but all they did was add extra robots in places where they weren't. Revolution is also so much more buggier than the original. Nonetheless, I still really like this game, it's still Rayman 2.

Uma das melhores versões (é a nostalgia falando alto). Agora que eu rejoguei, tenho mais propriedade pra falar novamente. O mundo do jogo é agora em mundo aberto, o que pra muitos, pode ter sido uma merda, pois temos que explorar o mundo pra chegar nas fases, eu pessoalmente gostei, algumas fases tem mais detalhes e algumas seções foram alteradas. Alteraram e mesclaram outras fases, uma das máscaras foram alteradas também. Uma das coisas que não gostei foi a dublage que foi refeita, porém, contínua uma merda e pra um jogo de play 2, poderia ter dado mais polimento nas cutscenes. Num grande geral, é uma excelente versão e bem diferente do que eu me lembrava.

Worst version imo. New content is awful, lots of combat in a game that was never about that(unlike rayman 3 that refined the combat and made it really enjoyable) and they actually made the game slower by taking away abilities you normally would start with in the other versions.

Also the new open world type hub is just an added annoyance, it literally contributes nothing with the game and was added solely because it was popular at the time. And get ready for a lot of loading screens and the game asking if you want to save every 10min.

Definitely go with the N64/PC version instead.

PlayStation 2 Disc played on PlayStation 3 (backwards compatibility).

Robot Pirates go Argghhh.

One of the few games that I never finished as a kid that I went back to 100%.

"An Improvement In Style, But Flawed In Practice"

"Rayman 2" was a big change in the series' direction, shifting from the 2D level-based style of the original game to a 3D overworld-based style. This title boasted a revamped story, new 3D graphics, a new combat system, and an overworld to explore with new characters to meet. Things were shaping up to be a great improvement over the first game, as I didn't enjoy the ridiculous difficulty of that title alongside its lack of a story w/ proper characters and its unclear platforming goals for each level. However, this title trades the confusion and massive difficulty for some smarter level design, but less interesting visuals for levels themselves. Unfortunately, the new combat system failed to make this title more interesting as well, and floaty nature of the limbless Rayman started to get on my nerves before long.

The story in this game starts off decent enough, with Rayman's goal of saving his friends from a tyrannical pirate being clear, concise, and certainly appealing. However, once you meet his friends once by one, their charm and the overall appeal of the initial goal starts to wane. Rayman's friends are both strangely weird and ultimately boring, which was a very confusing feeling to encounter. Each character's dialogue is pretty poorly done, and the audio mixing is bad for voices as well. This led me to dislike the plot and direction of the title, something I didn't enjoy in the first game as well yet felt was less "in your face" the way this game goes about it.

Next, the design of the levels takes a nosedive in visual interest. Gone are the bright colors and unique stages of the first game, and instead you are met with a lot of muddied browns, greens, grays, and dark blues. The developers went for a darker world for this sequel, but in turn they failed to capture what made the first game's aesthetic so appealing - the bright, tightly drawn world with interesting level themes. Thankfully, the design gameplay-wise is much tighter, and no longer are there requirements for blind jumps or frustratingly-janky physics puzzles getting in the way of progress. However, this is countered by a lack of intriguing goals for each level still, and alongside the bland color palette this makes levels only slightly more enjoyable than the first.

Last comes the platforming controls and combat. The platforming here is decent, though feels particularly floaty for some segments. The shift to 3D is handled very well compared to other 2D franchises, but there are still weird platforms to jump on involving camera angles you may struggle to comprehend. The combat is no better, with it devolving into standard "shoot orb, dodge, repeat" with little to build upon. Hits feel weightless and the sound effects don't help much either, with cartoonish smacks subtly drowned out by the unmixed music tracks blaring in the background. The gameplay doesn't frustrate quite as much as the first title, but it sure does bore at times.

Overall, "Rayman 2" just didn't meet the mark for what I hoped would occur with the shift to 3D. I hoped for tighter platforming gameplay, but instead found a sloppy combat system thrown in instead. A better story is introduced, but in turn the levels are blander than ever despite having stronger structure. The presentation of the game tries to convince the player of a massive increase in quality, but the voice acting and sound mixing stand in large contrast to the solid 3D graphics. It's an entirely mixed bag of a sequel that I personally couldn't find much enjoyment from, and I would Not Recommend many to go back and try it out unless they are willing to put up with its shortcomings. If you're able to do that, you may find a good 3D platforming experience for yourself, but for others its only a marginally better experience than the first game.

Final Verdict: 4/10 (Below Average)

Both the best and worst version of rayman 2, as far as i'm concerned. Expands on the original game in fun ways but it's kinda overly ambitious and the new and old elements feel a bit ducttaped together.

Performance is all over the place and the game is a bit of a janky mess. It's a janky mess with a heart and soul though. Good adventure vibes can handle a little skung once in a while.

Rayman 2: Revolution is a great game. Control over Rayman feels great and the platforming in this game is some of the best in the genre. It's bright and whimsical atmosphere is amazing as well. As far as I know this is the best version of the game, but I've never played great escape, and soon I will.

Probably the single best transition from 2D to 3D by any platforming mascot, what a masterclass.

I'm not sure I understand this game.
I'm sure someone would want me to bring up the PS1 version, so let me say that the games look about the same, but PS2 definitely has bloat that's kind of inoffensive to me, and some long load times. So that aside...

This game makes me confused as to what some developers thought a platformer should be back in the day. I kinda like the feel of the game, Rayman has a nice jump. But there's weird parts where there's just silence, and it's deafening (I appreciate it's trying to be a dynamic soundtrack in general, but it's weird.).

The platforming is really straight forward.... You don't want to glide much because it's slow, but the game makes you glide more as it goes. Jumps aren't threatening. You have a lot of health. Your monkey-bar climbing is slow. The swinging is cool but the game doesn't demand a lot...

You need to do plodding tasks like carry balls and barrels around. You need to walk with and escort Clark and Glowbox. The combat is really mediocre. Destructible things (or even cages) don't really stick out much visually.
I hate controlling the Walking Missile, with its shallow, delayed jump and weird collision, and I hate taming it to do it all over again. The swimming isn't really much. I don't get why we're fighting Pirates, of all things...

The game is a collectible nightmare, since you need to do whole level over if you really wanted those few lums you missed, which you might've definitely missed while riding a missile or going on a slide (I didn't have a compulsion to do this, but I did a few times)...

And then it was the Sanctuary of Earth and Fire that really made me give up.
The plum is a neat idea. But it's also another barrel/orb... and I'm just standing there shooting... So I can move this thing... and it's not really going as fast as I'd like...... And the level is really really long. And then we get to the slide and I'm trying to steer this stupid thing at speeds, that on the other hand, it shouldn't achieve when it's asking you to avoid insta-kill lava and ride walls to get lums...

I was just kinda done with it. And I'm kind of left wondering what part of the game was supposed to really be fun. What it was going for, exactly. It wasn't that bad though, I guess. I feel like I'm not really the right person to judge this game, in a way.


contributed to my lifelong gut reaction when i see a level that is either too green or too purple (its scary)

yeah butcher my favorite game whydon'tcha fucking thanks Reggie
(it's actually okay still but fuck man did they mess some stuff up)
(new additions poopy)

classic and possible the best rayman game to date when i first played this i thought the controls were stiff unresponsive the camera was shiet didn't realize how good it is though highly recommend

Certainly looks nice, but out of the many rereleases of Rayman 2, I just prefer the original.

En algún momento hablaré de estos juegos, supongo que cuando tenga más conocimiento (no del juego, si no en general) como para juzgarlo

Severely misguided attempt to add more structure to a game that was already structured just fine for what it was. Now there's an upgrade system, but you start off weaker than where you started off in the original version. There's an open world, but its horribly aimless and kills the mood of the original Hall of Doors, while also running worse than anything else in the game. Cutscenes and dialogue have been added to elaborate on plot points, except the game's story didn't really need elaboration so everything ends up getting explained twice while the mystery of the original is lost. Rayman 2 didn't have a hub world because it was all meant to feel like one continuous adventure, winding through different kinds of dark fantasy/steam punk-inspired environments while constantly being tailed by your enemy. The hub world here adds nothing, neither do the extra cutscenes, and while you have the option to switch to the original version's gibberish language, the game hides that option and doesn't save it when you quit, meaning most of the time you'll be hearing the much more boring version of the dialogue.

The biggest heartbreaker to me was you can no longer read the game's extensive lore, something you could originally access at any time in the original game. Rayman 2 on the N64 was my first experience playing a game where the world was wholly a mystery to me, and being able to read lore about all the characters being thousands of years old, and how each character was involved in creating the universe, it blew my child-mind. And none of it was ever even brought up in the story, it was the first time I could feel how huge the world of a game was, not through it having a literal huge map but by smartly implying it while going through the story. But Revolution is interested in removing all of that wonder, and makes sure that every element is as obvious as possible. And the game takes too damn long to load! I still enjoyed it to some extent because underneath all the bad changes it's still my beloved Rayman 2, but in no way is this the definitive version of the game, would never recommend this to be the way someone experience one of my favorite games.

Never liked this version. IMO Not definitive.

much weaker compared to the original, doesn't understand what made the original one so good and the new content kinda sucks ass

A game so delightful even the jank when missile riding in the last temple is key to its charm. The illustration style is unique enough that it aged like a fine wine, with the 3D controls (basic nowadays they may be) buttery smooth (those ledge grabs!). Originally played the PC version, and as much as I love the hall of doors and the original made up language (prefer that, actually), the hub and all of Revolutions additions, minigames, extra character interactions and connections between levels honestly makes this the definitive version of the game. Even better scaled up on PCSX2 nowadays as well.


Been playing this game since I was 5, which is about 17 years now, and I still love this game to death. I honestly think this the best port of Rayman 2 The Great Escape ever made after the original N64 and Dreamcast versions. The hub worlds in this version are nice, the voice acting in game is great, unlike the PS1 port which had terrible voice acting, and the gameplay is solid. Still love to play this game now and will still play it when I am older, probably. If an official remake of Rayman 2 The Great Escape ever happens, I would want it to be more based on this version of the game

I like the approach this version of Rayman 2 took. Unlike the PS1 version, I love the way they expanded on this version of the game by giving it an open world to explore to get to the levels, the visuals look fantastic during the time, and the levels simultaneously look about the same and yet make them feel bigger and still manage to be fun. The other additions like the unlock-able minigames, the new boss battles, the attack upgrades also provide something new that didn't feel unnecessary to somewhat separate it from the other versions of the game. However, when I replay this game there are a couple of times where the game get be a little hit detection sensitive and buggy as hell. Particularly with the walking shell parts of the game. I just feel like there are times where I was hit and had to respawn at my next checkpoint even though it looked like something barely hit me or didn't hit me at all. Also if you thought the walking shell stages were janky before, man, they feel super slippery in this version of the game. I lost count of times the game would freak out on me and acted as if I was flung around like a rag doll for just barely touching anything during those parts of the game. Same goes for the ending of the game, which I won't say why because of spoilers. There are also times where the camera would not cooperate too. But overall still a great version of the game. I still prefer the N64 version personally, but if you can't go for that, this is a better alternative than the PS1 version imo.

Can't decide whether I prefer this version over the Dreamcast one. Both are must-haves for anyone who enjoys video games

The definitive way to play Rayman 2; Rayman Revolution is flat out one of the best 3D platformers ever made. The sense of control you have with Rayman is oh so satisfying, he has such a tangible sense of weight that I never felt like I would over or undershoot jumps. Match that with varied and engaging level design, brilliant art direction and a fun sense of humour and you get a truly superb game. Some sound effects had a habit of cutting out from time to time, though that may be my copy and not the game itself, and there's one massive difficulty spike around the middle of the game that nearly soured the experience for me a bit. Otherwise, this is as close to perfect as a 3D platformer can get.