The peak of Housemarque up until Returnal, probably. (Nex Machina was also amazing, though.)
I don't generally care for arcade shooters but in the case of Resogun, they did something so perfectly that it hooked me. I think Housemarque is one of the best developers around - although not everything they've done hits the peaks of the 3 games mentioned. When they do it right; it's quite a sight.
I don't generally care for arcade shooters but in the case of Resogun, they did something so perfectly that it hooked me. I think Housemarque is one of the best developers around - although not everything they've done hits the peaks of the 3 games mentioned. When they do it right; it's quite a sight.
This was a great PS Plus offering when the PS4 was released and even though I didn't hold my attention for more than the release date window, it was a very fun game to experience.
I enjoyed the circular configuration of the levels and the visual presentation providing a nice futuristic vibe with simple graphics and good effects courtesy of the extra PS4 power.
I enjoyed the circular configuration of the levels and the visual presentation providing a nice futuristic vibe with simple graphics and good effects courtesy of the extra PS4 power.
Resogun is pure old-school arcade chaos in a beautiful neon package. You're blasting waves of enemies, dodging insane bullet patterns, all while trying to save little green humans...it's the kinda game where you scream "one more try" over and over. The simple gameplay is insanely addictive, the visuals are pure eye candy, and it runs amazingly well. If you miss those frantic classic shooters, Resogun is a must-have!
There’s not much I have to say about “Resogun” but it was fun back at the launch of the PS4 and it’s still fun today. It was my favorite launch title. Akin to “Geometry Wars” when it released at the launch of the 360. It’s a fun successor to something like “Defender”. I wouldn’t say it’s a game you can play endlessly, but it’s one I’ll come back to every once in a while play a little and drop, but never drop forever.
A pretty cool game that didn't quite my interest for long. The game takes place on a circular track which goes around a cool looking city type thing in the background. You fly around the circle and shoot down enemies and avoiding projectiles. For a bullet hell shooter the way the levels wrap around is very neat, and also it looks fantastic and feels pretty snappy. That said, the gameplay is very simple, and I didn't stick with it too long. Still, can't deny the cool factor!
About halfway into Returnal I had to put everything away and take a quick look over the rest of the devhouse’s catalog. And it’s good that they don’t disappoint. Instead I’m more disappointed with me.
Simply put, it would appear after Black Bird and Resogun, the cylindrical/defense shmup is not for me. I couldn’t really meter out a lot of joy or satisfaction from the mechanics here which is surely a death sentence to a game that is begging you to play it over on greater challenges with different scales of weaponry.
But in lieu of a grand time, Resogun gives me so much to appreciate! I’m astonished with the powerful set of Intent housemarque brings to their work. The mechanics weave an intricate interwoven dance that never ceases. Enemy design and spawns are tightly built to keep you moving and stress your whole arsenal. There’s so many moments where the game is begging for you to do a mad Boost to save a human, or surround you with enough to force an overdrive. Your movement is so key and requires pinpoint direction, leaving none of the space unoccupied in your head. This can definitely lead to some dizzying play but I was grateful that the difficulty moved itself up piece by piece without getting too overwhelming. The bosses especially are all perfect, and the last level was a great ballbuster.
While I have no intention to come back due to my own limitations, I hope so much more people grab it if it seems like a right fit. It’s an extremely solid adrenaline rush as you save the humans through apocalyptic blocky space. It’s video games baby!
Simply put, it would appear after Black Bird and Resogun, the cylindrical/defense shmup is not for me. I couldn’t really meter out a lot of joy or satisfaction from the mechanics here which is surely a death sentence to a game that is begging you to play it over on greater challenges with different scales of weaponry.
But in lieu of a grand time, Resogun gives me so much to appreciate! I’m astonished with the powerful set of Intent housemarque brings to their work. The mechanics weave an intricate interwoven dance that never ceases. Enemy design and spawns are tightly built to keep you moving and stress your whole arsenal. There’s so many moments where the game is begging for you to do a mad Boost to save a human, or surround you with enough to force an overdrive. Your movement is so key and requires pinpoint direction, leaving none of the space unoccupied in your head. This can definitely lead to some dizzying play but I was grateful that the difficulty moved itself up piece by piece without getting too overwhelming. The bosses especially are all perfect, and the last level was a great ballbuster.
While I have no intention to come back due to my own limitations, I hope so much more people grab it if it seems like a right fit. It’s an extremely solid adrenaline rush as you save the humans through apocalyptic blocky space. It’s video games baby!