Reviews from

in the past


protect M2 by any means necessary. only play 7MT.

a better-than-arcade-perfect port of Service Games Amusement Machine Research & Development #2's rawest racing experience, down to the checkerboard pseudo-transparent shadows. if you've played/loved ANY Sega AM2 or Amusement Vision game in the post Model 1 era, and have yet to play virtua racing?? what are you even doing?? VR effectively laid the groundwork for most of sega's non-sonic team output up until around 2006, brutal tracks that end up being more about a race against time than a race against others, where any mistake (improper line/cornering, any collision) at all will lead you further and further from first place. it has more composed music-for-the-sake-of-being-music than what one would experience as an F1 driver, but the synthesized engine sounds, tire squeals and exhaust pops are a form of music themselves. timeless, borderline abstract presentation that wasn't matched by any of it contemporaries or any of its successors. the only reason there isn't a shitload of dust on my switch. raw, focused racing for 5 minutes at a time.

however, none of the tracks here even come close to the elegance of daytona usa's dinosaur canyon, but frankly few ever will (wipeout hd's chengou project comes very close to being as good as dinosaur canyon)

I'm bad at this game and feel no desire to get better. The annoying arcade difficulty doesn't help with this. It's well made tho

fun racing game to pick up and play. it's no daytona usa that should have been on Switch by now but I guess there by licensing issues for that. i never could get anybody to play this game with me. oh well, just had to deal with bots where the slightest of contact with one of them can ruin your whole race.

Solid port of the original that gives it a 60 FPS facelift while remaining faithful to the source.

That said, it might be a little too faithful for some, as it lacks any of the extra content from the previous home ports.

Also the multiplayer is awful! Local multiplayer can only be done on the same unit and everyone has to use single Joy-Cons, you can't bring a Pro Controller or other non-Joy-Con controllers. The online multiplayer is so terrible it might as well not exist, as it's only two players, there's a forced PvP window that can be distracting, and the performance is pretty bad.

Played during the Backloggd’s Game of the Week (26th Sep. – 2nd Oct., 2023).

The development of Virtua Racing was prompted by the slightly declining economic context of the arcade in the late 1980s, in the face of fierce new competition from home consoles [1]. Other manufacturers had also sensed the crisis and tried their hand at 3D: as early as the mid-1980s, Namco began work on its System 21 board, whose launch title, Winning Run (1988), altered the direction of arcade racing. Its release encouraged Yū Suzuki and SEGA in a similar direction, leading to the creation of MODEL 1, an arcade board inspired by military simulator technology [2]. A revolutionary technological advance for its time, MODEL 1 posed specific problems for M2.

The original project was to be included in the SEGA 3D Classics on the 3DS. However, the time allotted for the development of each compilation was too limited to allow the production of Virtua Racing, whose 3D emulation required considerable effort. The game was eventually to be included in Sega 3D Fukkoku Archives 3: Final Stage (2016), but Virtua Racing had been surpassed in popularity in the polls by Turbo Outrun (1989). Nevertheless, Naoki Horī's pre-production efforts had led M2 to immediately include Virtua Racing in the SEGA AGES line-up for the Switch, but the project underwent a major change. Instead of being based on the 32X version, the port was to be faithful to the MODEL 1 version. The loss of the original source code presented a serious obstacle that wasn't solved until the code for Virtua Formula (1993), an eight-player amusement park expansion to Virtua Racing, was discovered [3].

The goal of SEGA AGES Virtua Racing is to replicate the gameplay of the original title as faithfully as possible, with the specific features of the MODEL 1, while offering a new experience that builds on the impression of revolution experienced by the players of the 1990s. While some of the rough aspects have been faithfully reproduced, such as the natural drift to the right on Big Forest produced by the MODEL 1, the title boasts a much better resolution and viewing distance, while running at 60 FPS. This approach mimics, to some extent, the grandiose and revolutionary look of the 16:9 monitors used by the Deluxe terminals in 1992. Similarly, the addition of multiplayer and replays are inspired by Virtua Formula and the modern grammar of racing games respectively: Horī simply explains that he had the choice of allocating resources to meticulously reproducing the specifics of the arcade version or adding new features, and preferred to 'offer something fun' [4].

At first glance, SEGA AGES Virtua Racing may not be the most impressive title. It has a certain heaviness to it, and its simplicity makes it almost archaic compared to the more advanced productions of the 1990s, such as Daytona USA (1994) on MODEL 2. Nevertheless, the level of detail and streamlined presentation give the title a youthful feel and something of a vision of the future. In Grand Prix mode, the addition of tyre wear forces the player to be strategic both in drifting and when to return to the garage. In keeping with this spirit of emulation, Horī's ambition to implement a stereoscopic view during replays was another manifestation of an optimistic and unbridled modernity [5], but the idea failed to materialise with the Nintendo Labo VR Kit (2019), announced a little too late. With humility, SEGA AGES Virtua Racing appears perhaps not as a definitive edition, lacking the content of other console ports, but as a technical feat and a vibrant tribute to the arcade title.

__________
[1] Some contextual information on this market transformation is presented in my review of Cool Cool Toon (2000).
[2] '「SEGA AGES バーチャレーシング」インタビュー', on GameWatch, 25th April 2019, consulted on 1st October 2023.
[3] Ibid.
[4] Ibid.
[5] Horī, like Nintendo and the rest of the Japanese industry, had already had ambitions for stereoscopy in SEGA ports since 2016. See '「SEGA AGES ゲイングランド」インタビュー', on GameWatch, 27th December 2018, consulted on 1st October 2023.


not my favorite arcade racer but still damn fun

Virtua Racing was a SEGA arcade that piqued my interest for a little while. Now that I finally got the chance to play it via the SEGA AGES version, this is a quality arcade racing game in my book

The one thing that stood out to me the most when searching YouTube videos for this game was the low-poly 3D visuals. It was one of the first fully polygonal 3D racing games ever created, and even with its modern re-release on M2, they look visually appealing and have a certain charm to it

The game itself is pretty light on content. They're only three tracks, and while I wish there were a bit more, the track designs themselves are pretty solid and the AI in the later courses does put up a good fight

Included in the SEGA AGES version, it features online play and rankings, it adds motion controls, runs up to 60fps with wide-screen support, and has offline split-screen multiplayer races with up to 8 players, which is nuts for just a simple arcade racing game. You can even adjust the colors to make it similar to how was in the arcade release, which is how I set it

Virtua Racing is a decent racing game that has that classic SEGA charm to it. M2 did a lot here to capture this classic game within the comfort of the home. If you haven't played Virtua Racing before and are undecided on which version to go with, the SEGA AGES version is the definitive official to play this game

It may not offer any extra cars or tracks like the 32X version, but it is still the definitive port of the arcade Virtua Racing. It supports up to 8 players, online play, and it runs at 1080p 60fps in the single player mode. This game defined the 3D arcade racer much like Sega's Outrun did for the 80's, and the flat-shaded polygons give this game an interesting look nowadays compared to most early 3D racers.

One of the greatest arcade racing titles presented in pristine 1080p 60fps form.

3 tracks to master, 2 driving styles with which to do it. It isn't as fast, intense, or as silly as Daytona USA, and I think that's why it sits a bit higher on my list.

It's like a Sega Saturn Outrun. Pretty fun, if only people actually played online tho

It really sucks that being a switch exc

i just remember being a little kid and mashing on the camera button on the arcade cab. i used to think that it was the coolest thing ever.

It was an interesting look into early 3D gaming history. It’s an excellent port as well and I love having online rankings with viewable replays.

Not a perfect game by any means, but M2 did a brilliant job with this version on Switch. Definitely worth picking up if you're interested.

Hey guys! You can knock coconut trees and coconuts will fall as a result. Hmmmm it's pretty cool! Otherwise it's a typical arcade game, inoffensive and you're just here to run 5 laps around 3 maps. In the Switch version, you can duke it out with 7 other mfs, good luck finding some Virtuabros though.

No race music sure is a choice. But there are enough jingles, idc. I wonder what I would rate it if I got to experience it in the arcades, actually idc either get average rating'd.

Unlike a lot of other sega ages releases where I just log the game itself on its original platform (the emulation for these are pretty much perfect so might as well), I am going to write one for this in particular because this game basically goes above and beyond the original arcade game. The framerate is doubled, the resolution is crisp 1080p, there's 2-player online play and 8-player local play, and there's the analog control of a joystick to make the rather stiff-controlling virtua racing slightly less stiff to control. By far the definitive way to play Virtua Racing at home in its purest arcade form. This game is basically the crown jewel of the Sega Ages brand on the switch, and especially given how often it goes on sale it's an absolute no-brainer to get this.

One of my favourite titles from the Sega Ages Switch releases that I've played. Extremely playable, constantly trying to better my previous race. Despite the small amount of courses available, it's still a fantastic racing game. Once you pick up on the timings, where you need to be and when, everything slots into place and it's down to yourself to make sure you don't fuck it up.

It's obviously upscaled for HD displays, but it looks cracking. One of the first polygonal arcade games but it's still wonderful and bright. The medium and hard difficulty courses are both great to drive through, although there's nothing more enjoyable than belting it over that iconic suspension bridge after just getting a check point and being treated to some of the games' unfortunately seldom used soundtrack.

A great time, and I'm pretty sure I only paid a couple of quid back when I bought it. Excellent pick up and play for just one more go.

SEGA AGES finally gets its first real "exclusive", or at least a version that's far and away better than every platform it's been released for to date. With all of the beloved aspects of the arcade original and more brought to home consoles and handhelds for the first time, it's hard to not recommend Virtua Racing as both a technical marvel for 1992, but also as a great arcade racer that holds the test of time.

something about the use of sans serif fonts in both this and DAYTONA USA just rocks