Reviews from

in the past


I tried only a little and holy shit, the presentation and gameplay look all phenomenal. Camera controls are my only gripes. I will definitely return there.

Essa foi uma das melhores experiências que eu já tive com um RPG..... (e ele me obrigou a grindar pra caralho, o que eu normalmente consideraria um problema mas tá tudo bem foi peak...)

El gran Spin Off perdido de Shin Megami Tensei. Todo el mundo conoce y alaba a la saga Persona o incluso recientemente a Soul Hackers, pero de verdad que esta duología no tiene nada que envidiarle a ninguna de las franquicias hermanas. Con una historia muy oscura, dura e intensa, unos personajes muy bien definidos y con un arco de evolución brutal y una banda sonora y unos combates que son para quitarse el sombrero.
De verdad, probadlo, que ha envejecido como el buen vino.


Parece que o jogo foi lançado incompleto, a estória acaba do nada sem pé nem cabeça. Se tu pretende jogar esse jogo sem pretensão (até então) de jogar o 2 (eu não costumo ver nada dos jogos antes de jogar, nem sabia que tinha uma sequência), não recomendo, é muito broxante. O jogo é legal e tals, acabei de zerar e não sei como a estória continua na sequência dele, mas ser cortado e ficar no nada com nada deixa a estória bem bosta, ficou parecendo aquele último filme do hellboy.

A gameplay foi bem legal, esse foi meu primeiro jogo da franquia, deu para entender muito bem o que cada skill faz. Vou tentar jogar os outros jogos no futuro para ver se é tudo isso que dizem mesmo.

Outra coisa que eu não curti: em vários pontos do jogo ele te dá opções core de diálogo para responder para X personagens, mas aí eu fui pesquisar agora quantos finais o jogo tem, e aparentemente só é um final. Então para quê fazer isso se não faz diferença nenhuma? Nem as cutscenes seguintes dessas escolhas diferem muito (sério, é no máximo uma palavra ou duas de uma frase que mudam, igual nos finais do Silent Hill 4 por exemplo).

O jogo tem uma das melhores histórias da franquia no ps2, mas o combate é tão, mas tão injusto tem horas. Chega a ser mais injusto que o Nocturne, com inimigos que spammam hitkill e com o longo e interminavel grind que, apesar de eu gostar, chega me irritou la pro final do jogo

O jogo é bom, talvez por ser o primeiro da duologia ele tem mais problemas, mas ainda sim eu recomendo pela ótima história.

one of the best RPG's I've played last year and I hope the sequel is just as good

This review contains spoilers

SMT: DDS threw some light upon some existential thoughts I have had all my life.
Played this one after it's sequel.
For me this showed how a good JRPG can be. Excelent combat mechanics. E.g. exploiting enemy weakness doesn't give excessive advantage. It cost MP with cost gold to restore. And gold is also used to buy skills that you have to train before being able to use.
Bosses are challenging.
The story is :cheff_kiss:.
And the soundtrack fits really well with the mood of the game.

Spoilers:
Gale's awakening is one of my most precious gaming moments.

I don't think I've ever seen a game TRY to make you hate it. Its full of BS, Psycho Rage, Panic, Stone, Random Elemental Skills no one has heard of, Invisible Bosses, Calm Sleep, bosses spamming Mudo skill 6 times in a row, etc. there are so many mechanics that are near impossible to maneuver and avoid it can make the game extremely frustrating in its difficulty. But behind that makes it a fun game both in difficulty sense and other aspects. While it can be frustrating, finding different strategies and changing movesets on the fly was something that I appreciated and something new to me (I think unless im forgetting another game I've played does that) and added a new degree to it. The story set up pretty nicely, would've liked a little more interaction between the group of 5/6 main cast but what was there was fine and sequel seems it could be something more. Serph was an alright silent protagonist, I think there's a lot more that could've been done with him cuz he does feel a bit bland or underwhelming

Replayed this game awhile back and it still is one of my fav SMT titles ever. I always come back for the embryon and their character arcs. Also best SMT soundtrack imo especially because I loved Danger by Etro Anime so much.

The theme of wild instinct taking over human morals is so cool to me. I really appreciate that with the introduction of their demonic abilities their emotions also brings an instability within the characters. Seeing a world where 'culture' doesn't exist and watching the characters experience all of these emotions was really intriguing.

Something I've always enjoyed about SMT is that it's the first game franchise I've seen that's handled morality choices in a way that isn't corny or overplayed. Your first party members being Heat and Argilla serve as the duality of differing morals within the game; Heat believing in adaptability in order of survival whereas Argilla believes in the chance to regain humanity without sacrificing their morals and comrades. It would be easy for them to be oversimplified as good vs. evil but you can see their actual intentions with dignity.

Gameplay wise, I really enjoyed having your party BE the demons and utilize their abilities to kill off your enemies. I especially loved the meta of the hunger mechanic in battles and how your party goes into a berserk status making it easier to mow down your enemies and the chance to instantly 'devour' demons if they have the 'fear' status.

I also thought DDS had the coolest visual design and background setting ever from SMT, just because I really enjoyed the crossover of futuristic cyber elements and traditional buddhist imagery and architecture. I think kaneko has always been successful in using unconventional inspirations to create original 'cyber' designs.

Good first part. Still holds up well thanks to its art style and quick pace. Gameplay in dungeons is more about picking the right battles and conserving resources than bruteforcing your way through and bosses are a bit gimmicky but at least make you think and strategize.
Character progression is not the most fun though. The mantra system is more an illusion of freedom and only being able to decide attributes for your main character is a weird choice as well.
Onward to part II.

atlus’s answer to final fantasy X. an SMT game without monster collecting, more akin to a standard party based JRPG. in spite of this, freeform gameplay and character building are still present. damaged by some odd design choices and inconsistent level design. interesting plot that only gets weirder in the sequel.

much like every score by shoji meguro, killer soundtrack.

seems really interesting and i dig the aesthetics but the gameplay is rrly tedious and boring :c

Release the Beast

Digital Devil Saga is made for the classic and true to the heart RPG fans more so than the usual SMT titles with monster/demon collection involved. If Devil Summoner is SMT x Digimon, and if Persona is SMT x Tokimeki Memorial, Digital Devil Saga is SMT x Final Fantasy. Still retains every single bit of what makes a SMT title special and unique but the mechanics are what set it apart from the rest as per usual with Atlus titles that don't follow the "SMT" brand.

We play as the leader of one of the factions found in the Junkyard, Serph. He is the leader of the Embryon faction, which is basically one of many found in the Junkyard. These factions are bound to fight in a endless war which at the start of the game we don't see really the reason why. After several confortations, a revelations in the form of a human is presented to the group. This is where they awaken their demon forms and start the feel for hunger to survive. Nirvana and the human are the key to escape from that curse.

As I was saying, Digital Devil Saga takes some inspiration from Final Fantasy. The 10th numbered title to be exact, which shaped some aspects in the combat system. Most crucial of them all is the "Skill Tree" similar to the grid that can be found in Final Fantasy X. It's honestly a great concept that falls short due to characters already being specialized in one of many skill branches from the start, so there is no real rason to start and wasting macca on skills that aren't totally necessary at large. Only Serph, the main character can totally take advantage of the skill tree since his attributes aren't locked and can be changed at will after leveling up.

In case you have played Nocturne, this looks and feels very similar when it comes to presentation. At least from an outsider perspective or just at first glance. It's production value is a huge step-up from Nocturne, specially when it comes to cutscenes and...voice acting! It's really good and Atlus USA did their homework with this one. The enviroments while not many in rough quantity were really immersive and interesting.

Talking about levels, the dungeons were really fun. I don't usually have enough patience to deal with JRPG silly dungeons mechanics in general. Though I do make exceptions every now and then and DDS dungeons were simple and fun to explore. One thing does ruin it though, wich is the rate encounter. It's very high if you don't use something like Estoma Spray. And it's even harder to know when they are about to come since there is not a rough indicative bar like in Nocturne.

But I can't be that mad, the combat is solid and the Press Turn System will never not be fun. The upgrade system let's you exploit the game in ways it clearly wasn't intended to. Hell, it's possible to clear the final boss in a bunch of minutes if you are well prepared, even being several levels under from what is required or recommended at that point of the game. So, use choose the skill you need wisely and develop your team as much as possible. It's not a hard game honestly, but it gets really tough at some sections specially towards the final dungeon.

One thing I did noted is that the pace of the story is abormal and rushes the events like there is no tomorrow. I didn't found myself that interested in the story because of it, even if it handles the pacing like most JRPGs do at the end of the day. It sort of feels, out of nowhere and the ending scream sequel bait which I already fall for. Honestly more than anything feels like Part 1 of a larger series of events that will culminate on Part 2. Not a fan of that, so that is why I lowered the score. But this doesn't mean I didn't enjoy this game, far from it.

More than anything, Digital Devil Saga left me wanting for more, with more answers than questions. Which I assume will be answered in the sequel. It is a great game on it's own but I can't safely say I'm totally satisfied with the end result, it isn't even that long too about 30 hours or so. The story was just starting to get good until it totally stopped.

um grande avanço ao seu antecessor (smt 3) nas mecânicas, o sistema de você mesmo montar as skills que você vai usar durante a história e também o de devorar inimigos são muito bons.

mas o combate as vezes é tão injusto mais tão injusto que faz o de smt 3 parecer ser tranquilo, com um encounter rate alto e toda hora os inimigos terem death skills estupidamentes roubadas que te matam sem mesmo você poder ter a chance de jogar.

dormina e calm death = skills mais chatas do mundo.

o grupo de protagonista são muito carismáticos e cada um com seu arco de personagem mostrando como eles se comportam nesse mundo caótico com pessoas se devorando para sobreviver.

as interações do grupo com o cielo são as minhas favoritas do game.

This is why the Playstation 2 will always be the best console generation.

Alongside SMT 4, this is one of the best SMT games you can start with.

Alongside not having you deal with demon negotiation and fusion like the mainline/devil summoner games, instead having you upgrade a regular party throughout the game; it's also one of the easier games in the series, with the bulk of the difficulty being learning how the press-turn system works and how to best take advantage of it.

...it's also a great starting point because it's one of the best games in the series! The character dynamics are genuinely wonderful, the story is esoteric and you always want to know what happens the next, the environments are an amazing mixture of post-apocalyptic with religious undertones, and the music is some of the best in the franchise as well!

This is one of the best JRPGs ever made as far as I'm aware, it's aged wonderfully well and is still a joy to play!

top 3 smt for me, insanely good

eu teria aproveitado mais se eu nao tomasse random encounter a cada 2 passos

Cannibalism is fun
Setting and world was amazing, cast was outstanding.
It can be extremely difficult, especially with just the 3 party members.
Will be closely hopping onto DDS2 since from what I’m aware they’re more like a disc 1, disc 2 rather than a sequel

Shaping up to be one of my favorite SMT story of all time, the idea to have you and your party turn into demons is refreshing and has huge plot significance which scores extra points with me.


mfw dormina to calm death combo

i was lit ablaze by the prospect of charting my very own strange journey through smt’s vast library following iv — i came in very hungry. and i left very drained. smt really knows how to drag on and on and on and on and generally ruin a good time

This game fucks. Genuinely one of the best I’ve ever played. It only gets more interesting as the story progresses, I like the gameplay, and I look forward to playing the second game! You can tell the devs really cared down to small details. Aside from being pathetically easy to please when it comes to Serph, as all my friends know, Gale has become one of my favorites!

My first play through was casual but the second was much more in depth, i fought almost every optional boss in the game minus Huang-Long. This and the second game are probably the peak of megaten on the PS2. Even though nocturne and DDS1 were only a year or two apart, nocturne feels 15 years older in comparison. It's a really interesting creative work that doesn't get the attention it deserves for some reason when I would say that it's more palatable for modern RPG or JRPG players these days than nocturne, which got a "full" HD remaster not so long ago. You can absolutely power though every dungeon in this game and solve every puzzle yourself without a guide, when in noctutne it just confuses me how anybody was supposed to figure half of them out in the first place. This game is probably tied with the second one for my favourite game of all time and I'd love to be able to play it in actual HD some day.