Reviews from

in the past


Made a peak game better. Literally a skill issue get fucking better :).

i'm sorry but this dlc ruined this game for me, after finishing this dlc i hated frontiers more as a whole. the different characters were cool and i had fun playing as them, but the level design for the cyberspace levels is horrible especially level 4-h which took me 43 minutes just to complete. and some of the koco trials had ridiculous requirements that go from being easy to insanely hard and then easy again. the final boss was the only redeeming quality but unfortunately it was not very clear on what you're supposed to do to attack it which ruined that part for me as well since i was restarting my game over and over thinking the fight was bugged. i'm glad we were able to play the dlc for free, but i much would have prefered us having to wait for them to just finish the game before launch

Hard as hell for no reason but the ending is so cool

((Reviewed back in 2023))

Let's go with the positives first. I enjoy how the story is just as engaging as the main game. I'm also glad this took place in the final island. The gameplay for characters is very fun and great. The final boss fight is a HUGE upgrade from how it was from the main story. The new form for Sonic is very awesome. I also love the interactions for the characters. It is very cool.

Yes I did say that I like the gameplay for Amy, Knuckles, and Tails, but having to unlock basic abilities like attack, cyloop, and parry, etc, is very stupid. I understand they want challenge in the DLC after a lot of people complained about a game being easy. But the towers are terribly unfair and badly designed. The fact that after you fall off them you HAVE to up over AGAIN. The boss rush is even MORE unfairly designed than the towers. They put you back at level 1 for your stats and after you finish each boss, your rings carry over and it doesn't refill.

Overall, despite the flaws.... this DLC is pretty good. Though not the best, it is still very fun to play with. This is great for Sonic fans if they enjoy a challenge. You might rage, but you will probably have fun too I guess lol.


Mostly feels like a beta test for the next game, but still a fun free expansion.
+ It fixed the ending

I do like the alternate ending a lot more than the base game ending but good god, it was not worth it for the insane difficulty spike it pushed with the final island. While the platforming challenges and new cyberspace levels are fun, stuff like the Koco trials are just painful to play through. Especially the final trial which made me reconsider my liking for this game

This review contains spoilers

I truly do wish the open zone segments, tower trials, and final boss were good because everything else here actually makes me feel something. When I see Sonic activate his new power I get excited, when I see the special combo as he slams into the final boss and stand over it, akin to Super Saiyan 2 Gohan standing over the Cell Jr's I get goosebumps. But everything else here that is supposed to make a game, y'know, a GAME is half baked or worse.

i was so close to ending it all and dedicating a large portion of my suicide note to sonic team but i managed to clear the final trial with a single ring remaining. fuck you wyvern

Like with the base game, not perfect but really good for the most part.

Tails, Amy and Knuckles are playable but they feel unpolished. They don't feel as smooth to control as Sonic is. They did fix some of the issue via an update but they still feel like they're missing something.

The elephant in the room is the sharp difficulty spike near the end. The Master Koco's Trial was hell before they patched it. A boss rush with a strict time limit via your rings that don't replenish after a fight, long animations before you can even attack the boss and an updated parry system that requires borderline frame prefect reaction time.

This difficulty spike comes out of nowhere and the game just expects you to figure things out on your own, which isn't a bad thing but nothing in the DLC prepares you for this trial for the most part.

Although the Master Koco's Trial is a random difficulty spike, the final boss fight makes up for it. The boss has it's fair share of jank but once you figure out how to fight it, it's a pretty cool fight.

This review contains spoilers

I really don't know how to feel about this game. on the one hand I loved the story and the challenge was nice, but on the other hand there were random difficulty spikes making this take me 8 MONTHS to complete. for example the master king trial, for that I had to wait until the somewhat recent update that severely reduced the difficulty to be able to finish it. other than that it's a vast improvement from the original ending.

(i bought the game on pc again because of mods) i loved it! though it's easily the buggiest and less polished part of the game, the pop-in is even more apparent here than the base game, characters are either overleveled af or they're underleveled, the towers difficulty are inconsistent and so are the trials, the final trial on hard mode before the patch was stupidly difficult (mostly the 2nd boss fight), and the final boss doesn't give you an indication on what to do which can make you get stuck for a while. but besides all of that, i loved the update! the characters are fun, the new ending is much better narratively, and the final boss fight itself was really climactic and awesome. don't got much to say except for playing it on normal difficulty

ehhhhhhhhhhhhh pretty good least it fixed the final boss battle

can't say for other difficulties, but on normal mode the Master King trial was challenging but really fun. Amy, Tails, and Knuckles I also found really fun to play, and while the final boss was confusing, you can't help but adore how cool as hell you feel playing it. Idk why this added story is this hated tbh, I thought it improved Frontiers greatly

Why is it that whenever Sonic Team gets criticized they take all of the criticism WAY TOO FAR and end up making the worst fucking Sonic content they possibly can?!?!!!??

This DLC is the absolute fucking worst and I HATED every single fucking second of this.

- It is WAY too hard
- WAY too long
- Too much shit to collect and the map takes FOREVER to fully uncover
- The entire island is now covered in ugly ass floating platforms and obstacles that just make everything look way too cluttered and overwhelming
- Most of these new character interactions in-game are pointless additions and the character animations during these are literally non existent
- The new cyberspace stages are AWFUL!!! With terrible and confusing level design and WAY. TOO. MANY. FUCKING. COLLECTABLES!!!

Even the final boss!!! They were supposed to fix the final boss! and sure, it looks cooler now, but I had to look at a fucking YouTube video just to know how to REMOVE THE FUCKING CHORD OUT OF SUPREME'S FAT FUCKING HEAD, CUZ THE GAME DID NOT MAKE THAT CLEAR AT ALL!!!!

The only things I did like were the boss rush, the new version of I am here and flying all over the place as Tails in his mech...And only Tails, because the other two were not really all that fun to control compared to Sonic.

This DLC is just the worse. I was actually going to replay Sonic Frontiers for a third time just to use the spindash for the whole game, but this DLC completely killed my desire to do that.

It sucks and completely ruins the game. Just ignore it and pretend it doesn't exist, especially if you are a completionist...It's not worth it at all.

They really had something going. How did they fumble it this hard?

I liked the base game. It wasn't anything special but I enjoyed my time with it and was happy to see a good Sonic game from Sonic Team again after over a decade without one. This new content however is just filled with tons and tons of questionable design choices, and I'm aware that pre-patch it was far worse, so I can't even imagine how bad it was then.

Having new characters to play as was nice on paper but they all started out extremely un-fleshed out and were very unfun to play as until I started to unlock most of their skill trees, which required finding lots of Kocos and was very boring. Once those skills were unlocked though it became much more fun and I started to enjoy overworld exploration far more. The new cyberspace stages, on the other hand, aren't good at all though. Minus 4-D which I kind of liked. Having alternate paths is cool but it doesn't matter much when the level design is so obtuse and hard to traverse. Glad they're optional.

Over the course of the past few months I've heard tons of praise for the final boss. Lots of people have said the final boss is great and makes up for this campaign's faults. I have no idea what they're talking about. That boss fight sucked. Were we really playing the same game? I haven't played a game with a final boss fight with design that cryptic since Paper Mario: Sticker Star. I even had to restart the fight at one point because the boss got bugged. Any chance of this getting a higher score from me was ruined by that fight.

Sonic Frontiers made me cautiously optimistic for Sonic's future but this campaign destroyed most of that optimism. The fact the story makes almost zero noticeable changes from the main game's story and has basically the same outcome makes me wonder what reason this update even has to exist, beyond having an excuse to play as more characters. The effort for this really should have just gone into working on another project instead. I fear Sega has not learned from Frontiers' success and will continue to not give Sonic Team the time and budget they desperately need.

I think when people complained about the issues Frontiers had, Sonic Team were like "hold my rings" and went and added a whole loads of updates plus an entire DLC chapter totally for free.

This included tons of little fixes, as well as making Tails,
Knuckles and Amy playable in 3D for the first time in 10+ years! And for Tails and Amy, it's their best playable appearance to date, with Knuckles still being great but he has some room to improve. The story is essentially an alternative ending to the base game, with these other characters getting far more spotlight.

The giant final island is crammed with platforming challenges for every character and they are easily some of the best in the series. Sonics new linear stages are a huge step up.. however.. if there's one thing they took personally, was that the base game was too easy. This is one of the most difficult Sonic sections ever, and some of it is amazing.
The platforming that takes advantage of Momentum is incredible, but enemies are now extreme damage sponges. There are missions in sonic's levels which are literally huge pace breakers, as well as a fair bit of jank overall.

The new final boss is an absolute spectacle, giving us one of the coolest moments for Sonic ever, with the boss being hard but much more consistent than the original final boss.

However I will say some elements are just too difficult for a Sonic game, and it makes this a cautious reccomened - 7/10

Gonna compartmentalise my thoughts on this 'DLC' on the main Frontiers page, for reasons that will become apparent there (if you're wondering about the discrepancy in ratings).

very flawed and kinda annoying sometimes but still rlly fun + amazing final boss

(why didn't i log this earlier???)

Holy fuck I don't think I've been so straight faced playing a game before.
Literally nothing from this made me feel any other emotion that wasn't boredom or frustration.

WHAT THE FUUUUUCCCCCKKKKKKK




still better than the base ending though

eu tinha dropado o jogo ano passado pq tinha jogos que me interessavam mais na época, uns 6 meses depois eu voltei e platinei ele, e devo dizer, que bom q eu fiz isso! (apesar de uma conquista ser bugada)

Primeiramente preciso te avisar que esse jogo tem uma proposta diferente de outros jogos do Sonic, em grande parte ele é diferente em tudo, mas em sua maioria são mudanças positivas. Uma delas é a fluidez e sensação de velocidade, tanto no mundo aberto como nas fases de plataforma, acertaram muito nisso, um jogo do Sonic que vc consegue correr extremamente rápido pelos mapas, além de bem imersivo, dispensa um fast travel por exemplo, o game tem umas quests um pouco repetitivas, mas são recompensadas no final de cada mapa com uma boss fight boa, o jogo também tem uma sound track perfeita e a lore envolvente. O único defeito gravíssimo dele é a boss fight final, simplesmente vc apenas aperta um botão, muito sem sal pro final boss.

Please let sonic go hyper sega.

this dlc was fucking painful to play, but the final boss was really cool at least

Even after having more knowledge on what to do and after all the patches this expansion got. It's still fine. Sonic is still Sonic in this game, Amy is basically just another Sonic with a glide ability attached to her, knuckles is more fun to control after the patch, but still feels finikky to me, tails is the most broken character with the Tornade, wrench at max power, it's insane. The Cyberspace stages were more engaging in the expansion then in Base Frontiers, but they have their bullshit moments. Guardians are ampt up to crack cocaine levels, at least Ghost is actually fun to fight. The Boss Rush sucks, like any game with a Boss Rush. I still really like the Final Boss. It's just more Frontiers with a lot holding it back.


Both better and worse than Sonic Frontiers in every single way.

Me when I'm in an ass kicking contest and my opponent is Sonic Frontiers: Final Horizon: 😮😦😨😰😵💀

damn can't believe all of this was free they pretty much listened to all the feedback and gave us this huge experimental campaign

A poorly-executed sloppy add-on to Sonic Frontiers carried by a banger OST and a fantastic final fight.