Reviews from

in the past


Antigamente, tinha um ódio mortal por sonic rivals como todo, por que? Porque enquanto todo mundo estava se divertido jogando sonic rush no DS, o PSP tinha um joguinho de corrida. Criei um grande ranço, ao ponto de nem querer jogar ele, mas com o tempo fui perdendo esse ódio gratuito, dando uma nova chance de mente aberta.

Como um jogo de corrida 2.5D, ele acaba tendo um level design bem capado. Uma linha reta, com obstáculos para desviar, plataformas e um tronco no chão (não sei o nome disso) para te jogar para cima ou dar um impulso para frente. Também possui inimigos, que são bem inúteis, se posicionado fixamente no cenário. Na campanha possui 6 zonas, cada uma possuindo 2 atos e um chefe no final. A melhor zona é a ultima, porque ela não é uma corrida 🎉. As zonas não tem nada de erro grotesco, o erro mesmo fica no seu adversário.

A corrida se baseia em em dois bonecos dando soco um no outro, até aí, ok, em execução, soa como uma corrida x1 no Mario kart, mas o jogador em segundo lugar possui um casco azul. Essa é a visão mais precisa que consigo descrever. A movimentação é bem simples, pulo, ataque físico/especial e spin dash. O que estraga a maioria das corridas são os ataques especiais, eles ficam espalhados pelo cenário, como uma item box, seu funcionamento determinado da posição do boneco, em primeiro armadilhas e em segundo ataques teleguiados, que vão te acertar no final e fazer você perder a partida inteira. O bot sempre irá ficar perto de você, independente da derrota ou vitória, existindo um imã que nunca deixa um muito longe do outro, tornando as corridas dependentes de sorte, pois as armadilhas não atingem o bot na maioria das vezes. No final, resulta em uma experiência frustrante em que nem as habilidades compensam, tem momentos onde não há nada que possamos fazer. Chefes fazem sua presença aqui, e eles são bem meia boca. O robô do eggman faz uma palhaçada e fica parado por um determinado tempo, então você tem que atacar 6 vezes para vencer do bot que também ataca o eggman, tornando uma competição de quem bate mais no chefe. Elas são fracas e bem fáceis, no entanto, espancar o bot enquanto o eggman fica invencível me trás uma enorme satisfação depois de 4 derrotas seguidas nas corridas.

Existe 4 campanhas aqui, sonic, shadow, knuckles e silver, qual é a diferença entre elas? Pouca coisa, as fases são as mesmas, apenas mudando o adversário delas. A mudança fica por parte da história. Eggman tirou fotos dos interesses de cada personagen usando uma câmera especial, capaz de transformar "tudo" fotografado em cartas. Então todos terão seus motivos para ir atrás dele por conta disso. Agora peço pra adivinhar a motivação do knuckles, tu vai gastar 2 neurônios pra isso. O que não gostei muito dela foi da forma como as corridas acontecem, o motivo delas é uma das piores escritas de sonic, só servem pra arranjarem qualquer motivo para correr. Não curto muito a parte do shadow ser um anti-herói, no sonic adventure 2 tinha um motivo para ele estar no lado de eggman, mas aqui se torna apenas estranho. A campanha do sonic e knuckles é bem inútil, mas quando chega a parte do shadow e silver é revelado uma informação que me surpreendeu de tão pouco que esperava do jogo, mudando completamente a visão de antes (o plano do vilão é bem ruim e mesmo com a revelação não muda tanta coisa), mas a parte de jogar com todos os personagens não te dá uma história extra, e sim o metal sonic para usar nos torneios e corridas normais, levando todo meu esforço em vão.

Falando delas, o jogo tem várias recompensas de acordo com a classificação que tu tira das fases, tais recompensas sendo 300 bilhões de cartas contendo artes de sonic, e skins para os personagens. Bonitinhas, porém tenho vontade nenhuma de rejogar ele novamente.

Acho que se eu mantivesse meu preconceito com sonic rivals, não ia mudar nada na minha vida porque esse jogo é o mais mediano possível. Tu não tá perdendo nada não jogando ele, não é um jogo ruim, mas muito broxante de se jogar, contendo nada de muito especial. Espero que o mesmo não se repita com o 2.




Finally got around to playing this game, and I was pleasantly surprised. This is actually pretty fun! The whole racing gimmick works well for a Sonic game (fucking obviously), and adds a good level of intrigue to it all. Heck, even the boss fights were fun, which was more surprising than anything.

A bad pastime and an bad Sonic.


Sonic Rivals feels like they just made a game so they could have a Sonic game on the PSP. It's just racing to the end of the levels with no real complexity in the level design. Some parts of the game are frustrating, however I wouldn't say any parts are outright bad. The story also just makes little sense, and the way they try to tie in why you're competing against these characters just never really works. Overall, while Sonic Rivals is not a bad game, it isn't exactly one worth playing all that much.

Seeing sonic and friends absolutely hating each other for no reason is really funny but that's where the fun ends. Good soundtrack though.

this is the type of game your grandma gives you on christmas because it has "that one blue cat who runs fast" it's mid but still enjoyable to some extent

i dont even want to give it a rating. thats how much i hate this game.

ive played sonic roblox games that have better physics and handling than this.

Thoughts after beating it:
The devs locked in at the end and the final levels were actually fun. Even with the horrid handling it was fun to play. But eh.
Knuckles' characterization in this game is good though.

Vou ir atualizando aqui conforme eu finalizo as campanhas, mas em geral, to achando o jogo um porre.

Sonic (26/01/2023):
As fases são péssimas, não teve um level design que preste, um boss que preste, e nenhuma interação boa entre os personagens, PORÉM, o Act 1 da Meteor Base Zone foi legal e o Act 2 foi mediano, mas é chato pra cacete o Knux e Shadow ficarem parando vc pra ativar algo no cenario.

Okay, here's the thing about this game...

I'm personally of the opinion that people complaining about a 2D Sonic game because "it doesn't have momentum!" or "it doesn't feel like the genesis games!" are, frankly really whiny.

I really love the genesis games, but I don't think every 2D Sonic game needs to play like them, the Sonic Rush games are testament to the ability of being able to make a Really Fun 2D game without needing to play like the genesis games.

This is the opposite of that, this is just fucking boring.

There's no level design, it boils Sonic down to its simplest form of just "Press the right button at the right time.", I frankly don't understand how this made it through development.

Definitely not a game I recommend.

Sonic Rivals takes the gameplay of Sonic into something closer to the original Mega Drive ones, just with 3D graphics. The levels are played in 2D (just with some parts closer or further away from the camera), and there’s no boosting like the Sonic Rush games. It’s an A-to-B platformer where sticking to the top route is generally faster. The main gimmick of the levels in Sonic Rivals is that there are obstacles where you can jump off either upwards or forwards. There’s usually a button icon (kind of like a Quick Time Event) recommending one, buy you can perform either move (sometimes it can even be better doing the opposite of the recommendation.

There are six zones, with unique styles and looks, and I quite liked the layouts of all of them (although there are a few bottomless pits). If Sonic Rivals was just what I have described so far, it would actually be a great Sonic game.

But it isn’t.

When you start the first level, Sonic will be with Knuckles, joking about who will reach Eggman first (because of a plot where Eggman can capture people in cards using a camera, making it seem like the story was accidentally taken from an AR card game). Take a few steps forward and Knuckles will attack you – Sonic Rivals is a competitive racing game, even with power ups.

Power ups activate in two different ways: if you’re ahead, it will drop behind you as a trap, if you’re behind, it automatically hits your opponent (a few work slightly differently). Almost every time you use items, your opponent won’t be visible, so you don’t get to see the effects. So power ups feel more like they’re just there to attack you. Side effects include: slowing you down, freezing you, swapping controls around, pausing you in place. These are not fun at all and are incredibly frustrating to be on the receiving end of.

The AI racer doesn’t help, either. Sonic Rivals relies on ridiculous rubber banding – but only in one direction. If you get far ahead, your opponent will still catch up and rush past you, sometimes they just teleport to be in front of you. If you fall behind, there’s no chance of catching up. The cheating AI just makes the power ups even more frustrating, and if one hits you in the middle of a large uphill section, you may as well just restart the level.

The last zone of the game excludes the “rival” element and, even though it has a strict timer, this part of the game is really good – showing that the major problem was the racing mechanics.

Sonic Rivals has the potential being a solid Sonic 2D Platformer, with similarities to the classic Mega Drive games, but it just feels like you’re playing one where the game will randomly make you lose control, and decide that you have to replay a level again because it feels like it.

Muito divertido amava jogar no psp

Game is a guilty pleasure, thats about it. It's nothing special but is definitely addicting versus friends.

Has a very cheap feeling presentation and definitely feels like shovelware but it's kinda fun once you get past that.
Not great by any means but passable, it's a shame the PSP never got a proper Sonic game.

My first sonic game.....it's whatever.

it's fun for a bit but really repetitive also the story is really fucking stupid

honestly nothing special, it's a pretty alright sonic game though i wouldn't go out of my way to play it again. 4 characters with eh stages in general, but the soundtrack is pretty good!

They should make a video of everything wrong. The plot is between ridiculous and funny, the rest seems as if they had made a race to catch a sonic game on the psp.

Stupidly hard in the most frustrating way. Wish I could say more positive things, but they did Sonic dirty with this one: it's a full competition 1v1 game with a very poorly balanced difficulty you can't change and with a dreadful momentum.

It's one of the most nostalgic 2d PSP racing games for me, because the soundtracks are good, the last act is good and some bosses are creative and also the card system which is a waste of time.
However, the game does have a few bugs, such as if you touch your opponent you have a chance of flying away and also in act 3 it's possible to benefit from freeing a box that would break you out of the race. Some of the level design is ugly and repetitive, and the CPU is so dumb that it needs to be teleported to reach the player.
Sonic star power-up is the most detailed, while the other characters are useless, especially Silver, who is the most annoying character in this game with the worst power-up, which is the same as Knuckles' but a thousand times worse.

Как портативная игра чтобы убить время - пойдёт, но существуют более хорошие портативки по Сонику


found it surprisingly fun as a turn off your brain type of game, mind you not fun enough to replay it 3 more times to see the rest of the "story" but hey

probably the most fun ive had with sonic racing game, i would love to see this idea tackled again in a modern setting. i feel like it has a good amount of potential that isnt met due to lack of content and online play.

also 80's shadow is goated bring that back

Silver can't jump for shit, ruined the game for me

Damn, I thought Forces and Superstars were Sonic games on autopilot, but this is literally the definition. The story is so dumb, I mean it has some great ideas like Onyx Island being Angel Island from the future is SO COOL, and honestly I'm shocked they gave Knuckles a reason to be here. Honestly, this is one of the last times I can remember they made him a real rival so I love that. But like, everyone is just racing to be a dick, and I'm not even gonna get into the Silver and Eggman Nega rewrites, we all know that they're dumb. As for the gameplay...yeah it's fine. I wish there was a final story and the stage design changed depending on the character, but it all plays well enough and isn't a broken mess. Perfect middle of the road Sonic game. Poor guy couldn't catch a break in his 15th anniversary.

i have filed a suit against this game in the state of nevada due to the ai cheating