Reviews from

in the past


This review contains spoilers

“Like the moon over
the day, my genius and brawn
are lost on these fools.” - a haiku by Bowser

Super Mario RPG is a game in conversation with its characters and genre. It asks a lot of questions. It asks you, the player, to think about two in particular. What does it mean to play as Mario, and what is an RPG? It’s right there on the tin.

That the game asks these questions means they figure you’re supposed to already have an idea, because they’re interested in inverting your expectations.

Mario, but what if RPG? RPG, but what if Mario?

It’s a game starring Mario, but Mario is a character here, not a cypher for the player.

This is a setting where most characters know who Mario is. You are not playing as Mario, a guy who jumps. You are playing as the great celebrity hero Mario, the guy who is famous for jumping. You, the player, are supposed to be in on the joke that everyone knows this guy.

Bowser, the usual villain, and Peach, the usual macguffin, are both playable characters and get plot arcs. Toads have more personality. Luigi gets sidelined. All of this is odd and different.

That means this would be kinda weird if this was your first Mario game. You might think this is normal, and then get sad later.

And then, once you get past that, you’ve got to play an RPG. But it’s an RPG very interested in trying out some odd shit.

Compared to most RPGs of the time, there’s more platforming. The game is shorter, and easier. There are no confusing number systems and you don’t have to do math. There’s very little grinding and battles are more interesting. The script is hilarious. Mini-games switch up the pace and add delight.

All that means it would be kinda weird if this was your first RPG. You might think this is normal, and then get sad later.

Screenshots: https://parosilience.tumblr.com/tagged/Super%20Mario%20RPG

I DID IT I FINALLY BEAT MY FIRST JRPG

This has been a genre that has eluded me for far too long. A lot of things factored in to that, most of it being the ungodly long runtimes and my former distaste for turn-based combat, but something about Mario RPG made it all click for me in a way I never thought possible.

Most of the time, when I went to try a JRPG, it would be Pokemon. I don't know why, but for some reason I thought that would be the best path in. It's an IP I'm already incredibly familiar with, so that would help. What those games (falsely) taught me was that JRPG combat is bad, but you get through it for the other stuff. I don't even know if I could consider Pokemon combat "bad," but it's not for me.

Mario RPG showed me what a good turn-based combat system can do. 1v1 battles are boring as hell turn based, but with a full party you have so much more room to actually do some minor strategizing, even if it's not all that deep. Combine that with the slightly more active and "skill based" timed attacks and you have a recipe for something that will actually keep me engaged across a long runtime.

But that was the other huge thing: by presenting a great JRPG in a short (sub-20h) context it manages to make me feel so much less stressed about how many other things I could be doing instead. This thing is also paced immaculately, where no matter what was happening in the game I couldn't wait to pick it back up every day.

There's also just... So much charm here. They do SOOOO much with so little in terms of animation and sprite counts, and at least once every dialogue I said to myself "wow, I never would have thought of that." The visuals are charming, the music fantastically catchy, and the dialogue is witty in all the best ways. I wanted to spend even more time with all of these characters. Geno and Mallow are so much more fleshed out than they have any right to be, and I love how all the legacy characters get characterized here with funny, very stylized dialogue.

I feel like this game has opened Pandora's box for me. I'm going to spend a little more time with Mario first, diving into Paper Mario, but I'm finally starting to feel ready to dive into a "true" JRPG. I can't believe it.

Just a cute, little, 16-bit RPG. Has enough charm, humor, and challenge to remain engaging throughout. Just a delight, and no doubt one of the best games the SNES has to offer.

Smithy gang always weirded me out. Maybe it's just because they were never heard from again but they feel like they don't fit in the mario universe to me. Fuck you Geno fans he's never getting into smash.

Another SNES banger that is filled with Nintendo and Square Soft love. I know it sounds ambiguos and weird, but I couldn't find other ways to describe it.


I respect Mario RPG. Charming lil game with a good level curve and at the point of release the most creative use of the mushroom kingdom. Playing as an adult with no nostalgic attachment its mostly just a chill rpg. Nothing wrong with that and if I played this as a kid I'd probably love it the way I do TTYD. Instead I just wish it was harder, the final section felt like the perfect level of difficulty

PS Mallow > Geno

Like the moon over
the day, my genius and brawn
are lost on these fools. ~Haiku

Honestly i would say this is my first Mario rpg experience but i played sticker star when i was little so, fuck it this is my first mario rpg experience now. What can i say that hasn't already been said, yeah gameplay is easy, yeah story is good, yeah soundtrack, yeah the game is super charming. Honestly though i would admit i got a smidge tired of it towards the end but what kept me going was this games charm and really that's kind of what carries this game and why it has so many people fawning over it. From what i see from reviews on here it looks like the only way you can enjoy this game is if your like me and havent played the other ones.

this is one of the best paced rpgs of all time. maybe even THE best.

todos amam esse jogo e tem coisas bem legais nele, mas não consigo aceitar que esta NUVEM RETARDADA eh protagonista

An incredible RPG for beginners. Great battle mechanics, music, and humor. This was a game I could never get my hands on until I started emulating it when I was in middle school. I never played it for more than a few hours until it was released on Virtual Console. I'm glad this game got a remake so more people can enjoy it.

Drew like a joyous, happy version of Final Fantasy haha. Just a glimpse into my bright reality. A full stare into my optimistic perspective would make most simply jump for joy lmao.

This review contains spoilers

Where it Shines:
Humour - 8/10
Music - 9/10
Fun - 8/10

The Good:
This is just such a classic and was a pretty big deal growing up. To see Square and Nintendo team up and deliver this gem was just the perfect storm. It's too bad we never saw a proper sequel, but the remake coming out is pretty special too.
Basically this is just such a good entry point into JRPGs for casual fans, and it's just such a cute, fun, funny, charming game.
It also introduced some very wonderful elements like a choice based level up system and timed hits. Being able to play as Bowser is also just such a delight.

The Bad:
Many people may find the platforming annoying. It's very clunky at times.
Additionally, the difficulty in this game is pretty easy, which may put some people off.

Summary:
Just a fantastic game, one of the greatest JRPGs of all time, and one of my favourite games ever.

****note on my ratings:
half ⭐: hot trash garbage
⭐: below average, needs work
⭐⭐: average
⭐⭐⭐: pretty good
⭐⭐⭐⭐: excellent
⭐⭐⭐⭐⭐: all time favourite
half star ratings between those mean it's slightly better or worse than stated in this list.
*

For the longest time I used to write off this game as something only nostalgic boomers liked and because I associated it with people who say things like "I hate Turn Based RPGs... but I do like Mario RPG and Paper Mario!" and that annoyed me to no end. I'm not a petty teenager anymore though and I wanted to examine the game for myself (not counting that I played until the mid point of the story like a decade ago, I forgot everything about it so it doesn't really count).

What I found here was a charming little RPG, that takes the usual Square trappings from the Super Nintendo era and recontextualizes them into Mario's world and style. It's no wonder that some of the same team here also worked on "Final Fantasy: Mystic Quest", another attempt at an easy and approachable RPG which was FAR less successful to this goal. Mario RPG still offers much of what makes the genre appealing: exploring dungeons, buying and finding equipment to keep your characters strong, leveling up and leaning new abilities, boss fights that force you to use your best skills, multiple characters for different party formations... it actually has it all, just in an easier and more streamlined version.

The story is very straightforward and I actually don't have much to say about it. I like Bowser's characterization here a lot and Mallow was the absolute highlight of the entire plot for me, it almost feels like this is his story on an emotional level.

Anyway, pretty decent little RPG, I get why it's remembered so fondly now.

Way back in the distant year of 1996, in a time where Mario wasnt so heavily brand protected, Nintendo teamed up with Square to give the Super Nintendo one last late goodbye. What came out of that team up is still beeing described as one of the best rpgs of all time. A timless classic many europeans like me never got to experience due to it never beeing released outside Japan and North America. But now as the christmas time and the remake just came out, I thought I finaly look into what so many describe as their favorite game. Does it hold up or is it just childhood nostalgia ?

Super Mario RPG: Legend of the Seven Stars follows the most basic JRPG story you can get. Mario is fighting Bowser as usuall but suddenly a giant sword falls from the sky, releasing an army of weapon themed badguys that reck havoc upon the World. Thats your evil empire, que the quest to collect the 7 Stars to save the world. Its a formula many old school rpgs used and one Mario RPGs specially would reuse in every game to come. And its a good formula for stringing a lot of fun vignietts together, not so great for a compelling story, but thats not the focus for Mario. The Journey really is the destination and youll be amazed how creative Square got with all the places you get to visit. The great writting and wacky situations keep the game running at an enjoyable jog as you visit Molle people, go up the clouds or fight shark pirates in a sunken ship. All with a party of companiens who arent at all deep, but lovable enough that your gona remember your time with them. Everyone has their little story arc with wich you come to appreciate them.

In terms of pressantation Square chose a isometric 3D Render style. It admitly looks kinda cheap in pictures, but I was seriously amazed of how it looks in motion. Their are so many little animations and different sprites they managed to crame into a tiny Cartridge. Although much like the enviroments, not everything is a hit. Theirs realy neat locations like Boosters Towers and Nimbus Land, while places like the Lands End and Kero Sewers drove me kinda nuts in their saminess. That and the enemie color swaps at the end make the visualls 50/50 for me.

Luckily all the enviroments have very disticnt Musicals tracks. Square really treated this like a reall rpg in all aspects, so you get everything form the big orchestral tracks, upbeat cartoon vibes and the occasional 90s techno midi during boss fights. Its all fantastic except the main battle theme for me. Great at first, but long battle gauntlets had it seriously get on my nerves. And the battle them is sadly the main music track you will hear.

The battles are as one would guess turn based. Each of the face buttons correlate to a specific action. Attack, Magic, Items, Run/Defend. This set up is kinda genius. You really dont have to scroll through any menus and actions are right at your finger tips. The battles managd to hold such a fast past, so they almost never get stale. Mana is also shared between all party members so thats also a lair of complexity you dont have to worrie about. I wouldnt say its a bad system at all, but its very simple. Perfect for beginners tbh.
In addition you get a lot of Luck based bonuses and the now famous action button commands. I personally could never figure out the timing for perfect hits and blocks, mostly because of the perspective. The perspective also snaps the games kneecaps in half whenever theirs a sudden platform segment. For me climbing the beanstocks or platforming across lava is akin to water toture, by far the worst aged part.

In the end I still pushed through and Im glad I did. As the credit music plays and the stars you collected show you little epilogues of the places you traveld to, it all seems so worth it. Beyond its age, Super Mario RPG: Legend of the Seven Stars still delivers a one of a kind adventure. And if Im looking for anything in a JRPG, its that feeling of warmt, that I just completed a journey. I now get why this is so beloved by many and Im excited to someday play the remake.

Love the crusty early 3D graphics. Game has really funny writing too. Mario doing cartoony slapstick stuff is really cool.
Also it has Geno.

incredibly fun and short rpg that makes very other jrpg feel like a chore

godd this is probably one of my favorites its so beautifully done and theres so much fun in it

Masterizado via Retroachievements.

Puta jogo bom, os desafios, segredos, história. Meu jogo do Mario favorito.

Jogo incrível e de certa forma ambicioso pra época devido ao seu estilo gráfico bem único, o que infelizmente torna o jogo um certo lento e com fps instável em certas partes, assim como imprecisão em pular certas plataformas, mas isso não tira o charme do jogo, ele é fácil de certa forma, mas alguns bosses pode fazer você ficar preso neles por horas, principalmente na parte final (aka Rangers e Smithy final boss), a adição de Mallow e Geno foi um acerto e tanto, personagens muito carismáticos e que deveriam fazer um comeback na franquia, a trilha sonora é incrível (principalmente a Forest Maze), o estilo de batalha em turnos tem seu charme e só foi aprimorado cada vez mais na franquia "Mario & Luigi". Totalmente recomendado

This is a core game from my childhood. I finally went through and beat it for the first time in 2020, but I always loved it as a kid. Geno and Mallow are such fun characters that I wish could make a return to the Mario universe. I don't know what it is, but something about the dark, grungy art style just made me love this game.

It's a fine game, but definitely hard to get into after playing all of the other better Mario RPGs.

I don't want to say I'll never pick it up again, but considering the remake exists now, it is highly unlikely.

This is Nintendo’s best RPG to date, in my opinion. The charm and enjoyability of this game is rivaled by almost no games, save maybe this games remake. You can clearly see the handiwork of both Nintendo and Square Enix, who have pumped so much into this game it’s impossible to be bored playing it. This is another 10/10 banger, and everyone should play it followed by the HD remake.

This game was a nice lil RPG to go thru, I played it in 2023 on my phone and I loved every moment of the game. The music, sound effects, enemy sprites and dialogue was awesome and charming. I also did the Culex fight and I already loved the boss theme from FF4 so hearing it in the game was so cool.

What if paper mario but not as good

It's a me Mariooooo......... rpg


This is a rare DNF for me, it never happens with mario games, rpg or otherwise.

I just couldn't be bothered to continue. The aesthetics are bland and ugly, the character/enemy designs are out of place in what is supposed to be a quirky way, but it just feels jarring to me. Enemy and boss designs are as forgettable as it gets.

Gameplay is fine, but it is miles behind any other mario rpg. Combat QTEs are poorly communicated and the timing often feels arbitrary. If you don't have a manual you basically won't be able to know what any status effect does, or even what they look like.

The game progression is a bog-standard maguffin hunt, in a world that is a beeline of uninspired areas one after another, each and every one ruined by the godawful art style and confusing isometric perspective.

The main cast has some interesting character designs, but that's it. You can barely even call them characters, they have basically no personality, dialog or development.

I reached the point where you get the sixth star and just gave up out of pure boredom.

I know this is a highly revered game, and I'm sure that it has charmed many people. Unfortunately, I just can't see the appeal.

Play the original, you coward!

This review contains spoilers

Jesus Christ I finally beated this bitch.

After many years ever since I first tried playing it as a kid on my older sister's SNES, to then 2021 where I started to play the game again to again now getting around finishing it to end of 2023. I would say this a good game, and a great RPG to start with for players of the genre alongside Thousand Year Door (Which I also need to finish again) but overall Its definitely a worth a while game to play, I may or may not play the remake but after playing this I think about a quote by a certain Dougie boy https://youtu.be/1k4vl6dr6NA?si=bYo0pgjvmU1UGOTH

















ALSO GENO IS NEVER COMING TO SMASH ANYTIME SOON BYEEEEEEEEEEEEEEEEEEE!!!

who's idea was it to put platforming in this shit?