Reviews from

in the past


Cammy I love you. I truly love you, You fill the void in my heart and stop the pain. I really need you in my life, you complete me. I would do everything for you, I would sacrifice everything just to be able to spend a day with you, I'll do everything please give me a chance

Ainda quero zerar esse aqui algum dia, nem que só pela nostalgia da coisa toda, mas que jogo frustrante! Principalmente em comparação a jogos posteriores da franquia – como o 3rd Strike, que está na mesma coleção pro Switch –, a sensação aqui é de que você não consegue fazer nada na luta. Ou então eu sou muito ruim. Ou as duas coisas.

One of the few instances where the previous version is better, it's SF2 but SLOOOOOOOW.
Play Hyper Fighting or Super Turbo instead.

This is the best version of street fighter 2 in my opinion not that turbo is bad I just like this version better.


This version pushes forward new visuals (new engine CPSII) and characters but it is a step back in speed compared to the previous title (Champion Edition).

Although it doesn't please everyone it is still super fun and introduces new characters that are staples in the franchise.

This one expands the roster an extra 4 characters and also feels like it plays a little better, not sure if it actually does though or if I'm just better with Cammy, who I played here.

I remember going apeshit when I played this for the first time, picked Ken and performed a Shoryuken, only for him to incinerate his opponent as he rose up in the air with his arm on fire. I was used to the old SFII where he was just Ryu with a different skin, alright? That caught me off-guard.

The worst version of SF2.

Less enjoyment than the previous title, better graphically and most likely balance wise, but generally seems to fall short.

Main - M.Bison/Guile

Not very memorable especially because of Super Turbo, but definitely a good change of pace for SF2.

Never ask:

A Cammy main, her age
A T. Hawk main, his salary
A Fei Long main, what they think about Daniel Lindholm

Esse jogo é absolutamente lendário, revolucionou e explodiu um gênero.

The improved version of Street Fighter II: The World Warrior, you can play with all characters now, the attacks of M. Bison and other characters are more balanced than before

It's good! All Street Fighter games are really good on the SNES!

Esse jogo na minha infância era só pra eu sofrer. Eu era terrível contra a máquina, pior ainda contra meus primos, era só tristeza. Não esperava muito de rejogar ele.

Importante ressaltar que eu não gosto de jogos de luta. Mas esse jogo tem muito mais coisas positivas do que os demais que joguei no SNES. Os controles parece m tão mais responsivos, a movimentação é fluída e parece tão mais justo do que MK2 por exemplo. Eu vejo tantos mais motivos pra alguém gostar desse jogo.

O que me carregou nele porém foram as fases. Todas são LINDAS, a arte é maravilhosa, fundos animados e cheios de coisas pra ver, músicas ótimas, toda a apresentação desse jogo é simplesmente sensacional. Dá mais vontade de continuar jogando pra ver tudo.

Ainda é um jogo num gênero que não me agrada e que não me deixa empolgado pra jogar mais. Mas foi o único jogo de luta da minha lista de jogos que tive pro SNES que eu não sai me odiando por ter tentado jogar. Foi uma experiência positiva.

Alright, so, I hope you are satisfied at this point, Street Fighter II. You have had two updates already, each adding something new to the game or the basic formula, improving on yourself time and time again. There is NOTHING ELSE you wanna do or say from this point, and we can finally get Street Fighter III, right?............. ok then, glad that we got that settled. So anyway, what’s the next game that I am looking at here? reads the title...................... sigh, I knew it was too good to be true. So yes, less then a year after Street Fighter II Turbo, we would get yet ANOTHER update for Street Fighter II, because I guess there was just so much more to be done that hadn’t already been done at that point. But hey, the game was still pretty huge at that point, so I guess there can be no harm in keeping this train rolling, right? So let’s keep doing that with Super Street Fighter II: The New Challengers.

If you all remember Street Fighter II Turbo, you would probably remember that it was a very basic update, changing very little about the actual game rather then the speed at which the characters moved, and for all of the other changes, they didn’t really add too much to justify the new release. However, in comparison, this new update was HUGE, not only adding plenty that wasn’t already there, but also revamping the game completely to where many parts of the game now look much better and sound much better as well. As a result, we definitely get what was the definitive version of Street Fighter II at that point, and one that I definitely enjoyed checking out. Don’t get me wrong, it isn’t a perfect update, and there are obviously better versions of the game that surpass this, but for what we got here, it is still a great version of an already great game.

One of the biggest changes that one would notice right from the get go would be with, again, the game’s new improved visuals and sound. Unlike all of the other versions of the game, which were made using Capcom’s CP System arcade board, this would be the first game ever to be made using Capcom’s new CP System II, which allowed them to change plenty about the game’s visuals to make them look better, including an updated HUD for battles, updated profiles for all of the characters, updates for all the different stages, and even new stages that you could now fight in. You can even see the changes from the very beginning, where there is a brand new intro that involves Ryu firing a hadouken straight at your face, which is cool to see, even though we will now never see the two randos fighting on the street ever again, which does kinda suck. Obviously, most of the game looks and sounds very similar to the other versions, but for what we got here, this is the best looking version of Street Fighter II that we had gotten so far, and it has aged very well all the way up till now.

Aside from that, there were several changes that were made to some of the characters’ movesets, such as giving Ryu, Zangief, and others new techniques that they could pull off, along with the introduction of a brand new Tournament Battle mode. As you could guess by the name, this mode was made with tournaments in mind, where four separate arcade machines were meant to be linked together, and four separate matches could play out at once as part of a tournament, ultimately leading to the last round against the two best players that would come out on top. I myself am not typically one who participates in fighting game tournaments, nor am I one who cares about that whole scene, but it is cool that Capcom had already started adding ways to support that kind of scene this early on into the series. Obviously though, the biggest change made to the game would be with the new challengers, which consisted of Cammy, Dee Jay, T. Hawk, and Fei Long. All four of these newcomers would become recurring characters in the Street Fighter series, but in terms of how they are in their debut, they work pretty well, and I like using Cammy and Dee Jay in particular when I tried them out. I probably wouldn’t choose them over the other options already available, but it is cool to see more characters being added to the game after all the other updates.

However, with all of that being said, there is one big problem that holds this update back from being perfect: the fighting speed. Unlike with Street Fighter II Turbo, which made the speed of fights much faster compared to every other version beforehand, and made things much more intense as a result, the speed of the fights in this game was brought back to the normal speed of the first two versions of the game, which is honestly kind of a big letdown. Sure, I guess this is what more veteran players of Street Fighter II would’ve been used to, so it wouldn’t have affected them too much, but at the same time, those veterans had probably already adjusted to the faster speed of the Turbo version, so switching it back to the slower pace of the original versions just makes no sense for the most part. Thankfully, this would be fixed with the next update that would follow after this, so this wouldn’t be a problem for very long, but still, keep that in mind for those of you who come to this version after playing the Turbo version of this and the previous Street Fighter II versions.

Overall, despite the much slower speed that we got in this version, this is still definitely the best version of Street Fighter II that we had gotten up to that point, and it is still a fantastic version of the game to play for those who were fans of the base game, or any version of the game for that matter. I would recommend it for diehard fans of the game, as well as for those who are big fans of the genre, but once again, for newcomers or for Street Fighter II veterans, you would still be better left off playing the later versions instead. And… I can’t think of a joke to end off this review with. Uh… go try to throw a hadouken in real life, I dunno. I’ve heard it could be possible, if you just believe in yourself enough, and ignore the laws of physics altogether.

Update #3

Un des tous premiers jeux auxquels j'ai joué sur la SNES du frangin, j'avais 5 ans.
La claque à l'époque quand même...

Não quero ser injusto, é (um port de) uma atualização do jogo de luta mais importante da história, tem um dos elencos mais icônicos do gênero mas a jogabilidade é um pouco lenta e travada, no próprio Super Nintendo há jogos de luta menos travados que este além da atualização anterior do jogo, o Street Fighter Turbo: Hyper Fighting ser mais rápido; por outro lado a lentidão deste jogo também o torna menos difícil pro jogador que sua versão anterior. Independente da versão foi muito satisfatório fechar pela primeira vez (sem trapaça com save state) este jogo que é muito nostálgico pra mim.

They are new Challengers but that sure dont mean they have all their moves yet. Better wait for turbo version

One of the two Street Fighters I played most in my youth, but I was not yet smart enough to actually try to learn how to play it. At the same time, it's directly responsible for my habit of gravitating towards Rekka characters.


Both SNES and Mega Drive versions are great, but the Sega one has a neat charm on its soundtrack thanks to the Yamaha chip.

played it a lot on my SNES though.

More characters, but also sound quality dropped compared with Street Fighter II, this is also not the definitive iteration and could have benefitted from waiting and being the 2X version instead.