Reviews from

in the past


porra cara a história é muito boa e bem detalhada que fez eu me interessar cada vez mais em jogar e continuar acompanhado essa série de jogos mas a gameplay é muito chata, entediante e extremamente repetitiva

This game is pretty good. Estelle is an all time jrpg protagonist to me already. While the writing is very.. 00s anime, overall I think it works. The strongest thing about it is definitely it's characters. Do yourself a favour and mod the Japanese voices in, the performances are all very good. The combat really doesn't get interesting until pretty late in the game but there is a good system here. Excited to play the next two Sky games.

This review contains spoilers

Joshua Uchiha

I played this game after completing Cold Steel I and II. The universe built by Falcom studios is just fascinating. The originality of this franchise is that each serie of Trails is happening in the same continent but in a different country. And it is really coherent in its storytelling.
Characters in this game are great: Estelle and Joshua are one of my favorite game characters now. Gameplay is a bit old but if you like retro games like i do, no problem at all.

Gameplay is very simplistic, as expected of an older game. Story is great, with a really fleshed out world. Can feel the passion in its development.


//Rejugada por 20 aniversario
El ser humano está condenado a jugar PEAK una y otra vez (es la tercera vez que me lo paso)

Trails in the Sky is a part of huge legend of heroes JRPG series and a often recommended starting point to the series. I had started it already from Trails of cold steel before this but I can understand why people would recommend this to be played before. The plotlines are very similar and connect to part of the bigger storyline but nothing in a way that you would require to know one before another. The battle system is also same kind of traditional turn based JRPG, with the unique twists being the slightly tactical battlefield where you also move around a bit. I feel that a bit the battle system in cold steel builds on it so that would be a good reason to play this first, but also this feels easier and more fair since I was rather frustrated by difficulty spikes in cold steel where here the progress was more even and natural. There are also several quality of life improvements in the later series that make getting back here a bit jarring, like fast forward and not needing to spin the camera manually so much. Last but not least, while the plot is one of the main reasons for me to play legends of heroes, there are few cringy bits that I find hard to overlook, not the least that the only / main romance in the story is kind of underaged sister-brother thing, I might be getting more prude at my old age but I cannot find anything sweet or cute in that anymore.

A fantastic classic true JRPG and the start of the Trails series which is my personal favorite JRPG series. This arc follows the story of Estelle and Joshua whom are seeking to become full fledged 'Bracers' a occupation similar but much more complicated then mercenaries or guardians.. (You'll just have to play the game to understand what I mean.) The plot of course has way more to it down the road as it unravels..

I will say that the world building, writing, and story here are unapparelled. The amount of dialogue is insane and EVERY NPC is not only named, but has an entire ongoing storyline with them. Talk to them twice and after any major event happens and you will see.

The characters are all well fleshed out and have great personality and chemistry with one another. My only contention; a seemingly unavoidable flaw with any prologue game to the arcs in Trails is that at times can be a bit of a slog. You have to be into reading the lore. But the payoff is huge and well worth it! You will get hooked and the next game scores much higher but this is 100% necessary and recommended to enjoy the following games.

Apparently the Reverie in this game has nothing to do with the Reverie in Reverie. Strange.

i was not entirely sure if i could finish this game because of the pacing at first, but HOLY SHIT THE PAYOFF WAS UNBELIEVABLY AMAZING. i'm so glad that i decided to push through because the story just got better! estelle has also become one of my favorite main JRPG protagonists! i cannot wait to play trails in the sky SC!

Definition of a slow burn epic but is equipped with some of the strongest long term payoffs that the genre has to offer with its natural narrative flow and meticulous, multi-layered detailing in character development and worldbuilding. It also offers an intelligent, flexible and engaging build and grid-battle system that provides strong but fair challenges. An impressive showing for the first chapter of the Skies saga and go pound-for pound for other heavyweights in the genre.

In typical fashion, we're gonna pro/con this. I suck at writing reviews normally.

Pros
- Estelle Bright
- The setting is really interesting. Country and society shortly after a magitek discovery seems to have led to a peaceful time.
- The plot in general was pretty engaging, with each chapter's issue feeding back into the core throughline.
- Estelle Bright
- I really like games where you equip stuff for magic. The Orbment system letting you mix and match the Quartz that give you passives like "10% blind chance" or "HP + 15%", and then getting spells based on how many points in each element you have? Oooh baby. And then with some sockets being on a line, so they only count with other ones on the line so you have to reconfigure and reshuffle the same quartz for the spell list you want.
- The final cutscenes have both the feelings of triumphant culminations, and gutpunching revelations.
- Had some lines that made me laugh out of nowhere that were also very in character.
- I liked a lot of the characters and each of the major party members' arcs felt good. Agate's could have maybe used a bit more stuff to do, but no real complaints as it is. And I guess I need to wait for a later game to figure out Olivier's whole deal
- Estelle Bright

Cons
- You run out of Orbment spots early if you do some grinding. Each character can only equip like, 6, and (usually) 1 or 2 are tied to that character's element so you can't put an HP 3 (Water element) into a Fire Only slot.
- The fucking cliffhanger ending lmao.
- Combat attempts to split the difference between a Tactical RPG and a traditional Turn Based RPG. When you attack a target, if it's not next to you, it takes the most direct path to the enemy, so you have less control over positioning unless you spend your entire turn to Move. It uses a turn order system where you can see who's acting when, and there are some abilities to interrupt but I never felt like I had many that worked? Maybe it was due to my magic setup idk. This is a minor minor minor gripe, I just needed something else in this section.

This review contains spoilers

My largest takeaway from Trails in the Sky FC is that everyone I know is terrible at setting expectations.

They say the journey of a thousand miles begins with a single step- even one taken out of impulse boredom while waiting for FFVII Rebirth- and yet the enormity of this Trails journey hasn't quite set in. Rather, I find myself feeling... comfortable. Cozy, even. The patient, pastoral fantasy adventure of Estelle and Joshua wormed its way into my mind with such ease that it's hard to believe I haven't been aware of the two young Bracers all my life. Could that be down to the enormously slow pace and jovial atmosphere? The homely PS1-sounding soundtrack that's clearly trying to sing its way into a cottagecore Nobuo Uematsu compilation? The fact that this is the first RPG I've seen to truly nail the justification of why we both stop the end of the world and rescue cats from trees with the very idea of Bracers, flashing me directly back to Majora's Mask and hitting me unfairly in the heart as a result?
It's probably some combination of all of these, but still I look for a root cause regardless.

It's likely worth starting where my attention first got hooked- the presentation. I genuinely knew nothing about the circumstances of FC's release, and for the first scenes I believed this was a game for the PlayStation. Imagine my shock, then, when I learned the game is as old as me and was released on the PSP. It's interesting how the game... well, I wouldn't say "chooses" to look like a PS1 title, but rather how it chooses to use much simpler pre-rendered sprites on a fully-modeled environment. Not even Final Fantasy kept that up for the battles, and yet even the enemies are pre-rendered. It's a charming look, reminiscent of an earlier age of RPGs- exactly what the doctor ordered for me right now. Not all of that "retro" charm is welcome, for certain, but the aesthetics definitely benefit. The soundtrack also clearly yearns for that classic PS1 Final Fantasy feeling, eschewing more complex instrumentation and recordings that games like Birth By Sleep and Peace Walker got (I'm not terribly familiar with the PSP's library) in favor of an extremely old-school sound. The "guitar" samples in the final boss theme feel directly lifted from Final Fantasy VII's boss track in particular.

As for the music itself, it's... unique. Whereabouts of Light is as classically whimsical and somber as any 90s RPG theme etched into the annals of history (I'm personally reminded of "A Place To Call Home" from FFIX), and the soundtrack takes that thesis statement of cozy whimsy and runs it all the way across Liberl. It's an alright soundtrack overall, even if my brain kept filtering out certain songs and replacing them with songs from other games (the New Delsta theme from Octopath II was the only thing in my head when the theme of Bose played). Standout honors go to every song in Grancel and the Sealed Area. That final dungeon may give me a reflexive urge to kill when seeing the words "Donkey Missiles," but the music is genuinely great. And of course... Sophisticated Fight. I'd be remiss to not mention it, but sadly I don't think I'm going to miss it going forward. I can see how someone would adore it, though.

What I do adore is the battle system and customization. FC's combat-so-classic is so unbelievably refreshing to me right now; a refined taste from a more civilized age, if you will. Any glimpse at my profile will show my boundless love for Final Fantasy VII, and the Orbment system obviously appeals on a deeply personal level as a result. Once the system finally clicked, following each diverging line on the Orbment and manipulating Sepith values to get every last spell that character could possibly need, using Quartz-type requirements as vague indicators of a character's role yet branching out into pure freedom beyond that, it is EXTREMELY satisfying. Not perfect- funneling everything through the limited pools of Arts & Crafts, as well as the more egregious trade-offs, prevent FC from getting to that pure freedom of a game like FFVII, but being 70% of the way there is damn impressive enough that I don't much care.

The game's systems outside of combat and Quartz leave a bit more to be desired, sadly. Despite it being tied understandably to story progression, it's nevertheless deflating to have party members leave so often. The slow progression of powers and abilities is what makes a game like this so engaging to play, and having a full party is a power in of itself. Stripping that away at intervals is just... cruel. As hinted previously, I adore the concept of Bracers as a meaningful excuse to give us side quests to help the average citizen as RPGs tend to do anyway, and it results in a fairly decent pace of switching gears from "plot mode" to "Bracer work mode." That being said, the requirements of certain hidden quests and items (I gave up on Carnelia so quickly after missing chapter 3 you have NO DAMN IDEA) are absurd. Locking BP behind dialogue and scene choices- and NOT WARNING THE PLAYER ABOUT THAT- is an incredibly stupid idea; the only saving grace is that you can make it to Rank 1 without maxed BP, which is good- the only reason I could see for engaging with the BP system at all is getting rank rewards, and those aren't locked behind impossible perfection. And that's hardly the only way the game feels tough to play "optimally" without a guide; the lacking of any dungeon maps of any kind is AWFUL. The layouts of everything except for the Tetracyclic Towers are so incredibly samey and impossible to memorize that maps are nearly required, and yet the game gives you nothing at all. At least a game like Final Fantasy VII is phenomenal and well-paced enough to encourage multiple playthroughs to keep trying to find new secrets- that, and its structure does encourage that kind of exploration and discovery. I have also been told SC gets worse in this department, and yes, that is making my ass clench as I write these words.
Aidios save us all.

And yet, none of this feels like what anyone wants to hear, because I feel every Trails fan breathing on the back of my neck anticipating my opinions on the story and ending. And while that's entirely fair, I feel that those who "warned" me about FC's slow pace once again misplaced my expectations. I was told that it's a game defined by being "slow, but worth it," to put it one way. And frankly? No. It's not. Not entirely. Though even saying that feels too harsh... I suppose Joshua's the best case study of all this. Is that twist ending foreshadowed? Yes. Did I miss ALL of the clues about Professor Alba, leading to me feeling like an utter moron ever since Joshua laid out his case? Yes! Is that ending scene incredibly effective and haunting, especially considering how long we've spent with Joshua and Alba? Absolutely yes!

...and yet, was it all necessary? Unfortunately, not. Hints like Joshua hating himself on the farm in the prologue, or fearing the worst when Sieg delivers the letter to their hotel room in Chapter 4, are genuinely great moments- but so many times, Joshua will get "reminded" of something and ellipses off into the middle distance in the exact same fashion, and it simply gets repetitive! The whole game is not a necessary slow burn. About 70% of it is a necessary slow burn, and the remaining 30% is blatant padding with no new information. I feel deeply connected to the kingdom of Liberl and desire to bring Joshua home safely, but I wholeheartedly believe that could have still been done in 35 hours and not 45.

I feel almost bad for being so negative on something that I feel deserves it, when the positives deserve equal and opposite amounts of praise- the cast is, pardon the pun, STELLAR. Estelle and Joshua are two of the most charismatic leads I've had the pleasure of journeying with, riding the lines of their sibling dynamic's genuine support and relentless mockery as their personalities clash hilariously well. Estelle in particular, for being possibly the dumbest "Shonen-type" hero I've yet come across (her EQ is almost as low as her IQ, contrasting a character like Monkey D Luffy), is just a treat to follow. And most importantly, she never gets too stupid to still be likable. Dorothy sponges that up nooooo sweat. /lh
(An aside about the romance: It initially made me want to punch my screen. I suppose it's well-paced enough for such a thing, and Estelle's internal dialogue and Freudian slips are beyond adorable, but the adopted sibling romance dynamic is one of those anime tropes that just... REAAAAALLY gets under my skin. Joshua's insinuation at the end that he has a biological sister gives me pause in this, because their relationship can easily be spun as childhood friends if SC goes all-in on establishing Joshua's actual family and past while maintaining that "his time with them was a five-year dream" or some such, so I have hope for it to get better... but that doesn't make chapter 2 any less annoying. Same goes for micro-misogynistic and homophobic sentiments littered all throughout the game. It was a different time, I can ignore it, I don't want to dwell when the game doesn't necessarily want to either, but... bleh. At least Dunan's anti-feminist agenda falling apart right before the girl squad at the end was one of the most priceless moments in gaming history.)

And the rest of the cast is no slouch, either. Schera's a ton of fun, with a great design (though her similarities in backstory and role to Primrose Azelhart getting her into my personal waifu hall of fame kind of makes her the first one to enter the hall on the basis of... basically nepotism, funny how that works); Olivier is a FAR more interesting and endearing character than I expected out of "the gay one," with his hedonistic tendencies often standing aside for his very genuine view of the world and smelling the roses as the most important thing in life; Tita and Agate don't feel complete enough for me to REALLY dig into right now, I nearly guarantee SC is just going to rip their stories wide open; and Zin's just fun. He never left my party, and the amount of times enemies just hit him for 0 damage after he taunted the entire board was pure cocaine into my system.

The standout, however, goes to Colonel Richard. I did NOT expect this game to have a villain this good. Everyone, to the point of frustration and exhaustion, sings the sheer glory and brilliance of Cassius "Tripod" Bright, but to have the villain play off of that and into that is fascinating. Cassius is pegged as the hero of the military, the very reason the war was won, Liberl's own veritable Achilles. For someone like Richard studying under him, he saw his nation freed by the sheer might of this one man. But Cassius never saw it that way. He saw his tactics and prowess as nothing without the entire armed forces backing him up. That, and such displays of might prompted retaliation- retaliation which killed his wife and left his daughter in her dying arms. And yet, swept up in the hype of his mentor, Richard only saw that power saved their nation. Little wonder, then, that he saw fit to unearth the greatest power imaginable. The small chat he has with Estelle and Joshua in Grancel Castle, where he remarks that he finally has a clean conscience about his actions after taking the kids' words to mean that Cassius would have wanted this too... it's my favorite scene in the game. Colonel Richard, the lying puppetmaster who engineered a coup d'etat for the sake of an artifact that might not even exist, is little more than a naive child with misguided priorities.

Damn. A powerful message, told through engaging politics, resulting in good fighting, yet all of it could have been done with much fewer words.
An ending note for my review fitting of FC itself, no?

You have to accept that things are going to take some times with this game, with this entire series if i trust the JRPG community.

I love a lot of things about this game : it rewards the player's willingness to search for details and take parts in the universe in a great way, the gameplay, while tedious, is interesting and can be very fun at times, the constant works toward getting better is an integral part of the story, same for the sidequest which are included in a good way, easy for the writters to create them and satisfying for the players to play through them. They're not always interesting, but this works for the universe of the games.

The graphics are pretty, and there is a tons of extra sprites to represent the characters, it implements the world well.

The slow story reminisced me of those 90's RPG and also made a game where the creators didn't fear making those slow and emotional moments. Making the game world breath through the players, never trying to go too fast and telling what is overall a pretty sweet story.

this critic was written fast, sorry

Es bastante lento y parece muy cliché, pero si el das una oportunidad te acaba recompensando, especialmente teniendo en cuenta que es el inicio de una saga gigantesca.

boring as fuck this shit is so ass

I can appreciate what Trails in the Sky is setting out to be, the introduction to the world. The combat was somewhat interesting but the controls and outdated UI made it difficult to play and I think playing on PC didn't help.

I watched the story on YouTube and found it engaging which makes the decision to drop it conflicting but I can appreciate what the game does, even if i had issues.

Probably one of the slowest starts to a JRPG but it's one of the BEST introductions to a JRPG ever made.

The infodump at the end destroyed me to my core, holy shit.

For me, Sky FC is "the JRPG of all time" other than the final boss and literal last 10 minutes of the game. This is partially due to it being a "setup game," (of which I've played next to none, but have seen this often done in visual novels, and it's infinitely worse with an actual videogame due to gameplay losing tension) and as such is automatically an underwhelming part of the story. The combat system is probs my fav JRPG one from what I've played here and the 2 hours I played years back in Cold Steel I, especially later on when both you and enemies can cancel Arts (spell) casting before the attack is delivered, very strategic. The gameplay is fun, the worldbuilding is already good and this is just the first game in the series, true, and the music is good (though a popular JRPG having good music is a given), and it certainly has... soul, but it just felt like an okay experience most of the time for me. It was episodic for most of its story with okay characters and okay plot and okay pacing until it got better near the end. Although it's strange how the overwhelming majority of FC's thematic value is from that last part alone, and before that it feels more focused on worldbuilding and slice-of-life or something? The low points were Tita, Dorothy and Olivier (when he's a walking trope and/or stereotype) being annoying, as well as the stealth missions. I didn't care for the romance either.

I was feeling a little burnt out in the penultimate dungeon, too, which isn't a good sign when it's the first game in the 500+ hour series known for the "trust me bro, it gets peak" effect, with a coin toss on whether a specific player will like a particular game/arc. Additionally, it already feels bloated (it feels like I got 10 hours' worth of actual content out of my ~30 hour playthrough with how one-note some things, especially characters, were), so that's concerning.

In any case, the trailer for SC near the end looked very hype, so I'm excited to play that sometime this year.

Incredibly fun game! The game started off fairly slow and dull and it really built up and came together at the very end of the game!


finished the game? no, this game finished ME

Excellent introduction to a fascinating world. Very by the books narrative but has an easy to love cast and tons of intrigue. It will slowly snowball you into an addict.

oh my god what even is this game i literally just finished it minutes ago. when starting it i thought it was gonna be a hard one to get through due to being old, i know nothing about trails other than that's other xenoblade fans i've seen on twitter say it's peak and i thought sky fc was gonna be a slow start but whatever, it's a long ass series i gotta start it to get to the peaks.

how wrong i was, i'm fucking shook man. i got invested in the story SO FAST, like way too fast, more than i'm used to. last game that made me care about the characters this hard was xenoblade 3. the discomfort i felt for mio throughout the whole story there is the same discomfort i felt for estelle and joshua. i'm feeling that heart wrenching feeling of "oh my god i need to see these motherfuckers happy RIGHT NOW" and i'm gonna IMMEDIATELY hop on SC because i can't stand the absolute gut punch that ending was

this shit is so fucking peak man i can't wait to see what comes next. holy shit. i wanna fucking cry right now JOSHUA 😭😭😭😭 ESTELLE 😭😭😭😭