Reviews from

in the past


Timeshift was surprisingly neat, if not a little poorly paced. It's like a discount Half Life 2 but with a bit of Halo injected into it every so often. It definitely ran out of ideas by the second half, and fizzled out by the end, but using time powers to get the advantage in fights was always cool and fun to do.

The vehicle sections were some major highlights for me, slowing down time and bumping into guys with your ATV and seeing them helicopter off was such a treat.

The final (and only) boss was not super great, its rocket attack is not telegraphed very well where they're landing, and even after brute forcing my way through it I'm still not entirely sure how it worked.

These mad lads really released a demo for this game's multiplayer less than a week after Call of Duty 4.

Bold move Cotton. Let's see if it pays off.

1. Time control. As you move freely through the Timeshift world, you can slow, stop and reverse the flow of time by affecting the world and the enemies around them.

2. Obstacles that alter the flow of time, enemies that challenge players.

3. Highly detailed graphical textures for the year of release.

4. Deep story with an alternate timeline. It lasts on average 4-5 hours.

5. Wide variety of unique technological weapons, vehicles.


pretty standard game experience for what its worth, story isn't particularly interest to keep up with and the introduction is just loud and messy for no real reason. the game attempts to give you puzzles to coincide with the suit abilities but they're all basic and simple. this game is hard until you remember you have slow mode and an ammo box nearby so you really could wipe most groups with the rocket launcher and call it a day. the way the game attempts to portray its story is unique but its annoying when you have to rewatch something because the checkpoints were BEFORE the cutscene. once you get used to learning how to properly utilize the suits abilities to fight the enemies you'll find yourself dying most of the time to random things the game will throw at you that you were supposed to counter by stopping or slowing time. game is shamelessly inspired by Half Life, i was on the edge of its influence and how much it took from the HL series until i saw the floating rail carts

Greg Grunberg please unblock me

No se realmente que quiere ser, tiene simitudes con Half life con puzzles, fear con el sistema de tiempo solo que mas grandilocuente, un cof + halo de un shooter militar, almenos no dura tanto y es entretenido almenos una vez. Pero en fin, siento que las mecanicas de tiempo son muchos mas utiles en combates que otra cosa, basicamente sin ellas mueres nomas entres en combate, en otros aspectos, solo son para algun puzzle pero meh.

There’s bits and pieces of a cool “Tenet” shooter here...
Shouldn’t have even been bothered including slow-mo when all it did was make me wish I was replaying the first “Fear” which honestly perfected it 2 years before this released. More time puzzles also could’ve helped make this feel less like just another bullet time FPS.

No review for this (yet), but I have to say:

I still own my copy of this on the PS3. I started to revisit this thing on my PC the other day, and I had a thought that popped up in my head that was like, 'why have you never finished this game if you like it so much?'

Here's why: as much as I enjoy TimeShift, holy shit, this game is rough around the edges. I am playing on Medium, and the game is still kicking my ass. I don't mind regenerating health, but only when it regenerates at a reasonable pace. I get that the developers really wanted you to use your time powers, and I think that's great. But holy hell, those regenerate at a snail's pace, too. The only viable option is to use slow-motion because the other two powers deplete your energy at such a rate that they're best left alone for the myriad of time-based puzzles this game throws at you. At certain points, the combat in TimeShift ends up resembling something more akin to trial-and-error than the Hong Kong cinema-inspired FEAR. Bear in mind: I have to quicksave CONSTANTLY while playing with a Mouse and Keyboard. Now, imagine this experience on a tiny controller with no experience to quickly save your game in any convenient manner.

I love the cover for this game; it looks so dope. And being able to hold the game in my hand is neat, but I don't know if I'm ever going to touch the console version of this game ever again.

A usually slept on game. Nice shooter mechanics way too ahead of its time.

Same subgenre of shooters as FEAR. The gunplay doesn't feel as good as FEAR though, but it somewhat makes up for that with the time manipulation aspect. Timeshift also makes excellent use of time travel, as it is effectively necessary to use it in combat to avoid dying. It's definitely worth a playthrough, but wasn't interesting enough to make me wanna replay it. If you can get it for like $5 or $10, it's a decent shooter with a decent setting.

This game is so amazing, it’s like FEAR but has like a Time Manipulation feature where you can slow down, pause and reverse time, the designs are cool, the music is neat, the gameplay is amazing, the graphics are good, and best of all, the weapons are well designed, this game is so underrated, if you like FEAR but made by the same publishers of that game (Sierra) you should check this out, it’s still on Xbox’s Marketplace & Steam for the PC version

Довольно интересный шутан, но не без своих проблем: противники жирные, некоторые оружия очень слабые, арт дизайн местами скудноват. Про музыку и сюжет можно и не говорить.
Тем не менее, заигрывать со временем было весело, не смотря на то, что способность откатывать время назад не нашло применение кроме парочки головоломок. Хоть в игре и есть свои минусы, но она точно не заслуживает того хейта, который на неё идёт. Да, в ней есть недочёты, но реализация не так уж и плоха, особенно с учётом того, что это вторая игра от студии.
Однозначно можно хотя бы попробовать поиграть.

Probably not a horrible game, but I was fresh from playing Singularity and this game was a major step down from that to me so I never finished it.

neat idea, poor execution this is back when the cover art had to look awesome to sell the game, but the game could suck.

Tried to copy John Halo but nobody can get one over on Mr.117

Despite being a bit generic, I still have a soft spot for this game. If you're playing on the PC, be sure to download the startup crash fix from PCGamingWiki.

The time manipulation powers are a standout. You can slow down, stop, and reverse time. Expect to use the slow and stop time abilities a lot. The reverse time ability is mostly needed for puzzles. I felt it was a missed opportunity the way it was implemented. I think it would have been more fun if the reverse time ability created a pre-recorded clone of the player, similar to the Blynx games.

Some weapons are interesting and fun to use. Gunplay is tight, but as other players have noted, the game can be challenging. You'll have to rely on save scumming and time abilities quite a bit.

You can tell they were inspired by Half Life 2. Just replace alien portals with time travel, with some cyberpunk aesthetics thrown in. I didn't see that as a negative.

I also liked the graphics. It comes from the era when programmable shaders were all the rage. There are some really cool looking effects and surfaces. Most objects can be affected by physical forces. The lighting is also dynamic. I hate screen space effects and thankfully this game predates them.

If you want a decent shooter from the late 00s, there are worse options.

Probably one of the worst FPS games I've played in a while. Your guns are pretty much peashooters and if you so much as move out of cover with more than three enemies you'll die immediately. Controls are clearly not made with PC in mind. This one can be skipped.

engaging gameplay, awesome lighting, cool retrofuture art style, good length

Time travel fps that gives you what you want, bullet time.

I remember renting this at BlockBuster back when it was released. TimeShift didn’t receive the hottest reviews, but it looked good for the time. Fast forward all these years later and I didn’t remember a single thing about the game except the cool rain effects you only see at the beginning and end levels. The story is stupid and non-existent. I have no idea what’s going on. Sadly, this was an issue with many shooters during the HD era of gaming. They didn’t bring an identity like Doom, Quake, Half-Life, or other games before it. They were ugly, boring, and felt so generic. Nothing could capitalize on the success of Gears of War at the time. It was an unstoppable juggernaut and every studio wanted a piece of that gray shooter pie, but they ALL failed. That’s the sad thing. Gears of War still stands as the best shooter of that generation next to Ghost Recon Advanced Warfighter.


You play as some dude in a suit that can manipulate time. Wow sounds great right? It’s not. Instead of giving you enemies that require a certain strategy or an ability to defeat or even puzzles the game haphazardly throws boring, dumb, and generic soldiers at you and you only have to use the time abilities because you die in a few hits and there’s just way too many of them at once. You will die a lot in this game so quick saving is a must. Running through the open levels seems promising enough. The game shows some great visuals on a technical level anyways, some giant robot creatures, lots of allies running around, and a cityscape you must navigate through. This seems not too bad at first until you’re dumped into the next area. It’s just the same boring gray levels with boring generic warehouses throughout the entire game. Even the weapons and shooting can’t save this one.


While the weapons look and are designed in interesting ways they all feel the same. There’s no weight, no recoil, and the enemies don’t really react to hits either in a satisfying way. There are generic assault rifles, shotguns, pistols, and rocket launchers, but the more interesting weapons shoot plasma balls, explosives darts, a machine pistol with a flamethrower as a secondary fire, and a lightning type gun. These just don’t feel good to shoot and there was no reason to even use half of them. I went through most of the game with the assault rifle, shotgun, explosive dart gun, and plasma ball gun. That’s it. I didn’t need any of the others as the game gave me no reason to need them. The enemies barely vary with some with shields and a few with time warp abilities themselves but are easy if you use yours. You just mow through enemy wave after wave flipping switches and solve what barely qualifies as puzzles.

Some situations require you to use your time abilities to solve some puzzles, but these are little more than flip this switch and use the reverse time ability to ride the elevator. Hit this switch and jump on the train and reverse time back into the depot. Stop time to walk through the fan blades. Just stupid boring stuff like that. There are a couple of missions in which you are on a turret, and you can man a turret against waves every so often, but it’s just the typical run and hide behind containers to recharge your health and time bar and jump back out and kill more baddies. It doesn’t feel fun, it doesn’t look fun, and there’s not even a cool story to make it worth playing through. The game gives you a few pre-rendered cut-scenes with a few lines of dialog going on about a scientist and a dude you must stop and it’s so spread out and so razer thin that you won’t care.


Sadly, I even remember back in the day that multiplayer doesn’t even redeem this turd. Despite a few cool guns and graphical effects, this is nothing more than a game that will waste your time. It’s a product of a bygone era of developers trying to get a grasp on HD gaming and the gameplay feels like a shooter from 2000, not 2007. I only recommend anyone who is incredibly bored and wants to waste 6 hours of their time wondering what shooters in the mid-2000s were like.


Proof that if you're developing a game that could be described as a Half-Life 2 imitator, adding bullet time is probably one of the best things you could do to distinguish it—sending ragdolls flying in slow motion never gets old. That TimeShift nails this simple pleasure compensates for a lot of its weaknesses, including some annoying trial-and-error puzzle sequences and inconsistent level design (for every interesting arena, there are a dozen bland corridors). The story is also a complete write-off, told largely through sporadic flashbacks that feel reminiscent of Kill.Switch's fractured narrative. At least the explosive crossbow is great fun.

Needless to say, Half-Life 2 and Singularity provide similar experiences with a lot fewer rough edges, but if you've finished both those games and are looking for more, this is an interesting lower-budget alternative.

If you've never played this game before I would describe it as a mix of Singularity and Resistance: Fall of Man. It's got the time travel/time power abilities of Singularity with the alternate World War aspect of Resistance and it's weapons with secondary fires. It also has some Wolfenstein like aesthetics. Some of the guns are fun but ones like the EMF and Thunderbolt are so OP they make the rest of the weapons moot.

Like Fracture, the game I played before this, it's pretty one note that gets old quick. You simply slow time, shoot bad guys, move through linear level. The use of reversing time and completly stopping time are hardly ever used. Slowing time is the best option so you do it over and over again. There are only a few very remedial puzzles to solve and it could have done a lot more with this concept. I was thinking of Ratchet and Clank: A Crack in Time as an example of a much better shooter game with puzzles that required you to use your time stopping powers. This game needed more of things like that. It also has next to no story what so ever and has the tropes this era brought along of no sprinting and a voiceless playable character. Also there are no collectibles, secrets, or map pickups other than weapons. I think a nice element that could have been added to spruce it up some would have been a pickup that allows you to reverse time before your death to help avoid going through a tedious load screen again and starting back over at the checkpoint. There could have been one or two of these sprinkled throughout every level. Would have given you reason to explore the map and incorporated it's time element a bit more. You actually die surprisingly easily even on the easiest difficulty which becomes frustrating and annoying. The most annoying aspect of this game was the jumping mechanic which i think is the single worst jumping mechanic in any FPS ever.

Overall Timeshift is fine. Singularity uses its time elements much better in it's story, setting, and atmosphere yet Timeshift holds up okay 13 years later. I would have found it much better around the time of release, especially if I was able to play it's multiplayer, but it's certainly been done much better since.