İlk satın aldığım oyun. Tabii, küçükken beceremeyip rafa kaldırmıştım ve çok çok sonra yeniden dönünce, büyüsüne kapılıp çabucak bitirmiştim. 3D arka planlar ile oradan oraya yürüdüğümüz bir 2D platformer'a göre yeterli ama pek de derin bir numarası yok. Karakterler hiç gelişmiyor; Wizard, bazı noktalar hariç oyunu bitirmek için tek başına yeterli gibi düşündürüyor insana. Ama çok sürmüyor neyse ki.
Bu saydıklarımı, bir de tatlı ve büyülü bir görsellik ile deneyim etmeye değer görüyorsanız, bi' şans vermenizi tavsiye ederim.
Bu saydıklarımı, bir de tatlı ve büyülü bir görsellik ile deneyim etmeye değer görüyorsanız, bi' şans vermenizi tavsiye ederim.
Je ne comprend pas pourquoi ce jeu est si bien noté, notamment sur steam. J'imagine qu'il a très mal vieilli et qu'à l'époque de sa sortie ça paraissait mieux et aussi que le jeu et bien plus fun en coop. Cependant je trouve le level design très peu intéressant, les environnements sont plutôt jolis mais il n'y a aucune cohérence visuelle. Le système d'XP et les collectables à outrance n'apportent rien au jeu. Les puzzles environnementaux m'ont parus très répétitifs et enfin les peu de boss que j'ai affrontés étaient très mauvais. Je m'abstiens d'une note car mon temps de jeu fût très court (2h environ) mais je ne comprend vraiment pas l'attrait de ce jeu. J'espère que le second opus sera une nette amélioration.
Quick, breezy, and too easy until a sudden jump in difficulty with the final three levels but even then it's nothing crazy. An enjoyable single player experience but would probably be more fun with friends (and maybe more difficult?) Excited to play 2 relatively soon and the other games at some point.
Decent puzzle-platformer with many pretty scenarios. Puzzle wise is not really complicated since most of the many stages could theoretically be completed just by using the warrior and trying to be careful while jumping around the place. The thief I think is a pretty weak choice, I basically never found necessary to use the grappling hook. I saw other people saying that the wizard is kind of useless but I think it's the actual opposite: he is totally OP, since you could smash any kind of enemy by pushing boxes against them and manipulating objects doesn't require any mana. Also, it doesn't really matter since it can be found literally everywhere so that you can replenish your wise belly anytime
I feel sorry for the friend that has to play the Wizard in this, luckily that wasn't me. Sorry, George.
Trine takes a little while to get going if I'm honest but once it does it's pretty fun, it has some decent puzzles, reasonable combat, and even some lore if you're into that.
It dosen't have a very long run time but I think that's to it's benefit as near the end the gameplay starts to become a bit stale, but it ends before getting too bad.
If you can convince two friends to give this a try for a minor £1.49 it's worth a go, there's also 4 sequels to play after.
Trine takes a little while to get going if I'm honest but once it does it's pretty fun, it has some decent puzzles, reasonable combat, and even some lore if you're into that.
It dosen't have a very long run time but I think that's to it's benefit as near the end the gameplay starts to become a bit stale, but it ends before getting too bad.
If you can convince two friends to give this a try for a minor £1.49 it's worth a go, there's also 4 sequels to play after.
This review contains spoilers
Fun little game with some unique elements.
Trine is a surprisingly good indie game with some unique features. It’s a simple game with a standard story, three heroes who must save the kingdom by traveling to an evil tower. You play as a knight, suitable for melee, a wizard who can conjure stuff and a thief who can climb with her grappling hook and shoot arrows. The game is focused on progressing through the levels, solving puzzles and kill enemies.
Each character has their own abilities and using them at the right time, depending on the situation is a necessity.
The game runs heavily on physics meaning almost anything can be moved or thrown. The physics work quiet well most of the time and do not glitch out, besides for some enemies who get stuck with their legs on platforms.
The graphics are quite nice, especially in the enhanced version of the game. The backgrounds are nice and colorful. The music is atmospheric and gives the feeling you are playing a medieval fantasy game.
The game play mechanics in Trine, such as the conjuring of your own boxes, bridges and platforms is a nice and unique concept and works pretty well. When facing an obstacle, the wizard is a reliable ally who can make a bridge over a hole or summon a box to make the jump. The good thing is, that when a character dies, you can still play with the other two. The levels are designed in a way that you can always progress further with any of the three characters if that one is the only one left before the next checkpoint.
My only complaint is the jump mechanics. They just do whatever they want. One moment you grab on to the ledge, the other moment the character does not even try and falls in the pit. Sometimes your jump goes smooth and straight forward, the other moment it is delayed, and you jump just 10 centimeters forward. It just feels stiff and broken. But nothing an extra platform from the wizard cannot fix.
I enjoyed Trine and for the price, would definitely recommend it.
Trine is a surprisingly good indie game with some unique features. It’s a simple game with a standard story, three heroes who must save the kingdom by traveling to an evil tower. You play as a knight, suitable for melee, a wizard who can conjure stuff and a thief who can climb with her grappling hook and shoot arrows. The game is focused on progressing through the levels, solving puzzles and kill enemies.
Each character has their own abilities and using them at the right time, depending on the situation is a necessity.
The game runs heavily on physics meaning almost anything can be moved or thrown. The physics work quiet well most of the time and do not glitch out, besides for some enemies who get stuck with their legs on platforms.
The graphics are quite nice, especially in the enhanced version of the game. The backgrounds are nice and colorful. The music is atmospheric and gives the feeling you are playing a medieval fantasy game.
The game play mechanics in Trine, such as the conjuring of your own boxes, bridges and platforms is a nice and unique concept and works pretty well. When facing an obstacle, the wizard is a reliable ally who can make a bridge over a hole or summon a box to make the jump. The good thing is, that when a character dies, you can still play with the other two. The levels are designed in a way that you can always progress further with any of the three characters if that one is the only one left before the next checkpoint.
My only complaint is the jump mechanics. They just do whatever they want. One moment you grab on to the ledge, the other moment the character does not even try and falls in the pit. Sometimes your jump goes smooth and straight forward, the other moment it is delayed, and you jump just 10 centimeters forward. It just feels stiff and broken. But nothing an extra platform from the wizard cannot fix.
I enjoyed Trine and for the price, would definitely recommend it.