Reviews from

in the past


Игра просто хорошая, далеко не выдающаяся. Прошел на один раз с удовлетворением, выбивать ачивки, как и проходить на друг к концовки не имею абсолютно никакого желания. Сюжет прикольный на него и упор, геймплей средний, графен ну… более-менее и звук сойдет. На один вечерок можно залипнуть вполне, а дальше посмотреть прохождение и концовки 6/10

I really enjoyed this game. I originally had it on my radar because the cover had me thinking of a Persona title and I was wanting something like that. When the game went on sale, I finally jumped on it. Not was this a great little gem. It's somewhat survival horror all in a surreal world with a lot to uncover and learn. All the characters were great, and the world was fascinating. I'd love to see more from this developer.

Un survival horror cortito, pero muy efectivo. Consigue dar genuino mal rollo simplemente usando pixel art sencillito y sonido, cosa que tiene mucho mérito.

No le doy las 5 estrellas porque algunos puzles son demasiado enrevesados y hay cosas que, sin tirar de guía, no hubiera descubierto en mi vida, pero es muy recomendable si sois fans del género.

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A short, yet very effective survival horror game. It manages to be genuinely creepy just using simple pixel art and sound, which deserves a lot of praise.

I'm not giving it 5 stars because some puzzles are too obtuse and I wouldn't have figured some stuff out without using a guide, but I strongly recommend it if you're a fan of the genre.

O primeiro emprego mais divertido que eu já tive


Like American Psycho this game satirizes the horrors of work culture and the constant climb of the corporate ladder while adding its own twist. Yuppie Psycho always keeps you on edge with uncomfortable jokes and weird environments that add to the tension. The vaporwave aesthetic mixed with the charming 80s pixel art gives this game a unique visual identity that sets it apart from every other game. Honestly, this game's only drawback is the ending, which felt kind of rushed and leaves a lot to be desired, apart from that I truly believe this game would've had a cult following. Thanks pookie @Zamish :)

Uma ótima ambientação, até mesmo única para o seu gênero, com um construção de mundo impecável. Os pontos mais fortes do jogo estão no visual e na narrativa, sendo essa muito bem escrita tendo bons plots. Em termos de mecânica, o jogo te pune bastante por não salvar com frequência, já que tds os saves são manuais.
Um adendo, é o único jogo que já vi tendo uma identidade visual formada no vermelho e verde.

This review contains spoilers

It's really solid, but it's got quite a lot of missed opportunities. The biggest one was when I saw the lip monster lady on the HR floor and my mind was blown because I felt like I knew what was coming. That's because before or after the whole fiasco with the lip lady, it was specified that the witch could only be a woman and I had the biggest light bulb pop out of my cranium because I remembered so much of the cast were women, and then I thought that, "Oh Shit! All the chicks are gonna betray me and then Brian Pasternack will turn into Devil Man and go through all the floors and hunt all of them down in their specific floors they occupy like the lip lady, kind of like a boss rush formula! This is dope AF yo!" But that ain't the case at all, and I really wished that it was the case. I still thoroughly enjoyed the game though, even if it gets way too esoteric in terms of quest design smtimes.

I feel like if there was a sequel, or if it was 50% longer (give or take) there could have been more build-up, world-building, and more profound character arcs set up here to set it apart from many other indie titles.

This review contains spoilers

Yuppie Psycho is a game that first came into my vision via OneyPlays, where I was quickly hooked by its world and made the decision to play it for myself eventually. Now, I am playing it, and I can say it’s pretty damn good.

Yuppie Psycho’s genre is hard to describe. The game describes itself as a “first job survival horror”, but it’s not like a typical game in the survival horror genre. Though it features many staples such as inventory management and tense encounters, outside of this the game controls like a typical RPGMaker game (though it was not made in that engine). You walk around from a top-down perspective and analyze the world around you, talking to characters and the like. The switches between these two tones are almost always seamless, as the atmosphere of either of these two does not completely overlay the other.

Yuppie Psycho’s best aspect is its story and writing. Taking place entirely within a giant, ten-floor office building, you control Brian Pasternack, a low-class, jobless young man who only just graduated basic education, only to immediately receive a mysterious letter from one of the biggest companies on the planet to work for them in their main headquarters. However, this dream is quickly dashed as Brian discovers he has been given an exceptionally bizarre job- to kill a “Witch” that has been corrupting the building. What follows is Brian’s adventure across the various floors of the building, getting information on the Witch with the help of an AI who warns Brian not to reveal his job to any of his coworkers, as anyone could be the Witch in disguise.

The humor of the game comes from how passive nearly every character is to the events happening in the office. Brian himself is an over-the-top, easily frightened loser who’d you’d moreso expect to play as in a dating sim or something, and is very confused at the nature of the building for much of the game. It’s entertaining to see his reactions bounce off the rest of the cast. The Witch’s corruption is everywhere and affects everyone, shown very obviously by spouts of blood, pulsating monsters, dozens of suit-sporting corpses, and how no one else in the office thinks that’s weird at all.

Yuppie Psycho fluctuates greatly between RPG-like exploration of an interesting world with entertaining moments and characters and a tense survival horror that racks your brain in unconventional ways.

I think I've fallen in love with a studio again..

I think what initially put me off so much was the photocopier system, I get that it's just classic Resident Evil and stuff like that, but it obviously feels just a little disheartening, dying after being unable to save for like an hour. This was my experience, died after a boss, couldn't find any witch paper, and once I realized where I had reloaded, I closed the game and went ''eh, i'll get back to it later."
Later was actually, uh. 7 months.

To start off, because this is the number one determining factor in Will I Play This Game nowadays, the music bangs. I got into this game solely because of its music, and who composed it. By complete chance, too, I just remember going on Garoad's Bandcamp and seeing Yuppie Psycho, and obviously I have to play it if the composer for my favorite thing ever also helped on it. Was also fun hearing another name I recognized, Adriana Figueroa, in the "Voice" cassette.

The horror is cool, too. I love the more silent types of horror, where the fear sorta comes from just how cold and mysterious everything feels. You'll realize, this is not something I know how to put into words very well. It's atmospheric, I guess. Just an office building with some scary monsters and zombie employees, which makes interactions with all the named characters a little more fun to see.

I'm also bad at puzzles! The more subtle ones, at least. I messed up damn near all of the cocoon questions besides the very last one, which, hindsight is 20-20, not sure how I got any of those wrong, I missed a few couple of the familiar pictures, missed a few VHS tapes, I missed an entire route of the game, I missed a lot. But I enjoyed Yuppie Psycho enough to where I'm truly considering just playing it again to find all of that. I doubt I need to, I could easily just reload a good save and pick up from there, but I liked this game a lot. I would be more than willing to go through it a second time, doing things a little differently so I can see the rest of it. Especially since I played the first couple hours seven months ago, and might have a hard time remembering all of it.

Damn good, 9/10 game. Way shorter than I was expecting, too.

Jogo curto que vale a pena dar uma chance, um jogo de terror com uma atmosfera muito boa, monstros criativos, a história curta porém muito boa, único ponto fraco do jogo seria o excesso de escuridão, mas nada que atrapalhe.

Yuppie Psycho is a charming little adventure game, featuring a likeable protagonist in a scenario that starts out relatable and quickly veers into the surreal. Anyone who recalls the delight of the classic Resident Evil games would feel right at home with its mix of exploration, simple puzzles and resource management.

The game isn't bug-free, some design choices could have been done better, and the in-game visuals are nothing to write home about. But gorgeous pixel-anime cutscenes and absurdist corporate humour help the game stand out in a sea of indie slop. As part of a sale or bundle, I'd easily recommend this game. Thanks, Tomar.

I should have played this when I started my first day on the job last week too! A very fun and addictive indie horror game that can catch you off guard with its scary parts as well as the comedic dialogue that killed me. Completely played this in one sitting and was so engrossed in it. First saw someone play this on youtube and thought it was like a visual novel since I saw the detailed fully animated panels and scenes, but it's like an exploration type with puzzles. Great artwork and a damn good soundtrack. Definitely a top-tier indie game in the vein of horror rpg-maker type games with many endings for replayability. Swear it kind of seems like American Psycho was an inspiration for this game in some ways lmao.

Game is good. Wish they made the dialogue easier to read sometimes.

A pleasant surprise, fun, creative and with a really cool story, as well as really being a little scary at times.

FODA DEMAIS, o primeiro jogo 2d que me fez sentir medo

Game muito foda, jogo bonito, historia legal e PLMDS EU SO QRIA TRABALHAR PQ EU TENHO Q DESTRUIR UMA BRUXAAAAAAA

El juego tiene buena ambientacion, personajes y mecanicas lo que me falla es que te pierdes facil, por ejemplo yo tome una ruta que no deberia y eso me daño la partida, tuve que ver un gameplay para ver como continuaba, lo unico es que ya fue a finales del juego, de resto todo bien.

I worked as an intern for a year and the true horror is realising that Brian's workinkg conditions are better than mine

This review contains spoilers

One of the best games i've ever played, the characters and world are so interesting, especially in the hidden documents, the game is also amazing at creating a tense atmosphere, especially in the ending sequences and anything with Mr Devil. The soundtrack is a highlight too, it effortlessly transitions from painful noise similar to Silent Hill in tense scenes to more relaxed themes that are some of the best I've ever heard in the game. The gameplay seems like a basic RPGmaker style game at first but the limited saves and food system add some depth to it to keep it engaging like with the old RE games, even if I personally found the game pretty easy and didn't worry much about the resource management. The art is also beautiful, especially in the cutscenes and interactive screens like the mirror or save stations. The game really just feels like it has a lot of love put into it, especially with all the little details like the vhs tapes made by the cast members, the easter eggs with witch paper and saving, and the hidden scenes on the cameras or little moments of foreshadowing, i'd definetely reccomend playing this atleast once.

Has some good moments and it looks nice, but the writing is a one note, on-the-nose satire and it consistently forces you back to old saves by making you take unavoidable damage and having a finite item used for saving via Resident Evil. Wears its influences (again, Resident Evil, Silent Hill, etc) which can be neat to feel like you're playing a new game with old style, but it nowhere near lives up to those.


im kinda like brian but instead of uncovering the corruption and horrors of a cursed company, i hide in the bathroom during the first 30 minutes of my shift

Me impressionou bastante, tem uma gameplay relativamente longa com vários finais e um terror interessante, super recomendo.