Reviews from

in the past


probably one of the first auto runners out there, also very fun but I feel the skateboard powerup does more to harm you than help you sometimes lol

Really really good game, more of a good thing after 2.
They added some new level types and a lil dinosaur that can handle sand areas well.

Adventure Island 2, só que com muito mais! Controle preciso e vários dinossauros pra montaria. Muito bom!

Adventure Island II was a good title, so this game doesn't try to reinvent the wheel much. Some more varied levels, better bosses, and I think better vibe overall make this the best of the trilogy.


juego muy variado donde lo mas dificil son los ultimos niveles pero uno de los mejores juegos de nes

Probably the best "traditional" Adventure Island game, honing in on the added elements of Adventure Island 2. Now they're taking a little influence from Sonic the Hedgehog! It's kinda lame that it reuses so many AI2 assets though.

We love a game with a timer that depletes unless you eat more and more food and then puts you on a volcano island, where there’s no food. Imagining a way cooler game where as Master Higgins runs or skateboards he sees the encroaching timer and contemplates eating either his dinosaur friend or parts of his own limbs just to get himself to the end of the level

Basically Adventure Island 2 but with better control. Great platformer.

very good NES platformer that still holds up today

Buena jugabilidad, gráficamente esta bien logrado, soundtrack aceptable, no es un juego fácil en el primer acercamiento, medianamente difícil, no posee password para continuar desde donde uno queda pero tiene continúes infinitos lo que facilita el avance, también posee atajos escondidos los cuales te avanzan de nivel y te ayudan a terminar el juego mas rápido, dentro de todo es un juego divertido.

Really similar to Adventure Island 2, but i didn't enjoy this one as much honestly.
The main reason is the difficulty, and while it never reaches Adventure Island 1 level of cruelty (can't name many games that do though), once you get to 5-1, it is ON. From there, for my own sanity i just started using saves states.

Def an unpopular opinion, but Adventure Island 2 was just better, mostly because the later levels weren't designed by a fucking psychopath.
funny how easy that final boss is

We all make mistakes in life, and whenever we do make mistakes, there are many ways that we can go about either correcting these mistakes, or taking measures to prevent any more mistakes from happening in the future. One of my personal favorite ways of doing this is that, in some situations, I will have other people do something for me rather then me trying it myself, because not only am I lazy as fuck, but they will also probably do a lot better of a job then I would in whatever scenario I have landed myself in. This can even be seen with something as mundane as the Adventure Island series, where the original game, developed by Hudson Soft, was a repetitive and irritating piece of shit that nobody should ever play, so for the sequel, they went ahead and got Now Production to do that game, making for a much better and more enjoyable game as a whole. In fact, they managed to do such as good job that they were also brought back to develop the third game for the NES as well, simply just titled Adventure Island 3.

Like all of the other Adventure Island games I have covered so far, I never played this one before deciding to do so for a review, but I do remember watching this video about it a VEEEEEEERY long time ago, and from what I saw, it looked pretty fun and charming. However, that was 12 years ago, and a lot has changed, including that YouTuber becoming a dad, and me figuring out what an Adventure Island is, so I went into the game pretty much blind, and I gotta say, out of all of the Adventure Island games on the NES, this may just be the best of the bunch. It does utilize one of the practices that Hudson Soft loves repeating for their games, which does somewhat irk me, but even with that aside, it does what all good sequels do, while still keeping the main gameplay fun, challenging, and lovable all the way through.

The story once again proves that God really has it out for Master Higgins, as he and his beloved are just chilling on an island one day, happily enjoying each other’s company, when a UFO then suddenly appears out of nowhere and abducts Master Higgins’s girlfriend and takes her away, so it is up to him to set out once again to go and rescue her for the millionth time, which is about as basic of a storyline as you are gonna get from Adventure Island, so there is no point in me trying to complain about it anymore. The graphics are pretty much the exact same as the previous two games, except now with a little more detail given to the environments you go through, and LOTS of more detail given to the bosses, who look incredible for a series like this, the music is pretty enjoyable, having plenty of fun tracks to listen to while traversing through these levels, even if none of it jumps out at me as being anything too amazing, and the gameplay/control also doesn’t do that either, but it still manages to be consistent and fun enough to the point where I don’t care, and you can see slight improvements all throughout that do make a difference at the end of the day.

The game is a 2D action platformer, where you take control of the Not-So-Masterful Master Higgins, go through a set of eight different worlds each containing a good set of levels to conquer, run and jump your way through plenty of enemies and obstacles so that you don’t end up becoming some dino’s lunch, gather plenty of weapons, dino friends, and other power ups to help you fight against whatever may come your way, while also making sure to grab as much food as you can to make sure you don’t die of starvation, and defeat plenty of big bosses that are still easy, but they definitely provide more challenge than the last game’s bosses, so I will at least give them that. The word “variety” is one that makes everyone at Hudson Soft scream and hide in fear whenever they hear it, so this game is pretty much run of the mill for what fans can expect from it, but again, to its credit, it still manages to be pretty fun classic 8-bit platforming action, so I’m sure any fan of the previous games can jump in and have a blast with it.

In terms of what was actually changed with the game, the only real new additions you will find can be seen with some new power ups you can acquire throughout your journey. All of the different items, dino buddies, and weapons make a return from the previous game, which is fun to see, and we even get a new dino buddy in the form of a triceratops, and not gonna lie… he kiiiiiiinda sucks. He functions about as you would expect from a dino buddy, but his one difference is that his attack involves him rolling into a ball and slicing through enemies, which can be fun to pull off, but it also does come with the risk of getting hit shortly after, so I find that to be more of a last resort more than anything else, and I just stick with the other dinos instead. There is also a new power up that you can get which allows you to take an extra hit before dying, but aside from those two examples, there are not many new toys or gimmicks to mess around with, leading to what could be a very lifeless adventure.

However, what doesn’t make this game lifeless in the slightest is that they actually managed to fix one of the biggest pieces of criticism I had for the first two NES games: the repetition. I think the first Adventure Island game speaks for itself, and I have already complained about that game enough, but in terms of the second game, while it does definitely add a lot more variety to the stages, it does also start repeating them quite a bit by the end of the game, which makes that portion feel like a slog to play. Here, however, these repeated level designs and gimmicks are few and far between, where the themes are reused a lot, yet the layout of the levels, as well as the enemies and power ups you will find in them, are completely changed, making it so that every level, no matter how similar they may be, does feel slightly different, and it makes playing through them feel fun and interesting……….. or at least, as fun and interesting as another Adventure Island game can be.

Which does lead to the only real problem that I have with the game as a whole, and that is the severe lack of change. It’s not like I need the game to entirely shift genres or style for me to consider it a masterpiece, but a lot of it does feel like what you have already seen with Adventure Island II, which makes sense given how both were made by the same people, but still, it makes one question why they would play one over the other when they will get practically the same experience every time. I personally don’t mind this all too much, as they managed to make the main gameplay solid enough to where I usually get really excited to play and review each one of these games now, but for the casual crowd, one that typically doesn’t get into retro stuff the way that I do, there is nothing here that would warrant them coming back for more after trying one of the other games.

Overall, despite the previously mentioned lack of change, Adventure Island 3 manages to take everything that Adventure Island II did, adds a few new ingredients to the mix, and refines everything else to make for the most soldi entry in the series so far, keeping the gameplay consistently great throughout most of the game, providing plenty of fun items and buddies to mess around with, and keeping things fresh enough to where you won’t feel like you are running on a never-ending treadmill by the end game. I would definitely recommend it for those who loved the other Adventure Island games, as well as those who love old-school platformers in general, because they have certainly nailed a proper formula here now, and you can really tell when you play it for yourself. Let’s just hope that the next game does change something up to make things interesting again, because if they don’t, I am gonna probably lose my shit again…………………… see, that right there, kids, is what we call foreshadowing.

Game #587