A very solid arcade game with sweet aesthetics.
Unlocking everything is honestly a pain in the butt because plenty of requirements are RNG based. I'd personally rather go for high scores than "kill X mob with a special move while at 50+ combo", but I still did it because I like the gameplay.
Also, smoking isn't cool, but Akane wants to die anyways.
Unlocking everything is honestly a pain in the butt because plenty of requirements are RNG based. I'd personally rather go for high scores than "kill X mob with a special move while at 50+ combo", but I still did it because I like the gameplay.
Also, smoking isn't cool, but Akane wants to die anyways.
Steam indirimlerinde sudan ucuz fiyata satılan -gerçekten sudan ucuz mecazi anlamda değil- sadece 2,60 TL fiyata satılan bağımsız yapım oyun. Oyunda Japonya sokaklarında daha doğrusu bir meydanda katanamız ve silahımızla üstümüze gelen düşmanlarımızı kesip biçiyoruz. Cyberpunkvari atmosferiyle, mükemmele yakın müzikleriyle, harika mekanikleriyle, pixel grafikleriyle ve rekabetçi havasıyla kaçırılmaması gereken, herkesin kütüphanesinde bulunması gereken bir oyun. Aynı zamanda öldüğünüzde veya bir şekilde oyunu durdurduğunuzda müziğin durmaması akıcılığı çok iyi bir şekilde sağlıyor. Çok uzun süreler oynatmayacak olsa da canınız sıkıldıkça girebileceğiniz, bilgisayarınızda her zaman yüklü olarak durabilecek -çünkü sadece 200mb- bir eğlence kaynağı. Bu yazıyı kim ne zaman görür bilmiyorum ama gördüğünüzde bu oyun 2tl civarı bir fiyattaysa hiç düşünmeyin ve direkt alın. Başınızı döndürecek bir aksiyon sizleri bekliyor.
Uma mulher, um objetivo e uma chance.
Akane consegue fazer muito com pouco.
Não tenho muito o que dizer além de elogiar esse jogo por ser mecanicamente simples, direto ao ponto e, o mais importante: divertido.
Pra ser bem sincero, minha única crítica é que os desafios/conquistas não podem ser obtidos fora de ordem, o que torna meio chata a tarefa de repetir um feito específico só porque naquele momento ele não era importante. Isso me soa como uma oportunidade perdida de deixar o jogador escolher como quer se desafiar e recompensá-lo pelos seus feitos.
É muito bom ver um jogo indie brasileiro fazendo tão bonito.
Akane consegue fazer muito com pouco.
Não tenho muito o que dizer além de elogiar esse jogo por ser mecanicamente simples, direto ao ponto e, o mais importante: divertido.
Pra ser bem sincero, minha única crítica é que os desafios/conquistas não podem ser obtidos fora de ordem, o que torna meio chata a tarefa de repetir um feito específico só porque naquele momento ele não era importante. Isso me soa como uma oportunidade perdida de deixar o jogador escolher como quer se desafiar e recompensá-lo pelos seus feitos.
É muito bom ver um jogo indie brasileiro fazendo tão bonito.
Cyberpunk arena combat game where you fight a wave of 100 enemies before the boss enemy appears, killing them starts the next wave. You have a sword, gun, block, and dash move and can do two special attacks when your adrenaline meter fills. You can unlock different swords with new abilities, guns, shoes to change your dash style, accessories, and cigarettes to change your dash color by completing different challenges. Fun well made simple game. More options would be nice just to make some custom runs by changing up enemy types, effects, skill, or enemy amounts.
Played: Since 2019 | Reviewed: February 2023
Akane fucking rules. Pure high-score-grubbing arcade rush.
Remember when we all learned the term Skinner Box to describe empty feedback loops? Once I set down my cynicism and stopped over-intellectualizing my experience with this game, I realized how good it's been to have in my life.
There's nothing more to Akane than being thrown into an arena and mowing down enemies. All life is subject to a one-hit kill, including yours. You're armed with a katana that you can swing to your stamina's content, your choice of 1 of 6 unlockable guns, and a couple of special moves. However you wish to play, every single press of the button and its corresponding animation and sound effect is satisfying to the gut. The WHOOSH of the sword slicing a rando in half. The BOOM of the laser gun one-shotting an enemy heavy after blasting through 10 guys in a row. The SHING-SHING-SHING of parrying a set of 3 enemy bullets as you run towards the shooter. Goddamn, it all feels good. The story is just a quick table set to let you know you're on a revenge mission, and after you get your ass kicked the 12th time, you'll very much be on one yourself. It works. The missing half-star is reserved for only the most special of perfect experiences, but don't hold that against Akane.
Having such a reliable test of concentration at the ready on my Switch has been an improvement to my recent days. I never fail to slip past the cartoonish bloodshed and right into a zen flow state every session. Akane is a treat that is equal parts serotonin hit and sense of accomplishment to pick me up throughout the day.
Akane fucking rules. Pure high-score-grubbing arcade rush.
Remember when we all learned the term Skinner Box to describe empty feedback loops? Once I set down my cynicism and stopped over-intellectualizing my experience with this game, I realized how good it's been to have in my life.
There's nothing more to Akane than being thrown into an arena and mowing down enemies. All life is subject to a one-hit kill, including yours. You're armed with a katana that you can swing to your stamina's content, your choice of 1 of 6 unlockable guns, and a couple of special moves. However you wish to play, every single press of the button and its corresponding animation and sound effect is satisfying to the gut. The WHOOSH of the sword slicing a rando in half. The BOOM of the laser gun one-shotting an enemy heavy after blasting through 10 guys in a row. The SHING-SHING-SHING of parrying a set of 3 enemy bullets as you run towards the shooter. Goddamn, it all feels good. The story is just a quick table set to let you know you're on a revenge mission, and after you get your ass kicked the 12th time, you'll very much be on one yourself. It works. The missing half-star is reserved for only the most special of perfect experiences, but don't hold that against Akane.
Having such a reliable test of concentration at the ready on my Switch has been an improvement to my recent days. I never fail to slip past the cartoonish bloodshed and right into a zen flow state every session. Akane is a treat that is equal parts serotonin hit and sense of accomplishment to pick me up throughout the day.
Akane is an underappreciated little thing. I care for it dearly.
Largely you can tell the developers cared that they were making Akane even in aspects that aren't fully fleshed out, such as the story or physical presentation of the world: it isn't the most illustrious game in terms of budget, yet it still doesn't stutter or falter in delivering what it wants to.
It's a cute little package. The sound design & soundtrack are excellent and do a great job at vacuum-sealing the aesthetic of putting you in a cyberpunk murder-trance.
Largely you can tell the developers cared that they were making Akane even in aspects that aren't fully fleshed out, such as the story or physical presentation of the world: it isn't the most illustrious game in terms of budget, yet it still doesn't stutter or falter in delivering what it wants to.
It's a cute little package. The sound design & soundtrack are excellent and do a great job at vacuum-sealing the aesthetic of putting you in a cyberpunk murder-trance.