Reviews from

in the past


This game is actually pretty easy idk what you guys are talking about.

One of the best Armored Core stories held in a gameplay package that truly feels like an evolution of the previous games.


Na ja, "durchgespielt". Ich habe zwei der vielen Enden abgeschlossen und calle es hier fürs erste quits.
Aber meine Güte, was für ein Spiel.

Ich habe das Gefühl, Last Raven, ist und bleibt das "legendärste" Spiel der Reihe und wird innerhalb der nächsten Jahre viel mehr diskutiert werden als es jeder andere Teil zwischen Project Phantasma und Silent Line sein wird.
Hier stimmt so vieles sofort von Anfang an.

Das Intro? Oh yeah, erneut werden coole Mechs gezeigt. Doch diesmal liegt der Fokus nicht darauf wie toll sie sind, sondern auf der Zerstörung die sie hinterlassen. Eine Railgun wird gezeigt, ein Schuss fällt, und der Fokus liegt auf dem Schützen wie dieser erstmal durchatmet.
Doch dann, ein anderer AC, ein Kampf, heftige Verluste auf beiden Seiten, beide ringen ums Überleben... und am Ende ist nichts und niemand mehr übrig.
Dieses Intro ist so fucking fantastisch directed, und es gibt den ganzen Tone für das restliche Spiel an.

Die drei Corporations der Vorgänger haben sich zusammengeschlossen, während eine Rebellengruppe sie aufhalten möchte. Der Angriff beginnt in 24 Stunden, es sind noch 22 Ravens übrig, und was nun passiert liegt allein bei dir.

Es geht nicht mehr darum irgendeinen Bauarbeiter zu jagen, kleinere Aufstände zu unterbinden oder Wohngebäude zu schützen. Du bist kein einzelner Mercenary mehr, du bist einer der letzten Raven.
Alles ist so gut, das Setting, die Storyfetzen, die Einblendung wie viel Zeit noch verbleibt, wie die Musik mit fortlaufender Zeit immer finsterer wird...
Die Dinge die ich bei Teil 1 mal beschrieben hab? Wie man sich entscheiden muss zwischen Moral, Geld oder Herausforderung? Zum ersten mal seit Teil 1 fühlt sich das wichtig an. Wir haben branching Storypaths, verschiedene Enden die wohl erst später ein Gesamtbild ergeben, und eine Liste anderer Ravens die immer und immer kürzer wird. Es ist der Climax, und das spürt man.

Allerdings spiegelt sich diese Stimmung auch deeeeutlich im Schwierigkeitsgrad nieder. Last Raven ist das, mit Abstand, schwierigste Spiel bisher und das teilt es dir ohne Samthandschuhe sehr schnell mit. Direkt das erste Level was ich spielte, warf mich in einen Kampf mit einem AC den ich nicht mal verletzen konnte, bevor ich tot war.
Teilweise hockte ich über eine Stunde an manchen Kämpfen, versuchte sie wieder und wieder, schaute mir Taktiken und Tipps aus Guides an, probierte was neues, nur um sie dann nach zahlreichen Versuchen mit so 50 übrigen Armor Points abzuschließen.
Es ist gemein, so verdammt gemein. Vor jedem Kampf muss man seinen AC neu-konfigurieren, kein feindlicher Pilot ist wie der andere, und wenn ich zwei Missionen hintereinander mal problemlos durchkomme, ist das schon ein Wunder.
Last Raven hat keine steile Lernkurve, Last Raven ist ein Spiel für Leute die Armored Core perfektioniert haben.
Sogar die Arena startet verhältnismäßig schwierig und kostet dir zum ersten mal sogar Geld, falls du es nicht überleben solltest.
Zum Glück entfällt hier das Debt-System der Vorgänger, es würde dieses Spiel von unfassbar schwierig ins unspielbar-Territorium tragen - stattdessen kannst du jede Mission direkt ohne Strafe neustarten, oder gleich das ganze Spiel.
Sie wussten was für ein Spiel sie erschaffen haben.

Hier die obligatorische Erwähnung, dass dies das erste Spiel ist an dem Hidetaka Miyazaki als Planer involviert war. Und während er die Reihe mit den Nachfolgern noch in eine ganz andere Richtung bewegen sollte, schreiben sich die Dark Souls Witze im Falle von Last Raven ja schon von selbst.

Ich würde sagen, dass sie mir aber dennoch einen guten Tick übertreiben, da der Härtegrad zwar ideal zum Setting passt, es aber auch schwierig macht sich wirklich noch auf die Story zu konzentrieren.
Nachdem ich einen Boss nach dem 20ten mal nämlich endlich besiegt hab, hab ich längst vergessen was er am Anfang des Kampfes überhaupt gesagt hat. Und das reißt den interessantesten Aspekt des Spiels leider schon ein Stück runter.


Aber... ich glaub ich kann nicht anders. Ich war so oft so sauer auf dieses Spiel. Mein Gott, hab ich gebrüllt als ich einen Kampf mit 400AP gewann, nur um herauszufinden dass es dann noch weiterging. Als ich die Oberhand hatte, aber beim nach-oben-fliegen scheinbar das Level verlassen hab. Oder mich die Raketenbatterie vom Leviathan, trotz Deckung, volle Breitseite erwischte. Manchmal hasse ich dieses Spiel. Es IST mir einfach zu viel, ich glaub ich werde es nie komplett durchspielen können, ich bin an einem Punkt bei dem ich nicht mal mehr weiß ob ich jemals halbwegs kompetent in diesen Spielen war. Ich glaub ich sollte sie nochmal von Grund auf lernen um dieses Spiel irgendwann auch nur halbwegs meistern zu können

Aber Last Raven... ist amazing.



Edit: Wahnsinn. Einfach wahnsinn. Nachdem ich das hier geschrieben hatte, hatte ich für mich eigentlich abgeschlossen. Seitdem habe ich aber ein paar Videos gesehen die Builds vorschlagen, ich hab selbst noch rumexperimentiert, ich hab mich etwas an der Arena versucht, und immer wenn ich dachte "Jetzt reichts aber", hab ich es nochmal probiert. Mittlerweile hab ich vier Enden geholt und 75% des Spiels abgeschlossen?
Mach ich nun noch weiter-weiter? Keine Ahnung, aber meeeensch ist das gut.

Der bisherige Höhepunkt der Reihe, aber mit Abstand. Und nun nur noch warten bis Teil 4 hier ankommt.


EDIT: Wertung von 8 auf 9 angehoben weil dieses Spiel so amazing ist

peak AC game, takes all the best things from previous installments and creates a whole new experience

zinaida bondage parry blade.3gp

Beat this game again. Incredible game. The controls and general performance is a sweet spot for the series. The extremely high difficulty is welcome after all the other old generation games. Tons of parts and customization, best in the series. A few nitpicks here and there but really nothing worth mentioning as this is a classic stand out title that belongs in gaming history.

i lost my sanity and wanted to break several walls during the runtime

probably the best AC game so far

Finally, some good fucking food Armored Core with a decent story.

I'll have to admit I was a little skeptical coming to this game, mostly because when people talk about it, it's not about how good it is, but how hard. But yes, there's actually a good game here if you're curious and don't care about circle-jerking its difficulty.

In difference to other ACs, this one has more of a grim quality, making it feel more realistic in ambiance. Fitting, considering the context of the story: Taking place after the catastrophic events of Nexus, corporations (Crest, Mirage, and Kisaragi) join forces to form Alliance in a last ditch effort for power, but a new organization called Vertex, formed by Ravens, call an ultimatum on them. This final attack will take place in 24 hours (you can actually see the timer update after each mission, giving a sense of desperation). All of this while a new threat of mysterious unmanned weapons called Pulverizers appear.

What separates Last Raven from other ACs, is the different paths you can take in its story. There's a total of 6 paths (with an additional secret ending), each one having their unique sets of missions and bosses, adding replayability that other ACs didn't have. If you enjoyed the occasional twists previous missions had, there's a lot of that here, and if you enjoyed the 1o1 AC fights or unique boss battles, I think Last Raven is the best one in that department too. Souls enthusiasts will probably appreciate this game, because the boss fights (specially the Zinaida path) are hard as hell, but well-designed too. In terms of gameplay, this is easily the best, most tightly designed AC. Basically rebalancing and polishing Nexus' gameplay, featuring the updated combat and controls while not suffering from its overheat and ECM mechanics (they're still here, but now being manageable). Thanks to that, you can be a lot more creative with your builds than in Nexus, which already had a lot of builds to try. I had a total of 7 builds that I was adjusting and cycling throughout. Worth mentioning that the arena made a comeback too (no, Nexus' arena doesn't count as one), and it's as fun as any other, probably featuring the hardest arena opponent.

As for negatives, I don't have that much to say apart from a few nitpicks, but while before I mentioned the realistic new look, this could actually be considered the worst looking AC, but not because of the graphics themselves. For some reason, Fromsoft decided to completely ruin the visuals with a permanent scanline and blur filter, and it looks completely AWFUL. Eye-damaging bad. Luckily, you can fix this in PCSX2. But, why add them? So random...

If you're going to play Last Raven, I'd suggest against going the Zinaida path first (known for its difficulty), and instead playing whatever other path you end up with, and leaving Zinaida for your second playthrough, because if not, you're probably going to have a terrible time if you don't own the parts or don't have the experience for it.

My favorite AC so far, with Master of Arena in second. If you don't have time to play the whole series, at least try this one, maybe in conjunction with Nexus to save transfer.

★★★½ – Great ✅

(Only AC I played before, btw. Owned it as a kid, but never could complete the second mission because it was too difficult, and I couldn't understand the language. Loved watching the intro cutscene, though. That's the average latino kid AC experience, I guess lol.)

hard for me to pick between this one or Silent Line being best of the AC3 series games but both are equally fantastic, as with SL game is brutally hard and Will test your ability to play AC but the game is fire

First Armored Core with UI that isn't dogshit.

Finally irons out most of the basic polish and structural issues that had been plaguing the series (seamless transitions between shop and assembly, UI can show many more parts at a time, dual analog controls, missions can be retried instantly, more engaging economy with arena bets and weapon value degradation) and couples it with a much tighter campaign where a similar number of total missions is spread across multiple playthroughs for those interested. Missions are still bite-sized but tend to show their hand harder and faster. Enemy ACs "cheating" the way they do is sorta cool for the initial shock factor, but knowing it isn't possible to build or move like that is somewhat unsatisfying in the long run. "Damocles Sword" premise has no real bearing on the mechanics but gives the game a much more engaging presentation and tone.

Doesn't necessarily obsolete what preceded it but feels like the peak of that style and the easiest one to recommend.

Valley girls get misdiagnosed with BPD once and start acting like Zinaida.

The hardest game in the series and arguably the best one as well. While I've come to appreciate the darker, more industrial soundtrack over time, I do often wish it was more in line with the music of the previous games.

Frustrating as fuck at times but don't let that distract you from the excellent story, soundtrack, atmosphere, and customisation. A great followup to Nexus and the high difficulty makes sense as a final hurrah for the PS2 generation of Armored Core games.

Well it's miles better than Nexus at least. The Arena is back, the interface is the best one in the series yet, the story has a cool sense of urgency and I actually felt compelled to experiment building different ACs this time.

I'm not sure the "finish the game six times to see all the missions" approach is for me though, I don't think I'll be doing that.

hardest armored core.
fun combat, hope gen 6 is developing based on LR.
story is insane, and good for memes.
definitely the best ac game

I technically completed it, but the thing is this game is this the Ace Combat 3 of the franchise, having multiple paths and as such multiple endings. Likewise, finishing all of them unlocks an extra ending. For that reason I will try to truly finish the game one day, but for now, I'll move onto 4.
Also the bosses are hard as FUCK.

I like the story and atmosphere. It has really good missions, but at the same time, doing all routes gets very repetitive. This game also has to be one of THE MOST frustrating bullshit games I've ever played. That being said...

I'M THE LAST RAVEN.

Descobri que tenho fetiche masoquista jogando isso aqui.
Brincadeiras a parte, eu sei que esse jogo tem defeitos GIGANTES, o maior deles é sem duvida a dificuldade artificial na cara dura mas é estranho explicar a sensação de que essas coisas fazem ate certo sentido no universo de AC?
A atmosfera é maravilhosa, a historia é muito interessante tambem e de resto é o melhor AC da terceira geração.
Also façam a rota da Zinaida pra aproveitar o que esse jogo tem pior (Melhor)

Ha valido la pena pasar por varias mierdas de la saga para llegar a este.
Master of Arena si fuese de PS2

This is gonna be a hot take, but so far in my journey through armored core (playing them in order so havent touched past 4) this was the most meh game to me, the different routes are a cool idea, but with how frustrating the first route i did was, i cannot fathom wanting to see the others, and the part destruction system just seems to be a system that only punishes the player, and not because they messed up, but just because, armored core has always punished you for mistakes, like not enough ammo, too much weight and you arent fast enough to finish this mission, and youd restart and remake your mech, this one is different, youre punished for actually completing a mission, and not only when your parts are destroyed, but also when you come out with most of your health, because once youve used a part it loses value and if youre unhappy with it after beating a mission, and want to replace it, you lose money because youve already used it. These systems are just, not fun, they only serve to make a game harder, but with other fromsoft games those systems can be overcome, this one its just luck, my favorite moment in the first ac game was purchasing a part playing a mission, really not liking it, and realizing i get ALL of my money back no matter what, this game wanted me to experiment, it wanted me to find the right mech for me, while it never held my hand, it wanted to see me succeed and gave me the tools to do that, i never felt like this in last raven, i didnt feel like the game necessarily hated me, but it definitely didnt feel like it loved me, the game controls great, but these systems just go against everything the rest of the armored core series (and from soft games past and present) are about, and i cant reccomend it for that.

I really like the premise in this one. 24 hours before some big thing, while the last few ravens are all killing eachother.

I pick missions in these games by watching all the briefings and going with the least morally reprehensible one (im sure thats not the intended way). I got an ending where i didnt even participate in the last battle, and just fought 3 big airplanes. Like, as far as i know im not even the last raven?
So what seemed to be a cool way to end the series fell really flat for me. Last game i played was Silent Line, so thats two duds in a row lol.

Im sort of interested in going back and seeing some others, but i dunno. I think this game is just a lot more annoying to play. Machine guns feel like trash now, and i could not figure out a build that wasnt always out of energy. Meanwhile all these other ACs are flying circles around me and i cant hit shit.
Also the music didnt realy stand out to me like in other games and theyve added a bunch of grating sound effects during gameplay for some reason.

Uh, yeah. Still thought this game was rad though. Big robot


I think your enjoyment of Last Raven hinges on if you like the parts of Armored Core where youre walking into a trap or where you have to figure out how to beat a rival AC under a handicap. The mission structure is interesting as a storytelling device but its cumbersome unless youre that first type of player looking for Armored Cores more oppressive qualities. (Expanded Final Thoughts Here)

This review contains spoilers

Taking place in the last ~22 hours before a full=on war. Last Raven is a panicked rush of a game, like the final minutes before the curtain rises on a stage production. Only instead of the curtain rising, it’s closing on the state of humanity. Rather than every stage hand fulfilling their duties as quickly as possible to achieve a common goal, every bit player is in a frantic blitz to meet their own agendas, annihilating themselves in the process. No matter which of the six story routes you chose, by zero hour– you will always be the last Raven standing.

As the culmination of the third generation of Armored Core, Last Raven signals the event horizon for the “man vs corporation” narrative conflict, with the groups last left floundering in Nexus consolidating into one singular “Alliance”, opposed by the remnants of the Raven’s Ark in the form of Vertex. It makes sense that the dynamic between corporations and their enlisted Ravens has stagnated to the point where most of their laborers fight against them, be it under the pretense of “breaking free from their tyranny” or simply to jump ship to the side closest to having a future (can’t get much more grim). In any case, neither group has the means to sustain themselves for a single day, let alone a war thereafter. Only the strongest survive, only the most “Dominant” will remain.

LR features my favorite narrative since Master of Arena, though much of that is attributed to its structure and multiple endings, giving more purpose to the choices you make to fulfill missions for either the Alliance, Vertex, the odd passerby warlord, or the frankly pathetic leftovers of Kisaragi and their false pretense of "conducting research". As mentioned before, there’s a frantic and distressed pace to the game's events. In less than a day of in-game time (and realistically, an hour in play time), Evangel defects from the Alliance, then is revealed to be a triple agent. What I truly love about this, however, is how reveals like this only become contextualized through certain story routes. Finishing Jack-O’s or Evangel’s routes paints both in dramatically different lights. Both Vertex and the Alliance seek to profit from the morally bankrupt mech economy, yet their leading Ravens are neither sympathetic nor irredeemable. A freelancer like Zinaida may come off a mystifying juggernaut in the ending of her route, or a pitiful victim in the climax of the second Pulverizer route. The characters are consistent, yet are framed so differently across each story path. Each encounter with them is unrelenting, but the path to becoming the sole survivor couldn’t be easy in even the most fruitful of imaginations.

Not as if you could adequately prepare for any of the bosses in this game, as AI is designed to counter whichever built you go for. There is no “taking advantage” of an enemy by building an AC that’s strong against them, and few have any discernible weaknesses. This sort of goes at odds with the common theme across all prior AC games, to not get married to a specific build and instead focus on experimentation from mission to mission, fight to fight. The best bet for Last Raven is to make a jack-of-all-trades build, the only thing the player truly needs to invest in to level the playing field being speed. Some may not like how this de-emphasizes Tank builds, but lightweight bipeds have always been my preferred playstyle, so Last Raven speaks heavily to me and how I enjoy playing these games. It somehow manages to compliment my preferences as it violently hands my ass back to me.

While it sometimes feels reductive to center conversations about this franchise, or rather all From Software games around their difficulty, few other games in their catalog better embody this motto of survival through their difficulty like Last Raven. I don’t blame anyone for dropping this game, or picking up cheats in order to get through some of the more sadistic and unfair missions (as I admittedly did, a handful of times), but it was this unrelenting, almost comical degree of punishment that immersed me in the world more than even AC3 or Silent Line. For all their mechanical refinement and relatively tight structure, getting mauled by Human PLUS AC after Pulverizer after Human PLUS AC just after I thought I was in the clear gave me more drive to push through than any game in the series prior.

Though previous Third Gen titles offered more polish in their Arena modes or better mission variety in their campaign, the way LR strikes its balance between challenge and brevity makes it uniquely replayable. Each story route will only take you an hour tops, assuming you don’t hit a wall with certain enemy encounters or struggle to maintain sufficient resources for the duration of a mission. Should that obstacle be too much to handle, however, the game gives an option to restart your route from the first mission, keeping all your equipment and credits in the process. The lone, pseudo-roguelike bone they throw the player’s way is exactly what this game needed in order to make sense of its often mean-spirited level of difficulty.

That’s not to say Last Raven is devoid of all forms of forgiveness, as they managed to walk back a multitude of the questionable, aggravating design choices introduced in Nexus. The menus have been fixed so they’re far easier to navigate, heat mechanics have been better balanced, the Arena isn’t a complete hot mess, and you can now tune your AC parts for free. Some of these fixes came with Nine Breaker, but their benefit is best felt in a more campaign driven game like LR.

It’s a good thing these changes were added, because for every aspect they tweaked from Nexus to ease player frustration, they added another mechanic to further drive frustration. Several parts can now be damaged or full-on break, forcing you to pay full price to repair them in the latter case. Enemy explosions can now cause slight damage, meaning you have to be more careful about melee blitzing every enemy you see. Neither of these were dealbreaker issues, I seldom ran into the former, beyond the one time I entertained using the feeble hover legs and they immediately shattered on me, but they still felt like little nuisances particular to this game. The only time I wasn’t fully enjoying myself in the game was attempting to fill out the last handful of miscellaneous, non-story route missions, stuff like “Destroy Power Generators” which involves you having to escape the tightly enclosed facility in an extremely limited set of time (while requiring night vision). These are general old-gen AC issues, though, and not particular to Last Raven. The frustration that comes with the newer gameplay additions feels far more intentional, though, better tying into the game’s ethos, far more than any technical choice made in Nexus– beyond the soundtrack.

Conversely, I’ve heard mixed things from fans about Last Raven’s soundtrack, some critical of its lack of melodies compared to prior titles. This lack of colorfulness or range to the music feels most applicable for the unnerving and cruel nature of the game, best exemplified with the progression of the garage/menu themes as you travel further down one route of the game, each track growing increasingly more demented and droning. The “song” used for the final level of each route is such an inscrutable mess that I got a headache listening to it, yet in-game kept me entirely locked into the act of strafing and bunnyhopping for my life. I don’t know the full extent to my own mental illness, but I imagine the nadir would feel similar to hearing “I’ll Talk You” on repeat, 25 hours per day, 366 days per year.

Last Raven is systematically designed to break you down and rebuild you through both its audiovisual and mechanical feel. I don’t know the full extent to which Miyazaki was involved in this game’s design, considering this was the first game he worked on midway through development, but as tacky as it is to say, I managed to get Souls flashbacks the first time I got completely jumped by a Pulverizer. The sheer level of mobility and aggression, how quickly it shed the AP of the build I thought would take me through even the first route of the game. I was burned, sliced, and maimed, but came out tougher for it, and with a greater appreciation for getting skill-checked to shit and back. Considering how short the runtime of this game is, it's been about 7 years since the last time I felt this much physical and mental exhaustion attempting to beat a game, and as such, it's only fair I put at least a fraction of that brain fog-inducing energy into writing about what I think makes it work so well.

I don’t need to become mentally stable again, I worked tirelessly to become what I am.