Reviews from

in the past


Pensa num jogo que na época era tido como dificil.
Realmente ele é, possivelmente pelas suas mecânicas, pelas suas técnicas diferenciadas e pra época bem fluidas. Quem sabe.

Mas é um ótimo jogo de tiro e que carregou nas costas por um certo momento a alcunha de ser o melhor já feito.

Obs: A segunda fase é uma obra!

MESMO TRAVANDO 99,99999% DAS VEZES ERA GOD DEMAIS

the sound design in this game CUMS

Jogo HORRIVEL. "Mas tem destruição de cenario", tou jogando um jogo de TIRO, não um filme. Halo CE faz o dobro e muito mais que Black em 2001, isso sim merece aplausos, não um jogo entediante e fraco.


Difícil, gráficos bons para a época, jogabilidade delicinha, sinto falta de um multiplay, e POR FAVOR EA, NÃO ME VENHAM COM UM REMAKE COM MICROTRANSAÇÃO

Não achei tão dificil qnt eu esperava, decepcionei mas ainda é um bom FPS

Não passava da primeira fase no ps2!!! mas admito que os gráficos eram absurdos pra época!

they mastered the presentation of shooting a gun but not much else beyond that, the sound design and visual effects for shooting are so intense that its almost scary to me but the rest of the game surrounding that is fairly whatever

maior delírio coletivo dos jogos

If you're able to play this with some good speakers, DO IT. The guns sound and feel so damn good. The game can be a bit clunky and buggy sometimes, but it's still probably the most immersive shooter on the PS2 in my book.

In "BLACK", you get a gun and can shoot people. Instead of seeing your character from behind or above, you see through their eyes, in a "first-person" perspective. A key feature this title is interactivity - for the first time, gamers will be able to press L1 instead of simply pressing Right Click to zoom in and out.

I'll admit to going into this a feeling little hopeful. The general consensus for nearly two decades now is that it was a pretty solid console fps, and I was eager to see how well Criterion managed the break away from their signature dish of highly destructive vehicular combat.
If any facet of Black whatsoever were even a little impressive, it's that they managed to create some surprisingly destructive environments for gen 6 hardware to chug away at. Enough smoke and particle effects to satiate a PS5 owner. The rest is just wretched lol. Character engagement feels like exploring the deep sea w/ these controls, input delay and general poor performance, and the levels themselves are about as disinterestedly laid out as possible despite being made of spit and paper. In no way surprised to learn that the connective story tissue in the form of grotesquely over-edited fmvs between levels was a last-minute addition. Interestingly the initial idea for relating the plot in-game was to have a radio-play-style voiceover spoken over a 'black'(oooh my god 😍😍) screen - would probably have been a little more interesting, but this is tedious enough as is. Let me drift a corner and wrap my car around a streetlamp or I'll just play Timesplitters instead.

This game is an undeniably good shooter but I never played it back then and played it yesterday in 2020 and its aged like a plastic bag full of chicken breast In a train station

O jogo é incrível, para os padrões de PS2/Xbox foi revolucionário. Acabei de rezera-lo graças a retro, e mesmo em 21, o jogo ainda diverte e desafia o player. Um clássico dos FPS!

era loko,ideia loka,pesadinho,mas era sempre a mesma coisa

Extremamente superstimado, gameplay péssimo nem o gráfico que tanto falam salva

Nunca entendi esse jogo, nunca entendi a história, nunca passei da segunda fase, nem sei como eu morria, mas eu adorava esse jogo.

Fui jogar novamente em um emulador e sem dúvida alguma foi a PIOR EXPÊRIENCIA com FPS que eu já tive.
Na época achava maravilhoso, mas vendo hoje em dia não tem como, a sensibilidade do jogo é horrível e não tem como configurar dentro do jogo, o mapeamento de comandos é completamente estranho e um pouco sem sentido, e, com menos de 15 minutos de gameplay, me ocorreu um bug aonde aparentemente meu personagem quebrou a clavícula e eu não podia olhar mais para nenhum dos lados e tive que ficar me movendo sem saber meus arredores


This game makes your console scream for mercy as it throws up the most dense remarkable visuals and effects that that console generation could muster. Beyond being a technical powerhouse it also just has a feeling of heft to it's combat that very few games have emulated since. My main complaints will always be just obnoxiously long unskippable cutscenes

Poderia rolar remake, mas a empresa estragaria

Over a decade and a half after its release, Black feels like a mashup of the post-WWII Call of Duty games it predates. The two things that really distinguish it from the flood of contemporary military shooters that would follow Modern Warfare are the novelty of its visuals (I’d say this is the most technically ambitious FPS on the PS2, and it looks even better through backwards compatibility on a recent Xbox console) and an insanely aggressive audio mix. Gunfire from the player’s weapons is deafening, explosions will give any subwoofer a workout and creating opportunities to shatter glass seems to be a major driving force of the level design. The sound effects are so good that they make the guns feel powerful in spite of enemies’ ability to soak up damage (which is also compensated for by quick fire rates and magazines that are 2-3x larger than in real life).

Pretendo abrir o jogo novamente e zerar