Pensa num jogo que na época era tido como dificil.
Realmente ele é, possivelmente pelas suas mecânicas, pelas suas técnicas diferenciadas e pra época bem fluidas. Quem sabe.
Mas é um ótimo jogo de tiro e que carregou nas costas por um certo momento a alcunha de ser o melhor já feito.
Obs: A segunda fase é uma obra!
Realmente ele é, possivelmente pelas suas mecânicas, pelas suas técnicas diferenciadas e pra época bem fluidas. Quem sabe.
Mas é um ótimo jogo de tiro e que carregou nas costas por um certo momento a alcunha de ser o melhor já feito.
Obs: A segunda fase é uma obra!
In "BLACK", you get a gun and can shoot people. Instead of seeing your character from behind or above, you see through their eyes, in a "first-person" perspective. A key feature this title is interactivity - for the first time, gamers will be able to press L1 instead of simply pressing Right Click to zoom in and out.
I'll admit to going into this a feeling little hopeful. The general consensus for nearly two decades now is that it was a pretty solid console fps, and I was eager to see how well Criterion managed the break away from their signature dish of highly destructive vehicular combat.
If any facet of Black whatsoever were even a little impressive, it's that they managed to create some surprisingly destructive environments for gen 6 hardware to chug away at. Enough smoke and particle effects to satiate a PS5 owner. The rest is just wretched lol. Character engagement feels like exploring the deep sea w/ these controls, input delay and general poor performance, and the levels themselves are about as disinterestedly laid out as possible despite being made of spit and paper. In no way surprised to learn that the connective story tissue in the form of grotesquely over-edited fmvs between levels was a last-minute addition. Interestingly the initial idea for relating the plot in-game was to have a radio-play-style voiceover spoken over a 'black'(oooh my god 😍😍) screen - would probably have been a little more interesting, but this is tedious enough as is. Let me drift a corner and wrap my car around a streetlamp or I'll just play Timesplitters instead.
I'll admit to going into this a feeling little hopeful. The general consensus for nearly two decades now is that it was a pretty solid console fps, and I was eager to see how well Criterion managed the break away from their signature dish of highly destructive vehicular combat.
If any facet of Black whatsoever were even a little impressive, it's that they managed to create some surprisingly destructive environments for gen 6 hardware to chug away at. Enough smoke and particle effects to satiate a PS5 owner. The rest is just wretched lol. Character engagement feels like exploring the deep sea w/ these controls, input delay and general poor performance, and the levels themselves are about as disinterestedly laid out as possible despite being made of spit and paper. In no way surprised to learn that the connective story tissue in the form of grotesquely over-edited fmvs between levels was a last-minute addition. Interestingly the initial idea for relating the plot in-game was to have a radio-play-style voiceover spoken over a 'black'(oooh my god 😍😍) screen - would probably have been a little more interesting, but this is tedious enough as is. Let me drift a corner and wrap my car around a streetlamp or I'll just play Timesplitters instead.
Fui jogar novamente em um emulador e sem dúvida alguma foi a PIOR EXPÊRIENCIA com FPS que eu já tive.
Na época achava maravilhoso, mas vendo hoje em dia não tem como, a sensibilidade do jogo é horrível e não tem como configurar dentro do jogo, o mapeamento de comandos é completamente estranho e um pouco sem sentido, e, com menos de 15 minutos de gameplay, me ocorreu um bug aonde aparentemente meu personagem quebrou a clavícula e eu não podia olhar mais para nenhum dos lados e tive que ficar me movendo sem saber meus arredores
Na época achava maravilhoso, mas vendo hoje em dia não tem como, a sensibilidade do jogo é horrível e não tem como configurar dentro do jogo, o mapeamento de comandos é completamente estranho e um pouco sem sentido, e, com menos de 15 minutos de gameplay, me ocorreu um bug aonde aparentemente meu personagem quebrou a clavícula e eu não podia olhar mais para nenhum dos lados e tive que ficar me movendo sem saber meus arredores
This game makes your console scream for mercy as it throws up the most dense remarkable visuals and effects that that console generation could muster. Beyond being a technical powerhouse it also just has a feeling of heft to it's combat that very few games have emulated since. My main complaints will always be just obnoxiously long unskippable cutscenes
Over a decade and a half after its release, Black feels like a mashup of the post-WWII Call of Duty games it predates. The two things that really distinguish it from the flood of contemporary military shooters that would follow Modern Warfare are the novelty of its visuals (I’d say this is the most technically ambitious FPS on the PS2, and it looks even better through backwards compatibility on a recent Xbox console) and an insanely aggressive audio mix. Gunfire from the player’s weapons is deafening, explosions will give any subwoofer a workout and creating opportunities to shatter glass seems to be a major driving force of the level design. The sound effects are so good that they make the guns feel powerful in spite of enemies’ ability to soak up damage (which is also compensated for by quick fire rates and magazines that are 2-3x larger than in real life).