Lo descargue para ver que traían los creadores de uno de los juegos que más sobrevalorado me parece, clash royale, pero me encontré una grata sorpresa, brawl stars está bastante bien. No revoluciona nada y el balance de los personajes es bastante malo, pero me gusta como cada personaje se siente diferente de los demás, cada uno con su propia manera de jugar y cumplir sus rol, a parte de que los modos de juego que tienen son muy variados.
I have put a lot of hours into this game but not enough to say it hooked me. I remember playing the Beta and loving it and when it came out and it needed to be played in portrait mode I was really turned off. It isn't predatory in it's micro transactions, it plays really well, I like the design of the characters and the variety of the abilities, it just doesn't click with me. I literally bought this seasons battlepass hoping it would get me back into it and I literally deleted it because it was just taking up space. It's fine and if it's for you thats cool I just wish I liked it more.
Brawl Stars is quite notorious for being a rage-inducing game. There are many factors that make the game frustrating to play, but perhaps the most pressing one for many people are other players. Both opponents and teammates often act as if they're oblivious to the mechanics of the game, and it doesn't change no matter how high in trophies you've gotten. It could be a teammate rushing to fight the opposing team alone in gem grab, while holding 10 gems, or an opponent completely ignoring everyone else trying to attack them in showdown, and instead deciding to target you at the cost of their own life.
The game is obviously targeted more towards a younger audience, so it's true that you're going to be matched often with children. While that does affect how the match plays out, it's not only the young players that don't play quite as well as others (being a child doesn't also mean that you're automatically bad at the game, of course). Brawl Stars provides very little rewards for completing matches, and the matches are often very quick. This gives all players the impression that playing with focus and care is a waste of time, which in turn makes them more prone to not playing as well. The problem comes up when players decide to follow that mindset every match.
While the brawlers aren't terribly imbalanced, all maps favor certain types or brawlers over others. But even then matches are like a game of rock-paper-scissors, because you could always end up spawning next to a brawler that counters your brawler perfectly on that map. If you try picking that brawler next game, you could spawn next to another counter again. Brawlers die out very quickly if there's a direct head-to-head battle going on (assuming there aren't massive amounts of power cubes in play), which means there's very little room to strategize in combat. Almost all of the strategization simply happens in the lobby, where you pick your brawler, possible teammates, gadget, star power and gear. The only problem is that the last three are dependant on money spending and/or previous grinding.
Skins are overpriced for free-to-play players, most shop offers are horrendously bad, brawlers with high rarities are a pain to unlock, and brawl pass tokens to earn from matches run out very quickly. While the adrenaline received from the game can get very addicting, and the rare win streaks can feel satisfying, I would overall describe my experience with Brawl Stars very mixed. I'm currently at ~20500 trophies, but I think it's time for me to retire for good, as many of my friends have also done with this game.
The game is obviously targeted more towards a younger audience, so it's true that you're going to be matched often with children. While that does affect how the match plays out, it's not only the young players that don't play quite as well as others (being a child doesn't also mean that you're automatically bad at the game, of course). Brawl Stars provides very little rewards for completing matches, and the matches are often very quick. This gives all players the impression that playing with focus and care is a waste of time, which in turn makes them more prone to not playing as well. The problem comes up when players decide to follow that mindset every match.
While the brawlers aren't terribly imbalanced, all maps favor certain types or brawlers over others. But even then matches are like a game of rock-paper-scissors, because you could always end up spawning next to a brawler that counters your brawler perfectly on that map. If you try picking that brawler next game, you could spawn next to another counter again. Brawlers die out very quickly if there's a direct head-to-head battle going on (assuming there aren't massive amounts of power cubes in play), which means there's very little room to strategize in combat. Almost all of the strategization simply happens in the lobby, where you pick your brawler, possible teammates, gadget, star power and gear. The only problem is that the last three are dependant on money spending and/or previous grinding.
Skins are overpriced for free-to-play players, most shop offers are horrendously bad, brawlers with high rarities are a pain to unlock, and brawl pass tokens to earn from matches run out very quickly. While the adrenaline received from the game can get very addicting, and the rare win streaks can feel satisfying, I would overall describe my experience with Brawl Stars very mixed. I'm currently at ~20500 trophies, but I think it's time for me to retire for good, as many of my friends have also done with this game.
This game has been one of the few go to games/apps for me for the past 3 years. It's extremely fun, doesn't require a boatload of money like most mobile games do, and receives constant, large updates of amazing quality from a very clearly loving and caring dev team. The community around this game is extremely wholesome and fun, and I have yet to be disappointed by Brawl Stars.
Esp: El juego es bueno, la ambición de supercell por el dinero nos quitó un buen juego. Jugar la beta era increíble, adictivo, con varios modos de juego y distintas mecánicas de los personajes, un juego bueno al que las actualizaciones les hicieron bastante daño.
Eng: The game is good, supercell's ambition for the money took away a good game from us. Playing the beta was incredible, addictive, with several game modes and different character mechanics, a good game that the updates did a lot of damage.
Eng: The game is good, supercell's ambition for the money took away a good game from us. Playing the beta was incredible, addictive, with several game modes and different character mechanics, a good game that the updates did a lot of damage.