Reviews from

in the past


Das erste Spiel vor World of Warcraft, in das ich vermutlich mehrere hundert Stunden gesteckt habe. Alleine, im LAN und als eines der ersten meiner Online-Spiele. Es wird mir immer gut in Erinnerung bleiben.

God dammit diablo just drop the peasant crown

I love too get killed by a demon far more powerful than myself and then be forced to face that same demon again without any of my equipment, and try to recover that equipment somewhere where my other corpse is lying while that demon is chasing me around. I never get tired of it!

This game is fucking ass, i'm tired of this

faz mt tempo que eu joguei isso, então não lembro direito, mas eu lembro q era um jogo mt foda


Impressive how well a two decade year old PC RPG holds up

what the actual shit are these controls

A game that probably had a larger influence on things I like than I realized up to this point. It clearly made the way for a lot of ARPGs, looters, the slower pace of things like Dark Souls. The game comes with an everpresent feeling of dread, between it’s bleak atmosphere, the limited character movement, the fact that enemy models disappear if they’re outside of your character’s line of sight or the radius of a light source, not to mention the lack of map markers, meaning you’re always having to take it slow, venturing forth into the unknown, something that doesn’t go away on subsequent playthroughs since the maps and dungeons generate procedurally per each playthrough. The enemies as well can be brutally unforgiving. If you’re reckless they’ll chew you up and spit you out, but never do they feel unfair (except Duriel, fuck Duriel). It’s a game with a lot more patience and trust in the player than your average looter today, and I think despite a handful of dated little wrinkles in it’s design (much of which is smoothed out in Resurrected), it’s proven itself for the most part timeless.

if you couldn't experience this game in the early 000s I feel sorry for you. it was a magical time.

The only problem with this masterpiece, is that, it just ends, and to really finish the game you have to play the expansion Lords of destruction. Oh and Diablo can eat a dick, way to hard.

İlk oynadığım oyun, Masterpiece.

singlehandedly murdered it's own genre by opting to slap the player's hand instead of letting them freely experiment with all of equipment like that one unknown underrated indie gem from 1996, good thing we've rejected possible saviors so they may walk the path of sin

My brother still plays this game today, and ONLY this game. Its fucking crazy! like it would not be an exaggeration to say he's put 10,000-15,000 hours into it (maybe more), and hes still not bored. Playing the same game on and off for OVER 20 YEARS. it blows my mind.

I just never vibed with it though as much as the first Diablo.

I've been mulling over getting this for a while now. Seemed perfectly up my alley.

Woah I've never had a dopamine treadmill run out faster. Just go from area to area holding down A in my druids bear form and checking health every 30 seconds to see if I need to press on the dpad.... Just not much here. Maybe would've kept it's hooks in me if after the 5th underground area I finally emerged in a different non swamp setting but alas

One of the most ground braking game in its genre...

my favorite game of all time: Diablo II
it literally doesn't get better than this.

I hate the Diablo loot system and its influence on gaming.

Still amazing after all those years. I really miss old blizzard sometimes

Highly recommended. Fun hack-n-slash gameplay with a great soundtrack and story.

Un clásico de clásicos de los RPG. Diablo II es un pilar bastante fuerte en la industria, tanto así que hasta hoy día y después de tantos años de su lanzamiento, aún se realizan torneos y existen grupos de videojugadores que se reúnen para jugar en línea y acabar con los ejércitos demoníacos del infierno. Con una jugabilidad acertada, una historia interesante y un sinfín de posibilidades de exploración y creación de objetos, Diablo II se gana a pulso su buena reputación, sirviendo de ejemplo para muchos otros juegos que, teniendo más posibilidades técnicas y de desarrollo, no son capaces de igualar un buen diseño acompañado de un fuerte concepto de juego. Altamente recomendado para todos.

oq tem de bom tem de dificil, simplesmente epico

One of those games that I grew up on and had a formative effect on my taste in video games. Diablo II will always have a special place in my heart, I still remember the first time I went to the secret cow level, the first time I got a SoJ drop, the first time I got a torch, the first time I got an Anni, and the first time I made an enigma (also the first time I screwed up the order and wasted high runes). People who didn't grow up with this game might find it overly grindy and repetitive which are definitely valid criticisms but man there is something special about this game. D2 is the game that most seasoned gamers compare any new ARPG to and it sits forever in the pantheon of all time great video games.


It's good, it's a classic, it holds up.

But, I dunno--what I loved about the original Diablo was feeling like a doomed adventurer delving deeper and deeper down into a hostile hell far from the safety of the surface.

The impersonal art style and isometric camera, the chunky echoey sound design and tension-building music, the nervous NPCs back in town and the horrible gore and demons waiting underneath them; everything worked together to build a fantasy horror that grew from gloom to the creeps to pandemonium the further down we went.

Diablo II still does a lot of that. And I appreciate the grimdark theme of evil being something which can't really be beaten, only delayed, as previous people and places from the first game reappear as ruins of themselves. And sure, there's lots of cool new characters and items and spells and stuff, and the soundtrack still slaps.

But Diablo 2 is where randomized loot and item sets and painstakingly fishing through guides for crafting recipes to complete required optimal builds started overshadowing the rest of the experience. That skinner box design shift bled out into the rest of the industry, and not for the better.

It's like: the games industry is the Dark Wanderer, and the diablo soulstone sticking out of its head is marketing departments using the term "RPG elements" when what they mean is 90% of the experience will be sorting through vendor trash. You know what I'm saying?

Anyway, Diablo 2 is still pretty good I guess. Sure hope they don't add a bunch of stupid retcons and noxious online requirements to its sequel or something, haha.

Great story, lots of replayability with the different class combinations, and unafraid to be an adult game with gore, horror, and nudity.

im sure i've played some amount of diablo II in my life
but really i spent more time watching my dad play the game than i ever did play it myself
i don't know the full story cus ive never asked but i remember he was pretty dedicated and was pretty good at the game
and then i remember when diablo III came out my brother got it for him as like a gift
but it just sucked so bad and he only played it like
once or twice
lmao