Reviews from

in the past


After stepping out of the first area, you make your first steps onto Crocodile Island, and a landscape of lava unfolds. Bubbles sprout from the lake of fire, and rivers of magma fall from mountains in the background while David Wise's Hot Head Bop sounds in the background. You can hear everything happening around you.

I wouldn't fixate so much in the presentation but Rare did achieve something quite singular beyond realistic-looking scenery. It is a combination of both aesthetically inspired work and sound design that makes the levels have a breathing presence, almost a world-like feeling even, that still resonates to this day.

It's clearly where the efforts went though because once you pick the controller you remember you are playing yet another video game sequel. More to collect to make the player explore, new vertical levels to add variety, new obstacles to face to justify making another game. Yet at the end, more distractions from the main action, more haphazardly introduced content.

Note: If you decide to play this game, you really should do it on an old TV (or the closest you can find to that). It really isn't the same on emulation. The TV blur dissipates the two-dimensional layers to add more texture to the landscape, and the game was designed that way. This is lost in emulation and feels very awkward instead.

(Played Co-Op w/ friend.)

This is a good example of a game that learned from its predecessor, as the loosening grip on challenge derived from cycles and too-short-to-notice obstacles has made the base platforming here much better. The only possibly tepid increase is with the gimmickry, and though I really like some of them (shout-outs to Rattly), it gets to be a lot by the end. Still, two fun Kongs are better than one (sorry DK, this series has always kinda been Diddy Kong Country).

Best soundtrack in a platformer

An absolutely excellent 2D platformer in every conceivable way. It's definitely weird that Donkey Kong isn't playable but it's for the better. Dixie Kong's "helicopter" hair is so useful for longer leaps but she is definitely not overpowered, Diddy Kong is still the most agile Kong and his agility is also useful in the brilliant level design this game offers. Like, seriously, this is one of the most expertly designed platformers I've ever played. I don't think there is a single level that feels like a letdown, all of them are intricately designed with the characters' special abilities in mind. The levels make use of their abilities not only to reach the end of the level, but also to find bonuses throughout the levels, rewarding those who master the controls and abilities, which is pretty genius.
Also the levels and overall world in Donkey Kong Country 2 have much more interesting set pieces compared to the first and the third. It not only makes the pirate theme super effective and memorable but also makes locations like amusement parks and beehives feel oddly natural for Donkey Kong, which usually has a bigger focus on jungle themed stages.
This game's presentation is absolutely superb for SNES standards. The first Donkey Kong Country already looked impressive but, I'm not gonna lie, there were instances where it didn't look very great. Donkey Kong Country 2 is a big improvement in visual and sound quality and it's very easy to see. It's a gorgeous SNES game with one of the greatest soundtracks in video game history.
Yeah, I don't know what to say anymore. DKC2 slaps and if you haven't played it, do yourself a favor and go play it, it's one of the best 2D platformers ever made.

Probably the best 2D platformer besides Super Mario World.


The best game which SNES had to offer and still hold amazingly well for today's standard. With a great setting, controls and soundtrack, this game always be in the hall of the fame of the greatest of all time.

This is one of those games I've beat many times, but still thoroughly enjoyed each time. Donkey Kong Country 2: Diddy's Kong Quest is one of the best SNES games out there and does its job as the sequel to Donkey Kong Country masterfully. It takes all the good parts of its predecessor and throws in new things of its own to spice up the experience, from new animal buddies to a revamped bonus system and more. It feels connected but still separate from the first game, which I feel it does the best through its overall theme; Donkey Kong Country sought to be more realistic with its environments and overall style, but Donkey Kong Country 2 goes for a pirate theme and isn't afraid to get more goofy (though there are some levels that carry a similar feeling to the first game's nature theme).

As for flaws, I personally don't have major gripes with the game, but I know other people would (especially if they're going in with a modern gaming mind set). The main problem this game has that could turn players away is the limited saving. Although that was also in the first game, it was actually made worse here. In this game, it costs Banana Coins to save more than once and the Banana Coins you collect disappear when you load your save back up. If you're someone that doesn't try to beat games in one sitting, that'll surely get irritating. While I never struggle much with this nowadays, it definitely is the biggest flaw about this game and something you'll likely worry about any time you get to the next world as a new player.

Alot harder than DKC 1 but still fun to play. The OST bangs pretty hard, and Dixie is pretty fun to use with her hover ability.

The funniest monkey game with the best level design and controls in a 2D platformer

Supersedes DKC1 in almost every way and really masterful all-around but GOD the difficulty bump is ridiculous. I feel like 80% of my deaths were because I couldn't see what was coming ahead. Probably would've had a better time on og hardware w/o input lag, but even then I just kinda look at this game and go 'nah I ain't touching that again'

This is the best game ever made

name a better one, you can't

El mejor juego de la mejor saga de plataformas 2D.

Platforming + OST perfection.

This does a great job of keeping up the new stuff from dkc1 and has some good moments, but is a little less solid from start to finish imo. I died in the stage with the drake sample like 15 times.

One of thEEEEEEEEEEEEEEEE best SNES games in terms of variety, music composition, and art direction.

While DKC 1 may be objectively more important, I personally prefer DKC2. The original already had TONS of personality, but 2 really takes it to another level. The music is unreal, the levels are gorgeous, I love the pirate theme, and the concept of Diddy and Dixie having to save Donkey Kong is so cool. Obviously, a lot of games since (Super Princess Peach, Luigis Mansion, others spin offs that I just cant think of right now) have done this concept of a sidekick needing to save the main character. And I’m sure some games have done it before DKC2. But the tone of DKC2 is really what sells it. The music and atmosphere of Diddy and Dixie traveling together on there quest is so unmatched. The Donkey Kong Country series always has this weird thing about it where it seemingly unintentionally, has very emotional games. They aren't trying to be emotional, like there isn't any dialogue or real story elements that suggest stakes or drama. It’s just through its ascetics that make it feel that way. All from a game series about monkeys angry whenever anyone takes there bannanas.

Many platformers are challenging, but Rare games are decidedly antagonistic, seemingly believing that beating a level throwing every dirty trick at you makes it all the more satisfying.
And you know what?

They're goddamn right

My dad took my GBA after I beat K.Rool and put his name in for the final score

no atmosphere and diddy sucks

All time great level design (except for moments like Gusty Glade's baffling required leap of faith or that part in Castle Crush with the FOUR hedgehogs, which I didn't know at the time you could roll into--they're literally covered in spikes!--yes, I'm still mad), all time garbage lives system. Maybe I'm not great at the game (I'm not), but consider that some of my favorite levels were still some of the most challenging ones; they just happened to also give you access to a save point before playing them, which made the challenge exciting rather than exhausting. Replaying a level you've already thoroughly mastered just to get to the one you haven't is rarely, if ever, fun. Unless you're willing to compromise the developer's "intended experience" by using save states if you're playing on a modern platform (which you should, seriously), this severely bogs down what should be some of the most thrilling and engaging parts of the game. I appreciate a good challenge, but the tedious save system in conjunction with levels which demand either trial-and-error repetition or more precision than this game's sometimes-sketchy hitboxes and tight camera allow make it a more tiring, frustrating experience than its streamlined predecessor.

Still, most of the early worlds, before the stingy save system gets so brutal as to be frustrating, and the last few levels, where you rarely need to play many in a row without saving, are truly intense and massively rewarding in a way that few platformers ever accomplish. Rare was even kind enough to include the surprisingly easy Toxic Tower right near the end as a token of gratitude for making it that far. When it's at its best, Diddy's Kong Quest promises to be an even better game than DKC1. It doesn't quite see that through, but I appreciate it all the more for trying.

Donkey Kong Country 2: Diddy's Kong Quest is brutally captivating.

some of the most inventive and challenging levels of any 2d platformer, great visuals and one of the most beautiful and recognised video game soundtracks of all time. Why the fuck would you play mario


Pretty much as good as classic 2D platformers get. Fun level design with constant creative ideas, lots of challenge, a solid length, and so much charm. However Rare decided that that wasn't enough so they decided to make the game have a huge 100% experience and some of the best music and atmosphere you'll find on the console. Not really much I can say except it's amazing go play it.

Esse é o único videogame bom já criado

Donkey Kong Country turned out to be one of my favorite games on the SNES, and while I was excited to check out its first sequel, I wasn’t sure if it was going to be on the same level as its predecessor. Now that I’ve actually beaten it, though, Donkey Kong Country 2: Diddy’s Kong Quest took everything that made Donkey Kong Country good and made it even better. The levels are even more atmospheric and well designed than they were in the first game, and David Wise’s score is twice as terrific as the first one. Not only that, but giving Dixie Kong an advantage over Diddy Kong rather than just being a walking shield was a great idea, and it also led to some incredible levels designed around her hover ability.

Donkey Kong Country 2: Diddy’s Kong Quest is also far more difficult than its predecessor, which was a hard game on its own, and although I found myself losing a lot more lives throughout this game, I also found myself having a lot more fun. Donkey Kong Country was challenging, but fair, and while that still kind of applies to Donkey Kong Country 2: Diddy’s Kong Quest, I saw the game as the perfect balance between a fair challenge and a rage inducer, and that balance was what kept me going, in a way.

Although I still need to play more games on the SNES, especially more story driven ones, I have no problem calling Donkey Kong Country 2: Diddy’s Kong Quest my favorite SNES game, and although I’m still very excited to play Donkey Kong Country 3: Dixie Kong’s Double Trouble!, I’m not sure if it can get any better than this.

Former world record holder for 102% completion