This game has aged pretty horrendously. Graphically it just looks ugly now, especially in contrast with some of the wonderful pixel art that the SNES gave us, and there's a 'zoomed in' effect to this game in order to show off the graphics that means you simply can't see that much of the stage at once both making it far harder to plan your movements and contributing to the game's problem of making it feel like so many of your deaths aren't due to player error, or actual challenges, but instead are cheap deaths that you're only going to avoid by crawling through the levels or memorising where enemies are located. Add to this a bunch of underdeveloped gimmicks and the game...simply just isn't fun.
Also kind of hate how pointless all the bananas and hidden rooms and animal tokens feel. The lives system in a platformer feels woefully outdated by modern design standards, and having all these secrets ultimately only give you extra lives means there just isn't any allure to finding any of this stuff.
Also kind of hate how pointless all the bananas and hidden rooms and animal tokens feel. The lives system in a platformer feels woefully outdated by modern design standards, and having all these secrets ultimately only give you extra lives means there just isn't any allure to finding any of this stuff.
No cabe duda que la tecnología de pre-renderización es un gran paso a la simulación 3D en los videojuegos (aunque no te niego el chiste de las palmeras de plástico), pudimos tener una sensación más realista con los gráficos de una Super Nintendo, sin añadir esa dirección músical que apela a diferentes matices y texturas sonoras. No puedo alabar lo mismo del gameplay pues, si bien no niego que el movimiento se vuelve versátil, y que ayuda mucho a un pacing mas regularizado, el duo simplemente no funciona; usar a Donkey en este título no tiene casi nada de utilidad, mas que matar a uno que otro enemigo y palmear el piso para un mondongo de bananas.
Llegamos a un punto donde el juego no posee nada interesante en los niveles; solo son zonas donde se repiten los mismos retos y aventuras. Hasta me da risa como llegamos a un punto en donde la mitad de los niveles se reducen a cuevas.
Para finalizar, solo quiero aclarar que los jefes son bullshit; predecibles, sosos y con progresiones de patrones tan simples que no rebasa del "más rapidez" o "se puso más agresivo"; el único agradable sería King K. Rool.
Llegamos a un punto donde el juego no posee nada interesante en los niveles; solo son zonas donde se repiten los mismos retos y aventuras. Hasta me da risa como llegamos a un punto en donde la mitad de los niveles se reducen a cuevas.
Para finalizar, solo quiero aclarar que los jefes son bullshit; predecibles, sosos y con progresiones de patrones tan simples que no rebasa del "más rapidez" o "se puso más agresivo"; el único agradable sería King K. Rool.
Silicon Graphics Computers.
This review has been brought to you by George Wood.
It's a decent platformer, but it doesn't hold up as well as Super Mario World in most regards. Revolutionary graphics for the time now look uglier than most other SNES games. This is especially the case in stages with heavy foreground effects like snow or fog levels.
Controls are extremely tight and responsive, so I never felt like any platforming deaths were any fault but my own; however, enemy placement often felt extremely unfair and gave you little time to react.
Soundtrack is good, but honestly after the first world very little of the music really stood out to me more than being just good ambient music. Which is a shame because the first stage in the game has such a classic, catchy tune.
This review has been brought to you by George Wood.
It's a decent platformer, but it doesn't hold up as well as Super Mario World in most regards. Revolutionary graphics for the time now look uglier than most other SNES games. This is especially the case in stages with heavy foreground effects like snow or fog levels.
Controls are extremely tight and responsive, so I never felt like any platforming deaths were any fault but my own; however, enemy placement often felt extremely unfair and gave you little time to react.
Soundtrack is good, but honestly after the first world very little of the music really stood out to me more than being just good ambient music. Which is a shame because the first stage in the game has such a classic, catchy tune.