A bit out of character for me, but I gave up on this game after about five hours. Although I commend Nintendo for trying to branch the Pikmin franchise into a different genre, there really didn't seem to be any unique ideas that Pikmin brought over to platforming. Maybe if I did a little research I could prove the following wrong, but I feel like this game might be Nintendo’s creative floor.
At times, it felt like I was playing a new iteration of Yoshi’s Island, but don’t read that as a compliment, quite the opposite actually. Where Yoshi’s Island gives you a charming and relaxed romp through various worlds, Hey! Pikmin just doubles down on relaxation to the point where the player is at times subdued.
The player is never placed in a situation with any stakes. The largest levels of decision making equate to should I take this detour to get more collectables or should I just keep moving towards the end of the stage. Though there are different Pikmin with different uses, the game limits which Pikmin you have access to, so you are never thinking about any unique applications of the tools at your disposal. All of this could magically change after the point where I stopped, but after five hours of droning onwards without joy it was clear the game wasn’t respecting my time.
If you’re looking for a chance to solve puzzles, apply critical thinking skills, or simply register brain activity on a fMRI; you may want to look elsewhere. If you’re looking for a way to unwind just before bed or a game to autopilot while watching a program, then maybe Hey! Pikmin is right up your alley.
At times, it felt like I was playing a new iteration of Yoshi’s Island, but don’t read that as a compliment, quite the opposite actually. Where Yoshi’s Island gives you a charming and relaxed romp through various worlds, Hey! Pikmin just doubles down on relaxation to the point where the player is at times subdued.
The player is never placed in a situation with any stakes. The largest levels of decision making equate to should I take this detour to get more collectables or should I just keep moving towards the end of the stage. Though there are different Pikmin with different uses, the game limits which Pikmin you have access to, so you are never thinking about any unique applications of the tools at your disposal. All of this could magically change after the point where I stopped, but after five hours of droning onwards without joy it was clear the game wasn’t respecting my time.
If you’re looking for a chance to solve puzzles, apply critical thinking skills, or simply register brain activity on a fMRI; you may want to look elsewhere. If you’re looking for a way to unwind just before bed or a game to autopilot while watching a program, then maybe Hey! Pikmin is right up your alley.
Nope, nah uh, fuck you, Arzest. I collected all 30,000 Sparklium to fuel my ship and leave. You never once said that I needed to get a ship piece in World 9 when I'm already preparing the cyanide martini at World 4. I slogged through your dreary and depressing pacing and level design only to be stopped by an obstacle you made up like a bratty child insistent that he didn't get out despite getting hit by the dodgeball. You said 30,000 Sparklium and I was done. Not my fault you implemented once-a-day bonus levels I could exploit using the 3DS's settings or buying the now $80-$100 original amiibo to farm those amiibo statues.
Normally I don't score games unless I have beaten them, but as far as I am concerned, I accomplished what Hey! Pikmin asked me to do. And part of what it asked me to do is play one of the worst games I have ever had the misfortune of experiencing. It's dreadful. It's a puzzle platformer that takes one thing from the original Pikmin games, treasure collecting, and makes it boring. Gone are the time limits, gone are the real-time strategy elements, gone is the resource management, until all we're left with is a poorly-designed, slow puzzle platformer with puzzles meant for children yet discourage speedy efficiency lest you accidentally destroy the way to a treasure, because God knows Pikmin has never been about managing your time and being as quick and efficient as possible. Hit detection is spotty, so trying to get those stupid "found and saved all 20 Pikmin" medals are for shit.
Only gets a 2 instead of a 1 because of the cutscenes of Pikmin and the characterization of Olimar via his logs. Arlo was right. Fuck this game.
Normally I don't score games unless I have beaten them, but as far as I am concerned, I accomplished what Hey! Pikmin asked me to do. And part of what it asked me to do is play one of the worst games I have ever had the misfortune of experiencing. It's dreadful. It's a puzzle platformer that takes one thing from the original Pikmin games, treasure collecting, and makes it boring. Gone are the time limits, gone are the real-time strategy elements, gone is the resource management, until all we're left with is a poorly-designed, slow puzzle platformer with puzzles meant for children yet discourage speedy efficiency lest you accidentally destroy the way to a treasure, because God knows Pikmin has never been about managing your time and being as quick and efficient as possible. Hit detection is spotty, so trying to get those stupid "found and saved all 20 Pikmin" medals are for shit.
Only gets a 2 instead of a 1 because of the cutscenes of Pikmin and the characterization of Olimar via his logs. Arlo was right. Fuck this game.
This is the very definition of a mediocre game. It's the type of game you absent-mindedly play to pass the time. Playing this from the comfort of my home got boring after just 3 hours. I got to around halfway through World 4 and tapped out. It doesn't hold a candle to the mainline Pikmin series.
Why oh why did I spend 40 full dollars on this game?
Why oh why did I spend 40 full dollars on this game?
I played this game mostly because all I had in college a few years ago was a Switch and a 3DS, and I needed a Pikmin fix after falling in love with them from Smash Bros.
This game is, yes, very generic. The 2D puzzle-platforming is something that has been done a lot in the past, and I understand the hate of this game given the hype of a potential fourth game in the main franchise.
That being said, playing through Hey! Pikmin was in no way unenjoyable. The gameplay is perfectly fine, and the puzzles are solid. Furthermore, the game is only 7-10 hours long, so the somewhat-monotonous gameplay isn't likely to overstay its welcome.
If you like Pikmin, this game will be just fine as long as you treat it as a separate spinoff rather than a replacement for a new mainline title. I personally liked it, but I'm sure there are plenty of better 2D puzzle-plat games out there. Hey! Pikmin is just there if you need a Pikmin fix in the midst of waiting for a new game.
This game is, yes, very generic. The 2D puzzle-platforming is something that has been done a lot in the past, and I understand the hate of this game given the hype of a potential fourth game in the main franchise.
That being said, playing through Hey! Pikmin was in no way unenjoyable. The gameplay is perfectly fine, and the puzzles are solid. Furthermore, the game is only 7-10 hours long, so the somewhat-monotonous gameplay isn't likely to overstay its welcome.
If you like Pikmin, this game will be just fine as long as you treat it as a separate spinoff rather than a replacement for a new mainline title. I personally liked it, but I'm sure there are plenty of better 2D puzzle-plat games out there. Hey! Pikmin is just there if you need a Pikmin fix in the midst of waiting for a new game.
It's easy to write this game off for multiple reasons. It's safe to say interest in 3DS titles after the Switch's launch went down considerably. And after years of hearing that Pikmin 4 was "almost done", a Pikmin game that clearly wasn't 4 didn't do Hey! Pikmin any favors. That's certainly the camp I was in back when this game was announced.
Playing this years after the fact, however, I think I can approach this title with a clear mind. It's... not bad. I was pleasantly surprised at how they took the Pikmin formula and translated it into 2D. The controls certainly aren't perfect at times, but it did feel like I was playing a Pikmin game. The levels are generally short and sweet, and you can go out of your way for some neat collectibles. The game does throw a handful of frustrating levels here and there, especially towards the later half of the game (looking at you, 8-X) but nothing that soured my experience too much. It's also worth pointing out that the soundtrack is great. I haven't played the mainline Pikmin games in a good amount of years, so I don't know if any of these songs are reused or remixed, but this game does a great job of setting the Pikmin mood with its songs.
I'd say a lot of the flack Hey! Pikmin gets is because it came out at the wrong place, wrong time. Something that came to mind as I was playing is that I probably would've loved this game when I was younger. For me, this is the kind of game that would've released for the DS in the mid-2000s and I would've picked it off the shelf at GameStop and thought "Cool, a Pikmin game on the DS!" and taken it home. Years later, I'd look back at it as one of those weird DS spinoffs in the vein of Super Princess Peach or Wario: Master of Disguise that people kind of forgot about.
Still, where the hell is Pikmin 4?
Playing this years after the fact, however, I think I can approach this title with a clear mind. It's... not bad. I was pleasantly surprised at how they took the Pikmin formula and translated it into 2D. The controls certainly aren't perfect at times, but it did feel like I was playing a Pikmin game. The levels are generally short and sweet, and you can go out of your way for some neat collectibles. The game does throw a handful of frustrating levels here and there, especially towards the later half of the game (looking at you, 8-X) but nothing that soured my experience too much. It's also worth pointing out that the soundtrack is great. I haven't played the mainline Pikmin games in a good amount of years, so I don't know if any of these songs are reused or remixed, but this game does a great job of setting the Pikmin mood with its songs.
I'd say a lot of the flack Hey! Pikmin gets is because it came out at the wrong place, wrong time. Something that came to mind as I was playing is that I probably would've loved this game when I was younger. For me, this is the kind of game that would've released for the DS in the mid-2000s and I would've picked it off the shelf at GameStop and thought "Cool, a Pikmin game on the DS!" and taken it home. Years later, I'd look back at it as one of those weird DS spinoffs in the vein of Super Princess Peach or Wario: Master of Disguise that people kind of forgot about.
Still, where the hell is Pikmin 4?
What a sad, slow game to fill the void between Pikmin 3 and 4.
I'm sure there's someone on the development team who thought the meandering, leisurely pace of Hey! Pikmin would be endearing. But the end result is mind-numbing disappointment. It's technically a fine 2D platformer, but there's nothing remarkable here, and it's especially frustrating because of what a drop in quality it is from the masterpiece that is Pikmin 3.
I'm sure there's someone on the development team who thought the meandering, leisurely pace of Hey! Pikmin would be endearing. But the end result is mind-numbing disappointment. It's technically a fine 2D platformer, but there's nothing remarkable here, and it's especially frustrating because of what a drop in quality it is from the masterpiece that is Pikmin 3.