I cannot believe Dr. X is actually Dr. Wily.
Anyway, this one is my favorite. I really love the changes made and the Rush adapters are fucking cool. Tedious to switch between, but Rush Jet adapter is SO fun to use and this is the first entry where Mega Man's armor changes along with them so it feels significant and gives more incentive to change.
The game is comparably easier than virtually every entry before it, but the level design isn't as uninspired as 5 and there's more variety. This makes it almost comforting to play, which is a different but welcome Mega Man experience. The world tournament concept is neat and allows for some really memorable robot master designs as well. Weapons all feel fun competent (except for plant shield, but when are the shields ever worth using?). I really love some of the Wily OSTs in this one and find them stuck in my head frequently.
As a final entry in the original 6, it's a little lackluster, especially the final Wily being virtually the same as MM5's but easier and him just going to jail at the end lol. Overall as a stand alone title though, I love the concept, level designs, adapter additions, and fluid, comforting gameplay so much that this one is my favorite.
Anyway, this one is my favorite. I really love the changes made and the Rush adapters are fucking cool. Tedious to switch between, but Rush Jet adapter is SO fun to use and this is the first entry where Mega Man's armor changes along with them so it feels significant and gives more incentive to change.
The game is comparably easier than virtually every entry before it, but the level design isn't as uninspired as 5 and there's more variety. This makes it almost comforting to play, which is a different but welcome Mega Man experience. The world tournament concept is neat and allows for some really memorable robot master designs as well. Weapons all feel fun competent (except for plant shield, but when are the shields ever worth using?). I really love some of the Wily OSTs in this one and find them stuck in my head frequently.
As a final entry in the original 6, it's a little lackluster, especially the final Wily being virtually the same as MM5's but easier and him just going to jail at the end lol. Overall as a stand alone title though, I love the concept, level designs, adapter additions, and fluid, comforting gameplay so much that this one is my favorite.
Definitely the best of the NES Mega Man games. All the stages have great theming based on different countries in the world with each country's robot master designs being stellar. All the weapons are good and have their uses. The new Rush abilities are great powerups to Mega Man's lineup. In fact, the entire game just feels super polished and definately feels more akin to more modern platformers with the forgiving level design. It's really clear that this game is culmination of the NES series of Mega Man games and a must play for those curious about the series.
By far the best megaman on nes, everything is points, it`s challenging but not unfair or frustrating, the robots masters have cool designs for the most part, the powers are useful, but all the extra stuff and powers are what makes the game as good as it is, the rush adapters make this game way more fun than it has any right to be.
Not too much to say here at this point, The rush adapters and alternative paths in the levels made this a bit unique compared to the previous entries and the weapons weren't too bad. I really enjoyed the music in this game compared to the other 5 games excluding 2. The first castle here was probably my favorite in terms of the music and overall stage design though.
Mega Man 6 is yet another Mega Man game on the NES, but it's actually a pretty good one, even if a bit easy. New elements, like the Jet armor (featured in the box art), change up the gameplay and are quite fun.
For people wanting to try classic Mega Man, I think this is one of the best picks, alongside MM3.
For people wanting to try classic Mega Man, I think this is one of the best picks, alongside MM3.