Reviews from

in the past


Not as great to play now, but for its time, what a fun game.

I was surprised by how much I liked this game. Combat is actually pretty fluid for how jank it is. Getting instant kills from well timed attacks feels really good, like the predecessor to DMC's Royal Release. Solid game really liked it.

if you play the re-release don't play in 16:9 it stretches the background like a virgin high schooler and you actually end up seeing less overall

PCSX2 Streaming.

4 hours 58 min. 13/20 fluorite. The dark realm was shit, far too little healing, enemies that can grab were broken, parts you played as the girl sucked because she was so weak. The bee boss sucked. Playing with a Dpad instead of a controller was also unappealing and so was the fixed camera.


Acho meio ultrapassado,mas da pra se divertir

Depois de ter jogado o segundo jogo dessa franquia e me apaixonado resolvi ver como era o primeiro e acabei me decepcionando.

lo juge por las vibes, se siente como un survival al que le pusieron hack n slash

Hack and slash tosquete, pero no está del todo mal.

HOW THE FUCK WAS I SCARED OF THIS GAME WHEN I WAS A KID

Outdated controls. Story that is easy to follow. Reminds me of 2000s movies.

Onimusha Warlords is a 2001 Resident Evil inspired hack n Slash action adventure that tells the story of Samanosuke Akechi, a Samurai battling against the forces of Nobunaga Oda. And following Oda's death, Samanosuke must rescue Princess Yuki from demon's working alongside Nobunaga's forces.

Essentially, Onimusha is a more mature take on what Mario did in 1985. In both its survival horror esque demonic nature and how it's story, while still incredibly simple, even by 2001 standards, plays out.

Much like Resident Evil, which Onimusha was originally a spinoff of sorts of, Onimusha features fixed camera angles, painful tank controls, an underground lab, a supernatural plot, the ability to control a man and a woman, an inventory system with limited save spots, healing items, and is one of the shortest games you will play.

With gameplay lengthened by backtracking, puzzles, key items, and having to use menus for everything, basically, if you've played Resident Evil, you'll be right at home in babies first Resident Evil.

But onto the review, the strong points in this barely above average game are that when there is music, it's mostly good and is suitably atmospheric, the environments and the level design and the way it all comes together makes this game immersively atmospheric, and that when the camera isn't fighting you like a crack addict at Walmart the gameplay can be quite satisfying. The gameplay, while initially appearing simple, is a lot like dark souls in how you're expected to know timing, dodging, blocking, when to attack and such.

But as far as the negatives, this game, for me at least and I'm aware that it's an old game, 20 years at this point, the story is overly simplistic and short, the camera and tank controls feel needlessly restrictive and actively work against you, feeling less like an evolution of the series that inspired it but more like a dated mechanic that tries to force fear out of you without working for it. The dub, while of the time, is a lot like a flaccid cock, it's kind of cool I guess but it'd be a lot better if it was of more substance.

At this point it may sound like I just don't like Resident Evil games, but I do, I greatly enjoyed Resident Evil 7 and the Resident Evil 2 Remake

And I know it sounds like I'm repeating myself but that's honestly just how it is with this game, it only took me 3 hours and 49 minutes to beat for those curious, not speedrunning, and even this brief review feels elongated.

But what would I rate Onimusha: Warlords? Well, all things considered, I would personally give it a 6 out of 10, although I can see the argument for it being a 7 out of 10 or even an 8 out of 10.


very short, easy game that's reminiscent of early resident evil and devil may cry. it's alright and well-polished but nothing special

Very simplistic action game with one single deep mechanic (perfect counters) but the balance of fighting and resource gathering by stopping mid combat to get the orbs you need to upgrade your stuff makes for an interesting and pleasant gameplay loop
The FMVs are truly amazing and the game is short but sweet

Onimusha, while it has a good concept, just falls apart at the seams. Camera, and control issues hinder it from being an enjoyable experience, and the story doesn’t exactly make you want to stay either. Perhaps Onimusha’s only real defining feature is that it’s short.

Las cutscenes prerrenderizadas y la dirección de arte son muy buenas, pero el moveset es muy limitado y un juego de acción melee se siente muy raro con controles de tanque (Devil May Cry entendió esto), aún así es un juego disfrutable.

This game is awesome. It's no where near perfect, but I feel like it deserves more praise for its innovation. Ninja Gaiden (2004) seems to have taken inspiration from this.

I didn't play it at launch but this might be my favorite launch game. It's basically samurai Resident Evil. The first entry does have more of an atmosphere and slight horror element to it. Exploring the castle and seeing the death and destruction and all the wandering spirits does help set the tone. Unlike RE though this game is more action focused and is a hack and slash game. It has the tank controls as well but when you ready your weapon you can strafe around an enemy. Sounds kinda jank but really it feels good. Weapons feel meaty and merciless. Killing enemies releases souls which you can use as currency to level items. Finding your magic weapons you can power up their power or their ability to unlock sealed doors. It's always a choice on what to improve and in what order. The game is pretty short and sweet and doesn't overstay it's welcome. Easy to pick up and play when you feel the action itch.

Wow this game...

Love the setting, atmosphere, lore and gameplay.

Love the HD port, Capcom should do the same with the second game.

A lovingly rendered feudal Japan. Swordplay is simple but satisfying. Music is fantastic but also knows when to pull back and let you enjoy the silence. A fun, compact journey.
UNDERSTAND!

Resident evil se separa del terror para convertirse en una saga de acción samurai muy disfrutable


While it clearly wears its identity of the half-step between Resident Evil and Devil May Cry on its sleeve, Onimusha's debut title still manages to be a great time with a simple but enjoyable combat system, and some of the best worst VA work of the early PS2 era. One worth going back to, for sure.

this game started my tradition of yelling SAMANOSUKE in public spaces

La antesala de los juegos de acción, los controles de tanque son horribles, como siempre, pero está lleno de buenas ideas y lo he disfrutado.