Reviews from

in the past


an improvement on pikmin 1's formula and full of infinitely more charm and great gameplay.

On the most basic level, Pikmin 2's quality of life changes make managing your pikmin more fun than frustrating. With the core gameplay from the first being retained here along with some new fun additions it's easy to see why Pikmin 2 is a good game. However my praise of the game largely ends there. The simplest but most important change is the lack of a day limit. You have infinite days to collect all the inane amounts of treasure in the game. In some ways this is a positive as the game is less stressful and gives you more time to take in and explore the world at your own pace. But what it does is lose any sense of urgency and more importantly it means that strategically and efficiently managing your pikmin is no longer necessary to complete the game. With no day limit, you can lazily make your way through game, being as inefficient as possible with no detriment. In place of this, Pikmin 2 introduces caves. These caves act as long challenging gauntlets as pikmin cannot be replenished while in the caves. While these caves do bring about some interesting new gameplay possibilities it largely becomes more about battling through hordes of enemies. Beyond the enemies getting more abundant and more challenging the caves don't offer any other major variations in gameplay. Overall this change from smart and efficient management to grueling battles through tons of enemies overall makes the game less enjoyable than the first.

My favorite game ever for a reason


It is fantastic, it is not timebased so you can just spend how much time you want immersing yourself in the cool and creative nature.
Purple and White pikmin and Bulbmins are great additions to the game. The bosses are pretty challenging, it is a bit easier then the first one which is a shame but it can still be pretty challenging. It is also good that you can patrol the Pikmin into an enemy.

genuinely unsure of how to start this review. i have a lot to say about this game. none of it is positive. if this is a game that you like, a game that brings you joy, i do not wish to rob you of that. however, this game has, without hyperbole, taken the spot of worst game of all time for me. if you knee-jerk think that's an outlandish claim, that's fine. but i am not saying this lightly or for effect. this game is genuinely the worst thing i've ever played.

let's start with the gameplay. how can this game be so bad if it's pikmin 1, a game i enjoyed greatly, but with more content? the answer is that the content is either recycled from pikmin 1 or just outright bad. the overworlds feel like all the overworlds from pikmin 1 but just less interesting. valley of repose is just the impact site from pikmin 1 but with snow and a bridge. perplexing pool is almost the exact same map as distant spring. there's nothing interesting going on here, and their design feels like an afterthought. awakening wood is just the forest of hope, but less interesting because you already know what the forest of hope has in store. there's no time limit either, so all your actions have no urgency to them. several times while doing overworld things, i had the thought "okay whatever i don't have to be time efficient because i can take as long as i want". pikmin 1's time limit was by no means strict, but it existed. it added some level of depth to the gameplay. the only thing that's added to these levels are caves.

let's now talk about caves. i think caves, in theory, are a very cool idea with a lot of promise. i also think that this game made the absolute worst possible execution of them. they're randomly generated so there's no care put into the design of each floor of a cave to ensure that enemy layouts make sense or that you are given an adequate experience. incredibly often i would run into issues with caves where either an enemy would spawn somewhere they shouldn't and, as a result, either completely fall off the map or just outright be impossible to attack because they clipped through the walls of the level.

i cannot overstate how poorly designed these levels are when they're randomly generated. barriers will exist to block off coves with nothing. depending on your luck, 4-5 enemies can spawn in the same aggro range or you can get them all spaced out like they're social distancing. let's not forget that sometimes, oh joy, obstacles just fall on you with little warning. be careful, this boulder's going to fall on you and you have only seconds to react. what's that? you didn't expect a giant enemy to fall on you out of nowhere and kill a large portion of your pikmin? that's a shame! there's simply no consistency, no care, no design philosophy that exists in these levels. they are garbage, and the fact that they are mandatory for a complete playthrough is insane. caves are, at best, tedious, and at worst, trial-and-error spontaneous frustration generators.

so, in execution, when i tackled caves, i ran into the difficulty of keeping pikmin alive. pikmin AI in this is inexplicably worse than it ever was in pikmin 1. i can fully attribute this to the fact that pikmin 1 is less demanding and therefore gave me less opportunities to see the AI completely fail, but that changes nothing for the end result. pikmin just do not listen to you. they will attack enemies even when you tell them not to. you can whistle them, but sometimes they just won't come for absolutely no good reason. but no! it's your fault when they die, the game insists. they're cute, and you can't let cute things die, right? that sad sound that they make when a developer's asshole trap that they set in the cave that you could have literally never predicted kills them is because of you, the player. right?

i'm not exaggerating when i say that i think there's something evil and insidious about this game in that it constantly reminds you of how cute and fragile and harmless the pikmin are, then repeatedly kills them in ways you could literally never prepare for and always places the blame at your feet. it reminds me of the flash game "Can Your Pet", which i do not recommend checking out if you feel any level of compassion to animals. how is it my fault when, with no warning, my pikmin die because of their own stupidity or unwillingness to listen to me or from a trap that i could never have anticipated or from an enemy spawning that i could not have predicted or from them being flung out of bounds from poor level design or... the list goes on.

the worst thing this game does is that it convinces me that pikmin, much like the panda, deserve to go extinct. the beauty of pikmin 1 is that you were only using the pikmin to survive. the ending implies that the pikmin grew as a species and became both capable and willing to fight for their survival without olimar. olimar and the pikmin helped each other out of their own demise. it's beautiful and understated. pikmin 2 undoes that completely by making them still as subservient and stupid as ever.

what right to life does a species have if it cannot maintain itself without outside interference? in 2, pikmin still can't procreate without one of the captains' assistance, they still will engage with hazards that will kill them, even if they've already witnessed their own kind die to said hazard, they'll suicidally charge an enemy... after a certain point, i realized that the only reason you're supposed to want to keep them alive is because they're cute. they're adorable, they sing when they walk with you, but also they are incapable of self-preservation. at a certain point, i can't feel any empathy for the pikmin when they die when, even with the outside help of a far more intelligent species, they still manage to kill themselves time and time again. the beauty of pikmin 1 is undone. i legitimately like pikmin 1 less now. pikmin 2's widespread badness actively undoes positive memories i had of its predecessor.

i guess the last point i'll touch on is that the story is just awful, and, again, evil. instead of fighting for survival, olimar and louie go to the pikmin planet for money. they disrupt an entire ecosystem for money. capitalism poisons everything, even our innocent video game narratives about cute babylike plant creatures. i am not sympathetic at all to olimar when he causes several hundreds of creatures to die for no reason than "let's collect a pencil sharpener for money". i think it's evil of him to do that. i'm not reading too much into this, am i? you can literally kill a bulbmin parent and steal its children for labor and eventually abandon them or change them into your own slave labor. at least in pikmin 1, you can make the argument that all of it was for survival. here, i root for the predators. kill the pikmin, they don't deserve life if they cannot preserve it. defeat olimar, he's a poacher but framed heroically. survive against the game. i root for the antagonists of this game, but not to the game's intention.

nothing about this works for me. the gameplay of this game brought me to new levels of anger and hate that i did not think possible of me. the story has an awful moral ("poaching is okay and epic if it's for money and also you should prioritize the lives of cute organisms that cannot self-sustain instead of ones that serve a function to their ecosystem"), and it actively ruins a game that i found endearing and heartwarming in pikmin 1. i said this at the beginning, but i'll repeat myself again: i do not wish to take the importance or joy that this game imparts on others. i wrote this to explain myself and clearly detail why this game now takes the spot of worst game i have ever played.

edit as of 6/25/2023: good news, pikmin 2 stans. this is now only my second least favorite game ever. sonic heroes has dethroned it. hurray.

To be honest, the first one is much better.
A good game either way. Pretty fun
btw probably the best use of the wiimote in any wii game.

Dropped a couple great elements from the first game but still overall a masterpiece. The dungeons are really fun to explore and the challenge is always there. If you loved the first or third game I'm not sure how you'll feel about the different direction of this game but personally the dungeon crawling elements and bigger focus on the world of Pikmin were really great to me.

one of the best games ever made, but good in different ways from 1

Much better then the 1st game but also way harder
This game gets really challenging once you get to the 3rd area and sometimes it just gets unfair (screw the egg enemies and the gattlin groinks) but I still have a great time with it, no the ideal start for beginners but a great game overall

I sold this game as a kid for 5 bucks and used that money to buy Pokemon Channel

Taking away the timed day mechanic of Pikmin 1 really killed this for me.

Mejor que su antecesor en todos los aspectos salvo en ambientación añadiendo una amplia variedad de enemigos y bosses.

This game is the Dark Souls of Pikmin. Fuck it.

Pikmin 2 is a brutal dungeon-crawler with minimal time-management elements. If you only like the standard Pikmin gameplay, you may find yourself disappointed. However, if you want an immersive and challenging experience that pushes the design of Pikmin in new ways, this will easily become your favorite in the series.

Dungeons kinda suck after awhile. Considering this game is at least 70% dungeon that's a problem.

Always been quite conflicted on pikmin 2 there's alot I like, for example: like well the pikmin formula we all know and love is back with great new (and needed) quality of life improvements, the soundtracks' really good like before and visually killer for the time, it's quite a charming game between things like: the story, tons and tons of genuine real world items and brands which sells the fact the pikmin planet is a deserted earth and emphasises the scale of olimar, louie and co. being a really cool attention to detail, the new piklopedia which is a really cool feature and perfect for a game like this, the new bingo battle multiplayer and returning mission mode are both awesome, but the biggest new game changing addition are the caves which are great... in theory it's a bold new thing for a sequel to try and stand-out with and even promises to make the original game's issue of short length rectified!

But for all the seemingly cool things pikmin 2 does it comes with some caveats: for one the world isn't completely new (yeah it's the same planet hur hur) but the environments you explore are kinda new but also quite heavily retreaded, very familiar and sometimes literally ripped parts from pikmin 1's levels which is quite lame for a sequel to be honest and screams corners cut and in general it's not quite as well designed as 1 in my opinion, still good but the stitching of new and old is maybe the cause of this? not to sure but the biggin here is the caves which are a semi-randomly generated series of a varying small to large amount of floors consisting of enemies, treasure to collect and treasure you sit around and wait to be collected then repeat till the end with a boss and for the most part that's all there is to them not a big fan overall if you couldn't tell alot of them are visually bland, samey and just kinda dull to sit through things like the fun pikmin mechanics and again cool treasures kinda sorta save it and also there are some genuinely really rad (rare) but rad caves like the submerged castle where the gameplay turns kinda, sorta a little survival horror which is a really cool shake up but again those are rare gems in the muck.

all and all yeah pikmin 2 good just kinda held back in some ways, going the extra mile but also going backwards and yeah lol... also the game's not that hard, harder than 1 & 3 but get good

This just has to be my favorite game of all time, every time I play it it still feels special to see what cave generation I will get next and fighting probably the most interesting enemies in any game. It made me adore the Pikmin series as a whole and made me the Nintendo fan and gamer I am today. This game will live on at the very center of my heart.

How did they make this game so good holy shit.


A great follow up to Pikmin 1.
A lot of great new ideas and new enemies, and fortunately a lot of the enemies and locations have been made more balanced.
Although I do miss the threat of a time limit. The ship sucks as both a character and tutorial

Pikmin 2 while being an amazing game and a really interesting step forward for the series personally lacks a lot of the interesting features and mechanics that made the first so replayable. The addition of caves can range from from extra challenges to intense and anger inducing level design, which can lead to some enjoyment as well as frustration. The addition of a second captain really changed the formula in terms of the multitasking but sometimes managing and jumping between the two can be hectic and sometimes not worth dealing with. However, Pikmin 2 is still an amazing game which really evolved the Pikmin series' formula, and is overall a really good time.

Um dos meus jogos favoritos de Gamecube

i think this game is very good but i find myself coming back to it less than pikmin 1