Reviews from

in the past


Wow, I'm first review?
Anyways, its a really great fan game with tons of content and many different ways to make it very replayable which I don't have to list out here since you can read about that in the game description. That's even before you get to the whole fusion gimmick which is incredibly addictive to play with.
I do feel like the fusions that have hand made custom sprites make the one's that are AI combined look very ugly by comparison. Not to mention game being more of a ground up remake style fan game instead of a rom hack makes some of the game's look and feel a bit more crude. Those problems really melt away from the positives mentioned earlier as well how easy it is to customize images and songs however you like. Fighting the elite four to Reason Battle from SMT Nocturne was peak.

the custom sprites in this game are actually so cool, adds a lot of spice to gameplay to see all the wacky ass designs that get introduced

I'll get around to writing a proper review once I've finished the game, but here are my first impressions from my first play session.

Pros:
- Fusion sprites look amazing
- Huge variety of team comps will probably make the game super replayable
- Difficulty settings ✔️
- No more forced Exp. Share YIPPEE
- Combat now requires you to think again. Instant improvement from recent main series games.
- Multiple save files

Cons:
- A lot of sound effects are missing (eg. jumping down ledges, all Pokéball noises, etc.)
- Janky movement
- Awkward area loading, especially when entering buildings
- Wild Pokémon encounter rate is way too high
- A lot of background music doesn't loop seamlessly and each track is very short, so hearing the song repeat from the beginning is jarring

Overall, it's a fun fangame and I'm looking forward to getting further into it. Most cons are small quality-of-life issues that will likely become easy to ignore in time.

Actually enjoyed this a lot more than I expected. It's basically Firered/Leafgreen with some minor changes to the game plot and layout, nothing too crazy but enough to make it feel somewhat fresher. Obviously the real draw here is the fusions, it really does add a new spin to a game I've played a dozen times, and once you get more mons and come across more of the custom art fusions, that's when it really becomes fun and legitimately difficult at times to pick a team lol. I accidentally played on normal mode not realising that modern mode gives you a larger pool of Mons so if I ever want to replay it, I have that option available to me.

do whatever you want just dont fuse pinsir with charizard


I had a lot of fun making some of the sprites for this game (Check out my work, I made Arbok/Aegislash, among many others). The fusion is a fun gimmick, but there isn't much to the game beyond that.

So, obviously the core appeal here is the Pokemon Fusions. This idea is kind of self-evidently really cool, and there's a lot of room for experimentation, both with mechanically interesting or busted combinations, and seeking out combinations that come with really cool sprites. Unfortunately, I find that these two goals clash pretty hard. Pokemon has always had a tension between optimisation and aesthetics, but it comes into sharp focus here, especially due to the fangame difficulty (more on that later). I find it frustrating how often I went to check a fusion, and only the vastly worse version had a custom sprite. I understand that the custom sprites come from community contributions, and the number they have already is beyond impressive. It's just a shame, kind of a natural limitation of the concept, that you're never going to have even a tiny fraction of the fusions look good. On the topic of natural limitations, this one is just bad luck on my part, but so many of my favourite Pokemon aren't in the dex. I totally understand the requirement for a limited scope, every single Pokemon added is exponentially more data to store, it's just the choice of which Pokemon get in to that limited roster that doesn't resonate with me personally.

Overall, I've always found the play experience of Pokemon Essentials games to be pretty janky, and this is no exception. Long loads, abrupt transitions, non-looping music, busted collision everywhere, and it's almost impossible to move exactly one tile during speed-up. But, again, I understand the limitations here. No GBA ROM can ever contain the data for [420 choose 2] Pokemon, even with all the decompilation efforts that make ROMhacks otherwise a much better choice these days.

As someone with a lot of backlash and bitterness for genwunning, it's a great disappointment that the game is set in a retread of Kanto. I'm grateful Modern Mode exists to at least update the Pokemon distribution, but it can only do so much. I guess I don't know what I would have preferred - an OC region would vastly distract from the game's focus, and any other canon region would feel like a particularly arbitrary choice. Still, there are some inexplicable archaic decisions left over from the originals, like Lt Surge's gym puzzle or the presence of Sokoban puzzles with random encounters in Victory Road - especially baffling since other things are changed, like Saffron being gated by Rocket events in Celadon instead of. there only being one source of potable water in the region. I would have liked to see more of the experience modernised and streamlined, especially since the vast number of possible Fusion combinations should make the game extremely replayable otherwise.

As stated, I played on Modern Mode, so I can't comment on the vanilla, hopefully better-designed gameplay, but the important Trainer battles in this game can be kinda wack sometimes. Modern Mode changes every Gym's type, which makes sense for replayability, but dialogue is unchanged so you have to just sort of intuit it from the Gym trainers. And then for the Elite Four, you're going in without any idea. The Elite Four and Champion are also way overtuned, with Legendaries a plenty and a sharp level spike. Peak Pokemon fangame design. The Giovanni fight in Celadon is also a sudden level bump. This game shouldn't try to be particularly more difficult than canon, finding overpowered fusions should enjoyably break the game, not be an requirement to succeed without tedium.

I find the OC plot insertions to be lightly cringy but mostly inoffensive - and as with the Celadon example above, sometimes positive. Still, it ties Fusion into the game's plot and keeps things mostly coherent, and it otherwise probably the game's least important focus, so I'm not fussed.

Overall, the concept is incredibly novel and executed... well enough to enjoy, but there are enough marks against the game in various areas to keep me from being terribly enthusiastic about it as an overall experience.

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I haven't played much of the postgame yet, but I had to come back to amend my review because it is absolutely awful so far, all of the worst parts of the main game distilled. Modern Mode continues the legendary spam more vigorously than ever, with random trainers on the road now having them. There are multiple Zekroms just in the one Gym! And I'm supposed to take a subplot about Eusine searching for the one Suicune seriously when the Gym Leader just has a second one? A subplot in which, might I add, Eusine's characterisation is completely inconsistent both to the canon games and just between different cutscenes.

The dungeon design has also taken a nosedive into tedium. I hate both Gym puzzles I've seen so far. One is a trial-and-error Simon says game, and the other involves wind periodically pushing you off platforms - with no visual cue, a bad audio cue, and the wind firing far too often, with a fall being a punishing waste of time.

This game is on the precipice of greatness, the biggest fault it has is that the game engine is extremely buggy and unpolished. It's understandable why the game had to use a separate engine as opposed to a romhack to support all the new mechanics and the massive number of unique fusions, but knowing that doesn't make things like the non-looping music, awkward and often broken overworld interactions, and just generally crusty gamefeel any more palatable. If it can ever achieve a state of being relatively bug free and having a presentation level on par or even close to the GBA/DS games it stands a very good shot at becoming the best Pokemon game in general. Despite the issues I mention here it does seem to integrate the Pokemon battle mechanics totally faithfully, or so close that any differences will be imperceptible to the average player.

Onto discussing the game itself, the premise is right in the title. The game adds a unique mechanic allowing you to fuse any combination of any two Pokemon (of the 400 or so present within the game currently). You can choose one as the head (which inherits the special and hp stats) and one as the body (which inherits the physical and speed stats) meaning you've actually got two possible fusions for every single combination.

The degree of freedom this gives you with mixing and matching types, stat allocations and movepools (the fusion combines the moveset of both its parents) is staggering. You can created extremely overpowered or hilariously pathetic Pokemon. Of course enemy trainers are packing fused Pokemon as well, so you'll need to put thought into your combinations to compete with their juiced up super-teams. Fusions and de-fusions are performed via an in-game item which costs a small sum of money, about as much as a pokeball. Enough to make them cheap and plentiful, but also to make you consider what you're doing before you go combining willy-nilly, at least until late in the game when you're swimming in cash.

It's really hard to state how much this adds to the play experience, combining one of the best features of Shin Megami Tensei with Pokemon's own roster of cool and unique designs. For the first time in a long time I found myself going out to just catch as many Pokemon as possible in the Safari Zone so I could experiment with all the cool combinations I could make. Now all those box Pokemon aren't just filler destined to waste away collecting space and could easily become a staple of your team by combining them with one of your lead Pokemon.

The game world itself is primarily a recreation of the Kanto story from the original Pokemon games with the new mechanic integrated slightly into the plot. While there are occasional instances of what I would call 'romhacker humor' peppered throughout the game it was thankfully kept to a very minimum amount. No edgy OCs or cursing here, just the basic Gen 1 storyline with a few small adjustments to the story to accommodate the fusion element. This is great since it lets what this fangame does well, the awesome fusion mechanics, shine without distracting from them or bloating its scope with a whole new region. There's also a very healthy postgame that sees you traveling through Johto and the Sevii Islands that's well worth playing. It's a game rich with content.

Speaking of one of the real hidden gems of this game are some of the NG+ features unlocked only after completing it. The player unlocks a whole host of options for customizing their new playthroughs. You can play through a version with remixed or randomized enemy trainers, change the mechanics to exclusively utilize double or even triple battles, carry over your box Pokemon and other cool features. The double battle option is especially welcome from me as someone who vastly prefers that format over singles, though it has an unfortunate bug where it has to be set back to 2v2 in the options again every time you face a trainer who has only a single Pokemon. This is rare enough to not be a major issue, but it's another thing which highlights the game's lack of polish and how it can occasionally hinder the player experience.

The game boasts over 170,000 Pokemon fusions and about 1/3 of them have unique, custom made sprites. These are made from community members and vary in quality, but even the worst of the custom made ones tend to be decent and the best of them are fantastic and inspired designs that wouldn't look out of place in a mainline game. Often times it's worth it to fuse Pokemon just to see the cool combinations you can get, and the game has the decency to highlight which fusions have custom made sprites with a green silhouette when you're mixing them in the menu. Unfortunately the quality of these makes the ugly, auto-generated sprites many of them still use stand out even more. But with more being added every day and close to 60,000 already done it's not unreasonable to think one day we could see the whole Pokedex, from start to finish, all with beautiful custom sprites. It's a really amazing community effort!

I think this game is absolutely worth playing for anyone who likes Pokemon or even just monster collecting rpgs in general. If you can deal with some jank go and play it asap, if not keep a close eye on it as the project has so much love put into it already I can't imagine it won't be getting updated and having its issues ironed out for a long time.

This is the first time I've had fun with pokemon in a while. Mainly because the fusion mechanic allows you to create some unbalanced Frankenstein's monster ass abominations that God Game Freak would never allow to walk the earth. For one, you can now give abilities like Magic Guard, Levitate, Speed Boost, Wonder Guard, Compound Eyes, Huge Power, etc, to anything your heart desires. Coming up with the most busted combinations I could think of finally lets me put the immense amount of information on pokemon stats rotting in the corner of my brain to good use. The first few hours of my playthrough consisted of me frantically catching everything I could find, just on the off chance that they might serve as complimentary in a fusion.
I don't usually have a big interest in pokemon fangames, so I don't have a real point of comparison outside of the mainline games, but there are some good quality of life additions as well as some new features that make it enjoyable to play. And yeah, it is somewhat buggy and lacking a bit in polish. However as it is still regularly receiving updates I imagine that it will continue to improve in that department as time goes on.

An incredible Pokemon fan game that not only has the bonus of fusing Pokemon together for some incredible clever and well done combinations, but it also is a great QoL update to the first gen, even fixing some major story beats. Easy recommend if you've ever enjoyed a Pokemon game.

Phenomenally cool concept and I really do love all the work that has gone into this. That said the balance of this game is unbelievably inconsistent. Between issues with the Trainer AIs making incredibly random choices, leader battles being stuffed with cool pokemon often over strong mons, and the level spiking randomly especially in post game the game often doesn't feel good to play because it rapidly oscillates from very easy to very hard.

I guess I did like the fusion thing in the start, but it became meh afterwards, I played the randomizer which I guess is better but I just can't with the fusion names (I play in Switch mode) so they have Mewdos and you wouldn't know if it's Mew or Mewtwo for example
Also I played Radical Red pretty much in January and I fucking hate Kanto so I guess I knew what was coming but ugh
I don't really want to play the post-game because I want to build a new team so meh, it was okay and was even challenging at the end but the engine feels clunky at times and since the developers are done with it, it won't look or play better so I don't want to bother much
I did like the opportunity to fuse my favorite shitmons with better ones like my Chandelure+Furret that was actually pretty nice but I'd rather play Mystery Dungeon if I want to play with bad Pokemon

This game is unreal when I think about it

Definitivamente, esse é um dos Fan Games já feitos... Ok, o jogo é mais que isso, mas é isso. De forma geral o jogo diverte, e diverte relativamente bem! Não por ser um bom jogo de pokémon, por ter um mapa diferente dos existentes ou por ter personagens cativantes, longe disso. Tanto pela proposta do jogo quanto por vídeos de Youtube, o que realmente carrega esse jogo nas costas é possibilidade de fazer fusões de qualquer pokémon com, literalmente, qualquer outro pokémon (até a sexta geração), por que de resto, é só mais um fan game.

Graficamente o jogo é ok. Por usar de base sprites da quinta geração, nos bonecos in-world acaba trazendo um ar de beleza e familiaridade ao jogo. Dentro das batalhas, por sua vez, por não terem sprites móveis ou em perspectiva (das costas dos pokémon utilizado pelo jogador), o quesito gráficos acaba deixando a desejar e sendo levemente decepcionante. Porém, pensando que é um fan game e que traz mais de 100 mil fusões, particularmente acaba sendo um tanto quanto irrelevante esse ponto negativo.

Sobre a história (e até o mapa), estes utilizam de base Kanto, em especial a versão de Fire Red (ou seja, com as Sevii Islands), porém, com diversos acréscimos e adaptações pra justificarem e contextualizarem as fusões (que aparecem e são acessíveis logo no início do jogo). Em outras palavras, por mais que em alguns momentos a história tenha uns pontos altos e até diferentes para Pokémon, não é nada muito diferente do que a franquia vem mostrado a quase 30 anos.

Um ponto positivo (e as vezes negativos) vem das fusões, em especial os sprites feitos por artistas. Muitas delas são obras de arte, misturas de conceitos dos pokémon em si com elementos comum de referências externas que trazem sprites simplesmente lindos. Tornando mais quase impossível você encontrar um único pokémon que SÓ tenha fusões ruins. Por sua vez, as misturas que ressaltam aos olhos e feitas por artistas muitas vezes estão atreladas a pokémon famosos... E - por algum motivo - ao Duskull.

No final é isso, não tem muito o que desenvolver sobre. É a milésima vez que a gente vê Kanto (e a centésima vez de Johto), porém de uma forma diferente o suficiente pra no mínimo chamar a atenção de fãs de longa data acostumados com a franquia, seja por mecânicas novas e diferentes, seja por implementações de memes externos e internos a Pokémon ou por simplesmente apresentar belas pixel arts.

I fused a Persian with a Gengar and shes going to fuck you up

This fangame/romhack whatever this is was great. Had a lot of good things going for it. The custom sprites were fantastic, so many were so beautiful however not all pokemon have that same level of care. Usually the lower end evolutions outside of those really liked pokemon such as the starters, first route bird, legendaries and eeveelutions to name a few. Sandshrew also had like fantastic sprite after fantastic sprite. I'm not complaining, the little guy deserves the world and more but it just seemed odd how consistent those were lol. Those that don't have the custom sprites have ones ripped right from the online fusion generator. Even the order you choose the fusion materials changes how it'll look and its stats which is too intricate for me to go in here. Even fusing two of the same pokemon together can give you a totally new sprite like Gastly and Tyranitar, which the latter I was able to get as soon as I got to Fuscia city so thank you creator for letting me use my favorite pokemon before end/post game.

The game has 3 difficulty options regular pokemon difficulty(easy), normal and hard. I played on baby easy cuz I actually like the permanent exp all and I hate EV training. You can get that exp all by itself as well on the other difficulties and turn it off if you want. The game also lets you save in multiple save slots. Its story isn't entirely just the gen 1 story, you're still following team rocket but their goals are means are different cuz fusions and whatnot. The game uses a somewhat gen 4 look. You'll be going to new areas that just didn't exist and the maps in general are redone. I found a new exit in rock tunnel and found a legend of zelda reference with ofc yielded a honedge.

Its post game was also fun, if a bit hectic with how much it has you jump around. You go to johto 3 years before the events of gen 2. Its not the johto you remember, and you're even allowed to go there as early as beating team rocket in saffron.

Tms are infinite use, hms can be deleted without needing the move deleter and there's items you can get that just outright replace the HMs. I didn't need to keep trash like rock smash and flash at the ready after getting those items so make sure you explore and do the sidequests. The post game superboss was also done so well. How you get there, the events that occur. I'm not gonna say anymore but if you play this, you would be remiss to not go all the way through to that. I can't remember the last post game that was this worthwhile.

If you like pokemon and its romhacks, this will test your type matchup, moveset knowledge and ability to discern fused names. This romhack is probably second only to Crystal Clear to me.

Probably the most fun I've ever had with a Pokemon rom hack. The essentially limitless possibilities when combining Pokemon made this game a real treat. High quality sprites for tons of different and wild combinations, and it's really easy to add new sprites that community members have made too! Even outside of the fusion gimmick, the game still has tons of content. A Johto post-game done better than the official Kanto post-game, tons of legendaries and side quests, and even the Sevii Islands are more fun than in FRLG in my opinion. If you're looking for something Pokemon to play, it's hard to go wrong with Infinite Fusion. Unfortunately the difficulty settings are pretty meh, with hard mode having some great changes save for the 10% level increase. Still, the customization options allowed for playthroughs adds a lot of replayability.

Played v5.1.2.4 on Normal/Modern Mode.

This game is having a spike in popularity right now so I checked it out. Being an RPGmaker Pokemon fangame, it has a lot of the usual jank you would expect. Abilities activate at wrong times, Pokemon will play the wrong calls, and sometimes switch mode will call out the wrong name for the next Pokemon. There's also a fair amount of map issues that warrant the game to have front facing debug features. Also, why can't the music loop properly? Pokemon fangames specifically seem to constantly have issues with music.

Naturally with the sheer scope of its concept, it's almost impossible (in a reasonable time) for all of the combinations to have custom visuals. It remains very disappointing when a combination you're interested to see comes out as an auto generated monstrosity. It's especially sad when you're stuck with one as a lead up to an actual good design, and the most sad when the final form is worse than something unevolved. I also see a lot of complaints about having to pay for the items that allow you to fuse. I didn't fuse a ton so I didn't have any problems, but the monetary restriction is kinda lame, especially in the early game.

It's undeniably fun, but the Pokemon formula is always going to be fun when replicated this faithfully. The fusion gimmick is a really good way to spice up the experience. I also appreciate the quality of life changes, even if I don't think they go far enough.

One of the best Fan Games I've ever played. Even took the time to join the Discord and make sprites for it.

Tons of replayability I've already played over 200 hours of it.

Game is super fun, just suffers from lack of polish and performance issues. The gameplay is standard pokemon updated to modern gens, has the standard Kanto plot tweaked a bit to account for the fusion, and overall seems like a standard pokemon fangame. It's built off of essentials and rpgmaker so it's not quite a pokemon game 1-to-1, but it's just about there.
The fusion mechanics are awesome, although I wish there was a guide or better way to forecast it outside of looking up the information online. Fusing opens up a ton of opportunities and I greatly enjoyed all the custom sprite work people have put in to make certain combos come alive. The creativity here speaks wonders.
Overall this is a fun game that I hope gets fine-tuned in the future to make it more accessible and smooth since the core of the game is a standard fun pokemon adventure with a cool twist.

Very fun gimmick. Dozens of custom sprites are made for it about every day. Game needs some bug-fixing though.

The best Pokemon fangame, and better than some of the Pokemons. The fusions are incredible. There are something like 76k possible Mons to get. There is a built-in randomizer for a fresh playthrough each time, and there is a game mode where you can have it be themed around one Pokemon. Sound boring? Remember: even just limited to one Pokemon, there is still a ton of possibilities.
The engine it is running on in pretty janky, unfortunately.

Fakemon are the gift that keeps on giving. Tons of great custom sprites from a devoted community, and all the original content in the game keeps it engaging. I'm striving for all 176,000+ entries in the pokedex (it's a work in progress).

the fusion mechanic is a ridiculous community effort that simply cannot be understated and it makes the game so much more fun that it would be without it, and it definitely needs that because the actual adventure is just kind of average with plenty of rpg maker jank

This game is the ultimate love letter to Pokémon. They took the formula of classic Pokémon and distilled it to its purest form. I started playing this game to see the cool fusions and ended up immensely satisfied with this games QOL features. When you couple these features with the truly insane amount of replayability that comes with fusing Pokémon you get a game that offers something for every kind of Pokémon fan. Whether you want to theorycraft to create the toughest Pokémon possible and face every challenge the game has to offer or whether you just want to see cool and/or cute Pokémon, this game has got what you're looking for and then some. For Pokémon fans new and old, this is a must-play.


I remember playing this game all the way back when it first released and thinking it was good but had a lot of flaws with it's music now years later after it blew up again I played it and yeah the music is still pretty poor but the game itself is great I played it randomized because I'm so sick of kanto so that really goes to show how accessible this game is

better than most pokemon games out there

No solo es una idea super chula y super compleja de llevar bien a cabo (con la ayuda de muchisima gente, siendo justos) sino que es un remake de Pokémon Rojo/Azul más que digno y que puede enfrentarse al que salió para GBA.
Chulísimo.

Super fun to fuse Pokemon but really weird leveling between gyms, too grindy