Reviews from

in the past


Wish it had more substance but hey, fusions are dope

The best possible Pokémon experience.
Even besides the obviously fantastic thing that is pokémon fusion, this game has some great additions in it's quests, items, quality of life and events.
It does contain quite a few bugs that I hope will be fixed soon.
I think from now on this will be the only pokémon game I replay.

Gameplay: More or less the same as any of the early GBA games, and that isn't a bad thing though because it takes that gameplay and everything that was so special about the original release and it makes it the best that it CAN be. From the first time I played Pokémon Infinite Fusion, I was hooked. The ability to fuse any two Pokémon together and create entirely new mon's is insanely in depth, and not just a generated mix like the old browser generators did, these fusions are entirely sourced by fans and some of the artwork is impressive. Since every Pokemon imaginable can be fused with any others including itself, every single fusion combination feels like you are the first person to ever discover it. The battles with these unique hybrids are challenging and balanced for the most part as well. Updated gyms, new moves, the gameplay innovation is commendable and it shows that a lot of die-hard fans worked on this.

Graphics/Visuals: It just looks like Pokemon of course. Seeing all of the new pixel art of each fusion though nice though. The attention to detail in each one is impressive, but it is all done by artists for fun.

Story/Narrative: While not a narrative masterpiece, The Kanto region and Johto postgame content provide a lot of exploration, sidequests, and more. Just about every single npc and trainer have a purpose now and there is a TON added to each random house in the game. It’s not Shakespeare, but it’s the regular Pokémon storytelling with a twist and a lot of added layers.

Audio/Sound: The music and sound effects are serviceable. Its mostly the same things we are used to. They don’t distract from the gameplay, but they don’t stand out either. The music though is great of course, but it mostly just samples music from past games so I cant really say that this game did anything new.

Replayability: Infinite Fusion thrives on replayability. From Nuzlockes, challenge runs, and tons of youtube content to go with it. With over 170 thousand possible fusion combinations, you’ll actually want to actually catch them all and see everything the game has to offer by fusing random ones together. They even implemented wonder trading so that's even more of a reason to keep going.

Innovation: This is where Infinite Fusion is the best. It’s the game Nintendo should’ve made. Not solely the fusion aspect, but the level of detail, mechanics, story/cutscenes, new secrets, and scope is unlike anything Gamefreak has even thought of making. The fan-made effort surpasses novelty; It literally blows my mind constantly. More innovation here than I've seen out of nintendo for the past 10 years.

Content/Extras: Beyond fusion, the game surprises with a full Kanto region, AND Johto region, along with tons of sidequests, secrets, and Legendary Pokémon. The developers have a dedication to updates and quality-of-life features.

Overall Enjoyment: I had a blast with Pokémon Infinite Fusion. It’s a fan-made game of course, but it for sure deserves recognition. If Nintendo ever decides to embrace this level of innovation, the Pokémon games wouldn't be as clowned on as they are now.

Similar Games: For more fan made and other unconventional Pokémon, play titles like Pokémon Uranium and Pokémon Insurgence. They prove that fans can breathe new life into an old and tired franchise.

Note: My mvp for the run was an alakazam fused with a togekiss, calm mind and psychic swept most of the game, but i got a whole new team for johto and a lopunny fused with shedinja swept johto.

Most fun I've ever had with a pokemon fangame since the game on top of the gimmick is exceptionally well done; would highly recommend as an introduction to fangames

As the name suggests, Infinite Fusion is a Pokémon fangame with a focus on Pokémon fusions. There are constantly new sprites being made for every fusion, by multiple different artists. I played the version 6.0.4 and my final team consisted of Aegivoir (Aegislash/Gardevoir), Weavoir (Weavile/Gardevoir), Croxorus (Crobat/Haxorus), Mimipunny (Mimikyu/Lopunny), Amphaflame (Ampharos/Talonflame), Milotales (Milotic/Ninetales).

The main game is essentially another Kanto (+ Johto) recreation, but it offers quite a lot of new stuff, with all the QOL improvements (like the HM replacement items), requests and even some new locations (tho very few). It also has a different storyline more focused on the fusion aspect of the game, which is pretty cool (not really the best story ever but it's nice to have some changes). However, as cool as the triple fusion legendary fights and the new true final fight of the game are, my favorite new addiction is the sewers section with Erika, involving gym leaders in the story is something Pokémon should do way more frequently, Erika is probably my favorite Kanto gym leader now because of this game.

This game still suffers a lot from being pretty faithful to Kanto tho, most notably how easy it is to get lost and not to know where to go next. I had to look up an walktrough or go through reddit posts to find out where a certain gym leader was, or where to get a certain mandatory item.

Overall, this was a very fun game to play, probably the most fun I ever had in a Kanto game.

Final Rating: 8/10


~ 55 horas yéndome por las ramas
Tremendo Fan Game de Pokemon en RPGMaker
No me encontré muchos fallos , 1 en que un diálogo que me tenía que decir dónde encontrar al Líder de Gimnasio de Tipo lucha para la revancha no decía nada , y la wiki daba información obsoleta, daba bien el sitio, pero no la hora del dia
En la 5.0 había algunas limitaciones de fusiones que no me gustaban como lo de que las fusiones no pudieran tener las Habilidades Ocultas de los Pokémon fusionados
Lo de las pruebas para poder usar MT sin tener un Pokemon con ese movimiento me gustó bastante
Hay momentos que son un poco liosos que no sabes a dónde tienes que ir, pero aún con todo muy buena experiencia.

I've been having a blast with Pokemon Infinite Fusion. It's the game I wish Pokemon has been for the past few generations. It's obvious that this is a true passion project from the developers and the thousands of artists that create custom sprites for the game.

I played with randomizer settings and had a blast finding new Pokemon to fuse together and find great combinations. I was pleasantly surprised to see so much of the Kanto map has been improved with enhanced towns and extra areas. Additions like side quests help to break up the typical Pokemon gameplay. I felt like some parts were actually a challenge instead of breezing through with overleveled Pokemon, especially during the plot bits with Team Rocket.

I'm not finished with Infinite Fusion. At the point of writing this, I've beat the Kanto Elite Four and will be continuing to the Johto region, which is awesome that it's included in the game. I'm curious to see what awaits me there, since Kanto was full of surprises.

My hope is that there are plans to add online multiplayer or even a third region to Infinite Fusion so that my adventure doesn't have to come to an end after Johto.

Lots of fun, but honestly I'm always put off of playing it because there is so much great custom spritework being made for the game by the community EVERY DAY. I can't help but want to wait until more and more art is added.

love the amount of effort that went into this!
unfortunately, decision paralysis + being tired of the gameplay of pokemon in general caught up with me, and I couldn't really enjoy it.

Ce jeu c'est un peu une preuve que l'apport excessif d'une communauté à un projet peut autant être une bénédiction qu'un détriment :

Un jeu au concept intéressant au potentiel infini mais limité à cause du manque de finition du générateur de pokémon. Mais grâce à la prise de popularité soudaine chez les créateur de contenu, le jeu à attirer l’intérêt de nombreux artistes qui se sont mis à contribuer en créant de nombreuse fusion sur mesure et souvent réussites, enrichissant beaucoup le concept de base et laissant profiler de belle perspective d'évolution pour le projet.

Cependant, le gain de popularité soudain et les "epic reaction" de certains streamers ont incité certains artistes à faire n'importe quoi, en créant des fusions qui ne ressemblais plus à des fusion, ni même à des Pokémons, avec bon nombre de "fusion" qui sont en réalité des mêmes, des personnage d'animé ou de fiction, ou autres référence d'internet, sans parler du fait que la création de contenu autour de jeu se résumant plus à des réactions exagéré autour de ces "fusions" plutôt que sur le jeu en lui même... De quoi m'avoir coupé l’intérêt que je pouvais porter au concept.

D'autant plus qu'en dehors des fusions, le fangame est plutôt moyen. Bien qu'il y ait bon nombre d'option de personnalisation, le jeu manque beaucoup de finition sur plusieurs aspect.

Truly, the best way to celebrate Halloween is to play this game and experience all the horrific fusion sprites.

A super fun fan game that got me to think and strategize way more than a normal Pokemon game. Some of the custom sprites are amazing and the changes made to the classic Gen 1 Kanto layout make it a fresh experience other than the fusions. I did find myself grinding for xp way more here than I would need to in mainline games and some of the balancing can be wacky.
Final score: 8/10

Super fun to fuse Pokemon but really weird leveling between gyms, too grindy

No solo es una idea super chula y super compleja de llevar bien a cabo (con la ayuda de muchisima gente, siendo justos) sino que es un remake de Pokémon Rojo/Azul más que digno y que puede enfrentarse al que salió para GBA.
Chulísimo.

A great addition to the pokemon pantheon of games. While it is, at its core, a FireRed remake the addition of some new QoL features as well as the fusion concept really help elevate the game. Having HM replacement items, new locations, side quests, etc. are all really great additions even without the meat of this experience. Of course, the main selling point of this is the ability to fuse pokemon together into wacky/funny/interesting/broken combinations as your heart desires. The game makes it very easy to access early and does a good job of using the fusion ability to make for interesting gameplay that helps freshen up some of the familiar gym battles and plot points. The game does suffer from some technical glitches and the fact that not all sprites for the fusions are custom. But overall, this is a really solid game and well-worth playing for any Pokemon fans.

It's really creative but I have no drive to finish the johto portion because pokemon battles can get real boring man but maybe one day I'll play the post game content.

first pokemon fan game i played, and man was it fun.

fight to the top with your favourite man made monstrosities

Once the novelty of fusions runs out the game has very little to offer. It's a super fun little experience and the passion behind it is incredible, just lacking any longevity or desire to replay.

The game is really neat and I really enjoyed the experience especially the post-game and the side quests but god do I wish the beginning wasn't just Kanto for the 'nth time

When my Slowpoke/Sandshrew evolved and it didn't have a custom sprite my heart broke.
This thing is addictive, catching and training a bunch of stuff to see what comes out is super fun, i recommend playing and streaming it simoultaneously with friends so everyone can share their abominations (and laugh at the misplays).

dude when I tell you I have the craziest fuckin combos alive you better believe it I am a walking GOD compared to the other trainers around me

This review contains spoilers

The amount of effort here by the community surrounding this hack is crazy. Post game content goes crazy, post post game content goes crazy. My favorite moment by far was "becoming" Red at the battle of Mt Silver fucking genius

Es muy interesante tanto desde el punto de vista técnico como su forma de remixear Kanto y añadir aspectos de otras generaciones y hacerlo una experiencia más completa. No he jugado muchos fan-games pero aprecio muchas cosas de este juego aun teniendo sus problemas gordos como una curva de nivel atroz.

It's been awhile since I found a Pokémon title that genuinely kept me engaged and interested for nearly this long. Pokémon Infinite Fusion is a fangame that I've heard of for around a decade through the grapevine, but I waited until now (as it gains more traction) to really sink my teeth in, and I am not disappointed in the slightest. Besides bringing it's own unique flare to the genre with the Fusion mechanics, Infinite Fusion, despite it's growing pains, is an exemplary mod for Pokémon that has got me knee-deep in wanting to play the games all over again.

Before I get into it, I'll address the elephant, I have not finished this title as in 2 days as of writing this, a game I've been anticipating all year is coming out and my mind will be focused on that, so that's why I've stopped for now. I got up to just past Sabrina for those intrigued.

Pokémon thrives in it's combination of simple JRPG tropes and monsters, and Infinite Fusion knows that. The story itself is a fun twist on Red and Blue with the addition of Jhoto and the Sevii islands, but doesn't shove this down your throat. Infinite Fusions (IF going forward) works to make what a modern Pokémon title should aim to be: Fun, Engaging, Unique, and Different. I also love the freedom of choice in this title, being able to choose which starter trio you have, the FOUR different gamemodes (technically 8), the unique fusion mechanics, and the new quest system. Never in adding all these functions does the game feel overwhelming or foreboding, truly just being a "go your own pace" title.

To get more into the fusion mechanics, they remind me a lot of Cassette Beast's style of fusing, albeit a little altered. You buy an item to fuse two Pokémon together which can have two different forms. Say you fuse Pikachu and Charmander, you could have a Pikamander or Charchu, Fire-Electric type with an averaged base stat total. There is more complexities to this like which way you fuse them changing types and stats, but that's less important for me to cover and better experienced. I do think the downside of this system is the amount of choice can seem daunting in a lot of ways. Say I want a Milotic fusion with a fire type, well do I go for a fire-type that plays to Milotics strengths or one that is more nuanced and averaged, and will that effect their battle performance and most importantly, how will that effect their LOOK. Yes, the designs fuse and morph, but some of them look much cooler than others (being about half of the Pokémon fusions are AI generated that makes sense). Overall though, it's a mechanic that gets me interested in gameplay a lot more, no more can I memorize every individual movepool of every fusion or the types and stats. While I can deduce it with some thought, it's a lot more fun to figure it out as I go, which put me into some really tough situations from time to time. The most fun gameplay-wise I've had in a Pokémon fangame period.

While there is a lot I like about the game, there is obvious pains that plague the title too. The overworld mimics gen 5, which is mostly fine, but nothing is animated at all. The doors never open or close, they are static, some of the map's grid-layouts don't make entire sense (in a surfing race the opposing NPC was on completely separate tiles than me), and playing on the Steam Deck, I did have some optimization issues here and there, most particularly in Fuschia City. However, these are things that are quite easy to overlook and get around in a majority of cases, however, they do make the game feel quite unpolished in a majority of my time playing.

TLDR: Besides the minor glaring issues and bugs, the game is the most fun I've had in a Pokémon title in the last few years, and the best orignal-ish Fangame I've played. Very fun, will be coming back to finish.


Fusions: 9/10 (Almost perfect, but the AI ones hurt my soul)
Gameplay: 6/10 (Standard Pokémon Gameplay with annoying elements sprinkled in occasionally)
My Favorite Pokémon and Best Team Player who I named "Jar Jar" after the most vital character in The Phantom Menace: 10/10

Clairement la meilleure romhack ever, et même un des mes pokemons préférés.
Le concept est génial, le remake de la 1G est tellement riche en contenu.
Ce jeu est une vraie déclaration d'amour à la licence.
S'il y a bien une tournure qui aurait été super dans la licence, c'est bien celle là.
Bravo.

Definitivamente, esse é um dos Fan Games já feitos... Ok, o jogo é mais que isso, mas é isso. De forma geral o jogo diverte, e diverte relativamente bem! Não por ser um bom jogo de pokémon, por ter um mapa diferente dos existentes ou por ter personagens cativantes, longe disso. Tanto pela proposta do jogo quanto por vídeos de Youtube, o que realmente carrega esse jogo nas costas é possibilidade de fazer fusões de qualquer pokémon com, literalmente, qualquer outro pokémon (até a sexta geração), por que de resto, é só mais um fan game.

Graficamente o jogo é ok. Por usar de base sprites da quinta geração, nos bonecos in-world acaba trazendo um ar de beleza e familiaridade ao jogo. Dentro das batalhas, por sua vez, por não terem sprites móveis ou em perspectiva (das costas dos pokémon utilizado pelo jogador), o quesito gráficos acaba deixando a desejar e sendo levemente decepcionante. Porém, pensando que é um fan game e que traz mais de 100 mil fusões, particularmente acaba sendo um tanto quanto irrelevante esse ponto negativo.

Sobre a história (e até o mapa), estes utilizam de base Kanto, em especial a versão de Fire Red (ou seja, com as Sevii Islands), porém, com diversos acréscimos e adaptações pra justificarem e contextualizarem as fusões (que aparecem e são acessíveis logo no início do jogo). Em outras palavras, por mais que em alguns momentos a história tenha uns pontos altos e até diferentes para Pokémon, não é nada muito diferente do que a franquia vem mostrado a quase 30 anos.

Um ponto positivo (e as vezes negativos) vem das fusões, em especial os sprites feitos por artistas. Muitas delas são obras de arte, misturas de conceitos dos pokémon em si com elementos comum de referências externas que trazem sprites simplesmente lindos. Tornando mais quase impossível você encontrar um único pokémon que SÓ tenha fusões ruins. Por sua vez, as misturas que ressaltam aos olhos e feitas por artistas muitas vezes estão atreladas a pokémon famosos... E - por algum motivo - ao Duskull.

No final é isso, não tem muito o que desenvolver sobre. É a milésima vez que a gente vê Kanto (e a centésima vez de Johto), porém de uma forma diferente o suficiente pra no mínimo chamar a atenção de fãs de longa data acostumados com a franquia, seja por mecânicas novas e diferentes, seja por implementações de memes externos e internos a Pokémon ou por simplesmente apresentar belas pixel arts.