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Potentially the most simplistic city builder I've ever played. There are no problems that need solving, you just slap down whatever the next thing you have been asked to develop is, go down to the mines and continue digging until you are missing tech, then back up top to build more houses. Loop until it ends.
The split between mines and topside is an idea with a lot of potential but its not explored in any interesting way.
The storyline doesn't feel congruous with the low stakes gameplay, especially the genocidal ending.
The game looks nice but the individual building mostly melt into the background such that there is no real sense of what it is you have build.

The first SteamWorld game in the post-Image & Form era is a lovingly crafted albeit simple city builder, made by a new team but maintaining the same adventurous spirit of a series that started as a tower defense game but has dabbled in platforming, turn-based strategy and card-based RPG.

The city builder itself is very low stakes and decidedly one note. Any problem is quickly solved by plopping more residents down, adding a new resource building (or using some of the production cards if you're later in the game) and moving things around so everyone stays happy. The game scales up nicely with a variety of resources and industries but doesn't really do much with them aside from just them existing in a pretty world. And don't get me wrong the game is beautiful, the art team knocked it out of the park and really gave the game a SteamWorld feel. There's just very little personal expression to the world you're making. It will very much look the same regardless of playthrough.

The mining sections feel great and I suspect them being procedurally generated has something to do with this. You're constantly expanding and managing everything in a more fun way than you do above ground, and deeper section of the mines adds a lite-rts/tower defense element that makes it so you can't just set it and forget it. Managing multiple floors of the mine against hostile forces is probably the best thing the game has going for it.

But it's frustrating that the game often times feels like a disjointed push/pull between the city building sections above ground and the mining underneath. The entire game feels unbalanced because of this and any progress made underground often comes to a halt by the need to add more resources and money above ground. My first playthrough was longer than normal just because I play these games at a slower tempo but I can see places where I'll breeze through in future scenarios (which don't look all that different).

Overall I enjoyed my time with the game, and while the story wasn't something to write home about I'm at least glad it stayed grounded to what the series has been since the start. I wasn't expecting much in those terms from a city builder but I'm glad it felt nice. I will say not defaulting to steambot voices was a jarring decision. The game has done well with their own unique language.

TL;DR it's a fine game, but fairly one note and simplistic for many people who love city builder primarily.

Omg du tower defence dans un city builder, trop bonne idee

Hard to say if I completed this or not. I played all the way through one map on story mode, but started a second run on a new map.

Gameplay - A nice mix of city builder and dungeon keeper, though both halves feel a little light. On normal difficulty, I didn't really run into anything all that challenging. The only real gripe I have though is that it's really hard to do anything intelligent once you need to start building turrets. Your guards will run in guns blazing no matter what, so it's nearly impossible to do anything better than spam turrets.

Story - The story is pretty basic. No real issues, and it ties in nicely to the SteamWorld Dig stories if you've played those, but it's not why you'll be sticking around.

Aesthetics - It's a SteamWorld game. You know what you're getting, not that that's a bad thing. It's fun to watch your little robots tromp around town, but it's hard to tell if they're doing anything meaningful. (I think they do actually carry resources around.)

Sencillo y asequible, pero tampoco aspira a mas, Steamworld Build lleva al jugador muy de la mano en su parte de city builder, pero la gestión de la mina y un estupendo ritmo de progresión le ayuda muchisimo a mantener al jugador enganchado.


This review contains spoilers

This game was engaging to play through the first time. The way that the overworld and the underground relate to each other is interesting, allowing you to always have something to do instead of just waiting around for resources to build up. None of the systems are deep, but they mesh together enjoyably.

The game is fairly straightforward. The goals are always clear and there is one thing to be working towards at any one time: go deeper. The basic drive of the game held my attention for hours when I was playing through the first time. I beat it in short order and was taken to the title screen.

When you beat the first map, the game leaves open new maps to play, with each completed map giving you a boon on future playthroughs. The problem is the game is never that hard and once you play the first map, you have seen everything the game has to offer. Maybe there is something I don't know about in later maps, but I got halfway through the second map and felt like there was nothing else to see. My advice is to play one map, then put the game down and move on.

Steamworld Build is beautiful and charming, but couldn't quite hook me. The gameplay loop seems to consist of building and harvesting resources so you can build better buildings and harvest better resources. The problem is that there isn't much strategy to building and harvesting. You build where it seems obvious to do so, then do it again. There isn't that sense of long term thinking or engine generation. I didn't feel like I was carefully engineering a well-oiled machine; rather, I was adding on to an agglutinative monstrosity. This isn't a genre I often gravitate to, but I was hoping that Steamworld could make that leap for me.

O jogo se divide em manejar uma cidade e explorar uma caverna. É interessante e me fez jogar até o fim por alguns dias. Imediatamente comecei outro mapa ao terminar o primeiro, mas os mapas não são diferentes o suficiente, e não há muito desafio, então acabei enjoando. Mas acredito que o jogo funciona perfeitamente, ao menos na primeira jogatina.

I was deeply hooked on this from minute 1. The core loop is really satisfying, and I really liked how the mining aspect fed into the city building aspect. I do have a few issues with it, the biggest one being the alert system. The game tells you about major events happening, like an enemy attacking or an imminent mine collapse, but it doesn't give you any way of knowing where those things are happening. Later in the game when you're juggling 3 mine levels at once it becomes really annoying to have to find those things. Similarly, I really liked how there was a strategy to the city building where certain buildings could be removed and replaced because higher tier citizens didn't need them, but it's basically impossible to find those buildings once the city gets to a certain density. A simple list of buildings with a "locate" button would have done wonders. Apart from that though I really loved this.

This game is a GREAT game. I only gave it 4 1/2 stars because technically it's impossible to lose. I have completed 5 maps and almost completed all achievements at the time of writing this.

SteamWorld build is a city builder and resource management game in which you control the mining and the economy on the surface. It's not overly complicated with the economy. It is the perfect mix. A very relaxing game to play.


These folks set out to make an accessible city builder and the game absolutely nails it. Genre staples are carefully simplified and clearly explained, information is well laid out, and the map ends right when stuff starts getting really unwieldy. It's also fun! Your little guys run in a panic if you delete a road they're walking on. Your miners whistle little ditties and the music is super sick and well-thought out. The interplay between mining and building out your city is super engaging. The combat is not something I dread, a rarity for most games in this genre!
It's not the One True Game that will keep you warm for a thousand years. However it's a perfect intro to the genre, works surprisingly well with a controller, and i went back for a second round.

Actually really fun. Went in with not that much expectation because those type of rts city building games normaly dont meet my expectation but this one was really good. Its fun and easy to understand. Steady but surely progression and offers possibility for more depth and could expand or be more challenging in DLC or a sequel.

Simple, chill and polished. I loved that the moment I felt that I had everything together on the top world and just needed to wait for things to complete, I needed to go below ground and manage things there. It kept gameplay varied and interesting.

Would love to see a similar mechanic in a more demanding world.

Not sure why, but this didn't hook me. I think it probably just felt a little too tedious going down the building checklist and clearing out the mines.

Divertido, um dia inteiro para concluir o jogo e ver os números subindo

Şehir kurma oyunları her zaman bana amaçsız gelmiştir. City skyline, sims city her zaman bir noktada: "eee şimdi?" Sorusunu sormama neden oluyor. Belli bir noktada şehir artık doygunluğa ulaşıyor. Ekleyebileceğiniz veya yapabileceğiniz bir şey kalmıyor. Bu oyun da bunu hikâye ekleyerek aşmaya çalışmış. Bir amacınız var onu yapıyorsunuz ve oyun bitiyor.
Oyunda bir yeri olduğu için hikâyeden başlarsak: önceki oyunlarla ilişkili bir hikâye var mı yok mu açıkçası bilmiyorum. Ben sadece steamdig world 1 i bitirdim onun da hikâyesini hatırlamıyorum. Hikâyenin kendisi ise var amaç veriyor, o kadar. İyi değil başında sonunu anlayabiliyorsunuz, iyi olmasına da gerek yok diyorsunuz.
Oynanış: iki kısımdan oluşuyor. Birincisi şehir kurma ikincisi dungeon kısmı. Bu iki kısım arasındaki uyum çok iyi. Birini yapmazsanız ötekini yapamazsınız. Nüfus arttırmak geliştirmek eğlenceli. Dungeon da gelişmek güzel ve eğlenceli bir çok şeyi oyun söylemiyor bir şekilde çözüyorsunuz ama bu içerik çok bir anda bitiyor. Oyunu kavrıyorsunuz ve oyun bitiyor. Endgame content çok yetersiz kalıyor. Devamını istiyorsunuz veya devamının olması gerekiyormuş gibi geliyor. İçerik azlığı demek de tam doğru mu bilmiyorum çünkü oyun 10 saat sürdü ve bitti. Yeterli bir süre mi değil mi bilmiyorum.
Sonuç: çıtır cerez bir oyun oynamak istiyorsanız oynayabilirsiniz.

Anno + Dungeon Keeper with some tower defense sprinkled on.

I think it's more fun the second time around because the first playthrough is more about learning and you end up with a messy city slapped together. But on the second playthrough, you can plan how to build because you know what you need later.

I am surprisingly addicted to this little, casual city builder! The story isn't great, but the gameplay had me playing later than I wanted to just saying, "okay, I'll just do this next thing and head to bed." only to find it had been another hour.

I'm a Steamworld fan, I've liked every game in the series, except maybe the RPG (and that's just because I'm not the biggest fan of turn based RPG's, especially with cards...). So I was already looking forward to checking this one out. However, I wasn't expecting to finish within the week it came out. I figured I would chip away at it every now and then, but I found myself not wanting to stop and see what was next on the build list!

You're building a town of robots trying to unearth "ancient" rocket tech to escape the planet. The story is presented in such a way that it wasn't very exciting. Little characters pop up to talk to each other, or they use still frames to voice overs. The voice overs range from good to kind of awful and while I have always loved the Steamworld art style, being presented several still shots of the robots talking is pretty boring.

However, the gameplay I found I couldn't put down. You start building your town with workers and off you go harvest resources of all types to make them happy. If they're not happy, then they will not work and your towns progress will slow to a crawl, so you need to keep up on it.

Then you also end up finding the local mine where you find more resources and the gameplay becomes more of a light RTS game. Yes, enemies form the depths will attack your miners and you have to keep tabs. I thought it was super cool that they were able to combine these genres together.

I won't spoil it here, but everything keeps evolving and tiering up and you eventually are able to automate certain things but getting to that point is the fun. The ability to say "Wow, I started with nothing and look what I have now. And it only took a few hours!" I love that.

All I can say is after finishing my first town, I immediately started another town in a new environment to build and see how fast I could tier up my new town.

If you're looking for a good city builder game to get your feet wet in the genre, this is the one. I hope this one gets some DLC with some new towns and achievements to grab!


I like combining Anno and Dungeon Keeper but the game is way too simplistic and I wish both play styles would intertwine more.
The game's probably a good way of introducing people to the genre of city builders and management games though.

A weird combination of genres that feels like you're playing two different games that only sometimes interact with each other. The gameplay loop is a lot of fun, enough that when I beat a world I immediately went back to start up another world.

I can't say this game will be everyone's cup of tea, but I've enjoyed my time with it. I do wish it pushed back a little harder on the player. Even on medium difficulty, there wasn't any major demolishing I had to do in the city nor did anything catastrophically collapse in the mine.
I'll still be playing this for a while.

I finished the first world completely in 10 hours and played an hour on the second map. Before I begin, I must say that I am a huge simp of mining games, especially ones like SteamWorld.
It was nice to play the story, but it has mid-tier gameplay, so I did not play every level. It will get you hooked on itself in the first world and you will see to its ending.
It's likely that we'll get a sequel to this game based on its ending.

It's quite incredible that Steamworld Dig 2 and Build are different genres yet manage to capture the same meditative core loop. You can sink 4-5 hours into Build without blinking an eye, and I think because it rights two wrongs of the Two Point series (the last city style builder game I played): you've got always something to do, and you're not punished harshly for mistakes made. The freedom and fleixibilty to move buildings around is greatly appreciated.

Beat the first map in about 10 hours and immediately dived into the next one with my understanding the key to success is communist style block development.

Even though I loved every SteamWorld game so far, this one didn't make the cut.

Pleasant game that ended up being a bit too shallow for me. The UI was a bit sparse for me. I wish it had production graphs like Anno's. It reminded me that I love Anno 1800. Got me to pick up Against the Storm, which is shaping up to be a solid contender for 2023


Quase não tenho experiência com esse tipo de jogo então não tenho com o que comparar nem realmente afirmar que é um bom game do gênero mas nos dias em que fiquei jogando, fui completamente ENGOLIDO por esse jogo...era só trabalho e SteamWorld Buid!
Acredito que seja um bom jogo para novatos no gênero e pra quem quer jogar algo um pouco diferente do mainstream.
O jogo está no game pass, caso alguém queira dar uma chance e está com pouca grana...

The entire SteamWorld franchise is one big flex. Almost every game dabbles in a new genre, bending and contorting it to fit the western robot-punk, vaguely post-apocalyptic aesthetic — but bringing with it some quality of life changes or spins on well-trodden formulas that feel completely unique. It’s never quite as simple as just slapping robots into a game you’ve already played before.

SteamWorld Build plants a flag in the ground of the land of city-builders with the lovely added depth of allowing players to burrow into the caverns beneath to extract the valuable elements and resources needed to continue expanding your soon-to-be metropolis. This feels in the moment like you’re playing multiple games simultaneously: Build your city until the balance of resources starts to skew into the red, then tunnel into the cavernous maw beneath to find new veins of ore to mine. Eventually, you’ll have cleared out as much of the underground as possible which sends you back up to the city to expand its reach and the inhabitants who live there as some will invent new tech for your mine shaft.

In this way, Build creates an impossibly sticky loop. Every action is rewarding, and every action feeds into another future action. As your city and mining operations each grow, they grow the possibility-space one plays within until you find yourself red-eyed and hunched, hungry and unclear of the time. Eventually you’ll need to just smash the eject button and go to bed.

esta bien, dentro de todo se vuelve monotono, intentas balancear las necesidades de las clases, los desbloqueos son lineales y se basan en ser la version mejor de algo que ya desbloqueaste. divirtio hasta los aristocratas

I love the SteamWorld setting, love city builders, and loved Lego Rock Raiders, so I assumed this game would be perfect for me. The aesthetics of the game are great but nothing about the gameplay got its hooks into me like other city builders have.

The above ground gameplay feels a bit weak, with basically no challenge. You need to have different types of workers close to an increasing number of services. That's as complex as it really gets. It really could have done with events effecting the city.

The underground part of the game has a bit more meat to it, combining exploration with factory building. However the late game mostly consists of waves of enemies which pose no threat.